Abstract:The rapid development of large language models has brought many new smart applications, especially the excellent multimodal human-computer interaction in GPT-4o has brought impressive experience to users. In this background, researchers have proposed many multimodal LLMs that can achieve speech-to-speech dialogue recently. In this paper, we propose a speech-text multimodal LLM architecture called Freeze-Omni. Our main contribution is the speech input and output modalities can connected to the LLM while keeping the LLM frozen throughout the training process. We designed 3-stage training strategies both for the modeling of speech input and output, enabling Freeze-Omni to obtain speech-to-speech dialogue ability using text-speech paired data (such as ASR and TTS data) and only 60,000 multi-round text Q&A data on 8 GPUs. Moreover, we can effectively ensure that the intelligence of the Freeze-Omni in the speech modality is at the same level compared with that in the text modality of its backbone LLM, while the end-to-end latency of the spoken response achieves a low level. In addition, we also designed a method to achieve duplex dialogue ability through multi-task training, making Freeze-Omni have a more natural style of dialogue ability between the users. Freeze-Omni mainly provides a possibility for researchers to conduct multimodal LLM under the condition of a frozen LLM, avoiding various impacts caused by the catastrophic forgetting of LLM caused by fewer data and training resources.
Abstract:As commonly used implicit geometry representations, the signed distance function (SDF) is limited to modeling watertight shapes, while the unsigned distance function (UDF) is capable of representing various surfaces. However, its inherent theoretical shortcoming, i.e., the non-differentiability at the zero level set, would result in sub-optimal reconstruction quality. In this paper, we propose the scaled-squared distance function (S$^{2}$DF), a novel implicit surface representation for modeling arbitrary surface types. S$^{2}$DF does not distinguish between inside and outside regions while effectively addressing the non-differentiability issue of UDF at the zero level set. We demonstrate that S$^{2}$DF satisfies a second-order partial differential equation of Monge-Ampere-type, allowing us to develop a learning pipeline that leverages a novel Monge-Ampere regularization to directly learn S$^{2}$DF from raw unoriented point clouds without supervision from ground-truth S$^{2}$DF values. Extensive experiments across multiple datasets show that our method significantly outperforms state-of-the-art supervised approaches that require ground-truth surface information as supervision for training. The code will be publicly available at https://github.com/chuanxiang-yang/S2DF.
Abstract:Audio-LLM introduces audio modality into a large language model (LLM) to enable a powerful LLM to recognize, understand, and generate audio. However, during speech recognition in noisy environments, we observed the presence of illusions and repetition issues in audio-LLM, leading to substitution and insertion errors. This paper proposes a transcription prompt-based audio-LLM by introducing an ASR expert as a transcription tokenizer and a hybrid Autoregressive (AR) Non-autoregressive (NAR) decoding approach to solve the above problems. Experiments on 10k-hour WenetSpeech Mandarin corpus show that our approach decreases 12.2% and 9.6% CER relatively on Test_Net and Test_Meeting evaluation sets compared with baseline. Notably, we reduce the decoding repetition rate on the evaluation set to zero, showing that the decoding repetition problem has been solved fundamentally.
Abstract:The remarkable multimodal capabilities and interactive experience of GPT-4o underscore their necessity in practical applications, yet open-source models rarely excel in both areas. In this paper, we introduce VITA, the first-ever open-source Multimodal Large Language Model (MLLM) adept at simultaneous processing and analysis of Video, Image, Text, and Audio modalities, and meanwhile has an advanced multimodal interactive experience. Starting from Mixtral 8x7B as a language foundation, we expand its Chinese vocabulary followed by bilingual instruction tuning. We further endow the language model with visual and audio capabilities through two-stage multi-task learning of multimodal alignment and instruction tuning. VITA demonstrates robust foundational capabilities of multilingual, vision, and audio understanding, as evidenced by its strong performance across a range of both unimodal and multimodal benchmarks. Beyond foundational capabilities, we have made considerable progress in enhancing the natural multimodal human-computer interaction experience. To the best of our knowledge, we are the first to exploit non-awakening interaction and audio interrupt in MLLM. VITA is the first step for the open-source community to explore the seamless integration of multimodal understanding and interaction. While there is still lots of work to be done on VITA to get close to close-source counterparts, we hope that its role as a pioneer can serve as a cornerstone for subsequent research. Project Page: https://vita-home.github.io.
Abstract:Localizing text in low-light environments is challenging due to visual degradations. Although a straightforward solution involves a two-stage pipeline with low-light image enhancement (LLE) as the initial step followed by detector, LLE is primarily designed for human vision instead of machine and can accumulate errors. In this work, we propose an efficient and effective single-stage approach for localizing text in dark that circumvents the need for LLE. We introduce a constrained learning module as an auxiliary mechanism during the training stage of the text detector. This module is designed to guide the text detector in preserving textual spatial features amidst feature map resizing, thus minimizing the loss of spatial information in texts under low-light visual degradations. Specifically, we incorporate spatial reconstruction and spatial semantic constraints within this module to ensure the text detector acquires essential positional and contextual range knowledge. Our approach enhances the original text detector's ability to identify text's local topological features using a dynamic snake feature pyramid network and adopts a bottom-up contour shaping strategy with a novel rectangular accumulation technique for accurate delineation of streamlined text features. In addition, we present a comprehensive low-light dataset for arbitrary-shaped text, encompassing diverse scenes and languages. Notably, our method achieves state-of-the-art results on this low-light dataset and exhibits comparable performance on standard normal light datasets. The code and dataset will be released.
Abstract:The escalating quality of video generated by advanced video generation methods leads to new security challenges in society, which makes generated video detection an urgent research priority. To foster collaborative research in this area, we construct the first open-source dataset explicitly for generated video detection, providing a valuable resource for the community to benchmark and improve detection methodologies. Through a series of carefully designed probe experiments, our study explores the significance of temporal and spatial artifacts in developing general and robust detectors for generated video. Based on the principle of video frame consistency, we introduce a simple yet effective detection model (DeCoF) that eliminates the impact of spatial artifacts during generalizing feature learning. Our extensive experiments demonstrate the efficacy of DeCoF in detecting videos produced by unseen video generation models and confirm its powerful generalization capabilities across several commercial proprietary models.
Abstract:Fast adapting to unknown peers (partners or opponents) with different strategies is a key challenge in multi-agent games. To do so, it is crucial for the agent to efficiently probe and identify the peer's strategy, as this is the prerequisite for carrying out the best response in adaptation. However, it is difficult to explore the strategies of unknown peers, especially when the games are partially observable and have a long horizon. In this paper, we propose a peer identification reward, which rewards the learning agent based on how well it can identify the behavior pattern of the peer over the historical context, such as the observation over multiple episodes. This reward motivates the agent to learn a context-aware policy for effective exploration and fast adaptation, i.e., to actively seek and collect informative feedback from peers when uncertain about their policies and to exploit the context to perform the best response when confident. We evaluate our method on diverse testbeds that involve competitive (Kuhn Poker), cooperative (PO-Overcooked), or mixed (Predator-Prey-W) games with peer agents. We demonstrate that our method induces more active exploration behavior, achieving faster adaptation and better outcomes than existing methods.
Abstract:With the rapid progression of deep learning technologies, multi-modality image fusion has become increasingly prevalent in object detection tasks. Despite its popularity, the inherent disparities in how different sources depict scene content make fusion a challenging problem. Current fusion methodologies identify shared characteristics between the two modalities and integrate them within this shared domain using either iterative optimization or deep learning architectures, which often neglect the intricate semantic relationships between modalities, resulting in a superficial understanding of inter-modal connections and, consequently, suboptimal fusion outcomes. To address this, we introduce a text-guided multi-modality image fusion method that leverages the high-level semantics from textual descriptions to integrate semantics from infrared and visible images. This method capitalizes on the complementary characteristics of diverse modalities, bolstering both the accuracy and robustness of object detection. The codebook is utilized to enhance a streamlined and concise depiction of the fused intra- and inter-domain dynamics, fine-tuned for optimal performance in detection tasks. We present a bilevel optimization strategy that establishes a nexus between the joint problem of fusion and detection, optimizing both processes concurrently. Furthermore, we introduce the first dataset of paired infrared and visible images accompanied by text prompts, paving the way for future research. Extensive experiments on several datasets demonstrate that our method not only produces visually superior fusion results but also achieves a higher detection mAP over existing methods, achieving state-of-the-art results.
Abstract:The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, 3D-GOI, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. 3D-GOI realizes the complex editing function by inverting the abundance of attribute codes (object shape/appearance/scale/rotation/translation, background shape/appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, 3D-GOI is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that 3D-GOI holds immense potential for flexible, multifaceted editing in complex multi-object scenes.
Abstract:Object detection in low-light scenarios has attracted much attention in the past few years. A mainstream and representative scheme introduces enhancers as the pre-processing for regular detectors. However, because of the disparity in task objectives between the enhancer and detector, this paradigm cannot shine at its best ability. In this work, we try to arouse the potential of enhancer + detector. Different from existing works, we extend the illumination-based enhancers (our newly designed or existing) as a scene decomposition module, whose removed illumination is exploited as the auxiliary in the detector for extracting detection-friendly features. A semantic aggregation module is further established for integrating multi-scale scene-related semantic information in the context space. Actually, our built scheme successfully transforms the "trash" (i.e., the ignored illumination in the detector) into the "treasure" for the detector. Plenty of experiments are conducted to reveal our superiority against other state-of-the-art methods. The code will be public if it is accepted.