refer to the report for detailed contributions
Abstract:Pairwise preferences and pointwise ratings are the two dominant annotation protocols in image aesthetic assessment (IAA), yet existing benchmarks adopt only one, leaving their complementarity unmeasured under controlled conditions. We introduce PPaint, a matched dual-protocol benchmark in which 15 domain experts, 5 per category, annotate 150 Chinese paintings under both protocols across five aesthetic dimensions, collecting 45,900 pairwise expert judgments through a locally dense preference design alongside the matched ratings. The matched design reveals complementary strengths: preferences yield more consistent ordinal rankings, while ratings anchor the absolute score scale. Fusing both signals via two independent preference-to-score methods yields a fused expert ground truth on which the two constructions converge to nearly identical scores. The same preference-to-score principle extends to label-free VLM training. PSDistill converts VLM pairwise judgments into calibrated pseudo-scores via an Elo reference pool, and trains the same VLM with confidence-weighted ranking optimization to produce a single-pass aesthetic scorer. Trained on a single painting category, the distilled Qwen3-VL-8B improves mean SRCC from 0.504 to 0.709 across all three categories, outperforming all open-source baselines including the dedicated aesthetic model ArtiMuse and matching closed-source Gemini-3.1-Pro within 0.04 SRCC at single-pass inference cost, with cross-domain transfer further validated on APDDv2. We will release the full PPaint dataset and training code.
Abstract:The rapid advancement toward long-context reasoning and multi-modal intelligence has made the memory footprint of the Key-Value (KV) cache a dominant memory bottleneck for efficient deployment. While the established per-channel quantization effectively accommodates intrinsic channel-wise outliers in Key tensors, its efficacy diminishes under extreme compression. In this work, we revisit the inherent limitations of the per-channel quantization paradigm from both empirical and theoretical perspectives. Our analysis identifies Token Norm Imbalance (TNI) as the primary bottleneck to quantization fidelity. We demonstrate that TNI systematically amplifies errors when shared quantization parameters are required to span token groups exhibiting substantial norm disparities. Instead of relying on intricate quantization pipelines (e.g., TurboQuant), we propose OScaR (Omni-Scaled Canalized Rotation), an accurate and lightweight KV cache compression framework for X-LLMs (i.e., text-only, multi-modal, and omni-modal LLMs). Advancing the per-channel paradigm, OScaR employs Canalized Rotation followed by Omni-Token Scaling to mitigate TNI-induced sequence-dimensional variance both effectively and efficiently, further supported by our optimized system design and CUDA kernels. Extensive evaluations across X-LLMs show that OScaR consistently outperforms existing methods and achieves near-lossless performance under INT2 quantization, establishing it as a robust, low-complexity, and universal framework that defines a new Pareto front. Compared with the BF16 FlashDecoding-v2 baseline, our OScaR implementation achieves a notable up to 3.0x speedup in decoding, reduces memory footprint by 5.3x, and increases throughput by 4.1x. The code for OScaR is publicly available at https://github.com/ZunhaiSu/OScaR-KV-Quant.
Abstract:Long-horizon LM agents learn from multi-turn interaction, where a single early mistake can alter the subsequent state distribution and derail the whole trajectory. Existing recipes fall short in complementary ways: supervised fine-tuning provides dense teacher supervision but suffers from covariate shift because it is trained on off-policy teacher trajectories; while reinforcement learning with verifiable rewards avoids this off-policy mismatch by learning from on-policy rollouts but with only sparse outcome feedback. We address this dilemma by revisiting Dataset Aggregation (DAgger) for multi-turn LM agents: the algorithm collects trajectories through a turn-level interpolation of student and teacher policies, and the student is then trained on these trajectories using supervised labels provided by the teacher. By directly interacting with environments, we expose the model to realistic states likely to be encountered during deployment, thereby effectively mitigating covariate shift. Besides, since the student is learned by mimicking the teacher's behavior, it receives rich feedback during learning. To demonstrate DAgger enjoys the benefits of both worlds, we tested the algorithm to train a software-engineering agent with 4B- and 8B-scale student models. On SWE-bench Verified, our DAgger-style training improves over the strongest post-training baseline by +3.9 points at 4B and +3.6 points at 8B. The resulting 4B agent reaches 27.3%, outperforming representative published 8B SWE-agent systems, while the 8B agent achieves 29.8%, surpassing SWE-Gym-32B and coming within 5 points of stronger 32B-scale agents. Together with consistent gains on the held-out SWE-Gym split, these results suggest the effectiveness of DAgger for modern long-horizon LM agents.
Abstract:The reasoning frontier of Large Language Models (LLMs) has advanced significantly through modern post-training paradigms (e.g., Reinforcement Learning from Verifiable Rewards (RLVR)). However, the efficacy of these methods remains fundamentally constrained by the diversity and complexity of the training data. One practical solution is data synthesis; yet, prevalent methods relying on unstructured mutation or exploration suffer from homogeneity collapse, failing to systematically expand the reasoning frontier. To overcome this, we propose Evoutionary Task Discovery (EvoTD), a framework that treats data synthesis as a directed search over a dual-axis manifold of Algorithmic Skills and Complexity Attributes. We introduce structured evolutionary operators to navigate this space: a Crossover operator that synthesizes novel skill compositions to enhance diversity, and a Parametric Mutation operator that scales structural constraints (e.g., input size, tree depth) to drive robust generalization. Crucially, we integrate a dynamic Zone of Proximal Development filter, ensuring tasks lie within the learnable region of the model. Empirically, EvoTD delivers substantial reasoning gains that generalize consistently across model architectures, pretraining regimes, and scales, demonstrating that structured evolutionary curricula can effectively support reasoning improvement. We release our code on https://github.com/liqinye/EvoTD.
Abstract:Psychological support hotlines provide critical support for individuals experiencing mental health emergencies, yet current assessments largely rely on human operators whose judgments may vary with professional experience and are constrained by limited staffing resources. This paper proposes a large language model (LLM)-based framework for automated crisis level classification, a key indicator that supports many downstream tasks and improves the overall quality of hotline services. To better capture emotional signals in spoken conversations, we introduce a paralinguistic injection method that inserts identified non-verbal emotional cues into speech transcripts, enabling LLM-based reasoning to incorporate critical acoustic nuances. In addition, we propose a reasoning-enhanced training strategy that trains the model to generate diagnostic reasoning chains as an auxiliary task, which serves as a regulariser to improve classification performance. Combined with data augmentation, our final system achieves a macro F1-score of 0.802 and an accuracy of 0.805 on the three-class classification task under 5-fold cross-validation.
Abstract:Post-training techniques combined with inference-time scaling significantly enhance the reasoning and alignment capabilities of large language models (LLMs). However, a fundamental tension arises: inference-time methods benefit from diverse sampling from a relatively flattened probability distribution, whereas reinforcement learning (RL)-based post-training inherently sharpens these distributions. To address this, we propose Exploration-Driven Optimization (EDO), which extends reward-biasing style exploration objectives to iterative post-training and integrates them into standard RL objectives, encouraging greater diversity in sampled solutions while facilitating more effective inference-time computation. We incorporate EDO into iterative Direct Preference Optimization (iDPO) and Group Relative Policy Optimization (GRPO), resulting in two variants: ED-iDPO and ED-GRPO. Extensive experiments demonstrate that both ED-iDPO and ED-GRPO exhibit greater solution diversity and improved reasoning abilities, particularly when combined with test-time computation techniques like self-consistency. Across three in-distribution reasoning benchmarks, EDO achieves a 1.0-1.3\% improvement over the strongest baselines, and delivers an additional 1.5\% average gain on five out-of-distribution tasks. Beyond accuracy, EDO preserves model entropy and stabilizes RL training dynamics, highlighting its effectiveness in preventing over-optimization collapse. Taken together, these results establish EDO as a practical framework for balancing exploration and exploitation in LLM reasoning, especially in settings that rely on test-time scaling.
Abstract:Activation steering has emerged as a promising alternative for controlling language-model behavior at inference time by modifying intermediate representations while keeping model parameters frozen. However, large-scale evaluations such as AxBench show that existing steering methods are often outperformed by simple in-context prompting and generalize poorly to unseen concepts. We hypothesize that these limitations arise from unvalidated simplifying assumptions shared across prior methods, which typically restrict steering interventions to fixed, single-step, position-invariant transforms. We propose FLAS (Flow-based Activation Steering), which learns a general, concept-conditioned velocity field $v_t(h,t,c)$ that transports unsteered activations to steered ones without relying on these assumptions. On AxBench, FLAS is the first learned method to consistently outperform prompting, reaching held-out harmonic means of $1.015$ on Gemma-2-2B-IT and $1.113$ on Gemma-2-9B-IT without per-concept tuning. Analysis of the learned flow shows curved, multi-step, token-varying trajectories, which suggests that previous hypotheses on activation space geometry might be incomplete.
Abstract:The semantic gap between colloquial user queries and professional legal documents presents a fundamental challenge in Legal Case Retrieval (LCR). Existing dense retrieval methods typically treat LCR as a black-box semantic matching process, neglecting the explicit juridical logic that underpins legal relevance. To address this, we propose GLIER (Generative Legal Inference and Evidence Ranking), a framework that reformulates retrieval as an inference process over latent legal variables. GLIER decomposes the task into two interpretability-driven stages. First, a Joint Generative Inference module translates raw queries into latent legal indicators, including charges and legal elements, using a unified sequence-to-sequence strategy that jointly generates charges and elements to enforce logical consistency. Second, a Multi-View Evidence Fusion mechanism aggregates generative confidence with structural and lexical signals for precise ranking. Extensive experiments on LeCaRD and LeCaRDv2 demonstrate that GLIER outperforms strong baselines such as SAILER and KELLER. Notably, GLIER exhibits strong data efficiency, maintaining robust performance even when trained with only 10% of the data.
Abstract:Retrieval-Augmented Generation (RAG) grounds language models in external evidence, but multi-hop question answering remains difficult because iterative pipelines must control what to retrieve next and when the available evidence is adequate. In practice, systems may answer from incomplete evidence chains, or they may accumulate redundant or distractor-heavy text that interferes with later retrieval and reasoning. We propose S2G-RAG (Structured Sufficiency and Gap-judging RAG), an iterative framework with an explicit controller, S2G-Judge. At each turn, S2G-Judge predicts whether the current evidence memory supports answering and, if not, outputs structured gap items that describe the missing information. These gap items are then mapped into the next retrieval query, producing stable multi-turn retrieval trajectories. To reduce noise accumulation, S2G-RAG maintains a sentence-level Evidence Context by extracting a compact set of relevant sentences from retrieved documents. Experiments on TriviaQA, HotpotQA, and 2WikiMultiHopQA show that S2G-RAG improves multi-hop QA performance and robustness under multi-turn retrieval. Furthermore, S2G-RAG can be integrated into existing RAG pipelines as a lightweight component, without modifying the search engine or retraining the generator.
Abstract:We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.