Abstract:Aligning language models (LMs) with human preferences has become a key area of research, enabling these models to meet diverse user needs better. Inspired by weak-to-strong generalization, where a strong LM fine-tuned on labels generated by a weaker model can consistently outperform its weak supervisor, we extend this idea to model alignment. In this work, we observe that the alignment behavior in weaker models can be effectively transferred to stronger models and even exhibit an amplification effect. Based on this insight, we propose a method called Weak-to-Strong Preference Optimization (WSPO), which achieves strong model alignment by learning the distribution differences before and after the alignment of the weak model. Experiments demonstrate that WSPO delivers outstanding performance, improving the win rate of Qwen2-7B-Instruct on Arena-Hard from 39.70 to 49.60, achieving a remarkable 47.04 length-controlled win rate on AlpacaEval 2, and scoring 7.33 on MT-bench. Our results suggest that using the weak model to elicit a strong model with a high alignment ability is feasible.
Abstract:Current LiDAR point cloud-based 3D single object tracking (SOT) methods typically rely on point-based representation network. Despite demonstrated success, such networks suffer from some fundamental problems: 1) It contains pooling operation to cope with inherently disordered point clouds, hindering the capture of 3D spatial information that is useful for tracking, a regression task. 2) The adopted set abstraction operation hardly handles density-inconsistent point clouds, also preventing 3D spatial information from being modeled. To solve these problems, we introduce a novel tracking framework, termed VoxelTrack. By voxelizing inherently disordered point clouds into 3D voxels and extracting their features via sparse convolution blocks, VoxelTrack effectively models precise and robust 3D spatial information, thereby guiding accurate position prediction for tracked objects. Moreover, VoxelTrack incorporates a dual-stream encoder with cross-iterative feature fusion module to further explore fine-grained 3D spatial information for tracking. Benefiting from accurate 3D spatial information being modeled, our VoxelTrack simplifies tracking pipeline with a single regression loss. Extensive experiments are conducted on three widely-adopted datasets including KITTI, NuScenes and Waymo Open Dataset. The experimental results confirm that VoxelTrack achieves state-of-the-art performance (88.3%, 71.4% and 63.6% mean precision on the three datasets, respectively), and outperforms the existing trackers with a real-time speed of 36 Fps on a single TITAN RTX GPU. The source code and model will be released.
Abstract:3D single object tracking (SOT) methods based on appearance matching has long suffered from insufficient appearance information incurred by incomplete, textureless and semantically deficient LiDAR point clouds. While motion paradigm exploits motion cues instead of appearance matching for tracking, it incurs complex multi-stage processing and segmentation module. In this paper, we first provide in-depth explorations on motion paradigm, which proves that (\textbf{i}) it is feasible to directly infer target relative motion from point clouds across consecutive frames; (\textbf{ii}) fine-grained information comparison between consecutive point clouds facilitates target motion modeling. We thereby propose to perform part-to-part motion modeling for consecutive point clouds and introduce a novel tracking framework, termed \textbf{P2P}. The novel framework fuses each corresponding part information between consecutive point clouds, effectively exploring detailed information changes and thus modeling accurate target-related motion cues. Following this framework, we present P2P-point and P2P-voxel models, incorporating implicit and explicit part-to-part motion modeling by point- and voxel-based representation, respectively. Without bells and whistles, P2P-voxel sets a new state-of-the-art performance ($\sim$\textbf{89\%}, \textbf{72\%} and \textbf{63\%} precision on KITTI, NuScenes and Waymo Open Dataset, respectively). Moreover, under the same point-based representation, P2P-point outperforms the previous motion tracker M$^2$Track by \textbf{3.3\%} and \textbf{6.7\%} on the KITTI and NuScenes, while running at a considerably high speed of \textbf{107 Fps} on a single RTX3090 GPU. The source code and pre-trained models are available at \url{https://github.com/haooozi/P2P}.
Abstract:This paper investigates the cross-lingual inconsistencies observed in Large Language Models (LLMs), such as ChatGPT, Llama, and Baichuan, which have shown exceptional performance in various Natural Language Processing (NLP) tasks. Despite their successes, these models often exhibit significant inconsistencies when processing the same concepts across different languages. This study focuses on three primary questions: the existence of cross-lingual inconsistencies in LLMs, the specific aspects in which these inconsistencies manifest, and the correlation between cross-lingual consistency and multilingual capabilities of LLMs.To address these questions, we propose an innovative evaluation method for Cross-lingual Semantic Consistency (xSC) using the LaBSE model. We further introduce metrics for Cross-lingual Accuracy Consistency (xAC) and Cross-lingual Timeliness Consistency (xTC) to comprehensively assess the models' performance regarding semantic, accuracy, and timeliness inconsistencies. By harmonizing these metrics, we provide a holistic measurement of LLMs' cross-lingual consistency. Our findings aim to enhance the understanding and improvement of multilingual capabilities and interpretability in LLMs, contributing to the development of more robust and reliable multilingual language models.
Abstract:LLM watermarking, which embeds imperceptible yet algorithmically detectable signals in model outputs to identify LLM-generated text, has become crucial in mitigating the potential misuse of large language models. However, the abundance of LLM watermarking algorithms, their intricate mechanisms, and the complex evaluation procedures and perspectives pose challenges for researchers and the community to easily experiment with, understand, and assess the latest advancements. To address these issues, we introduce MarkLLM, an open-source toolkit for LLM watermarking. MarkLLM offers a unified and extensible framework for implementing LLM watermarking algorithms, while providing user-friendly interfaces to ensure ease of access. Furthermore, it enhances understanding by supporting automatic visualization of the underlying mechanisms of these algorithms. For evaluation, MarkLLM offers a comprehensive suite of 12 tools spanning three perspectives, along with two types of automated evaluation pipelines. Through MarkLLM, we aim to support researchers while improving the comprehension and involvement of the general public in LLM watermarking technology, fostering consensus and driving further advancements in research and application. Our code is available at https://github.com/THU-BPM/MarkLLM.
Abstract:Bargaining is an important and unique part of negotiation between humans. As LLM-driven agents learn to negotiate and act like real humans, how to evaluate agents' bargaining abilities remains an open problem. For the first time, we formally described the Bargaining task as an asymmetric incomplete information game, defining the gains of the Buyer and Seller in multiple bargaining processes. It allows us to quantitatively assess an agent's performance in the Bargain task. We collected a real product price dataset, AmazonHistoryPrice, and conducted evaluations of various LLM agents' bargaining abilities. We find that playing a Buyer is much harder than a Seller, and increasing model size can not effectively improve the Buyer's performance. To address the challenge, we propose a novel approach called OG-Narrator that integrates a deterministic Offer Generator to control the price range of Buyer's offers, and an LLM Narrator to create natural language sentences for generated offers. Experimental results show that OG-Narrator improves the buyer's deal rates from 26.67% to 88.88% and brings a ten times of multiplication of profits on all baselines, even a model that has not been aligned.
Abstract:Current language models decode text token by token according to probabilistic distribution, and determining the appropriate candidates for the next token is crucial to ensure generation quality. This study introduces adaptive decoding, a mechanism that empowers the language models to ascertain a sensible candidate set during the generation process dynamically. Specifically, we introduce an entropy-based metric called confidence and conceptualize determining the optimal candidate set as a confidence-increasing process. The rationality of including a token in the candidate set is assessed by leveraging the increment of confidence, enabling the model to determine the most suitable candidate set adaptively. The experimental results reveal that our method achieves higher MAUVE and diversity in story generation tasks and maintains certain coherence, underscoring its superiority over existing algorithms. The code is available at https://github.com/zwhong714/adaptive_decoding.
Abstract:In this study, we investigate the reliability of Large Language Models (LLMs) in professing human-like personality traits through responses to personality questionnaires. Our goal is to evaluate the consistency between LLMs' professed personality inclinations and their actual "behavior", examining the extent to which these models can emulate human-like personality patterns. Through a comprehensive analysis of LLM outputs against established human benchmarks, we seek to understand the cognition-action divergence in LLMs and propose hypotheses for the observed results based on psychological theories and metrics.
Abstract:Text watermarking technology aims to tag and identify content produced by large language models (LLMs) to prevent misuse. In this study, we introduce the concept of ''cross-lingual consistency'' in text watermarking, which assesses the ability of text watermarks to maintain their effectiveness after being translated into other languages. Preliminary empirical results from two LLMs and three watermarking methods reveal that current text watermarking technologies lack consistency when texts are translated into various languages. Based on this observation, we propose a Cross-lingual Watermark Removal Attack (CWRA) to bypass watermarking by first obtaining a response from an LLM in a pivot language, which is then translated into the target language. CWRA can effectively remove watermarks by reducing the Area Under the Curve (AUC) from 0.95 to 0.67 without performance loss. Furthermore, we analyze two key factors that contribute to the cross-lingual consistency in text watermarking and propose a defense method that increases the AUC from 0.67 to 0.88 under CWRA.
Abstract:Motivated by the success of unsupervised neural machine translation (UNMT), we introduce an unsupervised sign language translation and generation network (USLNet), which learns from abundant single-modality (text and video) data without parallel sign language data. USLNet comprises two main components: single-modality reconstruction modules (text and video) that rebuild the input from its noisy version in the same modality and cross-modality back-translation modules (text-video-text and video-text-video) that reconstruct the input from its noisy version in the different modality using back-translation procedure.Unlike the single-modality back-translation procedure in text-based UNMT, USLNet faces the cross-modality discrepancy in feature representation, in which the length and the feature dimension mismatch between text and video sequences. We propose a sliding window method to address the issues of aligning variable-length text with video sequences. To our knowledge, USLNet is the first unsupervised sign language translation and generation model capable of generating both natural language text and sign language video in a unified manner. Experimental results on the BBC-Oxford Sign Language dataset (BOBSL) and Open-Domain American Sign Language dataset (OpenASL) reveal that USLNet achieves competitive results compared to supervised baseline models, indicating its effectiveness in sign language translation and generation.