Abstract:Robust grasping of various objects from single-view perception is fundamental for dexterous robots. Previous works often rely on fully observable objects, expert demonstrations, or static grasping poses, which restrict their generalization ability and adaptability to external disturbances. In this paper, we present a reinforcement-learning-based framework that enables zero-shot dynamic dexterous grasping of a wide range of unseen objects from single-view perception, while performing adaptive motions to external disturbances. We utilize a hand-centric object representation for shape feature extraction that emphasizes interaction-relevant local shapes, enhancing robustness to shape variance and uncertainty. To enable effective hand adaptation to disturbances with limited observations, we propose a mixed curriculum learning strategy, which first utilizes imitation learning to distill a policy trained with privileged real-time visual-tactile feedback, and gradually transfers to reinforcement learning to learn adaptive motions under disturbances caused by observation noises and dynamic randomization. Our experiments demonstrate strong generalization in grasping unseen objects with random poses, achieving success rates of 97.0% across 247,786 simulated objects and 94.6% across 512 real objects. We also demonstrate the robustness of our method to various disturbances, including unobserved object movement and external forces, through both quantitative and qualitative evaluations. Project Page: https://zdchan.github.io/Robust_DexGrasp/
Abstract:3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing. Although recent inverse rendering approaches aim to decompose scenes into material and lighting components, they often rely on simplifying assumptions that fail when editing. We present a novel approach that enables efficient global illumination for 3D Gaussians Splatting through screen-space ray tracing. Our key insight is that a substantial amount of indirect light can be traced back to surfaces visible within the current view frustum. Leveraging this observation, we augment the direct shading computed by 3D Gaussians with Monte-Carlo screen-space ray-tracing to capture one-bounce indirect illumination. In this way, our method enables realistic global illumination without sacrificing the computational efficiency and editability benefits of 3D Gaussians. Through experiments, we show that the screen-space approximation we utilize allows for indirect illumination and supports real-time rendering and editing. Code, data, and models will be made available at our project page: https://wuzirui.github.io/gs-ssr.
Abstract:MLLM reasoning has drawn widespread research for its excellent problem-solving capability. Current reasoning methods fall into two types: PRM, which supervises the intermediate reasoning steps, and ORM, which supervises the final results. Recently, DeepSeek-R1 has challenged the traditional view that PRM outperforms ORM, which demonstrates strong generalization performance using an ORM method (i.e., GRPO). However, current MLLM's GRPO algorithms still struggle to handle challenging and complex multimodal reasoning tasks (e.g., mathematical reasoning). In this work, we reveal two problems that impede the performance of GRPO on the MLLM: Low data utilization and Text-bias. Low data utilization refers to that GRPO cannot acquire positive rewards to update the MLLM on difficult samples, and text-bias is a phenomenon that the MLLM bypasses image condition and solely relies on text condition for generation after GRPO training. To tackle these problems, this work proposes Hint-GRPO that improves data utilization by adaptively providing hints for samples of varying difficulty, and text-bias calibration that mitigates text-bias by calibrating the token prediction logits with image condition in test-time. Experiment results on three base MLLMs across eleven datasets demonstrate that our proposed methods advance the reasoning capability of original MLLM by a large margin, exhibiting superior performance to existing MLLM reasoning methods. Our code is available at https://github.com/hqhQAQ/Hint-GRPO.
Abstract:The success of large language models has garnered widespread attention for model merging techniques, especially training-free methods which combine model capabilities within the parameter space. However, two challenges remain: (1) uniform treatment of all parameters leads to performance degradation; (2) search-based algorithms are often inefficient. In this paper, we present an innovative framework termed Reinforced Model Merging (RMM), which encompasses an environment and agent tailored for merging tasks. These components interact to execute layer-wise merging actions, aiming to search the optimal merging architecture. Notably, RMM operates without any gradient computations on the original models, rendering it feasible for edge devices. Furthermore, by utilizing data subsets during the evaluation process, we addressed the bottleneck in the reward feedback phase, thereby accelerating RMM by up to 100 times. Extensive experiments demonstrate that RMM achieves state-of-the-art performance across various vision and NLP datasets and effectively overcomes the limitations of the existing baseline methods. Our code is available at https://github.com/WuDiHJQ/Reinforced-Model-Merging.
Abstract:High-quality open-source text-to-image models have lowered the threshold for obtaining photorealistic images significantly, but also face potential risks of misuse. Specifically, suspects may use synthetic data generated by these generative models to train models for specific tasks without permission, when lacking real data resources especially. Protecting these generative models is crucial for the well-being of their owners. In this work, we propose the first method to this important yet unresolved issue, called Training data Provenance Verification (TrainProVe). The rationale behind TrainProVe is grounded in the principle of generalization error bound, which suggests that, for two models with the same task, if the distance between their training data distributions is smaller, their generalization ability will be closer. We validate the efficacy of TrainProVe across four text-to-image models (Stable Diffusion v1.4, latent consistency model, PixArt-$\alpha$, and Stable Cascade). The results show that TrainProVe achieves a verification accuracy of over 99\% in determining the provenance of suspicious model training data, surpassing all previous methods. Code is available at https://github.com/xieyc99/TrainProVe.
Abstract:Although multi-agent reinforcement learning (MARL) has shown its success across diverse domains, extending its application to large-scale real-world systems still faces significant challenges. Primarily, the high complexity of real-world environments exacerbates the credit assignment problem, substantially reducing training efficiency. Moreover, the variability of agent populations in large-scale scenarios necessitates scalable decision-making mechanisms. To address these challenges, we propose a novel framework: Sequential rollout with Sequential value estimation (SrSv). This framework aims to capture agent interdependence and provide a scalable solution for cooperative MARL. Specifically, SrSv leverages the autoregressive property of the Transformer model to handle varying populations through sequential action rollout. Furthermore, to capture the interdependence of policy distributions and value functions among multiple agents, we introduce an innovative sequential value estimation methodology and integrates the value approximation into an attention-based sequential model. We evaluate SrSv on three benchmarks: Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, and DubinsCars. Experimental results demonstrate that SrSv significantly outperforms baseline methods in terms of training efficiency without compromising convergence performance. Moreover, when implemented in a large-scale DubinsCar system with 1,024 agents, our framework surpasses existing benchmarks, highlighting the excellent scalability of SrSv.
Abstract:Unified generative models have demonstrated extraordinary performance in both text and image generation. However, they tend to underperform when generating intricate images with various interwoven conditions, which is hard to solely rely on straightforward text-to-image generation. In response to this challenge, we introduce MINT, an innovative unified generative model, empowered with native multimodal chain of thought (MCoT) for enhanced image generation for the first time. Firstly, we design Mixture of Transformer Experts (MTXpert), an expert-parallel structure that effectively supports both natural language generation (NLG) and visual capabilities, while avoiding potential modality conflicts that could hinder the full potential of each modality. Building on this, we propose an innovative MCoT training paradigm, a step-by-step approach to multimodal thinking, reasoning, and reflection specifically designed to enhance image generation. This paradigm equips MINT with nuanced, element-wise decoupled alignment and a comprehensive understanding of textual and visual components. Furthermore, it fosters advanced multimodal reasoning and self-reflection, enabling the construction of images that are firmly grounded in the logical relationships between these elements. Notably, MINT has been validated to exhibit superior performance across multiple benchmarks for text-to-image (T2I) and image-to-text (I2T) tasks.
Abstract:High-quality open-source datasets, which necessitate substantial efforts for curation, has become the primary catalyst for the swift progress of deep learning. Concurrently, protecting these datasets is paramount for the well-being of the data owner. Dataset ownership verification emerges as a crucial method in this domain, but existing approaches are often limited to supervised models and cannot be directly extended to increasingly popular unsupervised pre-trained models. In this work, we propose the first dataset ownership verification method tailored specifically for self-supervised pre-trained models by contrastive learning. Its primary objective is to ascertain whether a suspicious black-box backbone has been pre-trained on a specific unlabeled dataset, aiding dataset owners in upholding their rights. The proposed approach is motivated by our empirical insights that when models are trained with the target dataset, the unary and binary instance relationships within the embedding space exhibit significant variations compared to models trained without the target dataset. We validate the efficacy of this approach across multiple contrastive pre-trained models including SimCLR, BYOL, SimSiam, MOCO v3, and DINO. The results demonstrate that our method rejects the null hypothesis with a $p$-value markedly below $0.05$, surpassing all previous methodologies. Our code is available at https://github.com/xieyc99/DOV4CL.
Abstract:Emotions are known to mediate the relationship between users' content consumption and their online engagement, with heightened emotional intensity leading to increased engagement. Building on this insight, we propose three regressor-guided image editing approaches aimed at diminishing the emotional impact of images. These include (i) a parameter optimization approach based on global image transformations known to influence emotions, (ii) an optimization approach targeting the style latent space of a generative adversarial network, and (iii) a diffusion-based approach employing classifier guidance and classifier-free guidance. Our findings demonstrate that approaches can effectively alter the emotional properties of images while maintaining high visual quality. Optimization-based methods primarily adjust low-level properties like color hues and brightness, whereas the diffusion-based approach introduces semantic changes, such as altering appearance or facial expressions. Notably, results from a behavioral study reveal that only the diffusion-based approach successfully elicits changes in viewers' emotional responses while preserving high perceived image quality. In future work, we will investigate the impact of these image adaptations on internet user behavior.
Abstract:3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GSTAR maintains the mesh topology and tracks the meshes using Gaussians. In regions where topology changes, GSTAR adaptively unbinds Gaussians from the mesh, enabling accurate registration and the generation of new surfaces based on these optimized Gaussians. Additionally, we introduce a surface-based scene flow method that provides robust initialization for tracking between frames. Experiments demonstrate that our method effectively tracks and reconstructs dynamic surfaces, enabling a range of applications. Our project page with the code release is available at https://chengwei-zheng.github.io/GSTAR/.