Abstract:Heart disease remains a significant threat to human health. As a non-invasive diagnostic tool, the electrocardiogram (ECG) is one of the most widely used methods for cardiac screening. However, the scarcity of high-quality ECG data, driven by privacy concerns and limited medical resources, creates a pressing need for effective ECG signal generation. Existing approaches for generating ECG signals typically rely on small training datasets, lack comprehensive evaluation frameworks, and overlook potential applications beyond data augmentation. To address these challenges, we propose DiffuSETS, a novel framework capable of generating ECG signals with high semantic alignment and fidelity. DiffuSETS accepts various modalities of clinical text reports and patient-specific information as inputs, enabling the creation of clinically meaningful ECG signals. Additionally, to address the lack of standardized evaluation in ECG generation, we introduce a comprehensive benchmarking methodology to assess the effectiveness of generative models in this domain. Our model achieve excellent results in tests, proving its superiority in the task of ECG generation. Furthermore, we showcase its potential to mitigate data scarcity while exploring novel applications in cardiology education and medical knowledge discovery, highlighting the broader impact of our work.
Abstract:With the rapid advancements in large language model (LLM) technology and the emergence of bioinformatics-specific language models (BioLMs), there is a growing need for a comprehensive analysis of the current landscape, computational characteristics, and diverse applications. This survey aims to address this need by providing a thorough review of BioLMs, focusing on their evolution, classification, and distinguishing features, alongside a detailed examination of training methodologies, datasets, and evaluation frameworks. We explore the wide-ranging applications of BioLMs in critical areas such as disease diagnosis, drug discovery, and vaccine development, highlighting their impact and transformative potential in bioinformatics. We identify key challenges and limitations inherent in BioLMs, including data privacy and security concerns, interpretability issues, biases in training data and model outputs, and domain adaptation complexities. Finally, we highlight emerging trends and future directions, offering valuable insights to guide researchers and clinicians toward advancing BioLMs for increasingly sophisticated biological and clinical applications.
Abstract:Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and street view images demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.
Abstract:Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic reconstruction through a novel cross-attention perspective. This perspective models the relationship between 3D instances (as queries) and the scene's 3D embedding field (as keys) through their attention map. Unlike existing methods that separate the optimization of queries and keys or overlook spatial proximity, PanopticRecon++ introduces learnable 3D Gaussians as instance queries. This formulation injects 3D spatial priors to preserve proximity while maintaining end-to-end optimizability. Moreover, this query formulation facilitates the alignment of 2D open-vocabulary instance IDs across frames by leveraging optimal linear assignment with instance masks rendered from the queries. Additionally, we ensure semantic-instance segmentation consistency by fusing query-based instance segmentation probabilities with semantic probabilities in a novel panoptic head supervised by a panoptic loss. During training, the number of instance query tokens dynamically adapts to match the number of objects. PanopticRecon++ shows competitive performance in terms of 3D and 2D segmentation and reconstruction performance on both simulation and real-world datasets, and demonstrates a user case as a robot simulator. Our project website is at: https://yuxuan1206.github.io/panopticrecon_pp/
Abstract:We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations--parameterized by 3D Gaussians and their velocities--in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding.
Abstract:Large language model fine-tuning techniques typically depend on extensive labeled data, external guidance, and feedback, such as human alignment, scalar rewards, and demonstration. However, in practical application, the scarcity of specific knowledge poses unprecedented challenges to existing fine-tuning techniques. In this paper, focusing on fine-tuning tasks in specific domains with limited data, we introduce Natural Language Fine-Tuning (NLFT), which utilizes natural language for fine-tuning for the first time. By leveraging the strong language comprehension capability of the target LM, NLFT attaches the guidance of natural language to the token-level outputs. Then, saliency tokens are identified with calculated probabilities. Since linguistic information is effectively utilized in NLFT, our proposed method significantly reduces training costs. It markedly enhances training efficiency, comprehensively outperforming reinforcement fine-tuning algorithms in accuracy, time-saving, and resource conservation. Additionally, on the macro level, NLFT can be viewed as a token-level fine-grained optimization of SFT, thereby efficiently replacing the SFT process without the need for warm-up (as opposed to ReFT requiring multiple rounds of warm-up with SFT). Compared to SFT, NLFT does not increase the algorithmic complexity, maintaining O(n). Extensive experiments on the GSM8K dataset demonstrate that NLFT, with only 50 data instances, achieves an accuracy increase that exceeds SFT by 219%. Compared to ReFT, the time complexity and space complexity of NLFT are reduced by 78.27% and 92.24%, respectively. The superior technique of NLFT is paving the way for the deployment of various innovative LLM fine-tuning applications when resources are limited at network edges. Our code has been released at https://github.com/Julia-LiuJ/NLFT.
Abstract:Digital agents for automating tasks across different platforms by directly manipulating the GUIs are increasingly important. For these agents, grounding from language instructions to target elements remains a significant challenge due to reliance on HTML or AXTree inputs. In this paper, we introduce Aria-UI, a large multimodal model specifically designed for GUI grounding. Aria-UI adopts a pure-vision approach, eschewing reliance on auxiliary inputs. To adapt to heterogeneous planning instructions, we propose a scalable data pipeline that synthesizes diverse and high-quality instruction samples for grounding. To handle dynamic contexts in task performing, Aria-UI incorporates textual and text-image interleaved action histories, enabling robust context-aware reasoning for grounding. Aria-UI sets new state-of-the-art results across offline and online agent benchmarks, outperforming both vision-only and AXTree-reliant baselines. We release all training data and model checkpoints to foster further research at https://ariaui.github.io.
Abstract:Scalable learning of humanoid robots is crucial for their deployment in real-world applications. While traditional approaches primarily rely on reinforcement learning or teleoperation to achieve whole-body control, they are often limited by the diversity of simulated environments and the high costs of demonstration collection. In contrast, human videos are ubiquitous and present an untapped source of semantic and motion information that could significantly enhance the generalization capabilities of humanoid robots. This paper introduces Humanoid-X, a large-scale dataset of over 20 million humanoid robot poses with corresponding text-based motion descriptions, designed to leverage this abundant data. Humanoid-X is curated through a comprehensive pipeline: data mining from the Internet, video caption generation, motion retargeting of humans to humanoid robots, and policy learning for real-world deployment. With Humanoid-X, we further train a large humanoid model, UH-1, which takes text instructions as input and outputs corresponding actions to control a humanoid robot. Extensive simulated and real-world experiments validate that our scalable training approach leads to superior generalization in text-based humanoid control, marking a significant step toward adaptable, real-world-ready humanoid robots.
Abstract:In science and engineering, machine learning techniques are increasingly successful in physical systems modeling (predicting future states of physical systems). Effectively integrating PDE loss as a constraint of system transition can improve the model's prediction by overcoming generalization issues due to data scarcity, especially when data acquisition is costly. However, in many real-world scenarios, due to sensor limitations, the data we can obtain is often only partial observation, making the calculation of PDE loss seem to be infeasible, as the PDE loss heavily relies on high-resolution states. We carefully study this problem and propose a novel framework named Re-enable PDE Loss under Partial Observation (RPLPO). The key idea is that although enabling PDE loss to constrain system transition solely is infeasible, we can re-enable PDE loss by reconstructing the learnable high-resolution state and constraining system transition simultaneously. Specifically, RPLPO combines an encoding module for reconstructing learnable high-resolution states with a transition module for predicting future states. The two modules are jointly trained by data and PDE loss. We conduct experiments in various physical systems to demonstrate that RPLPO has significant improvement in generalization, even when observation is sparse, irregular, noisy, and PDE is inaccurate. The code is available on GitHub: RPLPO.
Abstract:Photorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct quantitative and qualitative evaluations of state-of-the-art Gaussian Splatting methods across different difficulty levels. Our results show that Gaussian Splatting is prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We have released our data to help advance self-driving and urban robotics simulation technology.