Tsinghua University, Beijing, China
Abstract:Synthesizing physically plausible articulated human-object interactions (HOI) without 3D/4D supervision remains a fundamental challenge. While recent zero-shot approaches leverage video diffusion models to synthesize human-object interactions, they are largely confined to rigid-object manipulation and lack explicit 4D geometric reasoning. To bridge this gap, we formulate articulated HOI synthesis as a 4D reconstruction problem from monocular video priors: given only a video generated by a diffusion model, we reconstruct a full 4D articulated scene without any 3D supervision. This reconstruction-based approach treats the generated 2D video as supervision for an inverse rendering problem, recovering geometrically consistent and physically plausible 4D scenes that naturally respect contact, articulation, and temporal coherence. We introduce ArtHOI, the first zero-shot framework for articulated human-object interaction synthesis via 4D reconstruction from video priors. Our key designs are: 1) Flow-based part segmentation: leveraging optical flow as a geometric cue to disentangle dynamic from static regions in monocular video; 2) Decoupled reconstruction pipeline: joint optimization of human motion and object articulation is unstable under monocular ambiguity, so we first recover object articulation, then synthesize human motion conditioned on the reconstructed object states. ArtHOI bridges video-based generation and geometry-aware reconstruction, producing interactions that are both semantically aligned and physically grounded. Across diverse articulated scenes (e.g., opening fridges, cabinets, microwaves), ArtHOI significantly outperforms prior methods in contact accuracy, penetration reduction, and articulation fidelity, extending zero-shot interaction synthesis beyond rigid manipulation through reconstruction-informed synthesis.
Abstract:Shared-account usage is common on streaming and e-commerce platforms, where multiple users share one account. Existing shared-account sequential recommendation (SSR) methods often assume a fixed number of latent users per account, limiting their ability to adapt to diverse sharing patterns and reducing recommendation accuracy. Recent latent reasoning technique applied in sequential recommendation (SR) generate intermediate embeddings from the user embedding (e.g, last item embedding) to uncover users' potential interests, which inspires us to treat the problem of inferring the number of latent users as generating a series of intermediate embeddings, shifting from inferring preferences behind user to inferring the users behind account. However, the last item cannot be directly used for reasoning in SSR, as it can only represent the behavior of the most recent latent user, rather than the collective behavior of the entire account. To address this, we propose DisenReason, a two-stage reasoning method tailored to SSR. DisenReason combines behavior disentanglement stage from frequency-domain perspective to create a collective and unified account behavior representation, which serves as a pivot for latent user reasoning stage to infer the number of users behind the account. Experiments on four benchmark datasets show that DisenReason consistently outperforms all state-of-the-art baselines across four benchmark datasets, achieving relative improvements of up to 12.56\% in MRR@5 and 6.06\% in Recall@20.
Abstract:Vision-Language-Action (VLA) models are emerging as a promising paradigm for end-to-end autonomous driving, valued for their potential to leverage world knowledge and reason about complex driving scenes. However, existing methods suffer from two critical limitations: a persistent misalignment between language instructions and action outputs, and the inherent inefficiency of typical auto-regressive action generation. In this paper, we introduce LinkVLA, a novel architecture that directly addresses these challenges to enhance both alignment and efficiency. First, we establish a structural link by unifying language and action tokens into a shared discrete codebook, processed within a single multi-modal model. This structurally enforces cross-modal consistency from the ground up. Second, to create a deep semantic link, we introduce an auxiliary action understanding objective that trains the model to generate descriptive captions from trajectories, fostering a bidirectional language-action mapping. Finally, we replace the slow, step-by-step generation with a two-step coarse-to-fine generation method C2F that efficiently decodes the action sequence, saving 86% inference time. Experiments on closed-loop driving benchmarks show consistent gains in instruction following accuracy and driving performance, alongside reduced inference latency.
Abstract:The Transformer-based Whisper model has achieved state-of-the-art performance in Automatic Speech Recognition (ASR). However, its Multi-Head Attention (MHA) mechanism results in significant GPU memory consumption due to the linearly growing Key-Value (KV) cache usage, which is problematic for many applications especially with long-form audio. To address this, we introduce Whisper-MLA, a novel architecture that incorporates Multi-Head Latent Attention (MLA) into the Whisper model. Specifically, we adapt MLA for Whisper's absolute positional embeddings and systematically investigate its application across encoder self-attention, decoder self-attention, and cross-attention modules. Empirical results indicate that applying MLA exclusively to decoder self-attention yields the desired balance between performance and memory efficiency. Our proposed approach allows conversion of a pretrained Whisper model to Whisper-MLA with minimal fine-tuning. Extensive experiments on the LibriSpeech benchmark validate the effectiveness of this conversion, demonstrating that Whisper-MLA reduces the KV cache size by up to 87.5% while maintaining competitive accuracy.
Abstract:Multivariate time-series anomaly detection is essential for reliable industrial control, telemetry, and service monitoring. However, the evolving inter-variable dependencies and inevitable noise render it challenging. Existing methods often use single-scale graphs or instance-level contrast. Moreover, learned dynamic graphs can overfit noise without a stable anchor, causing false alarms or misses. To address these challenges, we propose the CGSTA framework with two key innovations. First, Dynamic Layered Graph Construction (DLGC) forms local, regional, and global views of variable relations for each sliding window; rather than contrasting whole windows, Contrastive Discrimination across Scales (CDS) contrasts graph representations within each view and aligns the same window across views to make learning structure-aware. Second, Stability-Aware Alignment (SAA) maintains a per-scale stable reference learned from normal data and guides the current window's fast-changing graphs toward it to suppress noise. We fuse the multi-scale and temporal features and use a conditional density estimator to produce per-time-step anomaly scores. Across four benchmarks, CGSTA delivers optimal performance on PSM and WADI, and is comparable to the baseline methods on SWaT and SMAP.
Abstract:Video reasoning requires understanding the causal relationships between events in a video. However, such relationships are often implicit and costly to annotate manually. While existing multimodal large language models (MLLMs) often infer event relations through dense captions or video summaries for video reasoning, such modeling still lacks causal understanding. Without explicit causal structure modeling within and across video events, these models suffer from hallucinations during the video reasoning. In this work, we propose GraphThinker, a reinforcement finetuning-based method that constructs structural event-level scene graphs and enhances visual grounding to jointly reduce hallucinations in video reasoning. Specifically, we first employ an MLLM to construct an event-based video scene graph (EVSG) that explicitly models both intra- and inter-event relations, and incorporate these formed scene graphs into the MLLM as an intermediate thinking process. We also introduce a visual attention reward during reinforcement finetuning, which strengthens video grounding and further mitigates hallucinations. We evaluate GraphThinker on two datasets, RexTime and VidHalluc, where it shows superior ability to capture object and event relations with more precise event localization, reducing hallucinations in video reasoning compared to prior methods.
Abstract:Learning from user interaction history through sequential models has become a cornerstone of large-scale recommender systems. Recent advances in large language models have revealed promising scaling laws, sparking a surge of research into long-sequence modeling and deeper architectures for recommendation tasks. However, many recent approaches rely heavily on cross-attention mechanisms to address the quadratic computational bottleneck in sequential modeling, which can limit the representational power gained from self-attention. We present ULTRA-HSTU, a novel sequential recommendation model developed through end-to-end model and system co-design. By innovating in the design of input sequences, sparse attention mechanisms, and model topology, ULTRA-HSTU achieves substantial improvements in both model quality and efficiency. Comprehensive benchmarking demonstrates that ULTRA-HSTU achieves remarkable scaling efficiency gains -- over 5x faster training scaling and 21x faster inference scaling compared to conventional models -- while delivering superior recommendation quality. Our solution is fully deployed at scale, serving billions of users daily and driving significant 4% to 8% consumption and engagement improvements in real-world production environments.
Abstract:Reverse Chain-of-Thought Generation (RCG) synthesizes reasoning traces from query-answer pairs, but runs the risk of producing post-hoc rationalizations: when models can see the answer during generation, the answer serves as a cognitive anchor that shapes the entire explanation. We formalize this phenomenon through a three-level measurement hierarchy: lexical, entropic, and probabilistic anchoring, each captures surface artifacts, entropy dynamics, and latent answer dependence, respectively. We analyze semantic suppression, the intuitive mitigation strategy that instructs models to ignore the answer, to find out its counterproduction: while it reduces lexical overlap, it paradoxically increases entropic and probabilistic anchoring. Drawing on Ironic Process Theory from cognitive psychology, we attribute this failure to active monitoring of the forbidden answer, which inadvertently deepens dependence on it. To break this cycle, we propose Structural Skeleton-guided Reasoning (SSR), a two-phase approach that first generates an answer-invariant functional skeleton structure, then uses this skeleton to guide full trace generation. By redirecting the information flow to structural planning rather than answer monitoring, SSR consistently reduces anchoring across all three levels. We further introduce Distilled SSR (SSR-D), which fine-tunes models on teacher-generated SSR traces to ensure reliable structural adherence. Experiments across open-ended reasoning benchmarks demonstrate that SSR-D achieves up to 10% improvement over suppression baselines while preserving out-of-distribution (OOD) generalization.
Abstract:The adaptation of large-scale Vision-Language Models (VLMs) through post-training reveals a pronounced generalization gap: models fine-tuned with Reinforcement Learning (RL) consistently achieve superior out-of-distribution (OOD) performance compared to those trained with Supervised Fine-Tuning (SFT). This paper posits a data-centric explanation for this phenomenon, contending that RL's generalization advantage arises from an implicit data filtering mechanism that inherently prioritizes medium-difficulty training samples. To test this hypothesis, we systematically evaluate the OOD generalization of SFT models across training datasets of varying difficulty levels. Our results confirm that data difficulty is a critical factor, revealing that training on hard samples significantly degrades OOD performance. Motivated by this finding, we introduce Difficulty-Curated SFT (DC-SFT), a straightforward method that explicitly filters the training set based on sample difficulty. Experiments show that DC-SFT not only substantially enhances OOD generalization over standard SFT, but also surpasses the performance of RL-based training, all while providing greater stability and computational efficiency. This work offers a data-centric account of the OOD generalization gap in VLMs and establishes a more efficient pathway to achieving robust generalization. Code is available at https://github.com/byyx666/DC-SFT.
Abstract:Equipping embodied agents with the ability to reason about tasks, foresee physical outcomes, and generate precise actions is essential for general-purpose manipulation. While recent Vision-Language-Action (VLA) models have leveraged pre-trained foundation models, they typically focus on either linguistic planning or visual forecasting in isolation. These methods rarely integrate both capabilities simultaneously to guide action generation, leading to suboptimal performance in complex, long-horizon manipulation tasks. To bridge this gap, we propose BagelVLA, a unified model that integrates linguistic planning, visual forecasting, and action generation within a single framework. Initialized from a pretrained unified understanding and generative model, BagelVLA is trained to interleave textual reasoning and visual prediction directly into the action execution loop. To efficiently couple these modalities, we introduce Residual Flow Guidance (RFG), which initializes from current observation and leverages single-step denoising to extract predictive visual features, guiding action generation with minimal latency. Extensive experiments demonstrate that BagelVLA outperforms existing baselines by a significant margin on multiple simulated and real-world benchmarks, particularly in tasks requiring multi-stage reasoning.