China Mobile Research Institute, Beijing, China
Abstract:Reinforcement learning control algorithms face significant challenges due to out-of-distribution and inefficient exploration problems. While model-based reinforcement learning enhances the agent's reasoning and planning capabilities by constructing virtual environments, training such virtual environments can be very complex. In order to build an efficient inference model and enhance the representativeness of learning data, we propose the Counterfactual Experience Augmentation (CEA) algorithm. CEA leverages variational autoencoders to model the dynamic patterns of state transitions and introduces randomness to model non-stationarity. This approach focuses on expanding the learning data in the experience pool through counterfactual inference and performs exceptionally well in environments that follow the bisimulation assumption. Environments with bisimulation properties are usually represented by discrete observation and action spaces, we propose a sampling method based on maximum kernel density estimation entropy to extend CEA to various environments. By providing reward signals for counterfactual state transitions based on real information, CEA constructs a complete counterfactual experience to alleviate the out-of-distribution problem of the learning data, and outperforms general SOTA algorithms in environments with difference properties. Finally, we discuss the similarities, differences and properties of generated counterfactual experiences and real experiences. The code is available at https://github.com/Aegis1863/CEA.
Abstract:Recent advancements in large language models have revolutionized text generation with their remarkable capabilities. These models can produce controlled texts that closely adhere to specific requirements when prompted appropriately. However, designing an optimal prompt to control multiple attributes simultaneously can be challenging. A common approach is to linearly combine single-attribute models, but this strategy often overlooks attribute overlaps and can lead to conflicts. Therefore, we propose a novel combination strategy inspired by the Law of Total Probability and Conditional Mutual Information Minimization on generative language models. This method has been adapted for single-attribute control scenario and is termed the Palette of Language Models due to its theoretical linkage between attribute strength and generation style, akin to blending colors on an artist's palette. Moreover, positive correlation and attribute enhancement are advanced as theoretical properties to guide a rational combination strategy design. We conduct experiments on both single control and multiple control settings, and achieve surpassing results.
Abstract:Large language models (LLMs) suffer from temporal misalignment issues especially across long span of time. The issue arises from knowing that LLMs are trained on large amounts of data where temporal information is rather sparse over long times, such as thousands of years, resulting in insufficient learning or catastrophic forgetting by the LLMs. This paper proposes a methodology named "Ticktack" for addressing the LLM's long-time span misalignment in a yearly setting. Specifically, we first propose to utilize the sexagenary year expression instead of the Gregorian year expression employed by LLMs, achieving a more uniform distribution in yearly granularity. Then, we employ polar coordinates to model the sexagenary cycle of 60 terms and the year order within each term, with additional temporal encoding to ensure LLMs understand them. Finally, we present a temporal representational alignment approach for post-training LLMs that effectively distinguishes time points with relevant knowledge, hence improving performance on time-related tasks, particularly over a long period. We also create a long time span benchmark for evaluation. Experimental results prove the effectiveness of our proposal.
Abstract:Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed surface reconstruction while ensuring fast training speed. However, these methods still require dense input views, and their output quality significantly degrades with sparse views. We observed that the Gaussian primitives tend to overfit the few training views, leading to noisy floaters and incomplete reconstruction surfaces. In this paper, we present an innovative sparse-view reconstruction framework that leverages intra-view depth and multi-view feature consistency to achieve remarkably accurate surface reconstruction. Specifically, we utilize monocular depth ranking information to supervise the consistency of depth distribution within patches and employ a smoothness loss to enhance the continuity of the distribution. To achieve finer surface reconstruction, we optimize the absolute position of depth through multi-view projection features. Extensive experiments on DTU and BlendedMVS demonstrate that our method outperforms state-of-the-art methods with a speedup of 60x to 200x, achieving swift and fine-grained mesh reconstruction without the need for costly pre-training.
Abstract:In recent years, reconstructing indoor scene geometry from multi-view images has achieved encouraging accomplishments. Current methods incorporate monocular priors into neural implicit surface models to achieve high-quality reconstructions. However, these methods require hundreds of images for scene reconstruction. When only a limited number of views are available as input, the performance of monocular priors deteriorates due to scale ambiguity, leading to the collapse of the reconstructed scene geometry. In this paper, we propose a new method, named Sparis, for indoor surface reconstruction from sparse views. Specifically, we investigate the impact of monocular priors on sparse scene reconstruction, introducing a novel prior based on inter-image matching information. Our prior offers more accurate depth information while ensuring cross-view matching consistency. Additionally, we employ an angular filter strategy and an epipolar matching weight function, aiming to reduce errors due to view matching inaccuracies, thereby refining the inter-image prior for improved reconstruction accuracy. The experiments conducted on widely used benchmarks demonstrate superior performance in sparse-view scene reconstruction.
Abstract:Reinforcement learning methods have proposed promising traffic signal control policy that can be trained on large road networks. Current SOTA methods model road networks as topological graph structures, incorporate graph attention into deep Q-learning, and merge local and global embeddings to improve policy. However, graph-based methods are difficult to parallelize, resulting in huge time overhead. Moreover, none of the current peer studies have deployed dynamic traffic systems for experiments, which is far from the actual situation. In this context, we propose Multi-Scene Aggregation Convolutional Learning for traffic signal control (MacLight), which offers faster training speeds and more stable performance. Our approach consists of two main components. The first is the global representation, where we utilize variational autoencoders to compactly compress and extract the global representation. The second component employs the proximal policy optimization algorithm as the backbone, allowing value evaluation to consider both local features and global embedding representations. This backbone model significantly reduces time overhead and ensures stability in policy updates. We validated our method across multiple traffic scenarios under both static and dynamic traffic systems. Experimental results demonstrate that, compared to general and domian SOTA methods, our approach achieves superior stability, optimized convergence levels and the highest time efficiency. The code is under https://github.com/Aegis1863/MacLight.
Abstract:Large vision language models (LVLMs) have improved the document understanding capabilities remarkably, enabling the handling of complex document elements, longer contexts, and a wider range of tasks. However, existing document understanding benchmarks have been limited to handling only a small number of pages and fail to provide a comprehensive analysis of layout elements locating. In this paper, we first define three primary task categories: Long Document Understanding, numerical Reasoning, and cross-element Locating, and then propose a comprehensive benchmark, LongDocURL, integrating above three primary tasks and comprising 20 sub-tasks categorized based on different primary tasks and answer evidences. Furthermore, we develop a semi-automated construction pipeline and collect 2,325 high-quality question-answering pairs, covering more than 33,000 pages of documents, significantly outperforming existing benchmarks. Subsequently, we conduct comprehensive evaluation experiments on both open-source and closed-source models across 26 different configurations, revealing critical performance gaps in this field.
Abstract:This paper presents a comprehensive exploration of the phenomenon of data redundancy in video understanding, with the aim to improve computational efficiency. Our investigation commences with an examination of spatial redundancy, which refers to the observation that the most informative region in each video frame usually corresponds to a small image patch, whose shape, size and location shift smoothly across frames. Motivated by this phenomenon, we formulate the patch localization problem as a dynamic decision task, and introduce a spatially adaptive video recognition approach, termed AdaFocus. In specific, a lightweight encoder is first employed to quickly process the full video sequence, whose features are then utilized by a policy network to identify the most task-relevant regions. Subsequently, the selected patches are inferred by a high-capacity deep network for the final prediction. The full model can be trained in end-to-end conveniently. Furthermore, AdaFocus can be extended by further considering temporal and sample-wise redundancies, i.e., allocating the majority of computation to the most task-relevant frames, and minimizing the computation spent on relatively "easier" videos. Our resulting approach, Uni-AdaFocus, establishes a comprehensive framework that seamlessly integrates spatial, temporal, and sample-wise dynamic computation, while it preserves the merits of AdaFocus in terms of efficient end-to-end training and hardware friendliness. In addition, Uni-AdaFocus is general and flexible as it is compatible with off-the-shelf efficient backbones (e.g., TSM and X3D), which can be readily deployed as our feature extractor, yielding a significantly improved computational efficiency. Empirically, extensive experiments based on seven benchmark datasets and three application scenarios substantiate that Uni-AdaFocus is considerably more efficient than the competitive baselines.
Abstract:Large Language Models (LLMs) are often English-centric due to the disproportionate distribution of languages in their pre-training data. Enhancing non-English language capabilities through post-pretraining often results in catastrophic forgetting of the ability of original languages. Previous methods either achieve good expansion with severe forgetting or slight forgetting with poor expansion, indicating the challenge of balancing language expansion while preventing forgetting. In this paper, we propose a method called MoE-LPR (Mixture-of-Experts with Language Priors Routing) to alleviate this problem. MoE-LPR employs a two-stage training approach to enhance the multilingual capability. First, the model is post-pretrained into a Mixture-of-Experts (MoE) architecture by upcycling, where all the original parameters are frozen and new experts are added. In this stage, we focus improving the ability on expanded languages, without using any original language data. Then, the model reviews the knowledge of the original languages with replay data amounting to less than 1% of post-pretraining, where we incorporate language priors routing to better recover the abilities of the original languages. Evaluations on multiple benchmarks show that MoE-LPR outperforms other post-pretraining methods. Freezing original parameters preserves original language knowledge while adding new experts preserves the learning ability. Reviewing with LPR enables effective utilization of multilingual knowledge within the parameters. Additionally, the MoE architecture maintains the same inference overhead while increasing total model parameters. Extensive experiments demonstrate MoE-LPR's effectiveness in improving expanded languages and preserving original language proficiency with superior scalability. Code and scripts are freely available at https://github.com/zjwang21/MoE-LPR.git.
Abstract:Large Language Models have demonstrated impressive reasoning capabilities across multiple languages. However, the relationship between capabilities in different languages is less explored. In this work, we decompose the process of reasoning tasks into two separated parts: knowledge retrieval and knowledge-free reasoning, and analyze the cross-lingual transferability of them. With adapted and constructed knowledge-free reasoning datasets, we show that the knowledge-free reasoning capability can be nearly perfectly transferred across various source-target language directions despite the secondary impact of resource in some specific target languages, while cross-lingual knowledge retrieval significantly hinders the transfer. Moreover, by analyzing the hidden states and feed-forward network neuron activation during the reasoning tasks, we show that higher similarity of hidden representations and larger overlap of activated neurons could explain the better cross-lingual transferability of knowledge-free reasoning than knowledge retrieval. Thus, we hypothesize that knowledge-free reasoning embeds in some language-shared mechanism, while knowledge is stored separately in different languages.