Tim
Abstract:Sensor simulation is pivotal for scalable validation of autonomous driving systems, yet existing Neural Radiance Fields (NeRF) based methods face applicability and efficiency challenges in industrial workflows. This paper introduces a Gaussian Splatting (GS) based system to address these challenges: We first break down sensor simulator components and analyze the possible advantages of GS over NeRF. Then in practice, we refactor three crucial components through GS, to leverage its explicit scene representation and real-time rendering: (1) choosing the 2D neural Gaussian representation for physics-compliant scene and sensor modeling, (2) proposing a scene editing pipeline to leverage Gaussian primitives library for data augmentation, and (3) coupling a controllable diffusion model for scene expansion and harmonization. We implement this framework on a proprietary autonomous driving dataset supporting cameras and LiDAR sensors. We demonstrate through ablation studies that our approach reduces frame-wise simulation latency, achieves better geometric and photometric consistency, and enables interpretable explicit scene editing and expansion. Furthermore, we showcase how integrating such a GS-based sensor simulator with traffic and dynamic simulators enables full-stack testing of end-to-end autonomy algorithms. Our work provides both algorithmic insights and practical validation, establishing GS as a cornerstone for industrial-grade sensor simulation.
Abstract:Analysis and comprehension of assembly code are crucial in various applications, such as reverse engineering. However, the low information density and lack of explicit syntactic structures in assembly code pose significant challenges. Pioneering approaches with masked language modeling (MLM)-based methods have been limited by facilitating natural language interaction. While recent methods based on decoder-focused large language models (LLMs) have significantly enhanced semantic representation, they still struggle to capture the nuanced and sparse semantics in assembly code. In this paper, we propose Assembly Augmented Tuning (ASMA-Tune), an end-to-end structural-semantic instruction-tuning framework. Our approach synergizes encoder architectures with decoder-based LLMs through projector modules to enable comprehensive code understanding. Experiments show that ASMA-Tune outperforms existing benchmarks, significantly enhancing assembly code comprehension and instruction-following abilities. Our model and dataset are public at https://github.com/wxy3596/ASMA-Tune.
Abstract:Recent advances in Vision-Language-Action models (VLAs) have expanded the capabilities of embodied intelligence. However, significant challenges remain in real-time decision-making in complex 3D environments, which demand second-level responses, high-resolution perception, and tactical reasoning under dynamic conditions. To advance the field, we introduce CombatVLA, an efficient VLA model optimized for combat tasks in 3D action role-playing games(ARPGs). Specifically, our CombatVLA is a 3B model trained on video-action pairs collected by an action tracker, where the data is formatted as action-of-thought (AoT) sequences. Thereafter, CombatVLA seamlessly integrates into an action execution framework, allowing efficient inference through our truncated AoT strategy. Experimental results demonstrate that CombatVLA not only outperforms all existing models on the combat understanding benchmark but also achieves a 50-fold acceleration in game combat. Moreover, it has a higher task success rate than human players. We will open-source all resources, including the action tracker, dataset, benchmark, model weights, training code, and the implementation of the framework at https://combatvla.github.io/.
Abstract:Human reliability analysis (HRA) is crucial for evaluating and improving the safety of complex systems. Recent efforts have focused on estimating human error probability (HEP), but existing methods often rely heavily on expert knowledge,which can be subjective and time-consuming. Inspired by the success of large language models (LLMs) in natural language processing, this paper introduces a novel two-stage framework for knowledge-driven reliability analysis, integrating IDHEAS and LLMs (KRAIL). This innovative framework enables the semi-automated computation of base HEP values. Additionally, knowledge graphs are utilized as a form of retrieval-augmented generation (RAG) for enhancing the framework' s capability to retrieve and process relevant data efficiently. Experiments are systematically conducted and evaluated on authoritative datasets of human reliability. The experimental results of the proposed methodology demonstrate its superior performance on base HEP estimation under partial information for reliability assessment.
Abstract:Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity and efficiency. Recent methods using 3D Gaussian Splatting (3DGS) have improved rendering quality and real-time performance but still require significant storage overhead. In this paper, we introduce a method called GraphAvatar that utilizes Graph Neural Networks (GNN) to generate 3D Gaussians for the head avatar. Specifically, GraphAvatar trains a geometric GNN and an appearance GNN to generate the attributes of the 3D Gaussians from the tracked mesh. Therefore, our method can store the GNN models instead of the 3D Gaussians, significantly reducing the storage overhead to just 10MB. To reduce the impact of face-tracking errors, we also present a novel graph-guided optimization module to refine face-tracking parameters during training. Finally, we introduce a 3D-aware enhancer for post-processing to enhance the rendering quality. We conduct comprehensive experiments to demonstrate the advantages of GraphAvatar, surpassing existing methods in visual fidelity and storage consumption. The ablation study sheds light on the trade-offs between rendering quality and model size. The code will be released at: https://github.com/ucwxb/GraphAvatar
Abstract:The Fussell-Vesely Importance (FV) reflects the potential impact of a basic event on system failure, and is crucial for ensuring system reliability. However, traditional methods for calculating FV importance are complex and time-consuming, requiring the construction of fault trees and the calculation of minimal cut set. To address these limitations, this study proposes a hybrid real-time framework to evaluate the FV importance of basic events. Our framework combines expert knowledge with a data-driven model. First, we use Interpretive Structural Modeling (ISM) to build a virtual fault tree that captures the relationships between basic events. Unlike traditional fault trees, which include intermediate events, our virtual fault tree consists solely of basic events, reducing its complexity and space requirements. Additionally, our virtual fault tree considers the dependencies between basic events rather than assuming their independence, as is typically done in traditional fault trees. We then feed both the event relationships and relevant data into a graph neural network (GNN). This approach enables a rapid, data-driven calculation of FV importance, significantly reducing processing time and quickly identifying critical events, thus providing robust decision support for risk control. Results demonstrate that our model performs well in terms of MSE, RMSE, MAE, and R2, reducing computational energy consumption and offering real-time, risk-informed decision support for complex systems.
Abstract:Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and rendering speed. Recent methods based on 3D Gaussian Splatting (3DGS) significantly improve the efficiency of training and rendering. However, the surface inconsistency of 3DGS results in subpar geometric accuracy; later, 2DGS uses 2D surfels to enhance geometric accuracy at the expense of rendering fidelity. To leverage the benefits of both 2DGS and 3DGS, we propose a novel method named MixedGaussianAvatar for realistically and geometrically accurate head avatar reconstruction. Our main idea is to utilize 2D Gaussians to reconstruct the surface of the 3D head, ensuring geometric accuracy. We attach the 2D Gaussians to the triangular mesh of the FLAME model and connect additional 3D Gaussians to those 2D Gaussians where the rendering quality of 2DGS is inadequate, creating a mixed 2D-3D Gaussian representation. These 2D-3D Gaussians can then be animated using FLAME parameters. We further introduce a progressive training strategy that first trains the 2D Gaussians and then fine-tunes the mixed 2D-3D Gaussians. We demonstrate the superiority of MixedGaussianAvatar through comprehensive experiments. The code will be released at: https://github.com/ChenVoid/MGA/.
Abstract:Business intelligence (BI) transforms large volumes of data within modern organizations into actionable insights for informed decision-making. Recently, large language model (LLM)-based agents have streamlined the BI workflow by automatically performing task planning, reasoning, and actions in executable environments based on natural language (NL) queries. However, existing approaches primarily focus on individual BI tasks such as NL2SQL and NL2VIS. The fragmentation of tasks across different data roles and tools lead to inefficiencies and potential errors due to the iterative and collaborative nature of BI. In this paper, we introduce DataLab, a unified BI platform that integrates a one-stop LLM-based agent framework with an augmented computational notebook interface. DataLab supports a wide range of BI tasks for different data roles by seamlessly combining LLM assistance with user customization within a single environment. To achieve this unification, we design a domain knowledge incorporation module tailored for enterprise-specific BI tasks, an inter-agent communication mechanism to facilitate information sharing across the BI workflow, and a cell-based context management strategy to enhance context utilization efficiency in BI notebooks. Extensive experiments demonstrate that DataLab achieves state-of-the-art performance on various BI tasks across popular research benchmarks. Moreover, DataLab maintains high effectiveness and efficiency on real-world datasets from Tencent, achieving up to a 58.58% increase in accuracy and a 61.65% reduction in token cost on enterprise-specific BI tasks.
Abstract:Business intelligence (BI) transforms large volumes of data within modern organizations into actionable insights for informed decision-making. Recently, large language model (LLM)-based agents have streamlined the BI workflow by automatically performing task planning, reasoning, and actions in executable environments based on natural language (NL) queries. However, existing approaches primarily focus on individual BI tasks such as NL2SQL and NL2VIS. The fragmentation of tasks across different data roles and tools lead to inefficiencies and potential errors due to the iterative and collaborative nature of BI. In this paper, we introduce DataLab, a unified BI platform that integrates a one-stop LLM-based agent framework with an augmented computational notebook interface. DataLab supports a wide range of BI tasks for different data roles by seamlessly combining LLM assistance with user customization within a single environment. To achieve this unification, we design a domain knowledge incorporation module tailored for enterprise-specific BI tasks, an inter-agent communication mechanism to facilitate information sharing across the BI workflow, and a cell-based context management strategy to enhance context utilization efficiency in BI notebooks. Extensive experiments demonstrate that DataLab achieves state-of-the-art performance on various BI tasks across popular research benchmarks. Moreover, DataLab maintains high effectiveness and efficiency on real-world datasets from Tencent, achieving up to a 58.58% increase in accuracy and a 61.65% reduction in token cost on enterprise-specific BI tasks.
Abstract:Data assimilation techniques are crucial for correcting the trajectory when modeling complex physical systems. A recently developed data assimilation method, Latent Ensemble Score Filter (Latent-EnSF), has shown great promise in addressing the key limitation of EnSF for highly sparse observations in high-dimensional and nonlinear data assimilation problems. It performs data assimilation in a latent space for encoded states and observations in every assimilation step, and requires costly full dynamics to be evolved in the original space. In this paper, we introduce Latent Dynamics EnSF (LD-EnSF), a novel methodology that completely avoids the full dynamics evolution and significantly accelerates the data assimilation process, which is especially valuable for complex dynamical problems that require fast data assimilation in real time. To accomplish this, we introduce a novel variant of Latent Dynamics Networks (LDNets) to effectively capture and preserve the system's dynamics within a very low-dimensional latent space. Additionally, we propose a new method for encoding sparse observations into the latent space using Long Short-Term Memory (LSTM) networks, which leverage not only the current step's observations, as in Latent-EnSF, but also all previous steps, thereby improving the accuracy and robustness of the observation encoding. We demonstrate the robustness, accuracy, and efficiency of the proposed method for two challenging dynamical systems with highly sparse (in both space and time) and noisy observations.