Abstract:Unified Structured Knowledge Reasoning (USKR) aims to answer natural language questions by using structured sources such as tables, databases, and knowledge graphs in a unified way. Existing USKR methods rely on task-specific strategies or bespoke representations, which hinder their ability to dismantle barriers between different SKR tasks, thereby constraining their overall performance in cross-task scenarios. In this paper, we introduce \textsc{Pandora}, a novel USKR framework that addresses the limitations of existing methods by leveraging two key innovations. First, we propose a code-based unified knowledge representation using \textsc{Python}'s \textsc{Pandas} API, which aligns seamlessly with the pre-training of LLMs. This representation facilitates a cohesive approach to handling different structured knowledge sources. Building on this foundation, we employ knowledge transfer to bolster the unified reasoning process of LLMs by automatically building cross-task memory. By adaptively correcting reasoning using feedback from code execution, \textsc{Pandora} showcases impressive unified reasoning capabilities. Extensive experiments on six widely used benchmarks across three SKR tasks demonstrate that \textsc{Pandora} outperforms existing unified reasoning frameworks and competes effectively with task-specific methods.
Abstract:Mock trial has long served as an important platform for legal professional training and education. It not only helps students learn about realistic trial procedures, but also provides practical value for case analysis and judgment prediction. Traditional mock trials are difficult to access by the public because they rely on professional tutors and human participants. Fortunately, the rise of large language models (LLMs) provides new opportunities for creating more accessible and scalable court simulations. While promising, existing research mainly focuses on agent construction while ignoring the systematic design and evaluation of court simulations, which are actually more important for the credibility and usage of court simulation in practice. To this end, we present the first court simulation framework -- SimCourt -- based on the real-world procedure structure of Chinese courts. Our framework replicates all 5 core stages of a Chinese trial and incorporates 5 courtroom roles, faithfully following the procedural definitions in China. To simulate trial participants with different roles, we propose and craft legal agents equipped with memory, planning, and reflection abilities. Experiment on legal judgment prediction show that our framework can generate simulated trials that better guide the system to predict the imprisonment, probation, and fine of each case. Further annotations by human experts show that agents' responses under our simulation framework even outperformed judges and lawyers from the real trials in many scenarios. These further demonstrate the potential of LLM-based court simulation.
Abstract:Multi-modal models have achieved remarkable progress in recent years. Nevertheless, they continue to exhibit notable limitations in spatial understanding and reasoning, which are fundamental capabilities to achieving artificial general intelligence. With the recent release of GPT-5, allegedly the most powerful AI model to date, it is timely to examine where the leading models stand on the path toward spatial intelligence. First, we propose a comprehensive taxonomy of spatial tasks that unifies existing benchmarks and discuss the challenges in ensuring fair evaluation. We then evaluate state-of-the-art proprietary and open-source models on eight key benchmarks, at a cost exceeding one billion total tokens. Our empirical study reveals that (1) GPT-5 demonstrates unprecedented strength in spatial intelligence, yet (2) still falls short of human performance across a broad spectrum of tasks. Moreover, we (3) identify the more challenging spatial intelligence problems for multi-modal models, and (4) proprietary models do not exhibit a decisive advantage when facing the most difficult problems. In addition, we conduct a qualitative evaluation across a diverse set of scenarios that are intuitive for humans yet fail even the most advanced multi-modal models.
Abstract:Traditional information retrieval (IR) methods excel at textual and semantic matching but struggle in reasoning-intensive retrieval tasks that require multi-hop inference or complex semantic understanding between queries and documents. One promising solution is to explicitly rewrite or augment queries using large language models (LLMs) to elicit reasoning-relevant content prior to retrieval. However, the widespread use of large-scale language models like GPT-4 or LLaMA3-70B remains impractical due to their high inference cost and limited deployability in real-world systems. In this work, we introduce TongSearch QR (Previously Known as "TongSearch Reasoner"), a family of small-scale language models for query reasoning and rewriting in reasoning-intensive retrieval. With a novel semi-rule-based reward function, we employ reinforcement learning approaches enabling smaller language models, e,g, Qwen2.5-7B-Instruct and Qwen2.5-1.5B-Instruct, to achieve query reasoning performance rivaling large-scale language models without their prohibitive inference costs. Experiment results on BRIGHT benchmark show that with BM25 as retrievers, both TongSearch QR-7B and TongSearch QR-1.5B models significantly outperform existing baselines, including prompt-based query reasoners and some latest dense retrievers trained for reasoning-intensive retrieval tasks, offering superior adaptability for real-world deployment.
Abstract:Rule-based reasoning has been acknowledged as one of the fundamental problems in reasoning, while deviations in rule formats, types, and complexity in real-world applications pose severe challenges. Recent studies have shown that large reasoning models (LRMs) have remarkable reasoning capabilities, and their performance is substantially enhanced by reinforcement learning (RL). However, it remains an open question whether small reasoning models (SRMs) can learn rule-based reasoning effectively with robust generalization across diverse tasks and domains. To address this, we introduce Reinforced Rule-based Reasoning, a.k.a. RuleReasoner, a simple yet effective method to conduct rule-based reasoning via a wide collection of curated tasks and a novel domain-aware dynamic sampling approach. Specifically, RuleReasoner resamples each training batch by updating the sampling weights of different domains based on historical rewards. This facilitates domain augmentation and flexible online learning schedules for RL, obviating the need for pre-hoc human-engineered mix-training recipes used in existing methods. Empirical evaluations on in-distribution (ID) and out-of-distribution (OOD) benchmarks reveal that RuleReasoner outperforms frontier LRMs by a significant margin ($\Delta$4.1% average points on eight ID tasks and $\Delta$10.4% average points on three OOD tasks over OpenAI-o1). Notably, our approach also exhibits higher computational efficiency compared to prior dynamic sampling methods for RL.
Abstract:Differential Privacy (DP) is a widely adopted technique, valued for its effectiveness in protecting the privacy of task-specific datasets, making it a critical tool for large language models. However, its effectiveness in Multimodal Large Language Models (MLLMs) remains uncertain. Applying Differential Privacy (DP) inherently introduces substantial computation overhead, a concern particularly relevant for MLLMs which process extensive textual and visual data. Furthermore, a critical challenge of DP is that the injected noise, necessary for privacy, scales with parameter dimensionality, leading to pronounced model degradation; This trade-off between privacy and utility complicates the application of Differential Privacy (DP) to complex architectures like MLLMs. To address these, we propose Dual-Priv Pruning, a framework that employs two complementary pruning mechanisms for DP fine-tuning in MLLMs: (i) visual token pruning to reduce input dimensionality by removing redundant visual information, and (ii) gradient-update pruning during the DP optimization process. This second mechanism selectively prunes parameter updates based on the magnitude of noisy gradients, aiming to mitigate noise impact and improve utility. Experiments demonstrate that our approach achieves competitive results with minimal performance degradation. In terms of computational efficiency, our approach consistently utilizes less memory than standard DP-SGD. While requiring only 1.74% more memory than zeroth-order methods which suffer from severe performance issues on A100 GPUs, our method demonstrates leading memory efficiency on H20 GPUs. To the best of our knowledge, we are the first to explore DP fine-tuning in MLLMs. Our code is coming soon.
Abstract:Recent advances in large language models (LLMs) have led to remarkable progress across domains, yet their capabilities in the humanities, particularly history, remain underexplored. Historical reasoning poses unique challenges for AI, involving multimodal source interpretation, temporal inference, and cross-linguistic analysis. While general-purpose agents perform well on many existing benchmarks, they lack the domain-specific expertise required to engage with historical materials and questions. To address this gap, we introduce HistBench, a new benchmark of 414 high-quality questions designed to evaluate AI's capacity for historical reasoning and authored by more than 40 expert contributors. The tasks span a wide range of historical problems-from factual retrieval based on primary sources to interpretive analysis of manuscripts and images, to interdisciplinary challenges involving archaeology, linguistics, or cultural history. Furthermore, the benchmark dataset spans 29 ancient and modern languages and covers a wide range of historical periods and world regions. Finding the poor performance of LLMs and other agents on HistBench, we further present HistAgent, a history-specific agent equipped with carefully designed tools for OCR, translation, archival search, and image understanding in History. On HistBench, HistAgent based on GPT-4o achieves an accuracy of 27.54% pass@1 and 36.47% pass@2, significantly outperforming LLMs with online search and generalist agents, including GPT-4o (18.60%), DeepSeek-R1(14.49%) and Open Deep Research-smolagents(20.29% pass@1 and 25.12% pass@2). These results highlight the limitations of existing LLMs and generalist agents and demonstrate the advantages of HistAgent for historical reasoning.
Abstract:We present a novel pipeline, ReflectEvo, to demonstrate that small language models (SLMs) can enhance meta introspection through reflection learning. This process iteratively generates self-reflection for self-training, fostering a continuous and self-evolving process. Leveraging this pipeline, we construct ReflectEvo-460k, a large-scale, comprehensive, self-generated reflection dataset with broadened instructions and diverse multi-domain tasks. Building upon this dataset, we demonstrate the effectiveness of reflection learning to improve SLMs' reasoning abilities using SFT and DPO with remarkable performance, substantially boosting Llama-3 from 52.4% to 71.2% and Mistral from 44.4% to 71.1%. It validates that ReflectEvo can rival or even surpass the reasoning capability of the three prominent open-sourced models on BIG-bench without distillation from superior models or fine-grained human annotation. We further conduct a deeper analysis of the high quality of self-generated reflections and their impact on error localization and correction. Our work highlights the potential of continuously enhancing the reasoning performance of SLMs through iterative reflection learning in the long run.
Abstract:Retrieval-augmented generation (RAG) systems face critical challenges in balancing internal (parametric) and external (retrieved) knowledge, especially when these sources conflict or are unreliable. To analyze these scenarios comprehensively, we construct the Trustworthiness Response Dataset (TRD) with 36,266 questions spanning four RAG settings. We reveal that existing approaches address isolated scenarios-prioritizing one knowledge source, naively merging both, or refusing answers-but lack a unified framework to handle different real-world conditions simultaneously. Therefore, we propose the BRIDGE framework, which dynamically determines a comprehensive response strategy of large language models (LLMs). BRIDGE leverages an adaptive weighting mechanism named soft bias to guide knowledge collection, followed by a Maximum Soft-bias Decision Tree to evaluate knowledge and select optimal response strategies (trust internal/external knowledge, or refuse). Experiments show BRIDGE outperforms baselines by 5-15% in accuracy while maintaining balanced performance across all scenarios. Our work provides an effective solution for LLMs' trustworthy responses in real-world RAG applications.
Abstract:Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.