Abstract:Reinforcement Learning with Verifiable Rewards ( RLVR ) has emerged as a transformative paradigm for enhancing the reasoning capabilities of Large Language Models ( LLMs), yet its potential in 3D scene understanding remains under-explored. Existing approaches largely rely on Supervised Fine-Tuning ( SFT), where the token-level cross-entropy loss acts as an indirect proxy for optimization, leading to a misalignment between training objectives and task performances. To bridge this gap, we present Reinforcement Fine-Tuning for Video-based 3D Scene Understanding (3D-RFT ), the first framework to extend RLVR to video-based 3D perception and reasoning. 3D-RFT shifts the paradigm by directly optimizing the model towards evaluation metrics. 3D-RFT first activates 3D-aware Multi-modal Large Language Models ( MLLM s) via SFT, followed by reinforcement fine-tuning using Group Relative Policy Optimization ( GRPO) with strictly verifiable reward functions. We design task-specific reward functions directly from metrics like 3D IoU and F1-Score to provide more effective signals to guide model training. Extensive experiments demonstrate that 3D-RFT-4B achieves state-of-the-art performance on various video-based 3D scene understanding tasks. Notably, 3D-RFT-4B significantly outperforms larger models (e.g., VG LLM-8B) on 3D video detection, 3D visual grounding, and spatial reasoning benchmarks. We further reveal good properties of 3D-RFT such as robust efficacy, and valuable insights into training strategies and data impact. We hope 3D-RFT can serve as a robust and promising paradigm for future development of 3D scene understanding.
Abstract:Learning motion tracking from rich human motion data is a foundational task for achieving general control in humanoid robots, enabling them to perform diverse behaviors. However, discrepancies in morphology and dynamics between humans and robots, combined with data noise, introduce physically infeasible artifacts in reference motions, such as floating and penetration. During both training and execution, these artifacts create a conflict between following inaccurate reference motions and maintaining the robot's stability, hindering the development of a generalizable motion tracking policy. To address these challenges, we introduce OmniTrack, a general tracking framework that explicitly decouples physical feasibility from general motion tracking. In the first stage, a privileged generalist policy generates physically plausible motions that strictly adhere to the robot's dynamics via trajectory rollout in simulation. In the second stage, the general control policy is trained to track these physically feasible motions, ensuring stable and coherent control transfer to the real robot. Experiments show that OmniTrack improves tracking accuracy and demonstrates strong generalization to unseen motions. In real-world tests, OmniTrack achieves hour-long, consistent, and stable tracking, including complex acrobatic motions such as flips and cartwheels. Additionally, we show that OmniTrack supports human-style stable and dynamic online teleoperation, highlighting its robustness and adaptability to varying user inputs.
Abstract:High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a "generality barrier": as motion libraries scale in diversity, tracking fidelity inevitably collapses - especially for real-world deployment of high-dynamic motions. We identify this failure as the result of two compounding factors: the learning bottleneck in scaling multi-motion optimization and the physical executability constraints that arise in real-world actuation. To overcome these challenges, we introduce OmniXtreme, a scalable framework that decouples general motor skill learning from sim-to-real physical skill refinement. Our approach uses a flow-matching policy with high-capacity architectures to scale representation capacity without interference-intensive multi-motion RL optimization, followed by an actuation-aware refinement phase that ensures robust performance on physical hardware. Extensive experiments demonstrate that OmniXtreme maintains high-fidelity tracking across diverse, high-difficulty datasets. On real robots, the unified policy successfully executes multiple extreme motions, effectively breaking the long-standing fidelity-scalability trade-off in high-dynamic humanoid control.
Abstract:Humanoid robots that autonomously interact with physical environments over extended horizons represent a central goal of embodied intelligence. Existing approaches rely on reference motions or task-specific rewards, tightly coupling policies to particular object geometries and precluding multi-skill generalization within a single framework. A unified interaction representation enabling reference-free inference, geometric generalization, and long-horizon skill composition within one policy remains an open challenge. Here we show that Distance Field (DF) provides such a representation: LessMimic conditions a single whole-body policy on DF-derived geometric cues--surface distances, gradients, and velocity decompositions--removing the need for motion references, with interaction latents encoded via a Variational Auto-Encoder (VAE) and post-trained using Adversarial Interaction Priors (AIP) under Reinforcement Learning (RL). Through DAgger-style distillation that aligns DF latents with egocentric depth features, LessMimic further transfers seamlessly to vision-only deployment without motion capture (MoCap) infrastructure. A single LessMimic policy achieves 80--100% success across object scales from 0.4x to 1.6x on PickUp and SitStand where baselines degrade sharply, attains 62.1% success on 5 task instances trajectories, and remains viable up to 40 sequentially composed tasks. By grounding interaction in local geometry rather than demonstrations, LessMimic offers a scalable path toward humanoid robots that generalize, compose skills, and recover from failures in unstructured environments.
Abstract:Standard Operating Procedures (SOPs) are critical for enterprise operations, yet existing language models struggle with SOP understanding and cross-domain generalization. Current methods fail because joint training cannot differentiate between reasoning capabilities that SOP requires: terminology precision, sequential ordering, and constraint reasoning. We propose FM SO.P, solving these challenges through two novelties. First, we introduce progressive task mixtures that build capabilities by stages across three task types with cumulative data: concept disambiguation for terminology precision, action sequence understanding for procedural correctness, and scenario-aware graph reasoning for conditional logic. Second, we propose an automatic multi-agent evaluation system consisting of three agents that adaptively generate rubrics, stratified test sets, and rubric scoring, adapting to domains (e.g., temporal constraints for DMV, regulatory compliance for banking). Evaluated on SOPBench across seven domains (Bank, DMV, Healthcare, Market, University, Library, Hotel), FM SO.P achieves 48.3\% pass rate with our 32B model and 34.3\% with our opensource 7B model, matching Qwen-2.5-72B-Instruct baseline (34.4\%) with 10x fewer parameters.
Abstract:Scaling large language models by increasing parameters and training data is increasingly constrained by limited high-quality corpora and rising communication costs. This work explores an alternative axis: increasing per-token computation without expanding parameters, by internalizing latent Chain-of-Thought (CoT) into pretraining. We propose Pretraining with Token-Level Adaptive Latent CoT (adaptive latent CoT), where the model generates a variable-length latent CoT trajectory before emitting each token -- allocating longer trajectories to difficult tokens and shorter (or even zero) trajectories to easy ones. Importantly, this behavior emerges naturally from one-stage pretraining on general text and reduces computation in both training and inference via token-wise adaptive halting. Experiments with Llama architectures show that adaptive latent CoT consistently improves language modeling perplexity and broad downstream accuracy, even with fewer training FLOPs than prior recurrent baselines.
Abstract:Human trajectory forecasting requires capturing the multimodal nature of pedestrian behavior. However, existing approaches suffer from prior misalignment. Their learned or fixed priors often fail to capture the full distribution of plausible futures, limiting both prediction accuracy and diversity. We theoretically establish that prediction error is lower-bounded by prior quality, making prior modeling a key performance bottleneck. Guided by this insight, we propose AGMA (Adaptive Gaussian Mixture Anchors), which constructs expressive priors through two stages: extracting diverse behavioral patterns from training data and distilling them into a scene-adaptive global prior for inference. Extensive experiments on ETH-UCY, Stanford Drone, and JRDB datasets demonstrate that AGMA achieves state-of-the-art performance, confirming the critical role of high-quality priors in trajectory forecasting.
Abstract:Large language model (LLM)-powered multi-agent systems (MAS) demonstrate remarkable collective intelligence, wherein multi-agent memory serves as a pivotal mechanism for continual adaptation. However, existing multi-agent memory designs remain constrained by two fundamental bottlenecks: (i) memory homogenization arising from the absence of role-aware customization, and (ii) information overload induced by excessively fine-grained memory entries. To address these limitations, we propose LatentMem, a learnable multi-agent memory framework designed to customize agent-specific memories in a token-efficient manner. Specifically, LatentMem comprises an experience bank that stores raw interaction trajectories in a lightweight form, and a memory composer that synthesizes compact latent memories conditioned on retrieved experience and agent-specific contexts. Further, we introduce Latent Memory Policy Optimization (LMPO), which propagates task-level optimization signals through latent memories to the composer, encouraging it to produce compact and high-utility representations. Extensive experiments across diverse benchmarks and mainstream MAS frameworks show that LatentMem achieves a performance gain of up to $19.36$% over vanilla settings and consistently outperforms existing memory architectures, without requiring any modifications to the underlying frameworks.
Abstract:3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.
Abstract:Creating high-quality figures and visualizations for scientific papers is a time-consuming task that requires both deep domain knowledge and professional design skills. Despite over 2.5 million scientific papers published annually, the figure generation process remains largely manual. We introduce $\textbf{SciFig}$, an end-to-end AI agent system that generates publication-ready pipeline figures directly from research paper texts. SciFig uses a hierarchical layout generation strategy, which parses research descriptions to identify component relationships, groups related elements into functional modules, and generates inter-module connections to establish visual organization. Furthermore, an iterative chain-of-thought (CoT) feedback mechanism progressively improves layouts through multiple rounds of visual analysis and reasoning. We introduce a rubric-based evaluation framework that analyzes 2,219 real scientific figures to extract evaluation rubrics and automatically generates comprehensive evaluation criteria. SciFig demonstrates remarkable performance: achieving 70.1$\%$ overall quality on dataset-level evaluation and 66.2$\%$ on paper-specific evaluation, and consistently high scores across metrics such as visual clarity, structural organization, and scientific accuracy. SciFig figure generation pipeline and our evaluation benchmark will be open-sourced.