Abstract:Speech-driven 3D facial animation seeks to produce lifelike facial expressions that are synchronized with the speech content and its emotional nuances, finding applications in various multimedia fields. However, previous methods often overlook emotional facial expressions or fail to disentangle them effectively from the speech content. To address these challenges, we present EmoDiffusion, a novel approach that disentangles different emotions in speech to generate rich 3D emotional facial expressions. Specifically, our method employs two Variational Autoencoders (VAEs) to separately generate the upper face region and mouth region, thereby learning a more refined representation of the facial sequence. Unlike traditional methods that use diffusion models to connect facial expression sequences with audio inputs, we perform the diffusion process in the latent space. Furthermore, we introduce an Emotion Adapter to evaluate upper face movements accurately. Given the paucity of 3D emotional talking face data in the animation industry, we capture facial expressions under the guidance of animation experts using LiveLinkFace on an iPhone. This effort results in the creation of an innovative 3D blendshape emotional talking face dataset (3D-BEF) used to train our network. Extensive experiments and perceptual evaluations validate the effectiveness of our approach, confirming its superiority in generating realistic and emotionally rich facial animations.
Abstract:We tackle the task of long-form music generation--particularly the challenging \textbf{lyrics-to-song} problem--by introducing YuE, a family of open foundation models based on the LLaMA2 architecture. Specifically, YuE scales to trillions of tokens and generates up to five minutes of music while maintaining lyrical alignment, coherent musical structure, and engaging vocal melodies with appropriate accompaniment. It achieves this through (1) track-decoupled next-token prediction to overcome dense mixture signals, (2) structural progressive conditioning for long-context lyrical alignment, and (3) a multitask, multiphase pre-training recipe to converge and generalize. In addition, we redesign the in-context learning technique for music generation, enabling versatile style transfer (e.g., converting Japanese city pop into an English rap while preserving the original accompaniment) and bidirectional generation. Through extensive evaluation, we demonstrate that YuE matches or even surpasses some of the proprietary systems in musicality and vocal agility. In addition, fine-tuning YuE enables additional controls and enhanced support for tail languages. Furthermore, beyond generation, we show that YuE's learned representations can perform well on music understanding tasks, where the results of YuE match or exceed state-of-the-art methods on the MARBLE benchmark. Keywords: lyrics2song, song generation, long-form, foundation model, music generation
Abstract:Driving scene reconstruction and rendering have advanced significantly using the 3D Gaussian Splatting. However, most prior research has focused on the rendering quality along a pre-recorded vehicle path and struggles to generalize to out-of-path viewpoints, which is caused by the lack of high-quality supervision in those out-of-path views. To address this issue, we introduce an Inverse View Warping technique to create compact and high-quality images as supervision for the reconstruction of the out-of-path views, enabling high-quality rendering results for those views. For accurate and robust inverse view warping, a depth bootstrap strategy is proposed to obtain on-the-fly dense depth maps during the optimization process, overcoming the sparsity and incompleteness of LiDAR depth data. Our method achieves superior in-path and out-of-path reconstruction and rendering performance on the widely used Waymo Open dataset. In addition, a simulator-based benchmark is proposed to obtain the out-of-path ground truth and quantitatively evaluate the performance of out-of-path rendering, where our method outperforms previous methods by a significant margin.
Abstract:Recently, o1-like models have drawn significant attention, where these models produce the long Chain-of-Thought (CoT) reasoning steps to improve the reasoning abilities of existing Large Language Models (LLMs). In this paper, to understand the qualities of these long CoTs and measure the critique abilities of existing LLMs on these long CoTs, we introduce the DeltaBench, including the generated long CoTs from different o1-like models (e.g., QwQ, DeepSeek-R1) for different reasoning tasks (e.g., Math, Code, General Reasoning), to measure the ability to detect errors in long CoT reasoning. Based on DeltaBench, we first perform fine-grained analysis of the generated long CoTs to discover the effectiveness and efficiency of different o1-like models. Then, we conduct extensive evaluations of existing process reward models (PRMs) and critic models to detect the errors of each annotated process, which aims to investigate the boundaries and limitations of existing PRMs and critic models. Finally, we hope that DeltaBench could guide developers to better understand the long CoT reasoning abilities of their models.
Abstract:The critique capacity of Large Language Models (LLMs) is essential for reasoning abilities, which can provide necessary suggestions (e.g., detailed analysis and constructive feedback). Therefore, how to evaluate the critique capacity of LLMs has drawn great attention and several critique benchmarks have been proposed. However, existing critique benchmarks usually have the following limitations: (1). Focusing on diverse reasoning tasks in general domains and insufficient evaluation on code tasks (e.g., only covering code generation task), where the difficulty of queries is relatively easy (e.g., the code queries of CriticBench are from Humaneval and MBPP). (2). Lacking comprehensive evaluation from different dimensions. To address these limitations, we introduce a holistic code critique benchmark for LLMs called CodeCriticBench. Specifically, our CodeCriticBench includes two mainstream code tasks (i.e., code generation and code QA) with different difficulties. Besides, the evaluation protocols include basic critique evaluation and advanced critique evaluation for different characteristics, where fine-grained evaluation checklists are well-designed for advanced settings. Finally, we conduct extensive experimental results of existing LLMs, which show the effectiveness of CodeCriticBench.
Abstract:Large language models (LLMs) have demonstrated remarkable proficiency in mainstream academic disciplines such as mathematics, physics, and computer science. However, human knowledge encompasses over 200 specialized disciplines, far exceeding the scope of existing benchmarks. The capabilities of LLMs in many of these specialized fields-particularly in light industry, agriculture, and service-oriented disciplines-remain inadequately evaluated. To address this gap, we present SuperGPQA, a comprehensive benchmark that evaluates graduate-level knowledge and reasoning capabilities across 285 disciplines. Our benchmark employs a novel Human-LLM collaborative filtering mechanism to eliminate trivial or ambiguous questions through iterative refinement based on both LLM responses and expert feedback. Our experimental results reveal significant room for improvement in the performance of current state-of-the-art LLMs across diverse knowledge domains (e.g., the reasoning-focused model DeepSeek-R1 achieved the highest accuracy of 61.82% on SuperGPQA), highlighting the considerable gap between current model capabilities and artificial general intelligence. Additionally, we present comprehensive insights from our management of a large-scale annotation process, involving over 80 expert annotators and an interactive Human-LLM collaborative system, offering valuable methodological guidance for future research initiatives of comparable scope.
Abstract:We are committed to learning human skill generators at key-step levels. The generation of skills is a challenging endeavor, but its successful implementation could greatly facilitate human skill learning and provide more experience for embodied intelligence. Although current video generation models can synthesis simple and atomic human operations, they struggle with human skills due to their complex procedure process. Human skills involve multi-step, long-duration actions and complex scene transitions, so the existing naive auto-regressive methods for synthesizing long videos cannot generate human skills. To address this, we propose a novel task, the Key-step Skill Generation (KS-Gen), aimed at reducing the complexity of generating human skill videos. Given the initial state and a skill description, the task is to generate video clips of key steps to complete the skill, rather than a full-length video. To support this task, we introduce a carefully curated dataset and define multiple evaluation metrics to assess performance. Considering the complexity of KS-Gen, we propose a new framework for this task. First, a multimodal large language model (MLLM) generates descriptions for key steps using retrieval argument. Subsequently, we use a Key-step Image Generator (KIG) to address the discontinuity between key steps in skill videos. Finally, a video generation model uses these descriptions and key-step images to generate video clips of the key steps with high temporal consistency. We offer a detailed analysis of the results, hoping to provide more insights on human skill generation. All models and data are available at https://github.com/MCG-NJU/KS-Gen.
Abstract:Steel-LLM is a Chinese-centric language model developed from scratch with the goal of creating a high-quality, open-source model despite limited computational resources. Launched in March 2024, the project aimed to train a 1-billion-parameter model on a large-scale dataset, prioritizing transparency and the sharing of practical insights to assist others in the community. The training process primarily focused on Chinese data, with a small proportion of English data included, addressing gaps in existing open-source LLMs by providing a more detailed and practical account of the model-building journey. Steel-LLM has demonstrated competitive performance on benchmarks such as CEVAL and CMMLU, outperforming early models from larger institutions. This paper provides a comprehensive summary of the project's key contributions, including data collection, model design, training methodologies, and the challenges encountered along the way, offering a valuable resource for researchers and practitioners looking to develop their own LLMs. The model checkpoints and training script are available at https://github.com/zhanshijinwat/Steel-LLM.
Abstract:User interface understanding with vision-language models has received much attention due to its potential for enabling next-generation software automation. However, existing UI datasets either only provide large-scale context-free element annotations or contextualized functional descriptions for elements at a much smaller scale. In this work, we propose the \methodname{} pipeline for automatically annotating UI elements with detailed functionality descriptions at scale. Specifically, we leverage large language models (LLMs) to infer element functionality by comparing the UI content changes before and after simulated interactions with specific UI elements. To improve annotation quality, we propose LLM-aided rejection and verification, eliminating invalid and incorrect annotations without human labor. We construct an \methodname{}-704k dataset using the proposed pipeline, featuring multi-resolution, multi-device screenshots, diverse data domains, and detailed functionality annotations that have never been provided by previous datasets. Human evaluation shows that the AutoGUI pipeline achieves annotation correctness comparable to trained human annotators. Extensive experimental results show that our \methodname{}-704k dataset remarkably enhances VLM's UI grounding capabilities, exhibits significant scaling effects, and outperforms existing web pre-training data types. We envision AutoGUI as a scalable pipeline for generating massive data to build GUI-oriented VLMs. AutoGUI dataset can be viewed at this anonymous URL: https://autogui-project.github.io/.
Abstract:Instruction tuning enhances large language models (LLMs) to follow human instructions across diverse tasks, relying on high-quality datasets to guide behavior. However, these datasets, whether manually curated or synthetically generated, are often narrowly focused and misaligned with the broad distributions captured during pre-training, limiting LLM generalization and effective use of pre-trained knowledge. We propose *Aligning Instruction Tuning with Pre-training* (AITP), a method that bridges this gap by identifying coverage shortfalls in instruction-tuning datasets and rewriting underrepresented pre-training data into high-quality instruction-response pairs. This approach enriches dataset diversity while preserving task-specific objectives. Evaluations on three fully open LLMs across eight benchmarks demonstrate consistent performance improvements with AITP. Ablations highlight the benefits of adaptive data selection, controlled rewriting, and balanced integration, emphasizing the importance of aligning instruction tuning with pre-training distributions to unlock the full potential of LLMs.