Abstract:Generalist vision-language-action systems need object-centric 3D evidence and reusable manipulation experience to plan reliable robot trajectories. GeneralVLA provides a hierarchical interface for converting language and RGB-D observations into 3D end-effector paths, but two bottlenecks remain. First, monocular SAM3D-style object reconstruction can hallucinate pose and unseen geometry, while manipulation benefits from stable object shape when calibrated multi-view observations are available. Second, the original KnowledgeBank mainly retrieves semantically similar snippets and appends new knowledge, which makes it difficult to control memory quality, conflicts, confidence, and geometric relevance. To address the first challenge, we introduce GeoFuse-MV3D, a geometry-prior-guided MV-SAM3D reconstruction branch that verifies external geometry cues with input-view masks, applies soft visual-hull support, performs axis-wise refinement, and fuses only geometry while preserving appearance. To address the second challenge, we upgrade KnowledgeBank into a governed long-term memory system with explicit quality, confidence, lifecycle, verifier, and conflict metadata, together with precision-oriented retrieval. Finally, we evaluate the reconstruction branch on GSO-30 and the memory module on Terminal-Bench 2.0 and SWE-Bench Verified; GeoFuse-MV3D improves over the MV-SAM3D baseline by reducing CD and LPIPS by 2.20% and 2.02% while increasing PSNR and SSIM by 2.36% and 1.03%, and KnowledgeBank improves over ReasoningBank by 4.53% on Terminal-Bench SR and 3.73% on SWE-Bench resolve rate, while reducing AS by 4.95% and 5.65%, respectively. Code: https://github.com/AIGeeksGroup/GeneralVLA-2. Website: https://aigeeksgroup.github.io/GeneralVLA-2.
Abstract:Physical systems often exhibit heterogeneous mechanisms, where rapidly evolving dynamics coexist with persistent structures. Capturing such multiscale physical behavior remains challenging for existing neural operators, which typically rely on single dominant inductive bias and therefore couple distinct physical responses into a shared representation. We introduce the Unified Green's Function Framework across domains and propose the Factorized Neural Operators (FaNO), which decompose spectral representations into equivariant dynamic responses and invariant persistent responses, leading to better interpretability and generalization. Mechanistically, we show that the two operator branches spontaneously specialize into distinct physical roles that remain consistent across scales and domains: the equivariant branch captures rapidly varying transient dynamics, whereas the invariant branch extracts coherent persistent structures. This factorized mechanism of FaNO improves prediction accuracy, parameter efficiency and cross-scale generalization across physical systems and domains. In particular, it maintains consistent predictions under long-horizon autoregressive rollout, cross-resolution extrapolation and physical-regime shifts. These findings suggest that scalable physical modeling may benefit from moving beyond single-inductive-bias formulations toward factorized operator representations that better reflect the heterogeneous organization of physical systems, accelerating the reliable deployment of machine learning for scientific computing and discovery.
Abstract:Generating realistic humanoid motion from scene images and text involves both low-frequency pose semantics and high-frequency physical dynamics. However, many existing methods tokenize motion with a single shared codebook, forcing heterogeneous motion signals into the same quantization space. Our frequency-domain analysis of human motion data reveals a clear mismatch between single-codebook quantization and motion statistics: five DCT coefficients capture 93% of joint-position energy but only 37% of joint-velocity energy, which can bias quantization toward pose statistics and under-represent high-frequency velocity components. A second challenge lies in adapting a standard autoregressive model to effectively model high-frequency physical signals in motion sequences. Therefore, we propose DSFT, a dual-stream frequency tokenizer that separates motion into Base and physical streams and compresses them independently with DCT truncation and BPE. Furthermore, we present MotionVLA, a Qwen3.5-based model that arranges Base and physical tokens in a unified sequence, where Phys tokens are predicted after Base tokens. Experiments on HumanML3D and MBench show that, despite using a lightweight 2B backbone, MotionVLA reduces the Diversity gap to real data by over 50% on HumanML3D and improves Motion-Condition Consistency by 3.8% on MBench, supporting frequency-aware dual-stream decoupling as an effective formulation for autoregressive motion generation. Code: https://github.com/AIGeeksGroup/MotionVLA. Website: https://aigeeksgroup.github.io/MotionVLA.
Abstract:Dexterous interaction with articulated objects is important for household, assistive, and humanoid manipulation, where multi-finger hands can provide compliant contact patterns beyond parallel-jaw grasping. However, articulated-object manipulation differs from static-object manipulation: the target part cannot be directly actuated, and its motion must emerge through sustained physical hand--handle contact. This makes the transition from object-centric articulated generation to hand-driven dexterous hand--object interaction non-trivial, since geometric trajectory replay or open-loop execution does not model the contact dynamics required to move the articulated part. Moreover, policies trained only for task completion under fixed dynamics can overfit nominal contact loads, especially without tactile or force feedback, and may degrade when the contact load changes. To address these challenges, we present DragMesh-2, a contact-driven framework for dexterous interaction with articulated objects that extends articulated interaction from object-centric generation to hand-driven dexterous hand--object interaction, where articulated motion must arise through physical contact. We further propose PICA, a physically informed contact-aware training mechanism that injects physical signals into policy learning without tactile or force feedback, improving robustness and task success under changing contact loads. Finally, we conduct systematic evaluation across multiple damping conditions and articulated-object categories to study robustness under contact-load variation, and provide a pure-geometry dexterous interaction resource to support future loco-manipulation and humanoid hand--object interaction research. Across seven GAPartNet objects, DragMesh-2 achieves stronger robustness under contact-load variation than the compared methods while maintaining high task success across damping conditions.
Abstract:Diffusion language models (DLMs) generate text through iterative denoising, and blockwise decoding improves their practicality by committing tokens in local blocks. However, existing blockwise methods typically rely on fixed block sizes or delimiter-based runtime signals, which do not necessarily align with semantic boundaries. In this paper, we propose SemBlock, a semantic-boundary-driven dynamic block decoding framework for diffusion LLMs. SemBlock formulates dynamic block construction as semantic boundary prediction and trains lightweight predictors on frozen LLaDA hidden states. To provide supervision, we construct SemBound, a semantic-boundary dataset that derives boundary labels from discourse units, reasoning steps, and implementation spans across natural language, math, and code tasks. During inference, SemBlock uses predicted boundary probabilities to select the ending position of each dynamic block. Experiments on GSM8K, IFEval, MATH, and HumanEval show that SemBlock consistently improves over fixed-block decoding and AdaBlock. Our code is publicly available: https://github.com/TH-AI-Lab-PKU/SemBlock.
Abstract:Diffusion large language models (DLLMs) enable non-autoregressive generation by iteratively denoising corrupted token sequences with bidirectional context. Despite their ability to update multiple positions in parallel, inference remains costly due to the many denoising steps required for high-quality generation. We propose SAID, a Scaffold-Aware Iterative Decoding framework that accelerates DLLMs by reallocating computation across tokens. SAID first spends denoising computation on scaffold tokens to establish the coarse semantic structure, and then completes predictable detail tokens with fewer steps. We further adapt SAID to block-wise diffusion decoding and introduce Confidence-Hierarchical Layered Generation (CHLG), which assigns additional steps only to low-confidence tokens. Experiments on LLaDA-8B and LLaDA 1.5 across math, coding, and knowledge benchmarks show that SAID significantly accelerates DLLM inference with a maximum speedup of 9.1x while maintaining competitive performance. Our code is publicly available: https://github.com/TH-AI-Lab-PKU/SAID.
Abstract:Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or reloading affect only a localized region around the weapon (the scope), while continuous camera and movement signals govern stable surroundings. We propose SCOPE, which inserts a conditioning module into each transformer block of a pretrained video diffusion model. It reshapes features into per-pixel temporal sequences so that each position computes its action response from local visual content. This separates in-scope effects from out-of-scope generation without segmentation labels. We also introduce CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry. It comprises 69K clips from 7 titles with 10-DoF controller signals, curated to remove gameplay bias. The model learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes. Experiments confirm strong action responsiveness, precise scope separation, and effective cross-game generalization.
Abstract:Recent speech language models rely on encoders that are optimized separately from autoregressive models. Since these encoders are unaware of the downstream objectives, the extracted representations may not be optimal for downstream tasks. To address this limitation, we introduce a discrete latent variable model on mel spectrograms that jointly optimizes the encoder and the speech language model. Joint optimization not only brings improvements over codec-based and other mel-spectrogram-based baselines on zero-shot Text-to-Speech (TTS) and Speech-to-Text (STT) tasks, but also effectively alleviates common issues in autoregressive mel-spectrogram modeling, such as prolonged silence generation and word omissions.
Abstract:Worldwide image geo-localization aims to infer the geographic location of an image captured anywhere on Earth, spanning street, city, regional, national, and continental scales. Existing methods rely on visual features that are sensitive to environmental variations (e.g., lighting, season, and weather) and lack effective post-processing to filter outlier candidates, limiting localization accuracy. To address these limitations, we propose DualGeo, a two-stage framework for worldwide image geo-localization. First, it establishes a geo-representational foundation by fusing image and semantic segmentation features via bidirectional cross-attention. The fused features are then aligned with GPS coordinates through dual-view contrastive learning to build a global retrieval database. Second, it performs geo-cognitive refinement by re-ranking retrieved candidates using geographic clustering. It then feeds them into large multimodal models (LMMs) for final coordinate prediction. Experiments on IM2GPS, IM2GPS3k, and YFCC4k show that DualGeo outperforms state-of-the-art methods, improving street-level (<1 km) and city-level (<25 km) localization accuracy by 3.6%-16.58% and 1.29%-8.77%, respectively. Our code and datasets are available : https://github.com/CJ310177/DualGeo.
Abstract:Scene graph representations enable structured visual understanding by modeling objects and their relationships, and have been widely used for multiview and 3D scene reasoning. Existing methods such as MSG learn scene graph embeddings in Euclidean space using contrastive learning and attention based association. However, Euclidean geometry does not explicitly capture hierarchical entailment relationships between places and objects, limiting the structural consistency of learned representations. To address this, we propose Hyperbolic Scene Graph (HSG), which learns scene graph embeddings in hyperbolic space where hierarchical relationships are naturally encoded through geometric distance. Our results show that HSG improves hierarchical structure quality while maintaining strong retrieval performance. The largest gains are observed in graph level metrics: HSG achieves a PP IoU of 33.17 and the highest Graph IoU of 33.51, outperforming the best AoMSG variant (25.37) by 8.14, highlighting the effectiveness of hyperbolic representation learning for scene graph modeling. Code: https://github.com/AIGeeksGroup/HSG.