Abstract:The motion transfer task involves transferring motion from a source video to newly generated videos, requiring the model to decouple motion from appearance. Previous diffusion-based methods primarily rely on separate spatial and temporal attention mechanisms within 3D U-Net. In contrast, state-of-the-art video Diffusion Transformers (DiT) models use 3D full attention, which does not explicitly separate temporal and spatial information. Thus, the interaction between spatial and temporal dimensions makes decoupling motion and appearance more challenging for DiT models. In this paper, we propose DeT, a method that adapts DiT models to improve motion transfer ability. Our approach introduces a simple yet effective temporal kernel to smooth DiT features along the temporal dimension, facilitating the decoupling of foreground motion from background appearance. Meanwhile, the temporal kernel effectively captures temporal variations in DiT features, which are closely related to motion. Moreover, we introduce explicit supervision along dense trajectories in the latent feature space to further enhance motion consistency. Additionally, we present MTBench, a general and challenging benchmark for motion transfer. We also introduce a hybrid motion fidelity metric that considers both the global and local motion similarity. Therefore, our work provides a more comprehensive evaluation than previous works. Extensive experiments on MTBench demonstrate that DeT achieves the best trade-off between motion fidelity and edit fidelity.
Abstract:The latest emerged 4D Panoptic Scene Graph (4D-PSG) provides an advanced-ever representation for comprehensively modeling the dynamic 4D visual real world. Unfortunately, current pioneering 4D-PSG research can primarily suffer from data scarcity issues severely, as well as the resulting out-of-vocabulary problems; also, the pipeline nature of the benchmark generation method can lead to suboptimal performance. To address these challenges, this paper investigates a novel framework for 4D-PSG generation that leverages rich 2D visual scene annotations to enhance 4D scene learning. First, we introduce a 4D Large Language Model (4D-LLM) integrated with a 3D mask decoder for end-to-end generation of 4D-PSG. A chained SG inference mechanism is further designed to exploit LLMs' open-vocabulary capabilities to infer accurate and comprehensive object and relation labels iteratively. Most importantly, we propose a 2D-to-4D visual scene transfer learning framework, where a spatial-temporal scene transcending strategy effectively transfers dimension-invariant features from abundant 2D SG annotations to 4D scenes, effectively compensating for data scarcity in 4D-PSG. Extensive experiments on the benchmark data demonstrate that we strikingly outperform baseline models by a large margin, highlighting the effectiveness of our method.
Abstract:We present a unified network for simultaneously generating videos and their corresponding entity segmentation and depth maps from text prompts. We utilize colormap to represent entity masks and depth maps, tightly integrating dense prediction with RGB video generation. Introducing dense prediction information improves video generation's consistency and motion smoothness without increasing computational costs. Incorporating learnable task embeddings brings multiple dense prediction tasks into a single model, enhancing flexibility and further boosting performance. We further propose a large-scale dense prediction video dataset~\datasetname, addressing the issue that existing datasets do not concurrently contain captions, videos, segmentation, or depth maps. Comprehensive experiments demonstrate the high efficiency of our method, surpassing the state-of-the-art in terms of video quality, consistency, and motion smoothness.
Abstract:While recent low-cost radar-camera approaches have shown promising results in multi-modal 3D object detection, both sensors face challenges from environmental and intrinsic disturbances. Poor lighting or adverse weather conditions degrade camera performance, while radar suffers from noise and positional ambiguity. Achieving robust radar-camera 3D object detection requires consistent performance across varying conditions, a topic that has not yet been fully explored. In this work, we first conduct a systematic analysis of robustness in radar-camera detection on five kinds of noises and propose RobuRCDet, a robust object detection model in BEV. Specifically, we design a 3D Gaussian Expansion (3DGE) module to mitigate inaccuracies in radar points, including position, Radar Cross-Section (RCS), and velocity. The 3DGE uses RCS and velocity priors to generate a deformable kernel map and variance for kernel size adjustment and value distribution. Additionally, we introduce a weather-adaptive fusion module, which adaptively fuses radar and camera features based on camera signal confidence. Extensive experiments on the popular benchmark, nuScenes, show that our model achieves competitive results in regular and noisy conditions.
Abstract:Adaptation to unpredictable damages is crucial for autonomous legged robots, yet existing methods based on multi-policy or meta-learning frameworks face challenges like limited generalization and complex maintenance. To address this issue, we first analyze and summarize eight types of damage scenarios, including sensor failures and joint malfunctions. Then, we propose a novel, model-free, two-stage training framework, Unified Malfunction Controller (UMC), incorporating a masking mechanism to enhance damage resilience. Specifically, the model is initially trained with normal environments to ensure robust performance under standard conditions. In the second stage, we use masks to prevent the legged robot from relying on malfunctioning limbs, enabling adaptive gait and movement adjustments upon malfunction. Experimental results demonstrate that our approach improves the task completion capability by an average of 36% for the transformer and 39% for the MLP across three locomotion tasks. The source code and trained models will be made available to the public.
Abstract:Recent advancements in multimodal models have shown a strong ability in visual perception, reasoning abilities, and vision-language understanding. However, studies on visual matching ability are missing, where finding the visual correspondence of objects is essential in vision research. Our research reveals that the matching capabilities in recent multimodal LLMs (MLLMs) still exhibit systematic shortcomings, even with current strong MLLMs models, GPT-4o. In particular, we construct a Multimodal Visual Matching (MMVM) benchmark to fairly benchmark over 30 different MLLMs. The MMVM benchmark is built from 15 open-source datasets and Internet videos with manual annotation. We categorize the data samples of MMVM benchmark into eight aspects based on the required cues and capabilities to more comprehensively evaluate and analyze current MLLMs. In addition, we have designed an automatic annotation pipeline to generate the MMVM SFT dataset, including 220K visual matching data with reasoning annotation. Finally, we present CoLVA, a novel contrastive MLLM with two novel technical designs: fine-grained vision expert with object-level contrastive learning and instruction augmentation strategy. CoLVA achieves 51.06\% overall accuracy (OA) on the MMVM benchmark, surpassing GPT-4o and baseline by 8.41\% and 23.58\% OA, respectively. The results show the effectiveness of our MMVM SFT dataset and our novel technical designs. Code, benchmark, dataset, and models are available at https://github.com/zhouyiks/CoLVA.
Abstract:This work presents Sa2VA, the first unified model for dense grounded understanding of both images and videos. Unlike existing multi-modal large language models, which are often limited to specific modalities and tasks, Sa2VA supports a wide range of image and video tasks, including referring segmentation and conversation, with minimal one-shot instruction tuning. Sa2VA combines SAM-2, a foundation video segmentation model, with LLaVA, an advanced vision-language model, and unifies text, image, and video into a shared LLM token space. Using the LLM, Sa2VA generates instruction tokens that guide SAM-2 in producing precise masks, enabling a grounded, multi-modal understanding of both static and dynamic visual content. Additionally, we introduce Ref-SAV, an auto-labeled dataset containing over 72k object expressions in complex video scenes, designed to boost model performance. We also manually validate 2k video objects in the Ref-SAV datasets to benchmark referring video object segmentation in complex environments. Experiments show that Sa2VA achieves state-of-the-art across multiple tasks, particularly in referring video object segmentation, highlighting its potential for complex real-world applications.
Abstract:Story visualization, the task of creating visual narratives from textual descriptions, has seen progress with text-to-image generation models. However, these models often lack effective control over character appearances and interactions, particularly in multi-character scenes. To address these limitations, we propose a new task: \textbf{customized manga generation} and introduce \textbf{DiffSensei}, an innovative framework specifically designed for generating manga with dynamic multi-character control. DiffSensei integrates a diffusion-based image generator with a multimodal large language model (MLLM) that acts as a text-compatible identity adapter. Our approach employs masked cross-attention to seamlessly incorporate character features, enabling precise layout control without direct pixel transfer. Additionally, the MLLM-based adapter adjusts character features to align with panel-specific text cues, allowing flexible adjustments in character expressions, poses, and actions. We also introduce \textbf{MangaZero}, a large-scale dataset tailored to this task, containing 43,264 manga pages and 427,147 annotated panels, supporting the visualization of varied character interactions and movements across sequential frames. Extensive experiments demonstrate that DiffSensei outperforms existing models, marking a significant advancement in manga generation by enabling text-adaptable character customization. The project page is https://jianzongwu.github.io/projects/diffsensei/.
Abstract:This work focuses on developing parameter-efficient and lightweight models for dense predictions while trading off parameters, FLOPs, and performance. Our goal is to set up the new frontier of the 5M magnitude lightweight model on various downstream tasks. Inverted Residual Block (IRB) serves as the infrastructure for lightweight CNNs, but no counterparts have been recognized by attention-based design. Our work rethinks the lightweight infrastructure of efficient IRB and practical components in Transformer from a unified perspective, extending CNN-based IRB to attention-based models and abstracting a one-residual Meta Mobile Block (MMBlock) for lightweight model design. Following neat but effective design criterion, we deduce a modern Improved Inverted Residual Mobile Block (i2RMB) and improve a hierarchical Efficient MOdel (EMOv2) with no elaborate complex structures. Considering the imperceptible latency for mobile users when downloading models under 4G/5G bandwidth and ensuring model performance, we investigate the performance upper limit of lightweight models with a magnitude of 5M. Extensive experiments on various vision recognition, dense prediction, and image generation tasks demonstrate the superiority of our EMOv2 over state-of-the-art methods, e.g., EMOv2-1M/2M/5M achieve 72.3, 75.8, and 79.4 Top-1 that surpass equal-order CNN-/Attention-based models significantly. At the same time, EMOv2-5M equipped RetinaNet achieves 41.5 mAP for object detection tasks that surpasses the previous EMO-5M by +2.6. When employing the more robust training recipe, our EMOv2-5M eventually achieves 82.9 Top-1 accuracy, which elevates the performance of 5M magnitude models to a new level. Code is available at https://github.com/zhangzjn/EMOv2.
Abstract:We present HumanEdit, a high-quality, human-rewarded dataset specifically designed for instruction-guided image editing, enabling precise and diverse image manipulations through open-form language instructions. Previous large-scale editing datasets often incorporate minimal human feedback, leading to challenges in aligning datasets with human preferences. HumanEdit bridges this gap by employing human annotators to construct data pairs and administrators to provide feedback. With meticulously curation, HumanEdit comprises 5,751 images and requires more than 2,500 hours of human effort across four stages, ensuring both accuracy and reliability for a wide range of image editing tasks. The dataset includes six distinct types of editing instructions: Action, Add, Counting, Relation, Remove, and Replace, encompassing a broad spectrum of real-world scenarios. All images in the dataset are accompanied by masks, and for a subset of the data, we ensure that the instructions are sufficiently detailed to support mask-free editing. Furthermore, HumanEdit offers comprehensive diversity and high-resolution $1024 \times 1024$ content sourced from various domains, setting a new versatile benchmark for instructional image editing datasets. With the aim of advancing future research and establishing evaluation benchmarks in the field of image editing, we release HumanEdit at \url{https://huggingface.co/datasets/BryanW/HumanEdit}.