China Mobile Research Institute, Beijing, China
Abstract:As a strategic pillar industry for human survival and development, modern agriculture faces dual challenges: optimizing production efficiency and achieving sustainable development. Against the backdrop of intensified climate change leading to frequent extreme weather events, the uncertainty risks in agricultural production systems are increasing exponentially. To address these challenges, this study proposes an innovative \textbf{M}ultimodal \textbf{A}gricultural \textbf{A}gent \textbf{A}rchitecture (\textbf{MA3}), which leverages cross-modal information fusion and task collaboration mechanisms to achieve intelligent agricultural decision-making. This study constructs a multimodal agricultural agent dataset encompassing five major tasks: classification, detection, Visual Question Answering (VQA), tool selection, and agent evaluation. We propose a unified backbone for sugarcane disease classification and detection tools, as well as a sugarcane disease expert model. By integrating an innovative tool selection module, we develop a multimodal agricultural agent capable of effectively performing tasks in classification, detection, and VQA. Furthermore, we introduce a multi-dimensional quantitative evaluation framework and conduct a comprehensive assessment of the entire architecture over our evaluation dataset, thereby verifying the practicality and robustness of MA3 in agricultural scenarios. This study provides new insights and methodologies for the development of agricultural agents, holding significant theoretical and practical implications. Our source code and dataset will be made publicly available upon acceptance.
Abstract:Large language models (LLMs) exhibit remarkable multilingual capabilities despite the extreme language imbalance in the pre-training data. In this paper, we closely examine the reasons behind this phenomenon, focusing on the pre-training corpus. We find that the existence of code-switching, alternating between different languages within a context, is key to multilingual capabilities. We conduct an analysis to investigate code-switching in the pre-training corpus, examining its presence and categorizing it into four types within two quadrants. We then assess its impact on multilingual performance. These types of code-switching data are unbalanced in proportions and demonstrate different effects on facilitating language transfer. To better explore the power of code-switching for language alignment during pre-training, we investigate the strategy of synthetic code-switching. We continuously scale up the synthetic code-switching data and observe remarkable improvements in both benchmarks and representation space. Extensive experiments indicate that incorporating synthetic code-switching data enables better language alignment and generalizes well to high, medium, and low-resource languages with pre-training corpora of varying qualities.
Abstract:Recent advances in Multi-modal Large Language Models (MLLMs) have shown significant progress in open-world Visual Question Answering (VQA). However, integrating visual information increases the number of processed tokens, leading to higher GPU memory usage and computational overhead. Images often contain more redundant information than text, and not all visual details are pertinent to specific questions. To address these challenges, we propose QG-VTC, a novel question-guided visual token compression method for MLLM-based VQA tasks. QG-VTC employs a pretrained text encoder and a learnable feed-forward layer to embed user questions into the vision encoder's feature space then computes correlation scores between the question embeddings and visual tokens. By selecting the most relevant tokens and softly compressing others, QG-VTC ensures fine-tuned relevance to user needs. Additionally, a progressive strategy applies this compression across different vision encoder layers, gradually reducing token numbers. This approach maximizes retention of question-relevant information while discarding irrelevant details. Experimental results show that our method achieves performance on par with uncompressed models using just 1/8 of the visual tokens. The code and model will be publicly available on GitHub.
Abstract:Reinforcement learning control algorithms face significant challenges due to out-of-distribution and inefficient exploration problems. While model-based reinforcement learning enhances the agent's reasoning and planning capabilities by constructing virtual environments, training such virtual environments can be very complex. In order to build an efficient inference model and enhance the representativeness of learning data, we propose the Counterfactual Experience Augmentation (CEA) algorithm. CEA leverages variational autoencoders to model the dynamic patterns of state transitions and introduces randomness to model non-stationarity. This approach focuses on expanding the learning data in the experience pool through counterfactual inference and performs exceptionally well in environments that follow the bisimulation assumption. Environments with bisimulation properties are usually represented by discrete observation and action spaces, we propose a sampling method based on maximum kernel density estimation entropy to extend CEA to various environments. By providing reward signals for counterfactual state transitions based on real information, CEA constructs a complete counterfactual experience to alleviate the out-of-distribution problem of the learning data, and outperforms general SOTA algorithms in environments with difference properties. Finally, we discuss the similarities, differences and properties of generated counterfactual experiences and real experiences. The code is available at https://github.com/Aegis1863/CEA.
Abstract:Recent advancements in large language models have revolutionized text generation with their remarkable capabilities. These models can produce controlled texts that closely adhere to specific requirements when prompted appropriately. However, designing an optimal prompt to control multiple attributes simultaneously can be challenging. A common approach is to linearly combine single-attribute models, but this strategy often overlooks attribute overlaps and can lead to conflicts. Therefore, we propose a novel combination strategy inspired by the Law of Total Probability and Conditional Mutual Information Minimization on generative language models. This method has been adapted for single-attribute control scenario and is termed the Palette of Language Models due to its theoretical linkage between attribute strength and generation style, akin to blending colors on an artist's palette. Moreover, positive correlation and attribute enhancement are advanced as theoretical properties to guide a rational combination strategy design. We conduct experiments on both single control and multiple control settings, and achieve surpassing results.
Abstract:Large language models (LLMs) suffer from temporal misalignment issues especially across long span of time. The issue arises from knowing that LLMs are trained on large amounts of data where temporal information is rather sparse over long times, such as thousands of years, resulting in insufficient learning or catastrophic forgetting by the LLMs. This paper proposes a methodology named "Ticktack" for addressing the LLM's long-time span misalignment in a yearly setting. Specifically, we first propose to utilize the sexagenary year expression instead of the Gregorian year expression employed by LLMs, achieving a more uniform distribution in yearly granularity. Then, we employ polar coordinates to model the sexagenary cycle of 60 terms and the year order within each term, with additional temporal encoding to ensure LLMs understand them. Finally, we present a temporal representational alignment approach for post-training LLMs that effectively distinguishes time points with relevant knowledge, hence improving performance on time-related tasks, particularly over a long period. We also create a long time span benchmark for evaluation. Experimental results prove the effectiveness of our proposal.
Abstract:Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed surface reconstruction while ensuring fast training speed. However, these methods still require dense input views, and their output quality significantly degrades with sparse views. We observed that the Gaussian primitives tend to overfit the few training views, leading to noisy floaters and incomplete reconstruction surfaces. In this paper, we present an innovative sparse-view reconstruction framework that leverages intra-view depth and multi-view feature consistency to achieve remarkably accurate surface reconstruction. Specifically, we utilize monocular depth ranking information to supervise the consistency of depth distribution within patches and employ a smoothness loss to enhance the continuity of the distribution. To achieve finer surface reconstruction, we optimize the absolute position of depth through multi-view projection features. Extensive experiments on DTU and BlendedMVS demonstrate that our method outperforms state-of-the-art methods with a speedup of 60x to 200x, achieving swift and fine-grained mesh reconstruction without the need for costly pre-training.
Abstract:In recent years, reconstructing indoor scene geometry from multi-view images has achieved encouraging accomplishments. Current methods incorporate monocular priors into neural implicit surface models to achieve high-quality reconstructions. However, these methods require hundreds of images for scene reconstruction. When only a limited number of views are available as input, the performance of monocular priors deteriorates due to scale ambiguity, leading to the collapse of the reconstructed scene geometry. In this paper, we propose a new method, named Sparis, for indoor surface reconstruction from sparse views. Specifically, we investigate the impact of monocular priors on sparse scene reconstruction, introducing a novel prior based on inter-image matching information. Our prior offers more accurate depth information while ensuring cross-view matching consistency. Additionally, we employ an angular filter strategy and an epipolar matching weight function, aiming to reduce errors due to view matching inaccuracies, thereby refining the inter-image prior for improved reconstruction accuracy. The experiments conducted on widely used benchmarks demonstrate superior performance in sparse-view scene reconstruction.
Abstract:Reinforcement learning methods have proposed promising traffic signal control policy that can be trained on large road networks. Current SOTA methods model road networks as topological graph structures, incorporate graph attention into deep Q-learning, and merge local and global embeddings to improve policy. However, graph-based methods are difficult to parallelize, resulting in huge time overhead. Moreover, none of the current peer studies have deployed dynamic traffic systems for experiments, which is far from the actual situation. In this context, we propose Multi-Scene Aggregation Convolutional Learning for traffic signal control (MacLight), which offers faster training speeds and more stable performance. Our approach consists of two main components. The first is the global representation, where we utilize variational autoencoders to compactly compress and extract the global representation. The second component employs the proximal policy optimization algorithm as the backbone, allowing value evaluation to consider both local features and global embedding representations. This backbone model significantly reduces time overhead and ensures stability in policy updates. We validated our method across multiple traffic scenarios under both static and dynamic traffic systems. Experimental results demonstrate that, compared to general and domian SOTA methods, our approach achieves superior stability, optimized convergence levels and the highest time efficiency. The code is under https://github.com/Aegis1863/MacLight.
Abstract:Large vision language models (LVLMs) have improved the document understanding capabilities remarkably, enabling the handling of complex document elements, longer contexts, and a wider range of tasks. However, existing document understanding benchmarks have been limited to handling only a small number of pages and fail to provide a comprehensive analysis of layout elements locating. In this paper, we first define three primary task categories: Long Document Understanding, numerical Reasoning, and cross-element Locating, and then propose a comprehensive benchmark, LongDocURL, integrating above three primary tasks and comprising 20 sub-tasks categorized based on different primary tasks and answer evidences. Furthermore, we develop a semi-automated construction pipeline and collect 2,325 high-quality question-answering pairs, covering more than 33,000 pages of documents, significantly outperforming existing benchmarks. Subsequently, we conduct comprehensive evaluation experiments on both open-source and closed-source models across 26 different configurations, revealing critical performance gaps in this field.