Abstract:Cross-modal hashing is a promising approach for efficient data retrieval and storage optimization. However, contemporary methods exhibit significant limitations in semantic preservation, contextual integrity, and information redundancy, which constrains retrieval efficacy. We present PromptHash, an innovative framework leveraging affinity prompt-aware collaborative learning for adaptive cross-modal hashing. We propose an end-to-end framework for affinity-prompted collaborative hashing, with the following fundamental technical contributions: (i) a text affinity prompt learning mechanism that preserves contextual information while maintaining parameter efficiency, (ii) an adaptive gated selection fusion architecture that synthesizes State Space Model with Transformer network for precise cross-modal feature integration, and (iii) a prompt affinity alignment strategy that bridges modal heterogeneity through hierarchical contrastive learning. To the best of our knowledge, this study presents the first investigation into affinity prompt awareness within collaborative cross-modal adaptive hash learning, establishing a paradigm for enhanced semantic consistency across modalities. Through comprehensive evaluation on three benchmark multi-label datasets, PromptHash demonstrates substantial performance improvements over existing approaches. Notably, on the NUS-WIDE dataset, our method achieves significant gains of 18.22% and 18.65% in image-to-text and text-to-image retrieval tasks, respectively. The code is publicly available at https://github.com/ShiShuMo/PromptHash.
Abstract:Data heterogeneity in federated learning, characterized by a significant misalignment between local and global distributions, leads to divergent local optimization directions and hinders global model training. Existing studies mainly focus on optimizing local updates or global aggregation, but these indirect approaches demonstrate instability when handling highly heterogeneous data distributions, especially in scenarios where label skew and domain skew coexist. To address this, we propose a geometry-guided data generation method that centers on simulating the global embedding distribution locally. We first introduce the concept of the geometric shape of an embedding distribution and then address the challenge of obtaining global geometric shapes under privacy constraints. Subsequently, we propose GGEUR, which leverages global geometric shapes to guide the generation of new samples, enabling a closer approximation to the ideal global distribution. In single-domain scenarios, we augment samples based on global geometric shapes to enhance model generalization; in multi-domain scenarios, we further employ class prototypes to simulate the global distribution across domains. Extensive experimental results demonstrate that our method significantly enhances the performance of existing approaches in handling highly heterogeneous data, including scenarios with label skew, domain skew, and their coexistence. Code published at: https://github.com/WeiDai-David/2025CVPR_GGEUR
Abstract:Vision-Language-Action (VLA) models demonstrate remarkable potential for generalizable robotic manipulation. The performance of VLA models can be improved by integrating with action chunking, a critical technique for effective control. However, action chunking linearly scales up action dimensions in VLA models with increased chunking sizes. This reduces the inference efficiency. To tackle this problem, we propose PD-VLA, the first parallel decoding framework for VLA models integrated with action chunking. Our framework reformulates autoregressive decoding as a nonlinear system solved by parallel fixed-point iterations. This approach preserves model performance with mathematical guarantees while significantly improving decoding speed. In addition, it enables training-free acceleration without architectural changes, as well as seamless synergy with existing acceleration techniques. Extensive simulations validate that our PD-VLA maintains competitive success rates while achieving 2.52 times execution frequency on manipulators (with 7 degrees of freedom) compared with the fundamental VLA model. Furthermore, we experimentally identify the most effective settings for acceleration. Finally, real-world experiments validate its high applicability across different tasks.
Abstract:Large Language Models (LLMs) have shown significant limitations in understanding creative content, as demonstrated by Hessel et al. (2023)'s influential work on the New Yorker Cartoon Caption Contest (NYCCC). Their study exposed a substantial gap between LLMs and humans in humor comprehension, establishing that understanding and evaluating creative content is key challenge in AI development. We revisit this challenge by decomposing humor understanding into three components and systematically improve each: enhancing visual understanding through improved annotation, utilizing LLM-generated humor reasoning and explanations, and implementing targeted alignment with human preference data. Our refined approach achieves 82.4% accuracy in caption ranking, singificantly improving upon the previous 67% benchmark and matching the performance of world-renowned human experts in this domain. Notably, while attempts to mimic subgroup preferences through various persona prompts showed minimal impact, model finetuning with crowd preferences proved remarkably effective. These findings reveal that LLM limitations in creative judgment can be effectively addressed through focused alignment to specific subgroups and individuals. Lastly, we propose the position that achieving artificial general intelligence necessitates systematic collection of human preference data across creative domains. We advocate that just as human creativity is deeply influenced by individual and cultural preferences, training LLMs with diverse human preference data may be essential for developing true creative understanding.
Abstract:Deep neural networks (DNNs) often exhibit biases toward certain categories during object recognition, even under balanced training data conditions. The intrinsic mechanisms underlying these biases remain unclear. Inspired by the human visual system, which decouples object manifolds through hierarchical processing to achieve object recognition, we propose a geometric analysis framework linking the geometric complexity of class-specific perceptual manifolds in DNNs to model bias. Our findings reveal that differences in geometric complexity can lead to varying recognition capabilities across categories, introducing biases. To support this analysis, we present the Perceptual-Manifold-Geometry library, designed for calculating the geometric properties of perceptual manifolds.
Abstract:In object detection, the instance count is typically used to define whether a dataset exhibits a long-tail distribution, implicitly assuming that models will underperform on categories with fewer instances. This assumption has led to extensive research on category bias in datasets with imbalanced instance counts. However, models still exhibit category bias even in datasets where instance counts are relatively balanced, clearly indicating that instance count alone cannot explain this phenomenon. In this work, we first introduce the concept and measurement of category information amount. We observe a significant negative correlation between category information amount and accuracy, suggesting that category information amount more accurately reflects the learning difficulty of a category. Based on this observation, we propose Information Amount-Guided Angular Margin (IGAM) Loss. The core idea of IGAM is to dynamically adjust the decision space of each category based on its information amount, thereby reducing category bias in long-tail datasets. IGAM Loss not only performs well on long-tailed benchmark datasets such as LVIS v1.0 and COCO-LT but also shows significant improvement for underrepresented categories in the non-long-tailed dataset Pascal VOC. Comprehensive experiments demonstrate the potential of category information amount as a tool and the generality of our proposed method.
Abstract:Large Language Models (LLMs) have garnered significant attention for their impressive general-purpose capabilities. For applications requiring intricate domain knowledge, Retrieval-Augmented Generation (RAG) has shown a distinct advantage in incorporating domain-specific information into LLMs. However, existing RAG research has not fully addressed the challenges of Multiple Choice Question Answering (MCQA) in telecommunications, particularly in terms of retrieval quality and mitigating hallucinations. To tackle these challenges, we propose a novel first token probability guided RAG framework. This framework leverages confidence scores to optimize key hyperparameters, such as chunk number and chunk window size, while dynamically adjusting the context. Our method starts by retrieving the most relevant chunks and generates a single token as the potential answer. The probabilities of all options are then normalized to serve as confidence scores, which guide the dynamic adjustment of the context. By iteratively optimizing the hyperparameters based on these confidence scores, we can continuously improve RAG performance. We conducted experiments to validate the effectiveness of our framework, demonstrating its potential to enhance accuracy in domain-specific MCQA tasks.
Abstract:Robotic dexterous grasping is a key step toward human-like manipulation. To fully unleash the potential of data-driven models for dexterous grasping, a large-scale, high-quality dataset is essential. While gradient-based optimization offers a promising way for constructing such datasets, existing works suffer from limitations, such as restrictive assumptions in energy design or limited experiments on small object sets. Moreover, the lack of a standard benchmark for comparing synthesis methods and datasets hinders progress in this field. To address these challenges, we develop a highly efficient synthesis system and a comprehensive benchmark with MuJoCo for dexterous grasping. Our system formulates grasp synthesis as a bilevel optimization problem, combining a novel lower-level quadratic programming (QP) with an upper-level gradient descent process. By leveraging recent advances in CUDA-accelerated robotic libraries and GPU-based QP solvers, our system can parallelize thousands of grasps and synthesize over 49 grasps per second on a single NVIDIA 3090 GPU. Our synthesized grasps for Shadow Hand and Allegro Hand achieve a success rate above 75% in MuJoCo, with a penetration depth and contact distance of under 1 mm, outperforming existing baselines on nearly all metrics. Compared to the previous large-scale dataset, DexGraspNet, our dataset significantly improves the performance of learning models, with a simulation success rate from around 40% to 80%. Real-world testing of the trained model on the Shadow Hand achieves an 81% success rate across 20 diverse objects.
Abstract:Existing large language models (LLMs) show exceptional problem-solving capabilities but might struggle with complex reasoning tasks. Despite the successes of chain-of-thought and tree-based search methods, they mainly depend on the internal knowledge of LLMs to search over intermediate reasoning steps, limited to dealing with simple tasks involving fewer reasoning steps. In this paper, we propose \textbf{RAG-Star}, a novel RAG approach that integrates the retrieved information to guide the tree-based deliberative reasoning process that relies on the inherent knowledge of LLMs. By leveraging Monte Carlo Tree Search, RAG-Star iteratively plans intermediate sub-queries and answers for reasoning based on the LLM itself. To consolidate internal and external knowledge, we propose an retrieval-augmented verification that utilizes query- and answer-aware reward modeling to provide feedback for the inherent reasoning of LLMs. Our experiments involving Llama-3.1-8B-Instruct and GPT-4o demonstrate that RAG-Star significantly outperforms previous RAG and reasoning methods.
Abstract:For the task of hanging clothes, learning how to insert a hanger into a garment is crucial but has been seldom explored in robotics. In this work, we address the problem of inserting a hanger into various unseen garments that are initially laid out flat on a table. This task is challenging due to its long-horizon nature, the high degrees of freedom of the garments, and the lack of data. To simplify the learning process, we first propose breaking the task into several stages. Then, we formulate each stage as a policy learning problem and propose low-dimensional action parameterization. To overcome the challenge of limited data, we build our own simulator and create 144 synthetic clothing assets to effectively collect high-quality training data. Our approach uses single-view depth images and object masks as input, which mitigates the Sim2Real appearance gap and achieves high generalization capabilities for new garments. Extensive experiments in both simulation and the real world validate our proposed method. By training on various garments in the simulator, our method achieves a 75\% success rate with 8 different unseen garments in the real world.