Abstract:Video Large Language Models (VLLMs) excel in video understanding, but their excessive visual tokens pose a significant computational challenge for real-world applications. Current methods aim to enhance inference efficiency by visual token pruning. However, they do not consider the dynamic characteristics and temporal dependencies of video frames, as they perceive video understanding as a multi-frame task. To address these challenges, we propose MMG-Vid, a novel training-free visual token pruning framework that removes redundancy by Maximizing Marginal Gains at both segment-level and token-level. Specifically, we first divide the video into segments based on frame similarity, and then dynamically allocate the token budget for each segment to maximize the marginal gain of each segment. Subsequently, we propose a temporal-guided DPC algorithm that jointly models inter-frame uniqueness and intra-frame diversity, thereby maximizing the marginal gain of each token. By combining both stages, MMG-Vid can maximize the utilization of the limited token budget, significantly improving efficiency while maintaining strong performance. Extensive experiments demonstrate that MMG-Vid can maintain over 99.5% of the original performance, while effectively reducing 75% visual tokens and accelerating the prefilling stage by 3.9x on LLaVA-OneVision-7B. Code will be released soon.
Abstract:Recent advances in Vision-Language Models (VLMs) have enabled mobile agents to perceive and interact with real-world mobile environments based on human instructions. However, the current fully autonomous paradigm poses potential safety risks when model understanding or reasoning capabilities are insufficient. To address this challenge, we first introduce \textbf{InquireBench}, a comprehensive benchmark specifically designed to evaluate mobile agents' capabilities in safe interaction and proactive inquiry with users, encompassing 5 categories and 22 sub-categories, where most existing VLM-based agents demonstrate near-zero performance. In this paper, we aim to develop an interactive system that actively seeks human confirmation at critical decision points. To achieve this, we propose \textbf{InquireMobile}, a novel model inspired by reinforcement learning, featuring a two-stage training strategy and an interactive pre-action reasoning mechanism. Finally, our model achieves an 46.8% improvement in inquiry success rate and the best overall success rate among existing baselines on InquireBench. We will open-source all datasets, models, and evaluation codes to facilitate development in both academia and industry.
Abstract:Despite the promising progress of recent autoregressive models in text-to-image (T2I) generation, their ability to handle multi-attribute and ambiguous prompts remains limited. To address these limitations, existing works have applied chain-of-thought (CoT) to enable stage-aware visual synthesis and employed reinforcement learning (RL) to improve reasoning capabilities. However, most models provide reward signals only at the end of the generation stage. This monolithic final-only guidance makes it difficult to identify which stages contribute positively to the final outcome and may lead to suboptimal policies. To tackle this issue, we propose a Visual-Chain of Guidance (Visual-CoG) paradigm consisting of three stages: semantic reasoning, process refining, and outcome evaluation, with stage-aware rewards providing immediate guidance throughout the image generation pipeline. We further construct a visual cognition benchmark, VisCog-Bench, which comprises four subtasks to evaluate the effectiveness of semantic reasoning. Comprehensive evaluations on GenEval, T2I-CompBench, and the proposed VisCog-Bench show improvements of 15%, 5%, and 19%, respectively, demonstrating the superior performance of the proposed Visual-CoG. We will release all the resources soon.
Abstract:Although Vision Language Models (VLMs) exhibit strong perceptual abilities and impressive visual reasoning, they struggle with attention to detail and precise action planning in complex, dynamic environments, leading to subpar performance. Real-world tasks typically require complex interactions, advanced spatial reasoning, long-term planning, and continuous strategy refinement, usually necessitating understanding the physics rules of the target scenario. However, evaluating these capabilities in real-world scenarios is often prohibitively expensive. To bridge this gap, we introduce DeepPHY, a novel benchmark framework designed to systematically evaluate VLMs' understanding and reasoning about fundamental physical principles through a series of challenging simulated environments. DeepPHY integrates multiple physical reasoning environments of varying difficulty levels and incorporates fine-grained evaluation metrics. Our evaluation finds that even state-of-the-art VLMs struggle to translate descriptive physical knowledge into precise, predictive control.
Abstract:RNN-T-based keyword spotting (KWS) with autoregressive decoding~(AR) has gained attention due to its streaming architecture and superior performance. However, the simplicity of the prediction network in RNN-T poses an overfitting issue, especially under challenging scenarios, resulting in degraded performance. In this paper, we propose a masked self-distillation (MSD) training strategy that avoids RNN-Ts overly relying on prediction networks to alleviate overfitting. Such training enables masked non-autoregressive (NAR) decoding, which fully masks the RNN-T predictor output during KWS decoding. In addition, we propose a semi-autoregressive (SAR) decoding approach to integrate the advantages of AR and NAR decoding. Our experiments across multiple KWS datasets demonstrate that MSD training effectively alleviates overfitting. The SAR decoding method preserves the superior performance of AR decoding while benefits from the overfitting suppression of NAR decoding, achieving excellent results.
Abstract:Recent advancements in video understanding within visual large language models (VLLMs) have led to notable progress. However, the complexity of video data and contextual processing limitations still hinder long-video comprehension. A common approach is video feature compression to reduce token input to large language models, yet many methods either fail to prioritize essential features, leading to redundant inter-frame information, or introduce computationally expensive modules.To address these issues, we propose FiLA(Fine-grained Vision Language Model)-Video, a novel framework that leverages a lightweight dynamic-weight multi-frame fusion strategy, which adaptively integrates multiple frames into a single representation while preserving key video information and reducing computational costs. To enhance frame selection for fusion, we introduce a keyframe selection strategy, effectively identifying informative frames from a larger pool for improved summarization. Additionally, we present a simple yet effective long-video training data generation strategy, boosting model performance without extensive manual annotation. Experimental results demonstrate that FiLA-Video achieves superior efficiency and accuracy in long-video comprehension compared to existing methods.
Abstract:Geometry problem-solving (GPS), a challenging task requiring both visual comprehension and symbolic reasoning, effectively measures the reasoning capabilities of multimodal large language models (MLLMs). Humans exhibit strong reasoning ability in this task through accurate identification and adaptive application of geometric principles within visual contexts. However, existing benchmarks fail to jointly assess both dimensions of the human-like geometric reasoning mechanism in MLLMs, remaining a critical gap in assessing their ability to tackle GPS. To this end, we introduce GeoSense, the first comprehensive bilingual benchmark designed to systematically evaluate the geometric reasoning abilities of MLLMs through the lens of geometric principles. GeoSense features a five-level hierarchical framework of geometric principles spanning plane and solid geometry, an intricately annotated dataset of 1,789 problems, and an innovative evaluation strategy. Through extensive experiments on GeoSense with various open-source and closed-source MLLMs, we observe that Gemini-2.0-pro-flash performs best, achieving an overall score of $65.3$. Our in-depth analysis reveals that the identification and application of geometric principles remain a bottleneck for leading MLLMs, jointly hindering their reasoning abilities. These findings underscore GeoSense's potential to guide future advancements in MLLMs' geometric reasoning capabilities, paving the way for more robust and human-like reasoning in artificial intelligence.
Abstract:Recent advances in Vision-Language-Action models (VLAs) have expanded the capabilities of embodied intelligence. However, significant challenges remain in real-time decision-making in complex 3D environments, which demand second-level responses, high-resolution perception, and tactical reasoning under dynamic conditions. To advance the field, we introduce CombatVLA, an efficient VLA model optimized for combat tasks in 3D action role-playing games(ARPGs). Specifically, our CombatVLA is a 3B model trained on video-action pairs collected by an action tracker, where the data is formatted as action-of-thought (AoT) sequences. Thereafter, CombatVLA seamlessly integrates into an action execution framework, allowing efficient inference through our truncated AoT strategy. Experimental results demonstrate that CombatVLA not only outperforms all existing models on the combat understanding benchmark but also achieves a 50-fold acceleration in game combat. Moreover, it has a higher task success rate than human players. We will open-source all resources, including the action tracker, dataset, benchmark, model weights, training code, and the implementation of the framework at https://combatvla.github.io/.
Abstract:The evaluation of factual accuracy in large vision language models (LVLMs) has lagged behind their rapid development, making it challenging to fully reflect these models' knowledge capacity and reliability. In this paper, we introduce the first factuality-based visual question-answering benchmark in Chinese, named ChineseSimpleVQA, aimed at assessing the visual factuality of LVLMs across 8 major topics and 56 subtopics. The key features of this benchmark include a focus on the Chinese language, diverse knowledge types, a multi-hop question construction, high-quality data, static consistency, and easy-to-evaluate through short answers. Moreover, we contribute a rigorous data construction pipeline and decouple the visual factuality into two parts: seeing the world (i.e., object recognition) and discovering knowledge. This decoupling allows us to analyze the capability boundaries and execution mechanisms of LVLMs. Subsequently, we evaluate 34 advanced open-source and closed-source models, revealing critical performance gaps within this field.
Abstract:In this work, we propose a method that leverages CLIP feature distillation, achieving efficient 3D segmentation through language guidance. Unlike previous methods that rely on multi-scale CLIP features and are limited by processing speed and storage requirements, our approach aims to streamline the workflow by directly and effectively distilling dense CLIP features, thereby achieving precise segmentation of 3D scenes using text. To achieve this, we introduce an adapter module and mitigate the noise issue in the dense CLIP feature distillation process through a self-cross-training strategy. Moreover, to enhance the accuracy of segmentation edges, this work presents a low-rank transient query attention mechanism. To ensure the consistency of segmentation for similar colors under different viewpoints, we convert the segmentation task into a classification task through label volume, which significantly improves the consistency of segmentation in color-similar areas. We also propose a simplified text augmentation strategy to alleviate the issue of ambiguity in the correspondence between CLIP features and text. Extensive experimental results show that our method surpasses current state-of-the-art technologies in both training speed and performance. Our code is available on: https://github.com/xingy038/Laser.git.