Key Laboratory of Symbolic Computation and Knowledge Engineering of Ministry of Education, Jilin University, Changchun, China, School of Artificial Intelligence, Jilin University, Changchun, China, College of Computer Science and Technology, Jilin University, Changchun, China
Abstract:Large language models (LLMs) show impressive performance in solving complex languagetasks. However, its large number of parameterspresent significant challenges for the deployment and application of the model on edge devices. Compressing large language models to low bits can enable them to run on resource-constrained devices, often leading to performance degradation. To address this problem, we propose gradient-aware weight quantization (GWQ), the first quantization approach for low-bit weight quantization that leverages gradients to localize outliers, requiring only a minimal amount of calibration data for outlier detection. GWQ retains the weights corresponding to the top 1% outliers preferentially at FP16 precision, while the remaining non-outlier weights are stored in a low-bit format. GWQ found experimentally that utilizing the sensitive weights in the gradient localization model is more scientific compared to utilizing the sensitive weights in the Hessian matrix localization model. Compared to current quantization methods, GWQ can be applied to multiple language models and achieves lower PPL on the WikiText2 and C4 dataset. In the zero-shot task, GWQ quantized models have higher accuracy compared to other quantization methods.GWQ is also suitable for multimodal model quantization, and the quantized Qwen-VL family model is more accurate than other methods. zero-shot target detection task dataset RefCOCO outperforms the current stat-of-the-arts method SPQR. GWQ achieves 1.2x inference speedup in comparison to the original model, and effectively reduces the inference memory.
Abstract:Autonomous mobile app interaction has become increasingly important with growing complexity of mobile applications. Developing intelligent agents that can effectively navigate and interact with mobile apps remains a significant challenge. In this paper, we propose an Explainable Behavior Cloning LLM Agent (EBC-LLMAgent), a novel approach that combines large language models (LLMs) with behavior cloning by learning demonstrations to create intelligent and explainable agents for autonomous mobile app interaction. EBC-LLMAgent consists of three core modules: Demonstration Encoding, Code Generation, and UI Mapping, which work synergistically to capture user demonstrations, generate executable codes, and establish accurate correspondence between code and UI elements. We introduce the Behavior Cloning Chain Fusion technique to enhance the generalization capabilities of the agent. Extensive experiments on five popular mobile applications from diverse domains demonstrate the superior performance of EBC-LLMAgent, achieving high success rates in task completion, efficient generalization to unseen scenarios, and the generation of meaningful explanations.
Abstract:In the advancement of industrial informatization, Unsupervised Industrial Anomaly Detection (UIAD) technology effectively overcomes the scarcity of abnormal samples and significantly enhances the automation and reliability of smart manufacturing. While RGB, 3D, and multimodal anomaly detection have demonstrated comprehensive and robust capabilities within the industrial informatization sector, existing reviews on industrial anomaly detection have not sufficiently classified and discussed methods in 3D and multimodal settings. We focus on 3D UIAD and multimodal UIAD, providing a comprehensive summary of unsupervised industrial anomaly detection in three modal settings. Firstly, we compare our surveys with recent works, introducing commonly used datasets, evaluation metrics, and the definitions of anomaly detection problems. Secondly, we summarize five research paradigms in RGB, 3D and multimodal UIAD and three emerging industrial manufacturing optimization directions in RGB UIAD, and review three multimodal feature fusion strategies in multimodal settings. Finally, we outline the primary challenges currently faced by UIAD in three modal settings, and offer insights into future development directions, aiming to provide researchers with a thorough reference and offer new perspectives for the advancement of industrial informatization. Corresponding resources are available at https://github.com/Sunny5250/Awesome-Multi-Setting-UIAD.
Abstract:In this paper, channel estimation (CE) of intelligent reflecting surface aided near-field (NF) multi-user communication is investigated. Initially, the least square (LS) estimator and minimum mean square error (MMSE) estimator for the estimated channel are designed, and their mean square errors (MSEs) are derived. Subsequently, to fully harness the potential of deep residual networks (DRNs) in denoising, the above CE problem is reconceptualized as a denoising task, and a DRN-driven NF CE (DRN-NFCE) framework is proposed, and the Cram$\acute{e}$r-Rao lower bound (CRLB) is derived to serve as a benchmark for performance evaluation. In addition, to effectively capture and leverage these diverse channel features, a federated learning (FL) based global DRN-NFCE network, namely FL-DRN-NFCE, is constructed through collaborative training and joint optimization of single region DRN-NFCE (SR-DRN-NFCE) networks in different user regions. Here, users are divided into multiple regions. Correspondingly, a user region classifier based on convolutional neural network is designed to achieve the goal of matching datasets from different user regions to the corresponding SR-DRN-NFCE network. Simulation results demonstrate that the proposed FL-DRN-NFCE framework outperforms LS, MMSE, and no residual connections in terms of MSE, and the proposed FL-DRN-NFCE method has higher CE accuracy over the SR-DRN-NFCE method.
Abstract:The success of medical image segmentation usually requires a large number of high-quality labels. But since the labeling process is usually affected by the raters' varying skill levels and characteristics, the estimated masks provided by different raters usually suffer from high inter-rater variability. In this paper, we propose a simple yet effective Label Filling framework, termed as LF-Net, predicting the groundtruth segmentation label given only noisy annotations during training. The fundamental idea of label filling is to supervise the segmentation model by a subset of pixels with trustworthy labels, meanwhile filling labels of other pixels by mixed supervision. More concretely, we propose a qualified majority voting strategy, i.e., a threshold voting scheme is designed to model agreement among raters and the majority-voted labels of the selected subset of pixels are regarded as supervision. To fill labels of other pixels, two types of mixed auxiliary supervision are proposed: a soft label learned from intrinsic structures of noisy annotations, and raters' characteristics labels which propagate individual rater's characteristics information. LF-Net has two main advantages. 1) Training with trustworthy pixels incorporates training with confident supervision, guiding the direction of groundtruth label learning. 2) Two types of mixed supervision prevent over-fitting issues when the network is supervised by a subset of pixels, and guarantee high fidelity with the true label. Results on five datasets of diverse imaging modalities show that our LF-Net boosts segmentation accuracy in all datasets compared with state-of-the-art methods, with even a 7% improvement in DSC for MS lesion segmentation.
Abstract:The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games simply by natural language instructions, which significantly lowers the barrier for game development. We approach the learning process for IDGEs as a Next State Prediction task, wherein the model autoregressively predicts the game states given player actions. The computation of game states must be precise; otherwise, slight errors could corrupt the game-play experience. This is challenging because of the gap between stability and diversity. To address this, we train the IDGE in a curriculum manner that progressively increases its exposure to complex scenarios. Our initial progress lies in developing an IDGE for Poker, which not only supports a wide range of poker variants but also allows for highly individualized new poker games through natural language inputs. This work lays the groundwork for future advancements in transforming how games are created and played.
Abstract:4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds. Despite its advantages, 4DGS faces significant challenges, notably the requirement of millions of 4D Gaussians, each with extensive associated attributes, leading to substantial memory and storage cost. This paper introduces a memory-efficient framework for 4DGS. We streamline the color attribute by decomposing it into a per-Gaussian direct color component with only 3 parameters and a shared lightweight alternating current color predictor. This approach eliminates the need for spherical harmonics coefficients, which typically involve up to 144 parameters in classic 4DGS, thereby creating a memory-efficient 4D Gaussian representation. Furthermore, we introduce an entropy-constrained Gaussian deformation technique that uses a deformation field to expand the action range of each Gaussian and integrates an opacity-based entropy loss to limit the number of Gaussians, thus forcing our model to use as few Gaussians as possible to fit a dynamic scene well. With simple half-precision storage and zip compression, our framework achieves a storage reduction by approximately 190$\times$ and 125$\times$ on the Technicolor and Neural 3D Video datasets, respectively, compared to the original 4DGS. Meanwhile, it maintains comparable rendering speeds and scene representation quality, setting a new standard in the field.
Abstract:Post-Training Quantization (PTQ) is an effective technique for compressing Large Language Models (LLMs). While many studies focus on quantizing both weights and activations, it is still a challenge to maintain the accuracy of LLM after activating quantization. To investigate the primary cause, we extend the concept of kernel from linear algebra to quantization functions to define a new term, "quantization kernel", which refers to the set of elements in activations that are quantized to zero. Through quantitative analysis of the quantization kernel, we find that these elements are crucial for maintaining the accuracy of quantized LLMs. With the decrease of quantization kernel, the precision of quantized LLMs increases. If the quantization kernel proportion is kept below 19% for OPT models and below 1% for LLaMA models, the precision loss from quantizing activations to INT8 becomes negligible. Motivated by the goal of developing a quantization method with small quantization kernel, we propose CrossQuant: a simple yet effective method for quantizing activations. CrossQuant cross-quantizes elements using row and column-wise absolute maximum vectors, achieving a quantization kernel of approximately 16% for OPT models and less than 0.1% for LLaMA models. Experimental results on LLMs (LLaMA, OPT) ranging from 6.7B to 70B parameters demonstrate that CrossQuant improves or maintains perplexity and accuracy in language modeling, zero-shot, and few-shot tasks.
Abstract:Accurate dose distribution prediction is crucial in the radiotherapy planning. Although previous methods based on convolutional neural network have shown promising performance, they have the problem of over-smoothing, leading to prediction without important high-frequency details. Recently, diffusion model has achieved great success in computer vision, which excels in generating images with more high-frequency details, yet suffers from time-consuming and extensive computational resource consumption. To alleviate these problems, we propose Frequency-Decomposed Diffusion Model (FDDM) that refines the high-frequency subbands of the dose map. To be specific, we design a Coarse Dose Prediction Module (CDPM) to first predict a coarse dose map and then utilize discrete wavelet transform to decompose the coarse dose map into a low-frequency subband and three high?frequency subbands. There is a notable difference between the coarse predicted results and ground truth in high?frequency subbands. Therefore, we design a diffusion-based module called High-Frequency Refinement Module (HFRM) that performs diffusion operation in the high?frequency components of the dose map instead of the original dose map. Extensive experiments on an in-house dataset verify the effectiveness of our approach.
Abstract:Cell-free massive multiple-input multiple-output (MIMO) systems, leveraging tight cooperation among wireless access points, exhibit remarkable signal enhancement and interference suppression capabilities, demonstrating significant performance advantages over traditional cellular networks. This paper investigates the performance and deployment optimization of a user-centric scalable cell-free massive MIMO system with imperfect channel information over correlated Rayleigh fading channels. Based on the large-dimensional random matrix theory, this paper presents the deterministic equivalent of the ergodic sum rate for this system when applying the local partial minimum mean square error (LP-MMSE) precoding method, along with its derivative with respect to the channel correlation matrix. Furthermore, utilizing the derivative of the ergodic sum rate, this paper designs a Barzilai-Borwein based gradient descent method to improve system deployment. Simulation experiments demonstrate that under various parameter settings and large-scale antenna configurations, the deterministic equivalent of the ergodic sum rate accurately approximates the Monte Carlo ergodic sum rate of the system. Furthermore, the deployment optimization algorithm effectively enhances the ergodic sum rate of this system by optimizing the positions of access points.