Abstract:Memory is increasingly central to Large Language Model (LLM) agents operating beyond a single context window, yet most existing systems rely on offline, query-agnostic memory construction that can be inefficient and may discard query-critical information. Although runtime memory utilization is a natural alternative, prior work often incurs substantial overhead and offers limited explicit control over the performance-cost trade-off. In this work, we present \textbf{BudgetMem}, a runtime agent memory framework for explicit, query-aware performance-cost control. BudgetMem structures memory processing as a set of memory modules, each offered in three budget tiers (i.e., \textsc{Low}/\textsc{Mid}/\textsc{High}). A lightweight router performs budget-tier routing across modules to balance task performance and memory construction cost, which is implemented as a compact neural policy trained with reinforcement learning. Using BudgetMem as a unified testbed, we study three complementary strategies for realizing budget tiers: implementation (method complexity), reasoning (inference behavior), and capacity (module model size). Across LoCoMo, LongMemEval, and HotpotQA, BudgetMem surpasses strong baselines when performance is prioritized (i.e., high-budget setting), and delivers better accuracy-cost frontiers under tighter budgets. Moreover, our analysis disentangles the strengths and weaknesses of different tiering strategies, clarifying when each axis delivers the most favorable trade-offs under varying budget regimes.
Abstract:Video fusion is a fundamental technique in various video processing tasks. However, existing video fusion methods heavily rely on optical flow estimation and feature warping, resulting in severe computational overhead and limited scalability. This paper presents MambaVF, an efficient video fusion framework based on state space models (SSMs) that performs temporal modeling without explicit motion estimation. First, by reformulating video fusion as a sequential state update process, MambaVF captures long-range temporal dependencies with linear complexity while significantly reducing computation and memory costs. Second, MambaVF proposes a lightweight SSM-based fusion module that replaces conventional flow-guided alignment via a spatio-temporal bidirectional scanning mechanism. This module enables efficient information aggregation across frames. Extensive experiments across multiple benchmarks demonstrate that our MambaVF achieves state-of-the-art performance in multi-exposure, multi-focus, infrared-visible, and medical video fusion tasks. We highlight that MambaVF enjoys high efficiency, reducing up to 92.25% of parameters and 88.79% of computational FLOPs and a 2.1x speedup compared to existing methods. Project page: https://mambavf.github.io
Abstract:Long-horizon omnimodal question answering answers questions by reasoning over text, images, audio, and video. Despite recent progress on OmniLLMs, low-resource long audio-video QA still suffers from costly dense encoding, weak fine-grained retrieval, limited proactive planning, and no clear end-to-end optimization.To address these issues, we propose OmniRAG-Agent, an agentic omnimodal QA method for budgeted long audio-video reasoning. It builds an image-audio retrieval-augmented generation module that lets an OmniLLM fetch short, relevant frames and audio snippets from external banks. Moreover, it uses an agent loop that plans, calls tools across turns, and merges retrieved evidence to answer complex queries. Furthermore, we apply group relative policy optimization to jointly improve tool use and answer quality over time. Experiments on OmniVideoBench, WorldSense, and Daily-Omni show that OmniRAG-Agent consistently outperforms prior methods under low-resource settings and achieves strong results, with ablations validating each component.
Abstract:Most Large Language Model (LLM) agent memory systems rely on a small set of static, hand-designed operations for extracting memory. These fixed procedures hard-code human priors about what to store and how to revise memory, making them rigid under diverse interaction patterns and inefficient on long histories. To this end, we present \textbf{MemSkill}, which reframes these operations as learnable and evolvable memory skills, structured and reusable routines for extracting, consolidating, and pruning information from interaction traces. Inspired by the design philosophy of agent skills, MemSkill employs a \emph{controller} that learns to select a small set of relevant skills, paired with an LLM-based \emph{executor} that produces skill-guided memories. Beyond learning skill selection, MemSkill introduces a \emph{designer} that periodically reviews hard cases where selected skills yield incorrect or incomplete memories, and evolves the skill set by proposing refinements and new skills. Together, MemSkill forms a closed-loop procedure that improves both the skill-selection policy and the skill set itself. Experiments on LoCoMo, LongMemEval, HotpotQA, and ALFWorld demonstrate that MemSkill improves task performance over strong baselines and generalizes well across settings. Further analyses shed light on how skills evolve, offering insights toward more adaptive, self-evolving memory management for LLM agents.
Abstract:Large Language Models (LLMs) can be seen as compressed knowledge bases, but it remains unclear what knowledge they truly contain and how far their knowledge boundaries extend. Existing benchmarks are mostly static and provide limited support for systematic knowledge probing. In this paper, we propose an interactive agentic framework to systematically extract and quantify the knowledge of LLMs. Our method includes four adaptive exploration policies to probe knowledge at different granularities. To ensure the quality of extracted knowledge, we introduce a three-stage knowledge processing pipeline that combines vector-based filtering to remove exact duplicates, LLM-based adjudication to resolve ambiguous semantic overlaps, and domain-relevance auditing to retain valid knowledge units. Through extensive experiments, we find that recursive taxonomy is the most effective exploration strategy. We also observe a clear knowledge scaling law, where larger models consistently extract more knowledge. In addition, we identify a Pass@1-versus-Pass@k trade-off: domain-specialized models achieve higher initial accuracy but degrade rapidly, while general-purpose models maintain stable performance during extended extraction. Finally, our results show that differences in training data composition lead to distinct and measurable knowledge profiles across model families.
Abstract:As digital environments (data distribution) are in flux, with new GUI data arriving over time-introducing new domains or resolutions-agents trained on static environments deteriorate in performance. In this work, we introduce Continual GUI Agents, a new task that requires GUI agents to perform continual learning under shifted domains and resolutions. We find existing methods fail to maintain stable grounding as GUI distributions shift over time, due to the diversity of UI interaction points and regions in fluxing scenarios. To address this, we introduce GUI-Anchoring in Flux (GUI-AiF), a new reinforcement fine-tuning framework that stabilizes continual learning through two novel rewards: Anchoring Point Reward in Flux (APR-iF) and Anchoring Region Reward in Flux (ARR-iF). These rewards guide the agents to align with shifting interaction points and regions, mitigating the tendency of existing reward strategies to over-adapt to static grounding cues (e.g., fixed coordinates or element scales). Extensive experiments show GUI-AiF surpasses state-of-the-art baselines. Our work establishes the first continual learning framework for GUI agents, revealing the untapped potential of reinforcement fine-tuning for continual GUI Agents.
Abstract:Automatic evaluation is crucial yet challenging for open-ended natural language generation, especially when rule-based metrics are infeasible. Compared with traditional methods, the recent LLM-as-a-Judge paradigms enable better and more flexible evaluation, and show promise as generative reward models for reinforcement learning. However, prior work has revealed a notable gap between their seemingly impressive benchmark performance and actual effectiveness in RL practice. We attribute this issue to some limitations in existing studies, including the dominance of pairwise evaluation and inadequate optimization of evaluation criteria. Therefore, we propose CE-RM-4B, a pointwise generative reward model trained with a dedicated two-stage rollout method, and adopting unified query-based criteria. Using only about 5.7K high-quality data curated from the open-source preference dataset, our CE-RM-4B achieves superior performance on diverse reward model benchmarks, especially in Best-of-N scenarios, and delivers more effective improvements in downstream RL practice.
Abstract:Large language models have recently shown promise for multimodal recommendation, particularly with text and image inputs. Yet real-world recommendation signals extend far beyond these modalities. To reflect this, we formalize recommendation features into four modalities: text, images, categorical features, and numerical attributes, and highlight the unique challenges this heterogeneity poses for LLMs in understanding multimodal information. In particular, these challenges arise not only across modalities but also within them, as attributes such as price, rating, and time may all be numeric yet carry distinct semantic meanings. Beyond this intra-modality ambiguity, another major challenge is the nested structure of recommendation signals, where user histories are sequences of items, each associated with multiple attributes. To address these challenges, we propose UniRec, a unified multimodal encoder for LLM-based recommendation. UniRec first employs modality-specific encoders to produce consistent embeddings across heterogeneous signals. It then adopts a triplet representation, comprising attribute name, type, and value, to separate schema from raw inputs and preserve semantic distinctions. Finally, a hierarchical Q-Former models the nested structure of user interactions while maintaining their layered organization. Across multiple real-world benchmarks, UniRec outperforms state-of-the-art multimodal and LLM-based recommenders by up to 15%, and extensive ablation studies further validate the contributions of each component.
Abstract:Despite significant progress, multimodal large language models continue to struggle with visual mathematical problem solving. Some recent works recognize that visual perception is a bottleneck in visual mathematical reasoning, but their solutions are limited to improving the extraction and interpretation of visual inputs. Notably, they all ignore the key issue of whether the extracted visual cues are faithfully integrated and properly utilized in subsequent reasoning. Motivated by this, we present CogFlow, a novel cognitive-inspired three-stage framework that incorporates a knowledge internalization stage, explicitly simulating the hierarchical flow of human reasoning: perception$\Rightarrow$internalization$\Rightarrow$reasoning. Inline with this hierarchical flow, we holistically enhance all its stages. We devise Synergistic Visual Rewards to boost perception capabilities in parametric and semantic spaces, jointly improving visual information extraction from symbols and diagrams. To guarantee faithful integration of extracted visual cues into subsequent reasoning, we introduce a Knowledge Internalization Reward model in the internalization stage, bridging perception and reasoning. Moreover, we design a Visual-Gated Policy Optimization algorithm to further enforce the reasoning is grounded with the visual knowledge, preventing models seeking shortcuts that appear coherent but are visually ungrounded reasoning chains. Moreover, we contribute a new dataset MathCog for model training, which contains samples with over 120K high-quality perception-reasoning aligned annotations. Comprehensive experiments and analysis on commonly used visual mathematical reasoning benchmarks validate the superiority of the proposed CogFlow.
Abstract:Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agent LLMs. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME (ROME is Obviously an Agentic Model), an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-based Policy Alignment (IPA), which assigns credit over semantic interaction chunks rather than individual tokens to improve long-horizon training stability. Empirically, we evaluate ROME within a structured setting and introduce Terminal Bench Pro, a benchmark with improved scale and contamination control. ROME demonstrates strong performance across benchmarks like SWE-bench Verified and Terminal Bench, proving the effectiveness of the ALE infrastructure.