Ant Group
Abstract:For the task of hanging clothes, learning how to insert a hanger into a garment is crucial but has been seldom explored in robotics. In this work, we address the problem of inserting a hanger into various unseen garments that are initially laid out flat on a table. This task is challenging due to its long-horizon nature, the high degrees of freedom of the garments, and the lack of data. To simplify the learning process, we first propose breaking the task into several stages. Then, we formulate each stage as a policy learning problem and propose low-dimensional action parameterization. To overcome the challenge of limited data, we build our own simulator and create 144 synthetic clothing assets to effectively collect high-quality training data. Our approach uses single-view depth images and object masks as input, which mitigates the Sim2Real appearance gap and achieves high generalization capabilities for new garments. Extensive experiments in both simulation and the real world validate our proposed method. By training on various garments in the simulator, our method achieves a 75\% success rate with 8 different unseen garments in the real world.
Abstract:This paper tackles the challenging robotic task of generalizable paper cutting using scissors. In this task, scissors attached to a robot arm are driven to accurately cut curves drawn on the paper, which is hung with the top edge fixed. Due to the frequent paper-scissor contact and consequent fracture, the paper features continual deformation and changing topology, which is diffult for accurate modeling. To ensure effective execution, we customize an action primitive sequence for imitation learning to constrain its action space, thus alleviating potential compounding errors. Finally, by integrating sim-to-real techniques to bridge the gap between simulation and reality, our policy can be effectively deployed on the real robot. Experimental results demonstrate that our method surpasses all baselines in both simulation and real-world benchmarks and achieves performance comparable to human operation with a single hand under the same conditions.
Abstract:We consider a setting involving $N$ agents, where each agent interacts with an environment modeled as a Markov Decision Process (MDP). The agents' MDPs differ in their reward functions, capturing heterogeneous objectives/tasks. The collective goal of the agents is to communicate intermittently via a central server to find a policy that maximizes the average of long-term cumulative rewards across environments. The limited existing work on this topic either only provide asymptotic rates, or generate biased policies, or fail to establish any benefits of collaboration. In response, we propose Fast-FedPG - a novel federated policy gradient algorithm with a carefully designed bias-correction mechanism. Under a gradient-domination condition, we prove that our algorithm guarantees (i) fast linear convergence with exact gradients, and (ii) sub-linear rates that enjoy a linear speedup w.r.t. the number of agents with noisy, truncated policy gradients. Notably, in each case, the convergence is to a globally optimal policy with no heterogeneity-induced bias. In the absence of gradient-domination, we establish convergence to a first-order stationary point at a rate that continues to benefit from collaboration.
Abstract:High-throughput reaction condition (RC) screening is fundamental to chemical synthesis. However, current RC screening suffers from laborious and costly trial-and-error workflows. Traditional computer-aided synthesis planning (CASP) tools fail to find suitable RCs due to data sparsity and inadequate reaction representations. Nowadays, large language models (LLMs) are capable of tackling chemistry-related problems, such as molecule design, and chemical logic Q\&A tasks. However, LLMs have not yet achieved accurate predictions of chemical reaction conditions. Here, we present MM-RCR, a text-augmented multimodal LLM that learns a unified reaction representation from SMILES, reaction graphs, and textual corpus for chemical reaction recommendation (RCR). To train MM-RCR, we construct 1.2 million pair-wised Q\&A instruction datasets. Our experimental results demonstrate that MM-RCR achieves state-of-the-art performance on two open benchmark datasets and exhibits strong generalization capabilities on out-of-domain (OOD) and High-Throughput Experimentation (HTE) datasets. MM-RCR has the potential to accelerate high-throughput condition screening in chemical synthesis.
Abstract:Human intelligence can retrieve any person according to both visual and language descriptions. However, the current computer vision community studies specific person re-identification (ReID) tasks in different scenarios separately, which limits the applications in the real world. This paper strives to resolve this problem by proposing a novel instruct-ReID task that requires the model to retrieve images according to the given image or language instructions. Instruct-ReID is the first exploration of a general ReID setting, where existing 6 ReID tasks can be viewed as special cases by assigning different instructions. To facilitate research in this new instruct-ReID task, we propose a large-scale OmniReID++ benchmark equipped with diverse data and comprehensive evaluation methods e.g., task specific and task-free evaluation settings. In the task-specific evaluation setting, gallery sets are categorized according to specific ReID tasks. We propose a novel baseline model, IRM, with an adaptive triplet loss to handle various retrieval tasks within a unified framework. For task-free evaluation setting, where target person images are retrieved from task-agnostic gallery sets, we further propose a new method called IRM++ with novel memory bank-assisted learning. Extensive evaluations of IRM and IRM++ on OmniReID++ benchmark demonstrate the superiority of our proposed methods, achieving state-of-the-art performance on 10 test sets. The datasets, the model, and the code will be available at https://github.com/hwz-zju/Instruct-ReID
Abstract:In recent years, dual-target Cross-Domain Recommendation (CDR) has been proposed to capture comprehensive user preferences in order to ultimately enhance the recommendation accuracy in both data-richer and data-sparser domains simultaneously. However, in addition to users' true preferences, the user-item interactions might also be affected by confounders (e.g., free shipping, sales promotion). As a result, dual-target CDR has to meet two challenges: (1) how to effectively decouple observed confounders, including single-domain confounders and cross-domain confounders, and (2) how to preserve the positive effects of observed confounders on predicted interactions, while eliminating their negative effects on capturing comprehensive user preferences. To address the above two challenges, we propose a Causal Deconfounding framework via Confounder Disentanglement for dual-target Cross-Domain Recommendation, called CD2CDR. In CD2CDR, we first propose a confounder disentanglement module to effectively decouple observed single-domain and cross-domain confounders. We then propose a causal deconfounding module to preserve the positive effects of such observed confounders and eliminate their negative effects via backdoor adjustment, thereby enhancing the recommendation accuracy in each domain. Extensive experiments conducted on five real-world datasets demonstrate that CD2CDR significantly outperforms the state-of-the-art methods.
Abstract:In this paper, we propose a 3D geometry-aware deformable Gaussian Splatting method for dynamic view synthesis. Existing neural radiance fields (NeRF) based solutions learn the deformation in an implicit manner, which cannot incorporate 3D scene geometry. Therefore, the learned deformation is not necessarily geometrically coherent, which results in unsatisfactory dynamic view synthesis and 3D dynamic reconstruction. Recently, 3D Gaussian Splatting provides a new representation of the 3D scene, building upon which the 3D geometry could be exploited in learning the complex 3D deformation. Specifically, the scenes are represented as a collection of 3D Gaussian, where each 3D Gaussian is optimized to move and rotate over time to model the deformation. To enforce the 3D scene geometry constraint during deformation, we explicitly extract 3D geometry features and integrate them in learning the 3D deformation. In this way, our solution achieves 3D geometry-aware deformation modeling, which enables improved dynamic view synthesis and 3D dynamic reconstruction. Extensive experimental results on both synthetic and real datasets prove the superiority of our solution, which achieves new state-of-the-art performance. The project is available at https://npucvr.github.io/GaGS/
Abstract:We consider the problem of online local false discovery rate (FDR) control where multiple tests are conducted sequentially, with the goal of maximizing the total expected number of discoveries. We formulate the problem as an online resource allocation problem with accept/reject decisions, which from a high level can be viewed as an online knapsack problem, with the additional uncertainty of random budget replenishment. We start with general arrival distributions and propose a simple policy that achieves a $O(\sqrt{T})$ regret. We complement the result by showing that such regret rate is in general not improvable. We then shift our focus to discrete arrival distributions. We find that many existing re-solving heuristics in the online resource allocation literature, albeit achieve bounded loss in canonical settings, may incur a $\Omega(\sqrt{T})$ or even a $\Omega(T)$ regret. With the observation that canonical policies tend to be too optimistic and over accept arrivals, we propose a novel policy that incorporates budget buffers. We show that small additional logarithmic buffers suffice to reduce the regret from $\Omega(\sqrt{T})$ or even $\Omega(T)$ to $O(\ln^2 T)$. Numerical experiments are conducted to validate our theoretical findings. Our formulation may have wider applications beyond the problem considered in this paper, and our results emphasize how effective policies should be designed to reach a balance between circumventing wrong accept and reducing wrong reject in online resource allocation problems with uncertain budgets.
Abstract:The advent of large language models (LLMs) such as ChatGPT, PaLM, and GPT-4 has catalyzed remarkable advances in natural language processing, demonstrating human-like language fluency and reasoning capacities. This position paper introduces the concept of Professional Agents (PAgents), an application framework harnessing LLM capabilities to create autonomous agents with controllable, specialized, interactive, and professional-level competencies. We posit that PAgents can reshape professional services through continuously developed expertise. Our proposed PAgents framework entails a tri-layered architecture for genesis, evolution, and synergy: a base tool layer, a middle agent layer, and a top synergy layer. This paper aims to spur discourse on promising real-world applications of LLMs. We argue the increasing sophistication and integration of PAgents could lead to AI systems exhibiting professional mastery over complex domains, serving critical needs, and potentially achieving artificial general intelligence.
Abstract:The essential of navigation, perception, and decision-making which are basic tasks for intelligent robots, is to estimate necessary system states. Among them, navigation is fundamental for other upper applications, providing precise position and orientation, by integrating measurements from multiple sensors. With observations of each sensor appropriately modelled, multi-sensor fusion tasks for navigation are reduced to the state estimation problem which can be solved by two approaches: optimization and filtering. Recent research has shown that optimization-based frameworks outperform filtering-based ones in terms of accuracy. However, both methods are based on maximum likelihood estimation (MLE) and should be theoretically equivalent with the same linearization points, observation model, measurements, and Gaussian noise assumption. In this paper, we deeply dig into the theories and existing strategies utilized in both optimization-based and filtering-based approaches. It is demonstrated that the two methods are equal theoretically, but this equivalence corrupts due to different strategies applied in real-time operation. By adjusting existing strategies of the filtering-based approaches, the Monte-Carlo simulation and vehicular ablation experiments based on visual odometry (VO) indicate that the strategy adjusted filtering strictly equals to optimization. Therefore, future research on sensor-fusion problems should concentrate on their own algorithms and strategies rather than state estimation approaches.