Abstract:Visual actionable affordance has emerged as a transformative approach in robotics, focusing on perceiving interaction areas prior to manipulation. Traditional methods rely on pixel sampling to identify successful interaction samples or processing pointclouds for affordance mapping. However, these approaches are computationally intensive and struggle to adapt to diverse and dynamic environments. This paper introduces ManipGPT, a framework designed to predict optimal interaction areas for articulated objects using a large pre-trained vision transformer (ViT). We created a dataset of 9.9k simulated and real images to bridge the sim-to-real gap and enhance real-world applicability. By fine-tuning the vision transformer on this small dataset, we significantly improved part-level affordance segmentation, adapting the model's in-context segmentation capabilities to robot manipulation scenarios. This enables effective manipulation across simulated and real-world environments by generating part-level affordance masks, paired with an impedance adaptation policy, sufficiently eliminating the need for complex datasets or perception systems.
Abstract:Recently, generative pre-training based models have demonstrated remarkable results on Aspect-based Sentiment Analysis (ABSA) task. However, previous works overemphasize crafting various templates to paraphrase training targets for enhanced decoding, ignoring the internal optimizations on generative models. Despite notable results achieved by these target-oriented optimization methods, they struggle with the complicated long texts since the implicit long-distance relation, e.g., aspect-opinion relation, is difficult to extract under the position embedding mechanism in generative models. Thus, in this paper, we first clarify the causes of the problem and introduce two sequence optimization strategies: the rule-based static optimization and the score-based dynamic optimization. The rule-based approach relies on handcraft priority of dependency relation to reorder the context, while the score-based algorithm dynamically regulates the contextual sequence by calculating word position scores using neural network. Based on the dynamic optimization structure, we further propose a unified Prompt-based Generative Sequence Optimization network (named PGSO), which jointly optimizes the training target as well as the generative model. Specifically, PGSO contains two components, namely, prompt construction and sequence regulator. The former constructs a task-specific prompt based on unsupervised training objects to fully utilize the pre-trained model. The latter jointly leverages semantic, syntactic and original-sequence information to dynamically regulate contextual sequence. Our experiments conducted on four ABSA tasks across multiple benchmarks indicate that PGSO outperforms state-of-the-art methods, with an average improvement of 3.52% in F1 score.
Abstract:Open-set Domain Adaptation (OSDA) aims to adapt a model from a labeled source domain to an unlabeled target domain, where novel classes - also referred to as target-private unknown classes - are present. Source-free Open-set Domain Adaptation (SF-OSDA) methods address OSDA without accessing labeled source data, making them particularly relevant under privacy constraints. However, SF-OSDA presents significant challenges due to distribution shifts and the introduction of novel classes. Existing SF-OSDA methods typically rely on thresholding the prediction entropy of a sample to identify it as either a known or unknown class but fail to explicitly learn discriminative features for the target-private unknown classes. We propose Recall and Refine (RRDA), a novel SF-OSDA framework designed to address these limitations by explicitly learning features for target-private unknown classes. RRDA employs a two-step process. First, we enhance the model's capacity to recognize unknown classes by training a target classifier with an additional decision boundary, guided by synthetic samples generated from target domain features. This enables the classifier to effectively separate known and unknown classes. In the second step, we adapt the entire model to the target domain, addressing both domain shifts and improving generalization to unknown classes. Any off-the-shelf source-free domain adaptation method (e.g., SHOT, AaD) can be seamlessly integrated into our framework at this stage. Extensive experiments on three benchmark datasets demonstrate that RRDA significantly outperforms existing SF-OSDA and OSDA methods.
Abstract:Variable Subset Forecasting (VSF) refers to a unique scenario in multivariate time series forecasting, where available variables in the inference phase are only a subset of the variables in the training phase. VSF presents significant challenges as the entire time series may be missing, and neither inter- nor intra-variable correlations persist. Such conditions impede the effectiveness of traditional imputation methods, primarily focusing on filling in individual missing data points. Inspired by the principle of feature engineering that not all variables contribute positively to forecasting, we propose Task-Oriented Imputation for VSF (TOI-VSF), a novel framework shifts the focus from accurate data recovery to directly support the downstream forecasting task. TOI-VSF incorporates a self-supervised imputation module, agnostic to the forecasting model, designed to fill in missing variables while preserving the vital characteristics and temporal patterns of time series data. Additionally, we implement a joint learning strategy for imputation and forecasting, ensuring that the imputation process is directly aligned with and beneficial to the forecasting objective. Extensive experiments across four datasets demonstrate the superiority of TOI-VSF, outperforming baseline methods by $15\%$ on average.
Abstract:Out-of-distribution (OOD) detection is essential for ensuring the robustness of machine learning models by identifying samples that deviate from the training distribution. While traditional OOD detection has primarily focused on single-modality inputs, such as images, recent advances in multimodal models have demonstrated the potential of leveraging multiple modalities (e.g., video, optical flow, audio) to enhance detection performance. However, existing methods often overlook intra-class variability within in-distribution (ID) data, assuming that samples of the same class are perfectly cohesive and consistent. This assumption can lead to performance degradation, especially when prediction discrepancies are uniformly amplified across all samples. To address this issue, we propose Dynamic Prototype Updating (DPU), a novel plug-and-play framework for multimodal OOD detection that accounts for intra-class variations. Our method dynamically updates class center representations for each class by measuring the variance of similar samples within each batch, enabling adaptive adjustments. This approach allows us to amplify prediction discrepancies based on the updated class centers, thereby improving the model's robustness and generalization across different modalities. Extensive experiments on two tasks, five datasets, and nine base OOD algorithms demonstrate that DPU significantly improves OOD detection performance, setting a new state-of-the-art in multimodal OOD detection, with improvements of up to 80 percent in Far-OOD detection. To facilitate accessibility and reproducibility, our code is publicly available on GitHub.
Abstract:Imitation learning, e.g., diffusion policy, has been proven effective in various robotic manipulation tasks. However, extensive demonstrations are required for policy robustness and generalization. To reduce the demonstration reliance, we leverage spatial symmetry and propose ET-SEED, an efficient trajectory-level SE(3) equivariant diffusion model for generating action sequences in complex robot manipulation tasks. Further, previous equivariant diffusion models require the per-step equivariance in the Markov process, making it difficult to learn policy under such strong constraints. We theoretically extend equivariant Markov kernels and simplify the condition of equivariant diffusion process, thereby significantly improving training efficiency for trajectory-level SE(3) equivariant diffusion policy in an end-to-end manner. We evaluate ET-SEED on representative robotic manipulation tasks, involving rigid body, articulated and deformable object. Experiments demonstrate superior data efficiency and manipulation proficiency of our proposed method, as well as its ability to generalize to unseen configurations with only a few demonstrations. Website: https://et-seed.github.io/
Abstract:Manipulating garments and fabrics has long been a critical endeavor in the development of home-assistant robots. However, due to complex dynamics and topological structures, garment manipulations pose significant challenges. Recent successes in reinforcement learning and vision-based methods offer promising avenues for learning garment manipulation. Nevertheless, these approaches are severely constrained by current benchmarks, which offer limited diversity of tasks and unrealistic simulation behavior. Therefore, we present GarmentLab, a content-rich benchmark and realistic simulation designed for deformable object and garment manipulation. Our benchmark encompasses a diverse range of garment types, robotic systems and manipulators. The abundant tasks in the benchmark further explores of the interactions between garments, deformable objects, rigid bodies, fluids, and human body. Moreover, by incorporating multiple simulation methods such as FEM and PBD, along with our proposed sim-to-real algorithms and real-world benchmark, we aim to significantly narrow the sim-to-real gap. We evaluate state-of-the-art vision methods, reinforcement learning, and imitation learning approaches on these tasks, highlighting the challenges faced by current algorithms, notably their limited generalization capabilities. Our proposed open-source environments and comprehensive analysis show promising boost to future research in garment manipulation by unlocking the full potential of these methods. We guarantee that we will open-source our code as soon as possible. You can watch the videos in supplementary files to learn more about the details of our work. Our project page is available at: https://garmentlab.github.io/
Abstract:The process of satisfying daily demands is a fundamental aspect of humans' daily lives. With the advancement of embodied AI, robots are increasingly capable of satisfying human demands. Demand-driven navigation (DDN) is a task in which an agent must locate an object to satisfy a specified demand instruction, such as ``I am thirsty.'' The previous study typically assumes that each demand instruction requires only one object to be fulfilled and does not consider individual preferences. However, the realistic human demand may involve multiple objects. In this paper, we introduce the Multi-object Demand-driven Navigation (MO-DDN) benchmark, which addresses these nuanced aspects, including multi-object search and personal preferences, thus making the MO-DDN task more reflective of real-life scenarios compared to DDN. Building upon previous work, we employ the concept of ``attribute'' to tackle this new task. However, instead of solely relying on attribute features in an end-to-end manner like DDN, we propose a modular method that involves constructing a coarse-to-fine attribute-based exploration agent (C2FAgent). Our experimental results illustrate that this coarse-to-fine exploration strategy capitalizes on the advantages of attributes at various decision-making levels, resulting in superior performance compared to baseline methods. Code and video can be found at https://sites.google.com/view/moddn.
Abstract:Recent advancements in industrial anomaly detection have been hindered by the lack of realistic datasets that accurately represent real-world conditions. Existing algorithms are often developed and evaluated using idealized datasets, which deviate significantly from real-life scenarios characterized by environmental noise and data corruption such as fluctuating lighting conditions, variable object poses, and unstable camera positions. To address this gap, we introduce the Realistic Anomaly Detection (RAD) dataset, the first multi-view RGB-based anomaly detection dataset specifically collected using a real robot arm, providing unique and realistic data scenarios. RAD comprises 4765 images across 13 categories and 4 defect types, collected from more than 50 viewpoints, providing a comprehensive and realistic benchmark. This multi-viewpoint setup mirrors real-world conditions where anomalies may not be detectable from every perspective. Moreover, by sampling varying numbers of views, the algorithm's performance can be comprehensively evaluated across different viewpoints. This approach enhances the thoroughness of performance assessment and helps improve the algorithm's robustness. Besides, to support 3D multi-view reconstruction algorithms, we propose a data augmentation method to improve the accuracy of pose estimation and facilitate the reconstruction of 3D point clouds. We systematically evaluate state-of-the-art RGB-based and point cloud-based models using RAD, identifying limitations and future research directions. The code and dataset could found at https://github.com/kaichen-z/RAD
Abstract:Tactile sensing plays a vital role in enabling robots to perform fine-grained, contact-rich tasks. However, the high dimensionality of tactile data, due to the large coverage on dexterous hands, poses significant challenges for effective tactile feature learning, especially for 3D tactile data, as there are no large standardized datasets and no strong pretrained backbones. To address these challenges, we propose a novel canonical representation that reduces the difficulty of 3D tactile feature learning and further introduces a force-based self-supervised pretraining task to capture both local and net force features, which are crucial for dexterous manipulation. Our method achieves an average success rate of 78% across four fine-grained, contact-rich dexterous manipulation tasks in real-world experiments, demonstrating effectiveness and robustness compared to other methods. Further analysis shows that our method fully utilizes both spatial and force information from 3D tactile data to accomplish the tasks. The videos can be viewed at https://3dtacdex.github.io.