Abstract:In the past few decades, autonomous driving algorithms have made significant progress in perception, planning, and control. However, evaluating individual components does not fully reflect the performance of entire systems, highlighting the need for more holistic assessment methods. This motivates the development of HUGSIM, a closed-loop, photo-realistic, and real-time simulator for evaluating autonomous driving algorithms. We achieve this by lifting captured 2D RGB images into the 3D space via 3D Gaussian Splatting, improving the rendering quality for closed-loop scenarios, and building the closed-loop environment. In terms of rendering, We tackle challenges of novel view synthesis in closed-loop scenarios, including viewpoint extrapolation and 360-degree vehicle rendering. Beyond novel view synthesis, HUGSIM further enables the full closed simulation loop, dynamically updating the ego and actor states and observations based on control commands. Moreover, HUGSIM offers a comprehensive benchmark across more than 70 sequences from KITTI-360, Waymo, nuScenes, and PandaSet, along with over 400 varying scenarios, providing a fair and realistic evaluation platform for existing autonomous driving algorithms. HUGSIM not only serves as an intuitive evaluation benchmark but also unlocks the potential for fine-tuning autonomous driving algorithms in a photorealistic closed-loop setting.
Abstract:Recent numerous video generation models, also known as world models, have demonstrated the ability to generate plausible real-world videos. However, many studies have shown that these models often produce motion results lacking logical or physical coherence. In this paper, we revisit video generation models and find that single-stage approaches struggle to produce high-quality results while maintaining coherent motion reasoning. To address this issue, we propose \textbf{Motion Dreamer}, a two-stage video generation framework. In Stage I, the model generates an intermediate motion representation-such as a segmentation map or depth map-based on the input image and motion conditions, focusing solely on the motion itself. In Stage II, the model uses this intermediate motion representation as a condition to generate a high-detail video. By decoupling motion reasoning from high-fidelity video synthesis, our approach allows for more accurate and physically plausible motion generation. We validate the effectiveness of our approach on the Physion dataset and in autonomous driving scenarios. For example, given a single push, our model can synthesize the sequential toppling of a set of dominoes. Similarly, by varying the movements of ego-cars, our model can produce different effects on other vehicles. Our work opens new avenues in creating models that can reason about physical interactions in a more coherent and realistic manner.
Abstract:This technical report summarizes the second-place solution for the Predictive World Model Challenge held at the CVPR-2024 Workshop on Foundation Models for Autonomous Systems. We introduce D$^2$-World, a novel World model that effectively forecasts future point clouds through Decoupled Dynamic flow. Specifically, the past semantic occupancies are obtained via existing occupancy networks (e.g., BEVDet). Following this, the occupancy results serve as the input for a single-stage world model, generating future occupancy in a non-autoregressive manner. To further simplify the task, dynamic voxel decoupling is performed in the world model. The model generates future dynamic voxels by warping the existing observations through voxel flow, while remaining static voxels can be easily obtained through pose transformation. As a result, our approach achieves state-of-the-art performance on the OpenScene Predictive World Model benchmark, securing second place, and trains more than 300% faster than the baseline model. Code is available at https://github.com/zhanghm1995/D2-World.
Abstract:This paper introduces VisionPAD, a novel self-supervised pre-training paradigm designed for vision-centric algorithms in autonomous driving. In contrast to previous approaches that employ neural rendering with explicit depth supervision, VisionPAD utilizes more efficient 3D Gaussian Splatting to reconstruct multi-view representations using only images as supervision. Specifically, we introduce a self-supervised method for voxel velocity estimation. By warping voxels to adjacent frames and supervising the rendered outputs, the model effectively learns motion cues in the sequential data. Furthermore, we adopt a multi-frame photometric consistency approach to enhance geometric perception. It projects adjacent frames to the current frame based on rendered depths and relative poses, boosting the 3D geometric representation through pure image supervision. Extensive experiments on autonomous driving datasets demonstrate that VisionPAD significantly improves performance in 3D object detection, occupancy prediction and map segmentation, surpassing state-of-the-art pre-training strategies by a considerable margin.
Abstract:Urban scene reconstruction is crucial for real-world autonomous driving simulators. Although existing methods have achieved photorealistic reconstruction, they mostly focus on pinhole cameras and neglect fisheye cameras. In fact, how to effectively simulate fisheye cameras in driving scene remains an unsolved problem. In this work, we propose UniGaussian, a novel approach that learns a unified 3D Gaussian representation from multiple camera models for urban scene reconstruction in autonomous driving. Our contributions are two-fold. First, we propose a new differentiable rendering method that distorts 3D Gaussians using a series of affine transformations tailored to fisheye camera models. This addresses the compatibility issue of 3D Gaussian splatting with fisheye cameras, which is hindered by light ray distortion caused by lenses or mirrors. Besides, our method maintains real-time rendering while ensuring differentiability. Second, built on the differentiable rendering method, we design a new framework that learns a unified Gaussian representation from multiple camera models. By applying affine transformations to adapt different camera models and regularizing the shared Gaussians with supervision from different modalities, our framework learns a unified 3D Gaussian representation with input data from multiple sources and achieves holistic driving scene understanding. As a result, our approach models multiple sensors (pinhole and fisheye cameras) and modalities (depth, semantic, normal and LiDAR point clouds). Our experiments show that our method achieves superior rendering quality and fast rendering speed for driving scene simulation.
Abstract:We present OmniBooth, an image generation framework that enables spatial control with instance-level multi-modal customization. For all instances, the multimodal instruction can be described through text prompts or image references. Given a set of user-defined masks and associated text or image guidance, our objective is to generate an image, where multiple objects are positioned at specified coordinates and their attributes are precisely aligned with the corresponding guidance. This approach significantly expands the scope of text-to-image generation, and elevates it to a more versatile and practical dimension in controllability. In this paper, our core contribution lies in the proposed latent control signals, a high-dimensional spatial feature that provides a unified representation to integrate the spatial, textual, and image conditions seamlessly. The text condition extends ControlNet to provide instance-level open-vocabulary generation. The image condition further enables fine-grained control with personalized identity. In practice, our method empowers users with more flexibility in controllable generation, as users can choose multi-modal conditions from text or images as needed. Furthermore, thorough experiments demonstrate our enhanced performance in image synthesis fidelity and alignment across different tasks and datasets. Project page: https://len-li.github.io/omnibooth-web/
Abstract:Leveraging the visual priors of pre-trained text-to-image diffusion models offers a promising solution to enhance zero-shot generalization in dense prediction tasks. However, existing methods often uncritically use the original diffusion formulation, which may not be optimal due to the fundamental differences between dense prediction and image generation. In this paper, we provide a systemic analysis of the diffusion formulation for the dense prediction, focusing on both quality and efficiency. And we find that the original parameterization type for image generation, which learns to predict noise, is harmful for dense prediction; the multi-step noising/denoising diffusion process is also unnecessary and challenging to optimize. Based on these insights, we introduce Lotus, a diffusion-based visual foundation model with a simple yet effective adaptation protocol for dense prediction. Specifically, Lotus is trained to directly predict annotations instead of noise, thereby avoiding harmful variance. We also reformulate the diffusion process into a single-step procedure, simplifying optimization and significantly boosting inference speed. Additionally, we introduce a novel tuning strategy called detail preserver, which achieves more accurate and fine-grained predictions. Without scaling up the training data or model capacity, Lotus achieves SoTA performance in zero-shot depth and normal estimation across various datasets. It also significantly enhances efficiency, being hundreds of times faster than most existing diffusion-based methods.
Abstract:Recent advances in implicit scene representation enable high-fidelity street view novel view synthesis. However, existing methods optimize a neural radiance field for each scene, relying heavily on dense training images and extensive computation resources. To mitigate this shortcoming, we introduce a new method called Efficient Depth-Guided Urban View Synthesis (EDUS) for fast feed-forward inference and efficient per-scene fine-tuning. Different from prior generalizable methods that infer geometry based on feature matching, EDUS leverages noisy predicted geometric priors as guidance to enable generalizable urban view synthesis from sparse input images. The geometric priors allow us to apply our generalizable model directly in the 3D space, gaining robustness across various sparsity levels. Through comprehensive experiments on the KITTI-360 and Waymo datasets, we demonstrate promising generalization abilities on novel street scenes. Moreover, our results indicate that EDUS achieves state-of-the-art performance in sparse view settings when combined with fast test-time optimization.
Abstract:Range-View(RV)-based 3D point cloud segmentation is widely adopted due to its compact data form. However, RV-based methods fall short in providing robust segmentation for the occluded points and suffer from distortion of projected RGB images due to the sparse nature of 3D point clouds. To alleviate these problems, we propose a new LiDAR and Camera Range-view-based 3D point cloud semantic segmentation method (LaCRange). Specifically, a distortion-compensating knowledge distillation (DCKD) strategy is designed to remedy the adverse effect of RV projection of RGB images. Moreover, a context-based feature fusion module is introduced for robust and preservative sensor fusion. Finally, in order to address the limited resolution of RV and its insufficiency of 3D topology, a new point refinement scheme is devised for proper aggregation of features in 2D and augmentation of point features in 3D. We evaluated the proposed method on large-scale autonomous driving datasets \ie SemanticKITTI and nuScenes. In addition to being real-time, the proposed method achieves state-of-the-art results on nuScenes benchmark
Abstract:Generating 3D vehicle assets from in-the-wild observations is crucial to autonomous driving. Existing image-to-3D methods cannot well address this problem because they learn generation merely from image RGB information without a deeper understanding of in-the-wild vehicles (such as car models, manufacturers, etc.). This leads to their poor zero-shot prediction capability to handle real-world observations with occlusion or tricky viewing angles. To solve this problem, in this work, we propose VQA-Diff, a novel framework that leverages in-the-wild vehicle images to create photorealistic 3D vehicle assets for autonomous driving. VQA-Diff exploits the real-world knowledge inherited from the Large Language Model in the Visual Question Answering (VQA) model for robust zero-shot prediction and the rich image prior knowledge in the Diffusion model for structure and appearance generation. In particular, we utilize a multi-expert Diffusion Models strategy to generate the structure information and employ a subject-driven structure-controlled generation mechanism to model appearance information. As a result, without the necessity to learn from a large-scale image-to-3D vehicle dataset collected from the real world, VQA-Diff still has a robust zero-shot image-to-novel-view generation ability. We conduct experiments on various datasets, including Pascal 3D+, Waymo, and Objaverse, to demonstrate that VQA-Diff outperforms existing state-of-the-art methods both qualitatively and quantitatively.