Terminus Group, Beijing, China
Abstract:3D activity reasoning and planning has attracted increasing attention in human-robot interaction and embodied AI thanks to the recent advance in multimodal learning. However, most existing works share two constraints: 1) heavy reliance on explicit instructions with little reasoning on implicit user intention; 2) negligence of inter-step route planning on robot moves. To bridge the gaps, we propose 3D activity reasoning and planning, a novel 3D task that reasons the intended activities from implicit instructions and decomposes them into steps with inter-step routes and planning under the guidance of fine-grained 3D object shapes and locations from scene segmentation. We tackle the new 3D task from two perspectives. First, we construct ReasonPlan3D, a large-scale benchmark that covers diverse 3D scenes with rich implicit instructions and detailed annotations for multi-step task planning, inter-step route planning, and fine-grained segmentation. Second, we design a novel framework that introduces progressive plan generation with contextual consistency across multiple steps, as well as a scene graph that is updated dynamically for capturing critical objects and their spatial relations. Extensive experiments demonstrate the effectiveness of our benchmark and framework in reasoning activities from implicit human instructions, producing accurate stepwise task plans, and seamlessly integrating route planning for multi-step moves. The dataset and code will be released.
Abstract:A high-performance image compression algorithm is crucial for real-time information transmission across numerous fields. Despite rapid progress in image compression, computational inefficiency and poor redundancy modeling still pose significant bottlenecks, limiting practical applications. Inspired by the effectiveness of state space models (SSMs) in capturing long-range dependencies, we leverage SSMs to address computational inefficiency in existing methods and improve image compression from multiple perspectives. In this paper, we integrate the advantages of SSMs for better efficiency-performance trade-off and propose an enhanced image compression approach through refined context modeling, which we term MambaIC. Specifically, we explore context modeling to adaptively refine the representation of hidden states. Additionally, we introduce window-based local attention into channel-spatial entropy modeling to reduce potential spatial redundancy during compression, thereby increasing efficiency. Comprehensive qualitative and quantitative results validate the effectiveness and efficiency of our approach, particularly for high-resolution image compression. Code is released at https://github.com/AuroraZengfh/MambaIC.
Abstract:Anchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality - large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size.
Abstract:Image segmentation is a critical task in visual understanding. Convolutional Neural Networks (CNNs) are predisposed to capture high-frequency features in images, while Transformers exhibit a contrasting focus on low-frequency features. In this paper, we experimentally quantify the contrast sensitivity function of CNNs and compare it with that of the human visual system, informed by the seminal experiments of Mannos and Sakrison. Leveraging these insights, we propose the Wavelet-Guided Spectral Pooling Module (WSPM) to enhance and balance image features across the frequency domain. To further emulate the human visual system, we introduce the Frequency Domain Enhanced Receptive Field Block (FE-RFB), which integrates WSPM to extract enriched features from the frequency domain. Building on these innovations, we develop FE-UNet, a model that utilizes SAM2 as its backbone and incorporates Hiera-Large as a pre-trained block, designed to enhance generalization capabilities while ensuring high segmentation accuracy. Experimental results demonstrate that FE-UNet achieves state-of-the-art performance in diverse tasks, including marine animal and polyp segmentation, underscoring its versatility and effectiveness.
Abstract:In this work, we propose a method that leverages CLIP feature distillation, achieving efficient 3D segmentation through language guidance. Unlike previous methods that rely on multi-scale CLIP features and are limited by processing speed and storage requirements, our approach aims to streamline the workflow by directly and effectively distilling dense CLIP features, thereby achieving precise segmentation of 3D scenes using text. To achieve this, we introduce an adapter module and mitigate the noise issue in the dense CLIP feature distillation process through a self-cross-training strategy. Moreover, to enhance the accuracy of segmentation edges, this work presents a low-rank transient query attention mechanism. To ensure the consistency of segmentation for similar colors under different viewpoints, we convert the segmentation task into a classification task through label volume, which significantly improves the consistency of segmentation in color-similar areas. We also propose a simplified text augmentation strategy to alleviate the issue of ambiguity in the correspondence between CLIP features and text. Extensive experimental results show that our method surpasses current state-of-the-art technologies in both training speed and performance. Our code is available on: https://github.com/xingy038/Laser.git.
Abstract:In this paper, we propose a novel cross-attention-based generative adversarial network (GAN) for the challenging person image generation task. Cross-attention is a novel and intuitive multi-modal fusion method in which an attention/correlation matrix is calculated between two feature maps of different modalities. Specifically, we propose the novel XingGAN (or CrossingGAN), which consists of two generation branches that capture the person's appearance and shape, respectively. Moreover, we propose two novel cross-attention blocks to effectively transfer and update the person's shape and appearance embeddings for mutual improvement. This has not been considered by any other existing GAN-based image generation work. To further learn the long-range correlations between different person poses at different scales and sub-regions, we propose two novel multi-scale cross-attention blocks. To tackle the issue of independent correlation computations within the cross-attention mechanism leading to noisy and ambiguous attention weights, which hinder performance improvements, we propose a module called enhanced attention (EA). Lastly, we introduce a novel densely connected co-attention module to fuse appearance and shape features at different stages effectively. Extensive experiments on two public datasets demonstrate that the proposed method outperforms current GAN-based methods and performs on par with diffusion-based methods. However, our method is significantly faster than diffusion-based methods in both training and inference.
Abstract:The recent development in multimodal learning has greatly advanced the research in 3D scene understanding in various real-world tasks such as embodied AI. However, most existing work shares two typical constraints: 1) they are short of reasoning ability for interaction and interpretation of human intension and 2) they focus on scenarios with single-category objects only which leads to over-simplified textual descriptions due to the negligence of multi-object scenarios and spatial relations among objects. We bridge the research gaps by proposing a 3D reasoning segmentation task for multiple objects in scenes. The task allows producing 3D segmentation masks and detailed textual explanations as enriched by 3D spatial relations among objects. To this end, we create ReasonSeg3D, a large-scale and high-quality benchmark that integrates 3D spatial relations with generated question-answer pairs and 3D segmentation masks. In addition, we design MORE3D, a simple yet effective method that enables multi-object 3D reasoning segmentation with user questions and textual outputs. Extensive experiments show that MORE3D excels in reasoning and segmenting complex multi-object 3D scenes, and the created ReasonSeg3D offers a valuable platform for future exploration of 3D reasoning segmentation. The dataset and code will be released.
Abstract:The field of novel view synthesis has made significant strides thanks to the development of radiance field methods. However, most radiance field techniques are far better at novel view interpolation than novel view extrapolation where the synthesis novel views are far beyond the observed training views. We design ViewExtrapolator, a novel view synthesis approach that leverages the generative priors of Stable Video Diffusion (SVD) for realistic novel view extrapolation. By redesigning the SVD denoising process, ViewExtrapolator refines the artifact-prone views rendered by radiance fields, greatly enhancing the clarity and realism of the synthesized novel views. ViewExtrapolator is a generic novel view extrapolator that can work with different types of 3D rendering such as views rendered from point clouds when only a single view or monocular video is available. Additionally, ViewExtrapolator requires no fine-tuning of SVD, making it both data-efficient and computation-efficient. Extensive experiments demonstrate the superiority of ViewExtrapolator in novel view extrapolation. Project page: \url{https://kunhao-liu.github.io/ViewExtrapolator/}.
Abstract:Image restoration models often face the simultaneous interaction of multiple degradations in real-world scenarios. Existing approaches typically handle single or composite degradations based on scene descriptors derived from text or image embeddings. However, due to the varying proportions of different degradations within an image, these scene descriptors may not accurately differentiate between degradations, leading to suboptimal restoration in practical applications. To address this issue, we propose a novel Transformer-based restoration framework, AllRestorer. In AllRestorer, we enable the model to adaptively consider all image impairments, thereby avoiding errors from scene descriptor misdirection. Specifically, we introduce an All-in-One Transformer Block (AiOTB), which adaptively removes all degradations present in a given image by modeling the relationships between all degradations and the image embedding in latent space. To accurately address different variations potentially present within the same type of degradation and minimize ambiguity, AiOTB utilizes a composite scene descriptor consisting of both image and text embeddings to define the degradation. Furthermore, AiOTB includes an adaptive weight for each degradation, allowing for precise control of the restoration intensity. By leveraging AiOTB, AllRestorer avoids misdirection caused by inaccurate scene descriptors, achieving a 5.00 dB increase in PSNR compared to the baseline on the CDD-11 dataset.
Abstract:World models and video generation are pivotal technologies in the domain of autonomous driving, each playing a critical role in enhancing the robustness and reliability of autonomous systems. World models, which simulate the dynamics of real-world environments, and video generation models, which produce realistic video sequences, are increasingly being integrated to improve situational awareness and decision-making capabilities in autonomous vehicles. This paper investigates the relationship between these two technologies, focusing on how their structural parallels, particularly in diffusion-based models, contribute to more accurate and coherent simulations of driving scenarios. We examine leading works such as JEPA, Genie, and Sora, which exemplify different approaches to world model design, thereby highlighting the lack of a universally accepted definition of world models. These diverse interpretations underscore the field's evolving understanding of how world models can be optimized for various autonomous driving tasks. Furthermore, this paper discusses the key evaluation metrics employed in this domain, such as Chamfer distance for 3D scene reconstruction and Fr\'echet Inception Distance (FID) for assessing the quality of generated video content. By analyzing the interplay between video generation and world models, this survey identifies critical challenges and future research directions, emphasizing the potential of these technologies to jointly advance the performance of autonomous driving systems. The findings presented in this paper aim to provide a comprehensive understanding of how the integration of video generation and world models can drive innovation in the development of safer and more reliable autonomous vehicles.