Abstract:Given that visual foundation models (VFMs) are trained on extensive datasets but often limited to 2D images, a natural question arises: how well do they understand the 3D world? With the differences in architecture and training protocols (i.e., objectives, proxy tasks), a unified framework to fairly and comprehensively probe their 3D awareness is urgently needed. Existing works on 3D probing suggest single-view 2.5D estimation (e.g., depth and normal) or two-view sparse 2D correspondence (e.g., matching and tracking). Unfortunately, these tasks ignore texture awareness, and require 3D data as ground-truth, which limits the scale and diversity of their evaluation set. To address these issues, we introduce Feat2GS, which readout 3D Gaussians attributes from VFM features extracted from unposed images. This allows us to probe 3D awareness for geometry and texture via novel view synthesis, without requiring 3D data. Additionally, the disentanglement of 3DGS parameters - geometry ($\boldsymbol{x}, \alpha, \Sigma$) and texture ($\boldsymbol{c}$) - enables separate analysis of texture and geometry awareness. Under Feat2GS, we conduct extensive experiments to probe the 3D awareness of several VFMs, and investigate the ingredients that lead to a 3D aware VFM. Building on these findings, we develop several variants that achieve state-of-the-art across diverse datasets. This makes Feat2GS useful for probing VFMs, and as a simple-yet-effective baseline for novel-view synthesis. Code and data will be made available at https://fanegg.github.io/Feat2GS/.
Abstract:Radio-frequency (RF) Radiance Field reconstruction is a challenging problem. The difficulty lies in the interactions between the propagating signal and objects, such as reflections and diffraction, which are hard to model precisely, especially when the shapes and materials of the objects are unknown. Previously, a neural network-based method was proposed to reconstruct the RF Radiance Field, showing promising results. However, this neural network-based method has some limitations: it requires a large number of samples for training and is computationally expensive. Additionally, the neural network only provides the predicted mean of the RF Radiance Field and does not offer an uncertainty model. In this work, we propose a training-free Gaussian reconstruction method for RF Radiance Field. Our method demonstrates that the required number of samples is significantly smaller compared to the neural network-based approach. Furthermore, we introduce an uncertainty model that provides confidence estimates for predictions at any selected position in the scene. We also combine the Gaussian reconstruction method with active sampling, which further reduces the number of samples needed to achieve the same performance. Finally, we explore the potential benefits of our method in a quasi-dynamic setting, showcasing its ability to adapt to changes in the scene without requiring the entire process to be repeated.
Abstract:Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this work, we propose HandOS, an end-to-end framework for 3D hand reconstruction. Our central motivation lies in leveraging a frozen detector as the foundation while incorporating auxiliary modules for 2D and 3D keypoint estimation. In this manner, we integrate the pose estimation capacity into the detection framework, while at the same time obviating the necessity of using the left-right category as a prerequisite. Specifically, we propose an interactive 2D-3D decoder, where 2D joint semantics is derived from detection cues while 3D representation is lifted from those of 2D joints. Furthermore, hierarchical attention is designed to enable the concurrent modeling of 2D joints, 3D vertices, and camera translation. Consequently, we achieve an end-to-end integration of hand detection, 2D pose estimation, and 3D mesh reconstruction within a one-stage framework, so that the above multi-stage drawbacks are overcome. Meanwhile, the HandOS reaches state-of-the-art performances on public benchmarks, e.g., 5.0 PA-MPJPE on FreiHand and 64.6\% PCK@0.05 on HInt-Ego4D. Project page: idea-research.github.io/HandOSweb.
Abstract:Speculative Decoding (SD) has become an important technique in accelerating the inference speed of large language models. Conventional SD methods employ a fixed draft length, which ignores the token generation difficulty across tasks. Consequently, in this paper, we address such an issue and introduce SVIP - a difficulty-aware dynamic draft length policy for speculative decoding systems. Based on a theoretical lower bound of draft token acceptance rate and its inference-time approximation, SVIP adaptively determines the lengths of draft sequences based on the entropy of each draft token distribution. Experimental results on mainstream SD benchmarks and frameworks demonstrate the superior performance of SVIP, achieving up to 20\% walltime speedup on SpecBench over baseline SD methods and 60\% speedup on MT-Bench for long-form generation of up to 8K tokens. Moreover, SVIP is totally training-free and compatible with any existing SD methods that generate draft tokens autoregressively. Experimental results also show that SVIP yields consistent walltime improvement on top of GliDe & CaPE and EAGLE-2.
Abstract:In this paper, we introduce DINO-X, which is a unified object-centric vision model developed by IDEA Research with the best open-world object detection performance to date. DINO-X employs the same Transformer-based encoder-decoder architecture as Grounding DINO 1.5 to pursue an object-level representation for open-world object understanding. To make long-tailed object detection easy, DINO-X extends its input options to support text prompt, visual prompt, and customized prompt. With such flexible prompt options, we develop a universal object prompt to support prompt-free open-world detection, making it possible to detect anything in an image without requiring users to provide any prompt. To enhance the model's core grounding capability, we have constructed a large-scale dataset with over 100 million high-quality grounding samples, referred to as Grounding-100M, for advancing the model's open-vocabulary detection performance. Pre-training on such a large-scale grounding dataset leads to a foundational object-level representation, which enables DINO-X to integrate multiple perception heads to simultaneously support multiple object perception and understanding tasks, including detection, segmentation, pose estimation, object captioning, object-based QA, etc. Experimental results demonstrate the superior performance of DINO-X. Specifically, the DINO-X Pro model achieves 56.0 AP, 59.8 AP, and 52.4 AP on the COCO, LVIS-minival, and LVIS-val zero-shot object detection benchmarks, respectively. Notably, it scores 63.3 AP and 56.5 AP on the rare classes of LVIS-minival and LVIS-val benchmarks, both improving the previous SOTA performance by 5.8 AP. Such a result underscores its significantly improved capacity for recognizing long-tailed objects.
Abstract:Decision Transformer (DT) can learn effective policy from offline datasets by converting the offline reinforcement learning (RL) into a supervised sequence modeling task, where the trajectory elements are generated auto-regressively conditioned on the return-to-go (RTG).However, the sequence modeling learning approach tends to learn policies that converge on the sub-optimal trajectories within the dataset, for lack of bridging data to move to better trajectories, even if the condition is set to the highest RTG.To address this issue, we introduce Diffusion-Based Trajectory Branch Generation (BG), which expands the trajectories of the dataset with branches generated by a diffusion model.The trajectory branch is generated based on the segment of the trajectory within the dataset, and leads to trajectories with higher returns.We concatenate the generated branch with the trajectory segment as an expansion of the trajectory.After expanding, DT has more opportunities to learn policies to move to better trajectories, preventing it from converging to the sub-optimal trajectories.Empirically, after processing with BG, DT outperforms state-of-the-art sequence modeling methods on D4RL benchmark, demonstrating the effectiveness of adding branches to the dataset without further modifications.
Abstract:Radio frequency (RF) propagation modeling poses unique electromagnetic simulation challenges. While recent neural representations have shown success in visible spectrum rendering, the fundamentally different scales and physics of RF signals require novel modeling paradigms. In this paper, we introduce RFScape, a novel framework that bridges the gap between neural scene representation and RF propagation modeling. Our key insight is that complex RF-object interactions can be captured through object-centric neural representations while preserving the composability of traditional ray tracing. Unlike previous approaches that either rely on crude geometric approximations or require dense spatial sampling of entire scenes, RFScape learns per-object electromagnetic properties and enables flexible scene composition. Through extensive evaluation on real-world RF testbeds, we demonstrate that our approach achieves 13 dB improvement over conventional ray tracing and 5 dB over state-of-the-art neural baselines in modeling accuracy while requiring only sparse training samples.
Abstract:The rapid evolution of artificial intelligence, particularly large language models, presents unprecedented opportunities for materials science research. We proposed and developed an AI materials scientist named MatPilot, which has shown encouraging abilities in the discovery of new materials. The core strength of MatPilot is its natural language interactive human-machine collaboration, which augments the research capabilities of human scientist teams through a multi-agent system. MatPilot integrates unique cognitive abilities, extensive accumulated experience, and ongoing curiosity of human-beings with the AI agents' capabilities of advanced abstraction, complex knowledge storage and high-dimensional information processing. It could generate scientific hypotheses and experimental schemes, and employ predictive models and optimization algorithms to drive an automated experimental platform for experiments. It turns out that our system demonstrates capabilities for efficient validation, continuous learning, and iterative optimization.
Abstract:Grasping has been a crucial but challenging problem in robotics for many years. One of the most important challenges is how to make grasping generalizable and robust to novel objects as well as grippers in unstructured environments. We present \regnet, a robotic grasping system that can adapt to different parallel jaws to grasp diversified objects. To support different grippers, \regnet embeds the gripper parameters into point clouds, based on which it predicts suitable grasp configurations. It includes three components: Score Network (SN), Grasp Region Network (GRN), and Refine Network (RN). In the first stage, SN is used to filter suitable points for grasping by grasp confidence scores. In the second stage, based on the selected points, GRN generates a set of grasp proposals. Finally, RN refines the grasp proposals for more accurate and robust predictions. We devise an analytic policy to choose the optimal grasp to be executed from the predicted grasp set. To train \regnet, we construct a large-scale grasp dataset containing collision-free grasp configurations using different parallel-jaw grippers. The experimental results demonstrate that \regnet with the analytic policy achieves the highest success rate of $74.98\%$ in real-world clutter scenes with $20$ objects, significantly outperforming several state-of-the-art methods, including GPD, PointNetGPD, and S4G. The code and dataset are available at https://github.com/zhaobinglei/REGNet-V2.
Abstract:To address the challenge of short-term object pose tracking in dynamic environments with monocular RGB input, we introduce a large-scale synthetic dataset OmniPose6D, crafted to mirror the diversity of real-world conditions. We additionally present a benchmarking framework for a comprehensive comparison of pose tracking algorithms. We propose a pipeline featuring an uncertainty-aware keypoint refinement network, employing probabilistic modeling to refine pose estimation. Comparative evaluations demonstrate that our approach achieves performance superior to existing baselines on real datasets, underscoring the effectiveness of our synthetic dataset and refinement technique in enhancing tracking precision in dynamic contexts. Our contributions set a new precedent for the development and assessment of object pose tracking methodologies in complex scenes.