Tony
Abstract:Private inference protects both user inputs and server models during neural network inference, but existing solutions remain too slow for practical deployment. This motivates recent efforts to run a public encoder, such as a pretrained backbone, outside the protection boundary and evaluate only a small private predictor cryptographically. While appealing for efficiency, this design is not inherently secure: naively offloading a public encoder may create a feature-space shortcut: an extraction adversary may learn the remaining private predictor's feature-to-output mapping more easily than the original model's input-to-output behavior. We present Gecko, designed to limit this additional risk while retaining a compact encrypted predictor. We leverage a frozen backbone that contributes hierarchical features, fixed Fastfood projections that compress them, and private feature gating that prepares them for prediction. We formalize ideal independence and information-preservation conditions as design guidance, then separately evaluate component-reuse extraction attacks. Across image and audio tasks, Gecko achieves 0.4-2.2 second inference with at most 10.8 MB communication and accuracy comparable to transfer-learning baselines. Under the evaluated attacks, reusing the offloaded public encoder provides no significant advantage to model-extraction adversaries. Source code and a demo are available at https://github.com/CassiniHuy/gecko-infer.
Abstract:Although world-action models (WAMs) enhance long-horizon robot control by predicting visual evolution before acting, long-horizon reliability demands repeated re-grounding in real observations--not recursive rollout. Existing WAMs address this by refreshing history or KV cache with ground-truth data between chunks. However, such chunk-wise feedback operates at a coarse temporal granularity and thus fails to correct prediction errors at the individual time-step level. To address this, we propose Feedback Flow Matching (FBFM), a training-free inference mechanism that pushes re-grounding inside the actively generated chunk. During flow matching, FBFM applies a masked pseudoinverse correction to the conditional velocity field: it leverages the preceding action chunk to guide generation of the next action chunk, and uses the image observed after executing that preceding chunk to guide the next frame prediction. This cross-chunk pairing--where feedback from one chunk arrives in time to shape the next--creates an asynchronous loop that corrects errors without waiting for chunk boundaries. Being training-free, the mechanism improves responsiveness to unexpected events and suppresses drift in long-horizon tasks. We evaluate FBFM on both a joint-generation WAM (DreamZero) and a stage-wise WAM (LingBot-VA). On selected LIBERO and RoboTwin2.0 tasks, it improves success rates by over 5% in favorable settings, and real-world robot observation-prediction diagnostics show notably better tracking. We argue that FBFM offers a new paradigm for fine-grained online correction, bridging open-loop flow generation with closed-loop real-world dynamics.
Abstract:We introduce \textbf{GPT-Red}, an automated red-teaming agent that is trained to discover novel prompt injection attacks against frontier LLMs. The goal of this model is to evaluate and improve the robustness of our production systems. To this end, we use it to adversarially train GPT-5.6, our most robust model to prompt injections to date. To create GPT-Red, we design a scalable self-play algorithm where the model is tasked with attacking a diverse population of simultaneously-trained defender agents. We train the model on realistic red-teaming environments using compute on the same scale as some of our largest RL post-training runs, making it the single-largest LLM safety training run ever documented. GPT-Red excels at red-teaming: it reliably breaks our past models up to GPT-5.5, it finds more successful attacks than human red-teamers, and it generalizes to held-out environments, defender models, and harnesses. In the future, we expect that as we improve the robustness of each new GPT model, it will in turn will provide better learning signal for \textit{even stronger} red-teamer agents, thus unlocking a self-improvement flywheel.
Abstract:Scientific research involves complex information-seeking and reasoning workflows across heterogeneous sources. However, existing benchmarks primarily emphasize general-domain retrieval or static scientific question answering, and therefore fail to assess key capabilities required in realistic scientific research workflows. We introduce SciExplore, a benchmark designed to evaluate scientific information-seeking and reasoning capabilities of LLMs and agents. SciExplore comprises four task types covering 103 expert-curated tasks across more than ten scientific disciplines: scientific database navigation, ambiguous literature retrieval, missing reference completion, and cross-source structured knowledge synthesis, which probe progressively higher-level abilities from entity-level reasoning and document-level identification to evidence-level grounding and domain-level synthesis. We evaluate over ten state-of-the-art LLMs and autonomous agents on SciExplore, revealing substantial performance gaps with performance degrading sharply as task complexity increases and extremely low accuracy on the most challenging structured synthesis tasks. These results highlight significant limitations of current models and agents in realistic scientific information-seeking scenarios.
Abstract:Large Language Models (LLMs) show promise for medical education, but most existing systems focus on localized interactions such as question answering or single-turn feedback, rather than organizing an entire clinical case into a decision-centered learning trajectory. We introduce \textit{MedGame}, a framework that transforms static clinical cases into structured, executable storytelling games. MedGame uses a dual-engine design: a Medical Narrative Designer synthesizes case-grounded clinical storylines with states and decision nodes, while a Story Director converts them into dependency-aware multimodal orchestration plans rendered by our released interactive platform. We construct MedGame Bench, a 5,000-case benchmark and evaluation protocol for Medical Narrative Generation and Story Direction. Experiments show that task-specific fine-tuning substantially improves open-source LLMs on MedGame Bench and narrows the gap with commercial models. A pilot student study further shows that learners perceive MedGame as more engaging and useful than text-only alternatives.
Abstract:Vision-language-action policies are a promising foundation for general robot control, but long-horizon humanoid loco-manipulation requires the robot to treat task objects as persistent physical entities across movement, contact, occlusion, and recovery. We study this problem as object-state divergence: the object state used to condition a whole-body action can differ from the state used to decide whether the action achieved the intended physical relation. We propose \emph{Persistent Object Tokenization} (POT), which maintains role-indexed 3D object records from RGB-D observations and converts them into object tokens for a whole-body action expert. Instantiated as \emph{POT-VLA}, the same object records condition action generation and support geometric predicate checks, yielding a closed-loop execution system in which object state is both actionable and verifiable. On a Unitree G1, POT-VLA improves a matched direct GR00T-N1.7 baseline from 39/80 to 71/80 successes over eight real-world task families. In an external Being-0-aligned reference, POT-VLA achieves 44/50 successes on aligned service tasks, compared with the 37/50 success reported by the Being-0 paper. The largest gains occur on tasks requiring maintained 3D relations, suggesting that persistent object-centered state is a useful abstraction for verifiable humanoid VLA execution.
Abstract:Entropy control has become an effective tool in reinforcement learning (RL) of large language models (LLMs), helping balance exploration-exploitation trade-off during alignment process. Such RL paradigm is often conducted on mixtures of heterogeneous tasks, which induce distinct entropy regimes under the same policy, making global or token-level entropy regulation insufficient to corresponding heterogeneous needs of exploration. This heterogeneity further makes GRPO-style normalized advantages induce an entropy-dependent bias, making advantage signals across prompt groups statistically non-comparable. To address this issue, we propose Group Entropy-Controlled Policy Optimization (GEPO), a lightweight extension to GRPO that uses group entropy, estimated from existing grouped samples to perform entropy-conditioned asymmetric advantage shaping. GEPO attenuates positive advantages in low-entropy groups to reduce over-exploitation, and negative advantages in high-entropy groups to preserve exploration, with adaptive thresholds derived from historical entropy statistics. Extensive experiments on two base models across thirteen benchmarks spanning mathematics, physics, science, code generation, and instruction following show that GEPO consistently outperforms GRPO and recent entropy-controlled methods, delivering balanced cross-task improvements while preserving task-specific exploration levels throughout training.
Abstract:Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.
Abstract:As Large Language Models (LLMs) evolve into autonomous agents, the need for unified evaluation infrastructure becomes critical. However, current evaluation pipelines remain highly fragmented and tightly coupled, hindering reproducibility and causing redundant engineering. To address this, we introduce AgentCompass, an open-source, lightweight, and extensible infrastructure for evaluating LLM-based agents. AgentCompass organizes the evaluation process around three independent components, namely Benchmark, Harness, and Environment, thereby enabling flexible configurations without requiring the reimplementation of complex execution logic. Furthermore, it features a fault-tolerant asynchronous runtime and comprehensive trajectory analysis tools to transparently diagnose nuanced failure modes like reward-hacking. Natively supporting over 20 benchmarks across five capability dimensions, AgentCompass provides the community with a scalable and reproducible infrastructure for advancing agent research.
Abstract:Spatio-Temporal Video Grounding (STVG) aims to retrieve the visual trajectory of a specific object from a video stream as described by a natural language expression. However, most advanced methods struggle to balance global context modeling with precise boundary localization. Due to the prohibitive computational costs of processing long videos, these approaches typically resort to low-rate temporal downsampling and implicit motion modeling. This inevitably suppresses high-frequency boundary cues and neglects the explicit inter-frame dependencies required for precise boundary delineation. To address these limitations, we present \textbf{ScanFocus}, a novel coarse-to-fine framework that decouples the STVG task into a global spatio-temporal scan and a local boundary focus. Specifically, we utilize a unified vision-language fusion encoder combined with a lightweight Deformable Semantic-Motion Fusion module to efficiently align multimodal features and generate coarse proposals. To recover the suppressed fine-grained details, we introduce the Semantic-Guided Temporal Aggregator (SGTA) in the refinement stage. By densely sampling around coarse boundaries, SGTA explicitly models short-term temporal interactions under semantic guidance, capturing rapid motion changes for precise timestamp regression. Extensive experiments on three widely used benchmarks demonstrate the performance superiority of our proposed method over previous approaches. Code will be released at https://github.com/TenMinutes209/ScanFocus.