Abstract:3D occupancy perception is gaining increasing attention due to its capability to offer detailed and precise environment representations. Previous weakly-supervised NeRF methods balance efficiency and accuracy, with mIoU varying by 5-10 points due to sampling count along camera rays. Recently, real-time Gaussian splatting has gained widespread popularity in 3D reconstruction, and the occupancy prediction task can also be viewed as a reconstruction task. Consequently, we propose GSRender, which naturally employs 3D Gaussian Splatting for occupancy prediction, simplifying the sampling process. In addition, the limitations of 2D supervision result in duplicate predictions along the same camera ray. We implemented the Ray Compensation (RC) module, which mitigates this issue by compensating for features from adjacent frames. Finally, we redesigned the loss to eliminate the impact of dynamic objects from adjacent frames. Extensive experiments demonstrate that our approach achieves SOTA (state-of-the-art) results in RayIoU (+6.0), while narrowing the gap with 3D supervision methods. Our code will be released soon.
Abstract:3D single object tracking is essential in autonomous driving and robotics. Existing methods often struggle with sparse and incomplete point cloud scenarios. To address these limitations, we propose a Multimodal-guided Virtual Cues Projection (MVCP) scheme that generates virtual cues to enrich sparse point clouds. Additionally, we introduce an enhanced tracker MVCTrack based on the generated virtual cues. Specifically, the MVCP scheme seamlessly integrates RGB sensors into LiDAR-based systems, leveraging a set of 2D detections to create dense 3D virtual cues that significantly improve the sparsity of point clouds. These virtual cues can naturally integrate with existing LiDAR-based 3D trackers, yielding substantial performance gains. Extensive experiments demonstrate that our method achieves competitive performance on the NuScenes dataset.
Abstract:Referring Image Segmentation (RIS), aims to segment the object referred by a given sentence in an image by understanding both visual and linguistic information. However, existing RIS methods tend to explore top-performance models, disregarding considerations for practical applications on resources-limited edge devices. This oversight poses a significant challenge for on-device RIS inference. To this end, we propose an effective and efficient post-training quantization framework termed PTQ4RIS. Specifically, we first conduct an in-depth analysis of the root causes of performance degradation in RIS model quantization and propose dual-region quantization (DRQ) and reorder-based outlier-retained quantization (RORQ) to address the quantization difficulties in visual and text encoders. Extensive experiments on three benchmarks with different bits settings (from 8 to 4 bits) demonstrates its superior performance. Importantly, we are the first PTQ method specifically designed for the RIS task, highlighting the feasibility of PTQ in RIS applications. Code will be available at {https://github.com/gugu511yy/PTQ4RIS}.
Abstract:3D single object tracking (SOT) methods based on appearance matching has long suffered from insufficient appearance information incurred by incomplete, textureless and semantically deficient LiDAR point clouds. While motion paradigm exploits motion cues instead of appearance matching for tracking, it incurs complex multi-stage processing and segmentation module. In this paper, we first provide in-depth explorations on motion paradigm, which proves that (\textbf{i}) it is feasible to directly infer target relative motion from point clouds across consecutive frames; (\textbf{ii}) fine-grained information comparison between consecutive point clouds facilitates target motion modeling. We thereby propose to perform part-to-part motion modeling for consecutive point clouds and introduce a novel tracking framework, termed \textbf{P2P}. The novel framework fuses each corresponding part information between consecutive point clouds, effectively exploring detailed information changes and thus modeling accurate target-related motion cues. Following this framework, we present P2P-point and P2P-voxel models, incorporating implicit and explicit part-to-part motion modeling by point- and voxel-based representation, respectively. Without bells and whistles, P2P-voxel sets a new state-of-the-art performance ($\sim$\textbf{89\%}, \textbf{72\%} and \textbf{63\%} precision on KITTI, NuScenes and Waymo Open Dataset, respectively). Moreover, under the same point-based representation, P2P-point outperforms the previous motion tracker M$^2$Track by \textbf{3.3\%} and \textbf{6.7\%} on the KITTI and NuScenes, while running at a considerably high speed of \textbf{107 Fps} on a single RTX3090 GPU. The source code and pre-trained models are available at \url{https://github.com/haooozi/P2P}.
Abstract:In-context learning (ICL) leverages in-context examples as prompts for the predictions of Large Language Models (LLMs). These prompts play a crucial role in achieving strong performance. However, the selection of suitable prompts from a large pool of labeled examples often entails significant annotation costs. To address this challenge, we propose \textbf{Sub-SA} (\textbf{Sub}modular \textbf{S}elective \textbf{A}nnotation), a submodule-based selective annotation method. The aim of Sub-SA is to reduce annotation costs while improving the quality of in-context examples and minimizing the time consumption of the selection process. In Sub-SA, we design a submodular function that facilitates effective subset selection for annotation and demonstrates the characteristics of monotonically and submodularity from the theoretical perspective. Specifically, we propose \textbf{RPR} (\textbf{R}eward and \textbf{P}enalty \textbf{R}egularization) to better balance the diversity and representativeness of the unlabeled dataset attributed to a reward term and a penalty term, respectively. Consequently, the selection for annotations can be effectively addressed with a simple yet effective greedy search algorithm based on the submodular function. Finally, we apply the similarity prompt retrieval to get the examples for ICL.
Abstract:Time series generation is a crucial research topic in the area of deep learning, which can be used for data augmentation, imputing missing values, and forecasting. Currently, latent diffusion models are ascending to the forefront of generative modeling for many important data representations. Being the most pivotal in the computer vision domain, latent diffusion models have also recently attracted interest in other communities, including NLP, Speech, and Geometric Space. In this work, we propose TimeLDM, a novel latent diffusion model for high-quality time series generation. TimeLDM is composed of a variational autoencoder that encodes time series into an informative and smoothed latent content and a latent diffusion model operating in the latent space to generate latent information. We evaluate the ability of our method to generate synthetic time series with simulated and realistic datasets, benchmark the performance against existing state-of-the-art methods. Qualitatively and quantitatively, we find that the proposed TimeLDM persistently delivers high-quality generated time series. Sores from Context-FID and Discriminative indicate that TimeLDM consistently and significantly outperforms current state-of-the-art benchmarks with an average improvement of 3.4$\times$ and 3.8$\times$, respectively. Further studies demonstrate that our method presents better performance on different lengths of time series data generation. To the best of our knowledge, this is the first study to explore the potential of the latent diffusion model for unconditional time series generation and establish a new baseline for synthetic time series.
Abstract:Real-time and high-performance 3D object detection plays a critical role in autonomous driving and robotics. Recent pillar-based 3D object detectors have gained significant attention due to their compact representation and low computational overhead, making them suitable for onboard deployment and quantization. However, existing pillar-based detectors still suffer from information loss along height dimension and large numerical distribution difference during pillar feature encoding (PFE), which severely limits their performance and quantization potential. To address above issue, we first unveil the importance of different input information during PFE and identify the height dimension as a key factor in enhancing 3D detection performance. Motivated by this observation, we propose a height-aware pillar feature encoder named PillarHist. Specifically, PillarHist statistics the discrete distribution of points at different heights within one pillar. This simple yet effective design greatly preserves the information along the height dimension while significantly reducing the computation overhead of the PFE. Meanwhile, PillarHist also constrains the arithmetic distribution of PFE input to a stable range, making it quantization-friendly. Notably, PillarHist operates exclusively within the PFE stage to enhance performance, enabling seamless integration into existing pillar-based methods without introducing complex operations. Extensive experiments show the effectiveness of PillarHist in terms of both efficiency and performance.
Abstract:Post-training quantization (PTQ) serves as a potent technique to accelerate the inference of large language models (LLMs). Nonetheless, existing works still necessitate a considerable number of floating-point (FP) operations during inference, including additional quantization and de-quantization, as well as non-linear operators such as RMSNorm and Softmax. This limitation hinders the deployment of LLMs on the edge and cloud devices. In this paper, we identify the primary obstacle to integer-only quantization for LLMs lies in the large fluctuation of activations across channels and tokens in both linear and non-linear operations. To address this issue, we propose I-LLM, a novel integer-only fully-quantized PTQ framework tailored for LLMs. Specifically, (1) we develop Fully-Smooth Block-Reconstruction (FSBR) to aggressively smooth inter-channel variations of all activations and weights. (2) to alleviate degradation caused by inter-token variations, we introduce a novel approach called Dynamic Integer-only MatMul (DI-MatMul). This method enables dynamic quantization in full-integer matrix multiplication by dynamically quantizing the input and outputs with integer-only operations. (3) we design DI-ClippedSoftmax, DI-Exp, and DI-Normalization, which utilize bit shift to execute non-linear operators efficiently while maintaining accuracy. The experiment shows that our I-LLM achieves comparable accuracy to the FP baseline and outperforms non-integer quantization methods. For example, I-LLM can operate at W4A4 with negligible loss of accuracy. To our knowledge, we are the first to bridge the gap between integer-only quantization and LLMs. We've published our code on anonymous.4open.science, aiming to contribute to the advancement of this field.
Abstract:LiDAR-based 3D single object tracking (3D SOT) is a critical issue in robotics and autonomous driving. It aims to obtain accurate 3D BBox from the search area based on similarity or motion. However, existing 3D SOT methods usually follow the point-based pipeline, where the sampling operation inevitably leads to redundant or lost information, resulting in unexpected performance. To address these issues, we propose PillarTrack, a pillar-based 3D single object tracking framework. Firstly, we transform sparse point clouds into dense pillars to preserve the local and global geometrics. Secondly, we introduce a Pyramid-type Encoding Pillar Feature Encoder (PE-PFE) design to help the feature representation of each pillar. Thirdly, we present an efficient Transformer-based backbone from the perspective of modality differences. Finally, we construct our PillarTrack tracker based above designs. Extensive experiments on the KITTI and nuScenes dataset demonstrate the superiority of our proposed method. Notably, our method achieves state-of-the-art performance on the KITTI and nuScenes dataset and enables real-time tracking speed. We hope our work could encourage the community to rethink existing 3D SOT tracker designs.We will open source our code to the research community in https://github.com/StiphyJay/PillarTrack.
Abstract:Large Language Models (LLMs) face significant deployment challenges due to their substantial memory requirements and the computational demands of auto-regressive text generation process. This paper addresses these challenges by focusing on the quantization of LLMs, a technique that reduces memory consumption by converting model parameters and activations into low-bit integers. We critically analyze the existing quantization approaches, identifying their limitations in balancing the accuracy and efficiency of the quantized LLMs. To advance beyond these limitations, we propose WKVQuant, a PTQ framework especially designed for quantizing weights and the key/value (KV) cache of LLMs. Specifically, we incorporates past-only quantization to improve the computation of attention. Additionally, we introduce two-dimensional quantization strategy to handle the distribution of KV cache, along with a cross-block reconstruction regularization for parameter optimization. Experiments show that WKVQuant achieves almost comparable memory savings to weight-activation quantization, while also approaching the performance of weight-only quantization.