Abstract:Current video generation models excel at short clips but fail to produce cohesive multi-shot narratives due to disjointed visual dynamics and fractured storylines. Existing solutions either rely on extensive manual scripting/editing or prioritize single-shot fidelity over cross-scene continuity, limiting their practicality for movie-like content. We introduce VideoGen-of-Thought (VGoT), a step-by-step framework that automates multi-shot video synthesis from a single sentence by systematically addressing three core challenges: (1) Narrative Fragmentation: Existing methods lack structured storytelling. We propose dynamic storyline modeling, which first converts the user prompt into concise shot descriptions, then elaborates them into detailed, cinematic specifications across five domains (character dynamics, background continuity, relationship evolution, camera movements, HDR lighting), ensuring logical narrative progression with self-validation. (2) Visual Inconsistency: Existing approaches struggle with maintaining visual consistency across shots. Our identity-aware cross-shot propagation generates identity-preserving portrait (IPP) tokens that maintain character fidelity while allowing trait variations (expressions, aging) dictated by the storyline. (3) Transition Artifacts: Abrupt shot changes disrupt immersion. Our adjacent latent transition mechanisms implement boundary-aware reset strategies that process adjacent shots' features at transition points, enabling seamless visual flow while preserving narrative continuity. VGoT generates multi-shot videos that outperform state-of-the-art baselines by 20.4% in within-shot face consistency and 17.4% in style consistency, while achieving over 100% better cross-shot consistency and 10x fewer manual adjustments than alternatives.
Abstract:Sensor simulation is pivotal for scalable validation of autonomous driving systems, yet existing Neural Radiance Fields (NeRF) based methods face applicability and efficiency challenges in industrial workflows. This paper introduces a Gaussian Splatting (GS) based system to address these challenges: We first break down sensor simulator components and analyze the possible advantages of GS over NeRF. Then in practice, we refactor three crucial components through GS, to leverage its explicit scene representation and real-time rendering: (1) choosing the 2D neural Gaussian representation for physics-compliant scene and sensor modeling, (2) proposing a scene editing pipeline to leverage Gaussian primitives library for data augmentation, and (3) coupling a controllable diffusion model for scene expansion and harmonization. We implement this framework on a proprietary autonomous driving dataset supporting cameras and LiDAR sensors. We demonstrate through ablation studies that our approach reduces frame-wise simulation latency, achieves better geometric and photometric consistency, and enables interpretable explicit scene editing and expansion. Furthermore, we showcase how integrating such a GS-based sensor simulator with traffic and dynamic simulators enables full-stack testing of end-to-end autonomy algorithms. Our work provides both algorithmic insights and practical validation, establishing GS as a cornerstone for industrial-grade sensor simulation.
Abstract:Inversion-based image editing is rapidly gaining momentum while suffering from significant computation overhead, hindering its application in real-time interactive scenarios. In this paper, we rethink that the redundancy in inversion-based image editing exists in both the spatial and temporal dimensions, such as the unnecessary computation in unedited regions and the redundancy in the inversion progress. To tackle these challenges, we propose a practical framework, named EEdit, to achieve efficient image editing. Specifically, we introduce three techniques to solve them one by one. For spatial redundancy, spatial locality caching is introduced to compute the edited region and its neighboring regions while skipping the unedited regions, and token indexing preprocessing is designed to further accelerate the caching. For temporal redundancy, inversion step skipping is proposed to reuse the latent for efficient editing. Our experiments demonstrate an average of 2.46 $\times$ acceleration without performance drop in a wide range of editing tasks including prompt-guided image editing, dragging and image composition. Our codes are available at https://github.com/yuriYanZeXuan/EEdit
Abstract:Audio and music generation have emerged as crucial tasks in many applications, yet existing approaches face significant limitations: they operate in isolation without unified capabilities across modalities, suffer from scarce high-quality, multi-modal training data, and struggle to effectively integrate diverse inputs. In this work, we propose AudioX, a unified Diffusion Transformer model for Anything-to-Audio and Music Generation. Unlike previous domain-specific models, AudioX can generate both general audio and music with high quality, while offering flexible natural language control and seamless processing of various modalities including text, video, image, music, and audio. Its key innovation is a multi-modal masked training strategy that masks inputs across modalities and forces the model to learn from masked inputs, yielding robust and unified cross-modal representations. To address data scarcity, we curate two comprehensive datasets: vggsound-caps with 190K audio captions based on the VGGSound dataset, and V2M-caps with 6 million music captions derived from the V2M dataset. Extensive experiments demonstrate that AudioX not only matches or outperforms state-of-the-art specialized models, but also offers remarkable versatility in handling diverse input modalities and generation tasks within a unified architecture. The code and datasets will be available at https://zeyuet.github.io/AudioX/
Abstract:This survey provides a comprehensive review on recent advancements of generative learning models in robotic manipulation, addressing key challenges in the field. Robotic manipulation faces critical bottlenecks, including significant challenges in insufficient data and inefficient data acquisition, long-horizon and complex task planning, and the multi-modality reasoning ability for robust policy learning performance across diverse environments. To tackle these challenges, this survey introduces several generative model paradigms, including Generative Adversarial Networks (GANs), Variational Autoencoders (VAEs), diffusion models, probabilistic flow models, and autoregressive models, highlighting their strengths and limitations. The applications of these models are categorized into three hierarchical layers: the Foundation Layer, focusing on data generation and reward generation; the Intermediate Layer, covering language, code, visual, and state generation; and the Policy Layer, emphasizing grasp generation and trajectory generation. Each layer is explored in detail, along with notable works that have advanced the state of the art. Finally, the survey outlines future research directions and challenges, emphasizing the need for improved efficiency in data utilization, better handling of long-horizon tasks, and enhanced generalization across diverse robotic scenarios. All the related resources, including research papers, open-source data, and projects, are collected for the community in https://github.com/GAI4Manipulation/AwesomeGAIManipulation
Abstract:Derived from diffusion models, MangaNinjia specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to facilitate correspondence learning between the reference color image and the target line art, and a point-driven control scheme to enable fine-grained color matching. Experiments on a self-collected benchmark demonstrate the superiority of our model over current solutions in terms of precise colorization. We further showcase the potential of the proposed interactive point control in handling challenging cases, cross-character colorization, multi-reference harmonization, beyond the reach of existing algorithms.
Abstract:As a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, and photography environments. Edicho steps in with a training-free solution based on diffusion models, featuring a fundamental design principle of using explicit image correspondence to direct editing. Specifically, the key components include an attention manipulation module and a carefully refined classifier-free guidance (CFG) denoising strategy, both of which take into account the pre-estimated correspondence. Such an inference-time algorithm enjoys a plug-and-play nature and is compatible to most diffusion-based editing methods, such as ControlNet and BrushNet. Extensive results demonstrate the efficacy of Edicho in consistent cross-image editing under diverse settings. We will release the code to facilitate future studies.
Abstract:Text-to-video (T2V) generation has gained significant attention recently. However, the costs of training a T2V model from scratch remain persistently high, and there is considerable room for improving the generation performance, especially under limited computation resources. This work explores the continual general pre-training of text-to-video models, enabling the model to "grow" its abilities based on a pre-trained foundation, analogous to how humans acquire new knowledge based on past experiences. There is a lack of extensive study of the continual pre-training techniques in T2V generation. In this work, we take the initial step toward exploring this task systematically and propose ModelGrow. Specifically, we break this task into two key aspects: increasing model capacity and improving semantic understanding. For model capacity, we introduce several novel techniques to expand the model size, enabling it to store new knowledge and improve generation performance. For semantic understanding, we propose a method that leverages large language models as advanced text encoders, integrating them into T2V models to enhance language comprehension and guide generation results according to detailed prompts. This approach enables the model to achieve better semantic alignment, particularly in response to complex user prompts. Extensive experiments demonstrate the effectiveness of our method across various metrics. The source code and the model of ModelGrow will be publicly available.
Abstract:Missing values remain a common challenge for depth data across its wide range of applications, stemming from various causes like incomplete data acquisition and perspective alteration. This work bridges this gap with DepthLab, a foundation depth inpainting model powered by image diffusion priors. Our model features two notable strengths: (1) it demonstrates resilience to depth-deficient regions, providing reliable completion for both continuous areas and isolated points, and (2) it faithfully preserves scale consistency with the conditioned known depth when filling in missing values. Drawing on these advantages, our approach proves its worth in various downstream tasks, including 3D scene inpainting, text-to-3D scene generation, sparse-view reconstruction with DUST3R, and LiDAR depth completion, exceeding current solutions in both numerical performance and visual quality. Our project page with source code is available at https://johanan528.github.io/depthlab_web/.
Abstract:Learning a robust video Variational Autoencoder (VAE) is essential for reducing video redundancy and facilitating efficient video generation. Directly applying image VAEs to individual frames in isolation can result in temporal inconsistencies and suboptimal compression rates due to a lack of temporal compression. Existing Video VAEs have begun to address temporal compression; however, they often suffer from inadequate reconstruction performance. In this paper, we present a novel and powerful video autoencoder capable of high-fidelity video encoding. First, we observe that entangling spatial and temporal compression by merely extending the image VAE to a 3D VAE can introduce motion blur and detail distortion artifacts. Thus, we propose temporal-aware spatial compression to better encode and decode the spatial information. Additionally, we integrate a lightweight motion compression model for further temporal compression. Second, we propose to leverage the textual information inherent in text-to-video datasets and incorporate text guidance into our model. This significantly enhances reconstruction quality, particularly in terms of detail preservation and temporal stability. Third, we further improve the versatility of our model through joint training on both images and videos, which not only enhances reconstruction quality but also enables the model to perform both image and video autoencoding. Extensive evaluations against strong recent baselines demonstrate the superior performance of our method. The project website can be found at~\href{https://yzxing87.github.io/vae/}{https://yzxing87.github.io/vae/}.