Abstract:This study addresses a critical gap in safety tuning practices for Large Language Models (LLMs) by identifying and tackling a refusal position bias within safety tuning data, which compromises the models' ability to appropriately refuse generating unsafe content. We introduce a novel approach, Decoupled Refusal Training (DeRTa), designed to empower LLMs to refuse compliance to harmful prompts at any response position, significantly enhancing their safety capabilities. DeRTa incorporates two novel components: (1) Maximum Likelihood Estimation (MLE) with Harmful Response Prefix, which trains models to recognize and avoid unsafe content by appending a segment of harmful response to the beginning of a safe response, and (2) Reinforced Transition Optimization (RTO), which equips models with the ability to transition from potential harm to safety refusal consistently throughout the harmful response sequence. Our empirical evaluation, conducted using LLaMA3 and Mistral model families across six attack scenarios, demonstrates that our method not only improves model safety without compromising performance but also surpasses well-known models such as GPT-4 in defending against attacks. Importantly, our approach successfully defends recent advanced attack methods (e.g., CodeAttack) that have jailbroken GPT-4 and LLaMA3-70B-Instruct. Our code and data can be found at https://github.com/RobustNLP/DeRTa.
Abstract:Decision-making, a complicated task requiring various types of abilities, presents an excellent framework for assessing Large Language Models (LLMs). Our research investigates LLMs' decision-making capabilities through the lens of a well-established field, Game Theory. We focus specifically on games that support the participation of more than two agents simultaneously. Subsequently, we introduce our framework, GAMA-Bench, including eight classical multi-agent games. We design a scoring scheme to assess a model's performance in these games quantitatively. Through GAMA-Bench, we investigate LLMs' robustness, generalizability, and enhancement strategies. Results reveal that while GPT-3.5 shows satisfying robustness, its generalizability is relatively limited. However, its performance can be improved through approaches such as Chain-of-Thought. Additionally, we conduct evaluations across various LLMs and find that GPT-4 outperforms other models on GAMA-Bench, achieving a score of 72.5. Moreover, the increasingly higher scores across the three iterations of GPT-3.5 (0613, 1106, 0125) demonstrate marked advancements in the model's intelligence with each update. The code and experimental results are made publicly available via https://github.com/CUHK-ARISE/GAMABench.
Abstract:The ability of Large Language Models (LLMs) to critique and refine their reasoning is crucial for their application in evaluation, feedback provision, and self-improvement. This paper introduces CriticBench, a comprehensive benchmark designed to assess LLMs' abilities to critique and rectify their reasoning across a variety of tasks. CriticBench encompasses five reasoning domains: mathematical, commonsense, symbolic, coding, and algorithmic. It compiles 15 datasets and incorporates responses from three LLM families. Utilizing CriticBench, we evaluate and dissect the performance of 17 LLMs in generation, critique, and correction reasoning, i.e., GQC reasoning. Our findings reveal: (1) a linear relationship in GQC capabilities, with critique-focused training markedly enhancing performance; (2) a task-dependent variation in correction effectiveness, with logic-oriented tasks being more amenable to correction; (3) GQC knowledge inconsistencies that decrease as model size increases; and (4) an intriguing inter-model critiquing dynamic, where stronger models are better at critiquing weaker ones, while weaker models can surprisingly surpass stronger ones in their self-critique. We hope these insights into the nuanced critique-correct reasoning of LLMs will foster further research in LLM critique and self-improvement.
Abstract:The automatic evaluation of LLM-based agent intelligence is critical in developing advanced LLM-based agents. Although considerable effort has been devoted to developing human-annotated evaluation datasets, such as AlpacaEval, existing techniques are costly, time-consuming, and lack adaptability. In this paper, inspired by the popular language game ``Who is Spy'', we propose to use the word guessing game to assess the intelligence performance of LLMs. Given a word, the LLM is asked to describe the word and determine its identity (spy or not) based on its and other players' descriptions. Ideally, an advanced agent should possess the ability to accurately describe a given word using an aggressive description while concurrently maximizing confusion in the conservative description, enhancing its participation in the game. To this end, we first develop DEEP to evaluate LLMs' expression and disguising abilities. DEEP requires LLM to describe a word in aggressive and conservative modes. We then introduce SpyGame, an interactive multi-agent framework designed to assess LLMs' intelligence through participation in a competitive language-based board game. Incorporating multi-agent interaction, SpyGame requires the target LLM to possess linguistic skills and strategic thinking, providing a more comprehensive evaluation of LLMs' human-like cognitive abilities and adaptability in complex communication situations. The proposed evaluation framework is very easy to implement. We collected words from multiple sources, domains, and languages and used the proposed evaluation framework to conduct experiments. Extensive experiments demonstrate that the proposed DEEP and SpyGame effectively evaluate the capabilities of various LLMs, capturing their ability to adapt to novel situations and engage in strategic communication.
Abstract:Modern large language models (LLMs) like ChatGPT have shown remarkable performance on general language tasks but still struggle on complex reasoning tasks, which drives the research on cognitive behaviors of LLMs to explore human-like problem-solving strategies. Along this direction, one representative strategy is self-reflection, which asks an LLM to refine the solution with the feedback generated by itself iteratively. However, our study shows that such reflection-style methods suffer from the Degeneration-of-Thought (DoT) problem: once the LLM has established confidence in its solutions, it is unable to generate novel thoughts later through reflection even if its initial stance is incorrect. To address the DoT problem, we propose a Multi-Agent Debate (MAD) framework, in which multiple agents express their arguments in the state of "tit for tat" and a judge manages the debate process to obtain a final solution. Clearly, our MAD framework encourages divergent thinking in LLMs which would be helpful for tasks that require deep levels of contemplation. Experiment results on two challenging datasets, commonsense machine translation and counter-intuitive arithmetic reasoning, demonstrate the effectiveness of our MAD framework. Extensive analyses suggest that the adaptive break of debate and the modest level of "tit for tat" state are required for MAD to obtain good performance. Moreover, we find that LLMs might not be a fair judge if different LLMs are used for agents. Codes: https://github.com/Skytliang/Multi-Agents-Debate
Abstract:Large language models (LLMs) have demonstrated impressive capabilities in general scenarios, exhibiting a level of aptitude that approaches, in some aspects even surpasses, human-level intelligence. Among their numerous skills, the translation abilities of LLMs have received considerable attention. In contrast to traditional machine translation that focuses solely on source-target mapping, LLM-based translation can potentially mimic the human translation process that takes many preparatory steps to ensure high-quality translation. This work aims to explore this possibility by proposing the MAPS framework, which stands for Multi-Aspect Prompting and Selection. Specifically, we enable LLMs to first analyze the given source text and extract three aspects of translation-related knowledge: keywords, topics and relevant demonstrations to guide the translation process. To filter out the noisy and unhelpful knowledge, we employ a selection mechanism based on quality estimation. Experiments suggest that MAPS brings significant and consistent improvements over text-davinci-003 and Alpaca on eight translation directions from the latest WMT22 test sets. Our further analysis shows that the extracted knowledge is critical in resolving up to 59% of hallucination mistakes in translation. Code is available at https://github.com/zwhe99/MAPS-mt.
Abstract:This paper reviews the second AIM learned ISP challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world RAW-to-RGB mapping problem, where to goal was to map the original low-quality RAW images captured by the Huawei P20 device to the same photos obtained with the Canon 5D DSLR camera. The considered task embraced a number of complex computer vision subtasks, such as image demosaicing, denoising, white balancing, color and contrast correction, demoireing, etc. The target metric used in this challenge combined fidelity scores (PSNR and SSIM) with solutions' perceptual results measured in a user study. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical image signal processing pipeline modeling.