Abstract:Precise audio-visual synchronization in speech videos is crucial for content quality and viewer comprehension. Existing methods have made significant strides in addressing this challenge through rule-based approaches and end-to-end learning techniques. However, these methods often rely on limited audio-visual representations and suboptimal learning strategies, potentially constraining their effectiveness in more complex scenarios. To address these limitations, we present UniSync, a novel approach for evaluating audio-visual synchronization using embedding similarities. UniSync offers broad compatibility with various audio representations (e.g., Mel spectrograms, HuBERT) and visual representations (e.g., RGB images, face parsing maps, facial landmarks, 3DMM), effectively handling their significant dimensional differences. We enhance the contrastive learning framework with a margin-based loss component and cross-speaker unsynchronized pairs, improving discriminative capabilities. UniSync outperforms existing methods on standard datasets and demonstrates versatility across diverse audio-visual representations. Its integration into talking face generation frameworks enhances synchronization quality in both natural and AI-generated content.
Abstract:Vision and Language Navigation (VLN) requires an agent to navigate through environments following natural language instructions. However, existing methods often struggle with effectively integrating visual observations and instruction details during navigation, leading to suboptimal path planning and limited success rates. In this paper, we propose OIKG (Observation-graph Interaction and Key-detail Guidance), a novel framework that addresses these limitations through two key components: (1) an observation-graph interaction module that decouples angular and visual information while strengthening edge representations in the navigation space, and (2) a key-detail guidance module that dynamically extracts and utilizes fine-grained location and object information from instructions. By enabling more precise cross-modal alignment and dynamic instruction interpretation, our approach significantly improves the agent's ability to follow complex navigation instructions. Extensive experiments on the R2R and RxR datasets demonstrate that OIKG achieves state-of-the-art performance across multiple evaluation metrics, validating the effectiveness of our method in enhancing navigation precision through better observation-instruction alignment.
Abstract:Recently, large language models (LLMs) have shown strong potential in code generation tasks. However, there are still gaps before they can be fully applied in actual software development processes. Accurately assessing the code generation capabilities of large language models has become an important basis for evaluating and improving the models. Some existing works have constructed datasets to evaluate the capabilities of these models. However, the current evaluation process may encounter the illusion of "Specialist in Familiarity", primarily due to three gaps: the exposure of target code, case timeliness, and dependency availability. The fundamental reason for these gaps is that the code in current datasets may have been extensively exposed and exercised during the training phase, and due to the continuous training and development of LLM, their timeliness has been severely compromised. The key to solve the problem is to, as much as possible, evaluate the LLMs using code that they have not encountered before. Thus, the fundamental idea in this paper is to draw on the concept of code obfuscation, changing code at different levels while ensuring the functionality and output. To this end, we build a code-obfuscation based benchmark OBFUSEVAL. We first collect 1,354 raw cases from five real-world projects, including function description and code. Then we use three-level strategy (symbol, structure and semantic) to obfuscate descriptions, code and context dependencies. We evaluate four LLMs on OBFU- SEVAL and compared the effectiveness of different obfuscation strategy. We use official test suites of these projects to evaluate the generated code. The results show that after obfuscation, the average decrease ratio of test pass rate can up to 62.5%.
Abstract:Talking head synthesis with arbitrary speech audio is a crucial challenge in the field of digital humans. Recently, methods based on radiance fields have received increasing attention due to their ability to synthesize high-fidelity and identity-consistent talking heads from just a few minutes of training video. However, due to the limited scale of the training data, these methods often exhibit poor performance in audio-lip synchronization and visual quality. In this paper, we propose a novel 3D Gaussian-based method called PointTalk, which constructs a static 3D Gaussian field of the head and deforms it in sync with the audio. It also incorporates an audio-driven dynamic lip point cloud as a critical component of the conditional information, thereby facilitating the effective synthesis of talking heads. Specifically, the initial step involves generating the corresponding lip point cloud from the audio signal and capturing its topological structure. The design of the dynamic difference encoder aims to capture the subtle nuances inherent in dynamic lip movements more effectively. Furthermore, we integrate the audio-point enhancement module, which not only ensures the synchronization of the audio signal with the corresponding lip point cloud within the feature space, but also facilitates a deeper understanding of the interrelations among cross-modal conditional features. Extensive experiments demonstrate that our method achieves superior high-fidelity and audio-lip synchronization in talking head synthesis compared to previous methods.
Abstract:Human emotion synthesis is a crucial aspect of affective computing. It involves using computational methods to mimic and convey human emotions through various modalities, with the goal of enabling more natural and effective human-computer interactions. Recent advancements in generative models, such as Autoencoders, Generative Adversarial Networks, Diffusion Models, Large Language Models, and Sequence-to-Sequence Models, have significantly contributed to the development of this field. However, there is a notable lack of comprehensive reviews in this field. To address this problem, this paper aims to address this gap by providing a thorough and systematic overview of recent advancements in human emotion synthesis based on generative models. Specifically, this review will first present the review methodology, the emotion models involved, the mathematical principles of generative models, and the datasets used. Then, the review covers the application of different generative models to emotion synthesis based on a variety of modalities, including facial images, speech, and text. It also examines mainstream evaluation metrics. Additionally, the review presents some major findings and suggests future research directions, providing a comprehensive understanding of the role of generative technology in the nuanced domain of emotion synthesis.
Abstract:Colonoscopy is crucial for identifying adenomatous polyps and preventing colorectal cancer. However, developing robust models for polyp detection is challenging by the limited size and accessibility of existing colonoscopy datasets. While previous efforts have attempted to synthesize colonoscopy images, current methods suffer from instability and insufficient data diversity. Moreover, these approaches lack precise control over the generation process, resulting in images that fail to meet clinical quality standards. To address these challenges, we propose CCIS-DIFF, a Controlled generative model for high-quality Colonoscopy Image Synthesis based on a Diffusion architecture. Our method offers precise control over both the spatial attributes (polyp location and shape) and clinical characteristics of polyps that align with clinical descriptions. Specifically, we introduce a blur mask weighting strategy to seamlessly blend synthesized polyps with the colonic mucosa, and a text-aware attention mechanism to guide the generated images to reflect clinical characteristics. Notably, to achieve this, we construct a new multi-modal colonoscopy dataset that integrates images, mask annotations, and corresponding clinical text descriptions. Experimental results demonstrate that our method generates high-quality, diverse colonoscopy images with fine control over both spatial constraints and clinical consistency, offering valuable support for downstream segmentation and diagnostic tasks.
Abstract:3D contrastive representation learning has exhibited remarkable efficacy across various downstream tasks. However, existing contrastive learning paradigms based on cosine similarity fail to deeply explore the potential intra-modal hierarchical and cross-modal semantic correlations about multi-modal data in Euclidean space. In response, we seek solutions in hyperbolic space and propose a hyperbolic image-and-pointcloud contrastive learning method (HyperIPC). For the intra-modal branch, we rely on the intrinsic geometric structure to explore the hyperbolic embedding representation of point cloud to capture invariant features. For the cross-modal branch, we leverage images to guide the point cloud in establishing strong semantic hierarchical correlations. Empirical experiments underscore the outstanding classification performance of HyperIPC. Notably, HyperIPC enhances object classification results by 2.8% and few-shot classification outcomes by 5.9% on ScanObjectNN compared to the baseline. Furthermore, ablation studies and confirmatory testing validate the rationality of HyperIPC's parameter settings and the effectiveness of its submodules.
Abstract:Invariance-based and generative methods have shown a conspicuous performance for 3D self-supervised representation learning (SSRL). However, the former relies on hand-crafted data augmentations that introduce bias not universally applicable to all downstream tasks, and the latter indiscriminately reconstructs masked regions, resulting in irrelevant details being saved in the representation space. To solve the problem above, we introduce 3D-JEPA, a novel non-generative 3D SSRL framework. Specifically, we propose a multi-block sampling strategy that produces a sufficiently informative context block and several representative target blocks. We present the context-aware decoder to enhance the reconstruction of the target blocks. Concretely, the context information is fed to the decoder continuously, facilitating the encoder in learning semantic modeling rather than memorizing the context information related to target blocks. Overall, 3D-JEPA predicts the representation of target blocks from a context block using the encoder and context-aware decoder architecture. Various downstream tasks on different datasets demonstrate 3D-JEPA's effectiveness and efficiency, achieving higher accuracy with fewer pretraining epochs, e.g., 88.65% accuracy on PB_T50_RS with 150 pretraining epochs.
Abstract:Multiple rotation averaging plays a crucial role in computer vision and robotics domains. The conventional optimization-based methods optimize a nonlinear cost function based on certain noise assumptions, while most previous learning-based methods require ground truth labels in the supervised training process. Recognizing the handcrafted noise assumption may not be reasonable in all real-world scenarios, this paper proposes an effective rotation averaging method for mining data patterns in a learning manner while avoiding the requirement of labels. Specifically, we apply deep matrix factorization to directly solve the multiple rotation averaging problem in unconstrained linear space. For deep matrix factorization, we design a neural network model, which is explicitly low-rank and symmetric to better suit the background of multiple rotation averaging. Meanwhile, we utilize a spanning tree-based edge filtering to suppress the influence of rotation outliers. What's more, we also adopt a reweighting scheme and dynamic depth selection strategy to further improve the robustness. Our method synthesizes the merit of both optimization-based and learning-based methods. Experimental results on various datasets validate the effectiveness of our proposed method.
Abstract:Dense colored point clouds enhance visual perception and are of significant value in various robotic applications. However, existing learning-based point cloud upsampling methods are constrained by computational resources and batch processing strategies, which often require subdividing point clouds into smaller patches, leading to distortions that degrade perceptual quality. To address this challenge, we propose a novel 2D-3D hybrid colored point cloud upsampling framework (GaussianPU) based on 3D Gaussian Splatting (3DGS) for robotic perception. This approach leverages 3DGS to bridge 3D point clouds with their 2D rendered images in robot vision systems. A dual scale rendered image restoration network transforms sparse point cloud renderings into dense representations, which are then input into 3DGS along with precise robot camera poses and interpolated sparse point clouds to reconstruct dense 3D point clouds. We have made a series of enhancements to the vanilla 3DGS, enabling precise control over the number of points and significantly boosting the quality of the upsampled point cloud for robotic scene understanding. Our framework supports processing entire point clouds on a single consumer-grade GPU, such as the NVIDIA GeForce RTX 3090, eliminating the need for segmentation and thus producing high-quality, dense colored point clouds with millions of points for robot navigation and manipulation tasks. Extensive experimental results on generating million-level point cloud data validate the effectiveness of our method, substantially improving the quality of colored point clouds and demonstrating significant potential for applications involving large-scale point clouds in autonomous robotics and human-robot interaction scenarios.