Abstract:Language-model agents are increasingly used as persistent coworkers that assist users across multiple working days. During such workflows, the surrounding environment may change independently of the agent: new emails arrive, calendar entries shift, knowledge-base records are updated, and evidence appears across images, scanned PDFs, audio, video, and spreadsheets. Existing benchmarks do not adequately evaluate this setting because they typically run within a single static episode and remain largely text-centric. We introduce \bench{}, a benchmark for coworker agents built around multi-turn multi-day tasks, a stateful sandboxed service environment whose state evolves between turns, and rule-based verification. The current release contains 100 tasks across 13 professional scenarios, executed against five stateful sandboxed services (filesystem, email, calendar, knowledge base, spreadsheet) and scored by 1537 deterministic Python checkers over post-execution service state; no LLM-as-judge is invoked during scoring. We benchmark seven frontier agent systems. The strongest model reaches 75.8 weighted score, but the best strict Task Success is only 20.0\%, indicating that partial progress is common while complete end-to-end workflow completion remains rare. Turn-level analysis shows that performance drops after the first exogenous environment update, highlighting adaptation to changing state as a key open challenge. We release the benchmark, evaluation harness, and construction pipeline to support reproducible coworker-agent evaluation.
Abstract:Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 49 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Abstract:We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code inspire future research.
Abstract:We introduce Intern-S1-Pro, the first one-trillion-parameter scientific multimodal foundation model. Scaling to this unprecedented size, the model delivers a comprehensive enhancement across both general and scientific domains. Beyond stronger reasoning and image-text understanding capabilities, its intelligence is augmented with advanced agent capabilities. Simultaneously, its scientific expertise has been vastly expanded to master over 100 specialized tasks across critical science fields, including chemistry, materials, life sciences, and earth sciences. Achieving this massive scale is made possible by the robust infrastructure support of XTuner and LMDeploy, which facilitates highly efficient Reinforcement Learning (RL) training at the 1-trillion parameter level while ensuring strict precision consistency between training and inference. By seamlessly integrating these advancements, Intern-S1-Pro further fortifies the fusion of general and specialized intelligence, working as a Specializable Generalist, demonstrating its position in the top tier of open-source models for general capabilities, while outperforming proprietary models in the depth of specialized scientific tasks.
Abstract:High-quality and controllable digital twins of surgical instruments are critical for Real2Sim in robot-assisted surgery, as they enable realistic simulation, synthetic data generation, and perception learning under novel poses. We present Instrument-Splatting++, a monocular 3D Gaussian Splatting (3DGS) framework that reconstructs surgical instruments as a fully controllable Gaussian asset with high fidelity. Our pipeline starts with part-wise geometry pretraining that injects CAD priors into Gaussian primitives and equips the representation with part-aware semantic rendering. Built on the pretrained model, we propose a semantics-aware pose estimation and tracking (SAPET) method to recover per-frame 6-DoF pose and joint angles from unposed endoscopic videos, where a gripper-tip network trained purely from synthetic semantics provides robust supervision and a loose regularization suppresses singular articulations. Finally, we introduce Robust Texture Learning (RTL), which alternates pose refinement and robust appearance optimization, mitigating pose noise during texture learning. The proposed framework can perform pose estimation and learn realistic texture from unposed videos. We validate our method on sequences extracted from EndoVis17/18, SAR-RARP, and an in-house dataset, showing superior photometric quality and improved geometric accuracy over state-of-the-art baselines. We further demonstrate a downstream keypoint detection task where unseen-pose data augmentation from our controllable instrument Gaussian improves performance.
Abstract:As agentic systems increasingly rely on reinforcement learning from verifiable rewards, standardized ``gym'' infrastructure has become essential for rapid iteration, reproducibility, and fair comparison. Vision agents lack such infrastructure, limiting systematic study of what drives their learning and where current models fall short. We introduce \textbf{Gym-V}, a unified platform of 179 procedurally generated visual environments across 10 domains with controllable difficulty, enabling controlled experiments that were previously infeasible across fragmented toolkits. Using it, we find that observation scaffolding is more decisive for training success than the choice of RL algorithm, with captions and game rules determining whether learning succeeds at all. Cross-domain transfer experiments further show that training on diverse task categories generalizes broadly while narrow training can cause negative transfer, with multi-turn interaction amplifying all of these effects. Gym-V is released as a convenient foundation for training environments and evaluation toolkits, aiming to accelerate future research on agentic VLMs.
Abstract:We present a Gaussian Splatting-based framework for hand-eye calibration of the da Vinci surgical robot. In a vision-guided robotic system, accurate estimation of the rigid transformation between the robot base and the camera frame is essential for reliable closed-loop control. For cable-driven surgical robots, this task faces unique challenges. The encoders of surgical instruments often produce inaccurate proprioceptive measurements due to cable stretch and backlash. Conventional hand-eye calibration approaches typically rely on known fiducial patterns and solve the AX = XB formulation. While effective, introducing additional markers into the operating room (OR) environment can violate sterility protocols and disrupt surgical workflows. In this study, we propose SurgCalib, an automatic, markerless framework that has the potential to be used in the OR. SurgCalib first initializes the pose of the surgical instrument using raw kinematic measurements and subsequently refines this pose through a two-phase optimization procedure under the RCM constraint within a Gaussian Splatting-based differentiable rendering pipeline. We evaluate the proposed method on the public dVRK benchmark, SurgPose. The results demonstrate average 2D tool-tip reprojection errors of 12.24 px (2.06 mm) and 11.33 px (1.9 mm), and 3D tool-tip Euclidean distance errors of 5.98 mm and 4.75 mm, for the left and right instruments, respectively.
Abstract:Large Language Models (LLMs) have demonstrated impressive reasoning capabilities, but their substantial size often demands significant computational resources. To reduce resource consumption and accelerate inference, it is essential to eliminate redundant parameters without compromising performance. However, conventional pruning methods that directly remove such parameters often lead to a dramatic drop in model performance in reasoning tasks, and require extensive post-training to recover the lost capabilities. In this work, we propose a gradual compacting method that divides the compression process into multiple fine-grained iterations, applying a Prune-Tune Loop (PTL) at each stage to incrementally reduce model size while restoring performance with finetuning. This iterative approach-reminiscent of the "boiling frog" effect-enables the model to be progressively compressed without abrupt performance loss. Experimental results show that PTL can compress LLMs to nearly half their original size with only lightweight post-training, while maintaining performance comparable to the original model on reasoning tasks. Moreover, PTL is flexible and can be applied to various pruning strategies, such as neuron pruning and layer pruning, as well as different post-training methods, including continual pre-training and reinforcement learning. Additionally, experimental results confirm the effectiveness of PTL on a variety of tasks beyond mathematical reasoning, such as code generation, demonstrating its broad applicability.
Abstract:We introduce Kimi K2.5, an open-source multimodal agentic model designed to advance general agentic intelligence. K2.5 emphasizes the joint optimization of text and vision so that two modalities enhance each other. This includes a series of techniques such as joint text-vision pre-training, zero-vision SFT, and joint text-vision reinforcement learning. Building on this multimodal foundation, K2.5 introduces Agent Swarm, a self-directed parallel agent orchestration framework that dynamically decomposes complex tasks into heterogeneous sub-problems and executes them concurrently. Extensive evaluations show that Kimi K2.5 achieves state-of-the-art results across various domains including coding, vision, reasoning, and agentic tasks. Agent Swarm also reduces latency by up to $4.5\times$ over single-agent baselines. We release the post-trained Kimi K2.5 model checkpoint to facilitate future research and real-world applications of agentic intelligence.
Abstract:We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of unposed inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a human-specific model through a long-time optimization process, we rethink the task through the lenses of model representation, network design, and data preparation. First, we introduce a UV-guided avatar modeling strategy, in which each input image is associated with a pixel-wise facial correspondence estimation. Such correspondence estimation allows us to reproject each valid pixel color from screen space to UV space, which is independent of camera pose and character expression. Furthermore, we design learnable UV tokens on which the attention mechanism can be applied at both the screen and UV levels. The learned UV tokens can be decoded into canonical Gaussian attributes using aggregated UV information from all input views. To train our large avatar model, we additionally prepare a large-scale, identity-rich synthetic training dataset. Our method significantly outperforms existing approaches in both monocular and multi-view settings. Project page: https://zijian-wu.github.io/uika-page/