Abstract:We present Ring-1T, the first open-source, state-of-the-art thinking model with a trillion-scale parameter. It features 1 trillion total parameters and activates approximately 50 billion per token. Training such models at a trillion-parameter scale introduces unprecedented challenges, including train-inference misalignment, inefficiencies in rollout processing, and bottlenecks in the RL system. To address these, we pioneer three interconnected innovations: (1) IcePop stabilizes RL training via token-level discrepancy masking and clipping, resolving instability from training-inference mismatches; (2) C3PO++ improves resource utilization for long rollouts under a token budget by dynamically partitioning them, thereby obtaining high time efficiency; and (3) ASystem, a high-performance RL framework designed to overcome the systemic bottlenecks that impede trillion-parameter model training. Ring-1T delivers breakthrough results across critical benchmarks: 93.4 on AIME-2025, 86.72 on HMMT-2025, 2088 on CodeForces, and 55.94 on ARC-AGI-v1. Notably, it attains a silver medal-level result on the IMO-2025, underscoring its exceptional reasoning capabilities. By releasing the complete 1T parameter MoE model to the community, we provide the research community with direct access to cutting-edge reasoning capabilities. This contribution marks a significant milestone in democratizing large-scale reasoning intelligence and establishes a new baseline for open-source model performance.




Abstract:Vision-language-action models (VLAs) have shown generalization capabilities in robotic manipulation tasks by inheriting from vision-language models (VLMs) and learning action generation. Most VLA models focus on interpreting vision and language to generate actions, whereas robots must perceive and interact within the spatial-physical world. This gap highlights the need for a comprehensive understanding of robotic-specific multisensory information, which is crucial for achieving complex and contact-rich control. To this end, we introduce a multisensory language-action (MLA) model that collaboratively perceives heterogeneous sensory modalities and predicts future multisensory objectives to facilitate physical world modeling. Specifically, to enhance perceptual representations, we propose an encoder-free multimodal alignment scheme that innovatively repurposes the large language model itself as a perception module, directly interpreting multimodal cues by aligning 2D images, 3D point clouds, and tactile tokens through positional correspondence. To further enhance MLA's understanding of physical dynamics, we design a future multisensory generation post-training strategy that enables MLA to reason about semantic, geometric, and interaction information, providing more robust conditions for action generation. For evaluation, the MLA model outperforms the previous state-of-the-art 2D and 3D VLA methods by 12% and 24% in complex, contact-rich real-world tasks, respectively, while also demonstrating improved generalization to unseen configurations. Project website: https://sites.google.com/view/open-mla
Abstract:Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.
Abstract:Vision-centric Bird's Eye View (BEV) perception holds considerable promise for autonomous driving. Recent studies have prioritized efficiency or accuracy enhancements, yet the issue of domain shift has been overlooked, leading to substantial performance degradation upon transfer. We identify major domain gaps in real-world cross-domain scenarios and initiate the first effort to address the Domain Adaptation (DA) challenge in multi-view 3D object detection for BEV perception. Given the complexity of BEV perception approaches with their multiple components, domain shift accumulation across multi-geometric spaces (e.g., 2D, 3D Voxel, BEV) poses a significant challenge for BEV domain adaptation. In this paper, we introduce an innovative geometric-aware teacher-student framework, BEVUDA++, to diminish this issue, comprising a Reliable Depth Teacher (RDT) and a Geometric Consistent Student (GCS) model. Specifically, RDT effectively blends target LiDAR with dependable depth predictions to generate depth-aware information based on uncertainty estimation, enhancing the extraction of Voxel and BEV features that are essential for understanding the target domain. To collaboratively reduce the domain shift, GCS maps features from multiple spaces into a unified geometric embedding space, thereby narrowing the gap in data distribution between the two domains. Additionally, we introduce a novel Uncertainty-guided Exponential Moving Average (UEMA) to further reduce error accumulation due to domain shifts informed by previously obtained uncertainty guidance. To demonstrate the superiority of our proposed method, we execute comprehensive experiments in four cross-domain scenarios, securing state-of-the-art performance in BEV 3D object detection tasks, e.g., 12.9\% NDS and 9.5\% mAP enhancement on Day-Night adaptation.
Abstract:In recent years, online learning has attracted increasing attention due to its adaptive capability to process streaming and non-stationary data. To facilitate algorithm development and practical deployment in this area, we introduce Awesome-OL, an extensible Python toolkit tailored for online learning research. Awesome-OL integrates state-of-the-art algorithm, which provides a unified framework for reproducible comparisons, curated benchmark datasets, and multi-modal visualization. Built upon the scikit-multiflow open-source infrastructure, Awesome-OL emphasizes user-friendly interactions without compromising research flexibility or extensibility. The source code is publicly available at: https://github.com/liuzy0708/Awesome-OL.




Abstract:While diffusion-based methods have shown impressive capabilities in capturing diverse and complex hairstyles, their ability to generate consistent and high-quality multi-view outputs -- crucial for real-world applications such as digital humans and virtual avatars -- remains underexplored. In this paper, we propose Stable-Hair v2, a novel diffusion-based multi-view hair transfer framework. To the best of our knowledge, this is the first work to leverage multi-view diffusion models for robust, high-fidelity, and view-consistent hair transfer across multiple perspectives. We introduce a comprehensive multi-view training data generation pipeline comprising a diffusion-based Bald Converter, a data-augment inpainting model, and a face-finetuned multi-view diffusion model to generate high-quality triplet data, including bald images, reference hairstyles, and view-aligned source-bald pairs. Our multi-view hair transfer model integrates polar-azimuth embeddings for pose conditioning and temporal attention layers to ensure smooth transitions between views. To optimize this model, we design a novel multi-stage training strategy consisting of pose-controllable latent IdentityNet training, hair extractor training, and temporal attention training. Extensive experiments demonstrate that our method accurately transfers detailed and realistic hairstyles to source subjects while achieving seamless and consistent results across views, significantly outperforming existing methods and establishing a new benchmark in multi-view hair transfer. Code is publicly available at https://github.com/sunkymepro/StableHairV2.
Abstract:Recently, mobile manipulation has attracted increasing attention for enabling language-conditioned robotic control in household tasks. However, existing methods still face challenges in coordinating mobile base and manipulator, primarily due to two limitations. On the one hand, they fail to explicitly model the influence of the mobile base on manipulator control, which easily leads to error accumulation under high degrees of freedom. On the other hand, they treat the entire mobile manipulation process with the same visual observation modality (e.g., either all 2D or all 3D), overlooking the distinct multimodal perception requirements at different stages during mobile manipulation. To address this, we propose the Adaptive Coordination Diffusion Transformer (AC-DiT), which enhances mobile base and manipulator coordination for end-to-end mobile manipulation. First, since the motion of the mobile base directly influences the manipulator's actions, we introduce a mobility-to-body conditioning mechanism that guides the model to first extract base motion representations, which are then used as context prior for predicting whole-body actions. This enables whole-body control that accounts for the potential impact of the mobile base's motion. Second, to meet the perception requirements at different stages of mobile manipulation, we design a perception-aware multimodal conditioning strategy that dynamically adjusts the fusion weights between various 2D visual images and 3D point clouds, yielding visual features tailored to the current perceptual needs. This allows the model to, for example, adaptively rely more on 2D inputs when semantic information is crucial for action prediction, while placing greater emphasis on 3D geometric information when precise spatial understanding is required. We validate AC-DiT through extensive experiments on both simulated and real-world mobile manipulation tasks.
Abstract:Video generation models (VGMs) offer a promising pathway for unified world modeling in robotics by integrating simulation, prediction, and manipulation. However, their practical application remains limited due to (1) slowgeneration speed, which limits real-time interaction, and (2) poor consistency between imagined videos and executable actions. To address these challenges, we propose Manipulate in Dream (MinD), a hierarchical diffusion-based world model framework that employs a dual-system design for vision-language manipulation. MinD executes VGM at low frequencies to extract video prediction features, while leveraging a high-frequency diffusion policy for real-time interaction. This architecture enables low-latency, closed-loop control in manipulation with coherent visual guidance. To better coordinate the two systems, we introduce a video-action diffusion matching module (DiffMatcher), with a novel co-training strategy that uses separate schedulers for each diffusion model. Specifically, we introduce a diffusion-forcing mechanism to DiffMatcher that aligns their intermediate representations during training, helping the fast action model better understand video-based predictions. Beyond manipulation, MinD also functions as a world simulator, reliably predicting task success or failure in latent space before execution. Trustworthy analysis further shows that VGMs can preemptively evaluate task feasibility and mitigate risks. Extensive experiments across multiple benchmarks demonstrate that MinD achieves state-of-the-art manipulation (63%+) in RL-Bench, advancing the frontier of unified world modeling in robotics.
Abstract:We present Ring-lite, a Mixture-of-Experts (MoE)-based large language model optimized via reinforcement learning (RL) to achieve efficient and robust reasoning capabilities. Built upon the publicly available Ling-lite model, a 16.8 billion parameter model with 2.75 billion activated parameters, our approach matches the performance of state-of-the-art (SOTA) small-scale reasoning models on challenging benchmarks (e.g., AIME, LiveCodeBench, GPQA-Diamond) while activating only one-third of the parameters required by comparable models. To accomplish this, we introduce a joint training pipeline integrating distillation with RL, revealing undocumented challenges in MoE RL training. First, we identify optimization instability during RL training, and we propose Constrained Contextual Computation Policy Optimization(C3PO), a novel approach that enhances training stability and improves computational throughput via algorithm-system co-design methodology. Second, we empirically demonstrate that selecting distillation checkpoints based on entropy loss for RL training, rather than validation metrics, yields superior performance-efficiency trade-offs in subsequent RL training. Finally, we develop a two-stage training paradigm to harmonize multi-domain data integration, addressing domain conflicts that arise in training with mixed dataset. We will release the model, dataset, and code.
Abstract:The Unit Commitment (UC) problem is a classic challenge in the optimal scheduling of power systems. Years of research and practice have shown that formulating reasonable unit commitment plans can significantly improve the economic efficiency of power systems' operations. In recent years, with the introduction of technologies such as machine learning and the Lagrangian relaxation method, the solution methods for the UC problem have become increasingly diversified, but still face challenges in terms of accuracy and robustness. This paper proposes a Function Space Search (FunSearch) method based on large language models. This method combines pre-trained large language models and evaluators to creatively generate solutions through the program search and evolution process while ensuring their rationality. In simulation experiments, a case of unit commitment with \(10\) units is used mainly. Compared to the genetic algorithm, the results show that FunSearch performs better in terms of sampling time, evaluation time, and total operating cost of the system, demonstrating its great potential as an effective tool for solving the UC problem.