Abstract:Recent advances in embodied agents with multimodal perception and reasoning capabilities based on large vision-language models (LVLMs), excel in autonomously interacting either real or cyber worlds, helping people make intelligent decisions in complex environments. However, the current works are normally optimized by golden action trajectories or ideal task-oriented solutions toward a definitive goal. This paradigm considers limited user-oriented factors, which could be the reason for their performance reduction in a wide range of personal assistant applications. To address this, we propose Chain-of-User-Thought (COUT), a novel embodied reasoning paradigm that takes a chain of thought from basic action thinking to explicit and implicit personalized preference thought to incorporate personalized factors into autonomous agent learning. To target COUT, we introduce SmartAgent, an agent framework perceiving cyber environments and reasoning personalized requirements as 1) interacting with GUI to access an item pool, 2) generating users' explicit requirements implied by previous actions, and 3) recommending items to fulfill users' implicit requirements. To demonstrate SmartAgent's capabilities, we also create a brand-new dataset SmartSpot that offers a full-stage personalized action-involved environment. To our best knowledge, our work is the first to formulate the COUT process, serving as a preliminary attempt towards embodied personalized agent learning. Our extensive experiments on SmartSpot illuminate SmartAgent's functionality among a series of embodied and personalized sub-tasks. We will release code and data upon paper notification at \url{https://github.com/tsinghua-fib-lab/SmartAgent}.
Abstract:3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling factor. Furthermore, the finest geometric detail any individual Gaussian can represent is a simple ellipsoid. These properties of 3DGS greatly limit the expressivity of individual Gaussian primitives. To address these issues, we draw inspiration from texture and alpha mapping in traditional graphics and integrate it with 3DGS. Specifically, we propose a new generalized Gaussian appearance representation that augments each Gaussian with alpha~(A), RGB, or RGBA texture maps to model spatially varying color and opacity across the extent of each Gaussian. As such, each Gaussian can represent a richer set of texture patterns and geometric structures, instead of just a single color and ellipsoid as in naive Gaussian Splatting. Surprisingly, we found that the expressivity of Gaussians can be greatly improved by using alpha-only texture maps, and further augmenting Gaussians with RGB texture maps achieves the highest expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels. We demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians.
Abstract:The Zero-Shot Object Navigation (ZSON) task requires embodied agents to find a previously unseen object by navigating in unfamiliar environments. Such a goal-oriented exploration heavily relies on the ability to perceive, understand, and reason based on the spatial information of the environment. However, current LLM-based approaches convert visual observations to language descriptions and reason in the linguistic space, leading to the loss of spatial information. In this paper, we introduce TopV-Nav, a MLLM-based method that directly reasons on the top-view map with complete spatial information. To fully unlock the MLLM's spatial reasoning potential in top-view perspective, we propose the Adaptive Visual Prompt Generation (AVPG) method to adaptively construct semantically-rich top-view map. It enables the agent to directly utilize spatial information contained in the top-view map to conduct thorough reasoning. Besides, we design a Dynamic Map Scaling (DMS) mechanism to dynamically zoom top-view map at preferred scales, enhancing local fine-grained reasoning. Additionally, we devise a Target-Guided Navigation (TGN) mechanism to predict and to utilize target locations, facilitating global and human-like exploration. Experiments on MP3D and HM3D benchmarks demonstrate the superiority of our TopV-Nav, e.g., $+3.9\%$ SR and $+2.0\%$ SPL absolute improvements on HM3D.
Abstract:E-commerce platforms provide entrances for customers to enter mini-apps to meet their specific shopping needs. At the entrance of a mini-app, a trigger item recommended based on customers' historical preferences, is displayed to attract customers to enter the mini-app. Existing Click-Through Rate (CTR) prediction approaches have two significant weaknesses: (i) A portion of customer entries is driven by their interest in the mini-app itself rather than the trigger item. In such cases, approaches highly hinging on the trigger item tend to recommend similar items, thus misunderstanding the customers' real intention; (ii) Approaches that consider customers' intention toward mini-apps, require the regular existence of mini-apps for customers to cultivate routine shopping habits, making such approaches less robust for mini-apps that are available for only short periods (1 or 3 days) in Explosive Promotional Scenarios (EPS), such as the Black Friday and China's Double 11 Shopping Carnival. To address the above-mentioned issues, we introduce a more general and robust CTR prediction approach, dubbed Collaborative Contrastive Network (CCN). Given a user, CCN learns to identify two item clusters that can represent the user's interests and disinterests, via leveraging the collaborative relationship of co-click/co-non-click or the non-collaborative relationship of mono-click as the supervision signal for contrastive learning. This paradigm does not need to explicitly estimate user's binary entry intention and avoids amplifying the impact of the trigger item. Online A/B testing on large-scale real-world data demonstrates that CCN sets a new state-of-the-art performance on Taobao, boosting CTR by 12.3% and order volume by 12.7%.
Abstract:E-commerce app users exhibit behaviors that are inherently logically consistent. A series of multi-scenario user behaviors interconnect to form the scene-level all-domain user moveline, which ultimately reveals the user's true intention. Traditional CTR prediction methods typically focus on the item-level interaction between the target item and the historically interacted items. However, the scene-level interaction between the target item and the user moveline remains underexplored. There are two challenges when modeling the interaction with preceding all-domain user moveline: (i) Heterogeneity between items and scenes: Unlike traditional user behavior sequences that utilize items as carriers, the user moveline utilizes scenes as carriers. The heterogeneity between items and scenes complicates the process of aligning interactions within a unified representation space. (ii) Temporal misalignment of linked scene-level and item-level behaviors: In the preceding user moveline with a fixed sampling length, certain critical scene-level behaviors are closely linked to subsequent item-level behaviors. However, it is impossible to establish a complete temporal alignment that clearly identifies which specific scene-level behaviors correspond to which item-level behaviors. To address these challenges and pioneer modeling user intent from the perspective of the all-domain moveline, we propose All-domain Moveline Evolution Network (AMEN). AMEN not only transfers interactions between items and scenes to homogeneous representation spaces, but also introduces a Temporal Sequential Pairwise (TSP) mechanism to understand the nuanced associations between scene-level and item-level behaviors, ensuring that the all-domain user moveline differentially influences CTR predictions for user's favored and unfavored items. Online A/B testing demonstrates that our method achieves a +11.6% increase in CTCVR.
Abstract:Multi-interest modeling in current recommender systems (RS) is mainly based on user behavioral data, capturing user interest preferences from multiple dimensions. However, since behavioral data is implicit and often highly sparse, it is challenging to understand users' complex and diverse interests. Recent studies have shown that the rich semantic information in the text can effectively supplement the deficiencies of behavioral data. Despite this, it is still difficult for small models to directly extract semantic features associated with users' deep interests. That is, how to effectively align semantics with behavioral information to form a more comprehensive and accurate understanding of user interests has become a critical research problem.To address this, we propose an LLM-assisted explicit and implicit multi-interest learning framework (named EIMF) to model user interests on two levels: behavior and semantics. The framework consists of two parts: Implicit Behavioral Interest Module (IBIM) and Explicit Semantic Interest Module (ESIM). The traditional multi-interest RS model in IBIM can learn users' implicit behavioral interests from interactions with items. In ESIM, we first adopt a clustering algorithm to select typical samples and design a prompting strategy on LLM to obtain explicit semantic interests. Furthermore, in the training phase, the semantic interests of typical samples can enhance the representation learning of behavioral interests based on the multi-task learning on semantic prediction and modality alignment. Therefore, in the inference stage, accurate recommendations can be achieved with only the user's behavioral data. Extensive experiments on real-world datasets demonstrate the effectiveness of the proposed EIMF framework, which effectively and efficiently combines small models with LLM to improve the accuracy of multi-interest modeling.
Abstract:Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex planar reflections, often interpreting them as erroneous scene geometries and leading to duplicated and inaccurate scene representations. To address this challenge, we introduce a reflection-aware NeRF that jointly models planar reflectors, such as windows, and explicitly casts reflected rays to capture the source of the high-frequency reflections. We query a single radiance field to render the primary color and the source of the reflection. We propose a sparse edge regularization to help utilize the true sources of reflections for rendering planar reflections rather than creating a duplicate along the primary ray at the same depth. As a result, we obtain accurate scene geometry. Rendering along the primary ray results in a clean, reflection-free view, while explicitly rendering along the reflected ray allows us to reconstruct highly detailed reflections. Our extensive quantitative and qualitative evaluations of real-world datasets demonstrate our method's enhanced performance in accurately handling reflections.
Abstract:Large Language Models (LLMs) have recently garnered significant attention in various domains, including recommendation systems. Recent research leverages the capabilities of LLMs to improve the performance and user modeling aspects of recommender systems. These studies primarily focus on utilizing LLMs to interpret textual data in recommendation tasks. However, it's worth noting that in ID-based recommendations, textual data is absent, and only ID data is available. The untapped potential of LLMs for ID data within the ID-based recommendation paradigm remains relatively unexplored. To this end, we introduce a pioneering approach called "LLM for ID-based Recommendation" (LLM4IDRec). This innovative approach integrates the capabilities of LLMs while exclusively relying on ID data, thus diverging from the previous reliance on textual data. The basic idea of LLM4IDRec is that by employing LLM to augment ID data, if augmented ID data can improve recommendation performance, it demonstrates the ability of LLM to interpret ID data effectively, exploring an innovative way for the integration of LLM in ID-based recommendation. We evaluate the effectiveness of our LLM4IDRec approach using three widely-used datasets. Our results demonstrate a notable improvement in recommendation performance, with our approach consistently outperforming existing methods in ID-based recommendation by solely augmenting input data.
Abstract:Spatial Crowdsourcing (SC) is gaining traction in both academia and industry, with tasks on SC platforms becoming increasingly complex and requiring collaboration among workers with diverse skills. Recent research works address complex tasks by dividing them into subtasks with dependencies and assigning them to suitable workers. However, the dependencies among subtasks and their heterogeneous skill requirements, as well as the need for efficient utilization of workers' limited work time in the multi-task allocation mode, pose challenges in achieving an optimal task allocation scheme. Therefore, this paper formally investigates the problem of Dependency-aware Multi-task Allocation (DMA) and presents a well-designed framework to solve it, known as Heterogeneous Graph Reinforcement Learning-based Task Allocation (HGRL-TA). To address the challenges associated with representing and embedding diverse problem instances to ensure robust generalization, we propose a multi-relation graph model and a Compound-path-based Heterogeneous Graph Attention Network (CHANet) for effectively representing and capturing intricate relations among tasks and workers, as well as providing embedding of problem state. The task allocation decision is determined sequentially by a policy network, which undergoes simultaneous training with CHANet using the proximal policy optimization algorithm. Extensive experiment results demonstrate the effectiveness and generality of the proposed HGRL-TA in solving the DMA problem, leading to average profits that is 21.78% higher than those achieved using the metaheuristic methods.
Abstract:Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.