Abstract:We introduce EnerVerse, a comprehensive framework for embodied future space generation specifically designed for robotic manipulation tasks. EnerVerse seamlessly integrates convolutional and bidirectional attention mechanisms for inner-chunk space modeling, ensuring low-level consistency and continuity. Recognizing the inherent redundancy in video data, we propose a sparse memory context combined with a chunkwise unidirectional generative paradigm to enable the generation of infinitely long sequences. To further augment robotic capabilities, we introduce the Free Anchor View (FAV) space, which provides flexible perspectives to enhance observation and analysis. The FAV space mitigates motion modeling ambiguity, removes physical constraints in confined environments, and significantly improves the robot's generalization and adaptability across various tasks and settings. To address the prohibitive costs and labor intensity of acquiring multi-camera observations, we present a data engine pipeline that integrates a generative model with 4D Gaussian Splatting (4DGS). This pipeline leverages the generative model's robust generalization capabilities and the spatial constraints provided by 4DGS, enabling an iterative enhancement of data quality and diversity, thus creating a data flywheel effect that effectively narrows the sim-to-real gap. Finally, our experiments demonstrate that the embodied future space generation prior substantially enhances policy predictive capabilities, resulting in improved overall performance, particularly in long-range robotic manipulation tasks.
Abstract:The report proposes an effective solution about 3D human body reconstruction from multiple unconstrained frames for ECCV 2022 WCPA Challenge: From Face, Body and Fashion to 3D Virtual avatars I (track1: Multi-View Based 3D Human Body Reconstruction). We reproduce the reconstruction method presented in MVP-Human as our baseline, and make some improvements for the particularity of this challenge. We finally achieve the score 0.93 on the official testing set, getting the 1st place on the leaderboard.
Abstract:We propose CrossHuman, a novel method that learns cross-guidance from parametric human model and multi-frame RGB images to achieve high-quality 3D human reconstruction. To recover geometry details and texture even in invisible regions, we design a reconstruction pipeline combined with tracking-based methods and tracking-free methods. Given a monocular RGB sequence, we track the parametric human model in the whole sequence, the points (voxels) corresponding to the target frame are warped to reference frames by the parametric body motion. Guided by the geometry priors of the parametric body and spatially aligned features from RGB sequence, the robust implicit surface is fused. Moreover, a multi-frame transformer (MFT) and a self-supervised warp refinement module are integrated to the framework to relax the requirements of parametric body and help to deal with very loose cloth. Compared with previous works, our CrossHuman enables high-fidelity geometry details and texture in both visible and invisible regions and improves the accuracy of the human reconstruction even under estimated inaccurate parametric human models. The experiments demonstrate that our method achieves state-of-the-art (SOTA) performance.