Tim
Abstract:The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.
Abstract:Despite the promising progress of recent autoregressive models in text-to-image (T2I) generation, their ability to handle multi-attribute and ambiguous prompts remains limited. To address these limitations, existing works have applied chain-of-thought (CoT) to enable stage-aware visual synthesis and employed reinforcement learning (RL) to improve reasoning capabilities. However, most models provide reward signals only at the end of the generation stage. This monolithic final-only guidance makes it difficult to identify which stages contribute positively to the final outcome and may lead to suboptimal policies. To tackle this issue, we propose a Visual-Chain of Guidance (Visual-CoG) paradigm consisting of three stages: semantic reasoning, process refining, and outcome evaluation, with stage-aware rewards providing immediate guidance throughout the image generation pipeline. We further construct a visual cognition benchmark, VisCog-Bench, which comprises four subtasks to evaluate the effectiveness of semantic reasoning. Comprehensive evaluations on GenEval, T2I-CompBench, and the proposed VisCog-Bench show improvements of 15%, 5%, and 19%, respectively, demonstrating the superior performance of the proposed Visual-CoG. We will release all the resources soon.
Abstract:With the success of pre-trained language models (PLMs) in various application fields beyond natural language processing, language models have raised emerging attention in the field of time series forecasting (TSF) and have shown great prospects. However, current PLM-based TSF methods still fail to achieve satisfactory prediction accuracy matching the strong sequential modeling power of language models. To address this issue, we propose Cross-Model and Cross-Modality Learning with PLMs for time series forecasting (CC-Time). We explore the potential of PLMs for time series forecasting from two aspects: 1) what time series features could be modeled by PLMs, and 2) whether relying solely on PLMs is sufficient for building time series models. In the first aspect, CC-Time incorporates cross-modality learning to model temporal dependency and channel correlations in the language model from both time series sequences and their corresponding text descriptions. In the second aspect, CC-Time further proposes the cross-model fusion block to adaptively integrate knowledge from the PLMs and time series model to form a more comprehensive modeling of time series patterns. Extensive experiments on nine real-world datasets demonstrate that CC-Time achieves state-of-the-art prediction accuracy in both full-data training and few-shot learning situations.
Abstract:Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360{\deg} immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360{\deg} world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.
Abstract:3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.
Abstract:Recent advancements in Multimodal Emotion Recognition (MER) face challenges in addressing both modality missing and Out-Of-Distribution (OOD) data simultaneously. Existing methods often rely on specific models or introduce excessive parameters, which limits their practicality. To address these issues, we propose a novel robust MER framework, Causal Inference Distiller (CIDer), and introduce a new task, Random Modality Feature Missing (RMFM), to generalize the definition of modality missing. CIDer integrates two key components: a Model-Specific Self-Distillation (MSSD) module and a Model-Agnostic Causal Inference (MACI) module. MSSD enhances robustness under the RMFM task through a weight-sharing self-distillation approach applied across low-level features, attention maps, and high-level representations. Additionally, a Word-level Self-aligned Attention Module (WSAM) reduces computational complexity, while a Multimodal Composite Transformer (MCT) facilitates efficient multimodal fusion. To tackle OOD challenges, MACI employs a tailored causal graph to mitigate label and language biases using a Multimodal Causal Module (MCM) and fine-grained counterfactual texts. Notably, MACI can independently enhance OOD generalization with minimal additional parameters. Furthermore, we also introduce the new repartitioned MER OOD datasets. Experimental results demonstrate that CIDer achieves robust performance in both RMFM and OOD scenarios, with fewer parameters and faster training compared to state-of-the-art methods. The implementation of this work is publicly accessible at https://github.com/gw-zhong/CIDer.
Abstract:Existing works on general time series forecasting build foundation models with heavy model parameters through large-scale multi-source pre-training. These models achieve superior generalization ability across various datasets at the cost of significant computational burdens and limitations in resource-constrained scenarios. This paper introduces LightGTS, a lightweight general time series forecasting model designed from the perspective of consistent periodical modeling. To handle diverse scales and intrinsic periods in multi-source pre-training, we introduce Periodical Tokenization, which extracts consistent periodic patterns across different datasets with varying scales. To better utilize the periodicity in the decoding process, we further introduce Periodical Parallel Decoding, which leverages historical tokens to improve forecasting. Based on the two techniques above which fully leverage the inductive bias of periods inherent in time series, LightGTS uses a lightweight model to achieve outstanding performance on general time series forecasting. It achieves state-of-the-art forecasting performance on 9 real-world benchmarks in both zero-shot and full-shot settings with much better efficiency compared with existing time series foundation models.
Abstract:Plug-and-play (PnP) methods with deep denoisers have shown impressive results in imaging problems. They typically require strong convexity or smoothness of the fidelity term and a (residual) non-expansive denoiser for convergence. These assumptions, however, are violated in Poisson inverse problems, and non-expansiveness can hinder denoising performance. To address these challenges, we propose a cocoercive conservative (CoCo) denoiser, which may be (residual) expansive, leading to improved denoising. By leveraging the generalized Helmholtz decomposition, we introduce a novel training strategy that combines Hamiltonian regularization to promote conservativeness and spectral regularization to ensure cocoerciveness. We prove that CoCo denoiser is a proximal operator of a weakly convex function, enabling a restoration model with an implicit weakly convex prior. The global convergence of PnP methods to a stationary point of this restoration model is established. Extensive experimental results demonstrate that our approach outperforms closely related methods in both visual quality and quantitative metrics.
Abstract:Traditional human reliability analysis (HRA) methods, such as IDHEAS-ECA, rely on expert judgment and empirical rules that often overlook the cognitive underpinnings of human error. Moreover, conducting human-in-the-loop experiments for advanced nuclear power plants is increasingly impractical due to novel interfaces and limited operational data. This study proposes a cognitive-mechanistic framework (COGMIF) that enhances the IDHEAS-ECA methodology by integrating an ACT-R-based human digital twin (HDT) with TimeGAN-augmented simulation. The ACT-R model simulates operator cognition, including memory retrieval, goal-directed procedural reasoning, and perceptual-motor execution, under high-fidelity scenarios derived from a high-temperature gas-cooled reactor (HTGR) simulator. To overcome the resource constraints of large-scale cognitive modeling, TimeGAN is trained on ACT-R-generated time-series data to produce high-fidelity synthetic operator behavior datasets. These simulations are then used to drive IDHEAS-ECA assessments, enabling scalable, mechanism-informed estimation of human error probabilities (HEPs). Comparative analyses with SPAR-H and sensitivity assessments demonstrate the robustness and practical advantages of the proposed COGMIF. Finally, procedural features are mapped onto a Bayesian network to quantify the influence of contributing factors, revealing key drivers of operational risk. This work offers a credible and computationally efficient pathway to integrate cognitive theory into industrial HRA practices.
Abstract:Time series classification (TSC) is an important task in time series analysis. Existing TSC methods mainly train on each single domain separately, suffering from a degradation in accuracy when the samples for training are insufficient in certain domains. The pre-training and fine-tuning paradigm provides a promising direction for solving this problem. However, time series from different domains are substantially divergent, which challenges the effective pre-training on multi-source data and the generalization ability of pre-trained models. To handle this issue, we introduce Augmented Series and Image Contrastive Learning for Time Series Classification (AimTS), a pre-training framework that learns generalizable representations from multi-source time series data. We propose a two-level prototype-based contrastive learning method to effectively utilize various augmentations in multi-source pre-training, which learns representations for TSC that can be generalized to different domains. In addition, considering augmentations within the single time series modality are insufficient to fully address classification problems with distribution shift, we introduce the image modality to supplement structural information and establish a series-image contrastive learning to improve the generalization of the learned representations for TSC tasks. Extensive experiments show that after multi-source pre-training, AimTS achieves good generalization performance, enabling efficient learning and even few-shot learning on various downstream TSC datasets.