Abstract:Available studies on chronic lower back pain (cLBP) typically focus on one or a few specific tissues rather than conducting a comprehensive layer-by-layer analysis. Since three-dimensional (3-D) images often contain hundreds of slices, manual annotation of these anatomical structures is both time-consuming and error-prone. We aim to develop and validate a novel approach called InterSliceBoost to enable the training of a segmentation model on a partially annotated dataset without compromising segmentation performance. The architecture of InterSliceBoost includes two components: an inter-slice generator and a segmentation model. The generator utilizes residual block-based encoders to extract features from adjacent image-mask pairs (IMPs). Differential features are calculated and input into a decoder to generate inter-slice IMPs. The segmentation model is trained on partially annotated datasets (e.g., skipping 1, 2, 3, or 7 images) and the generated inter-slice IMPs. To validate the performance of InterSliceBoost, we utilized a dataset of 76 B-mode ultrasound scans acquired on 29 subjects enrolled in an ongoing cLBP study. InterSliceBoost, trained on only 33% of the image slices, achieved a mean Dice coefficient of 80.84% across all six layers on the independent test set, with Dice coefficients of 73.48%, 61.11%, 81.87%, 95.74%, 83.52% and 88.74% for segmenting dermis, superficial fat, superficial fascial membrane, deep fat, deep fascial membrane, and muscle. This performance is significantly higher than the conventional model trained on fully annotated images (p<0.05). InterSliceBoost can effectively segment the six tissue layers depicted on 3-D B-model ultrasound images in settings with partial annotations.
Abstract:3D ultrasound delivers high-resolution, real-time images of soft tissues, which is essential for pain research. However, manually distinguishing various tissues for quantitative analysis is labor-intensive. To streamline this process, we developed and validated GRN+, a novel multi-model framework that automates layer segmentation with minimal annotated data. GRN+ combines a ResNet-based generator and a U-Net segmentation model. Through a method called Segmentation-guided Enhancement (SGE), the generator produces new images and matching masks under the guidance of the segmentation model, with its weights adjusted according to the segmentation loss gradient. To prevent gradient explosion and secure stable training, a two-stage backpropagation strategy was implemented: the first stage propagates the segmentation loss through both the generator and segmentation model, while the second stage concentrates on optimizing the segmentation model alone, thereby refining mask prediction using the generated images. Tested on 69 fully annotated 3D ultrasound scans from 29 subjects with six manually labeled tissue layers, GRN+ outperformed all other semi-supervised methods in terms of the Dice coefficient using only 5% labeled data, despite not using unlabeled data for unsupervised training. Additionally, when applied to fully annotated datasets, GRN+ with SGE achieved a 2.16% higher Dice coefficient while incurring lower computational costs compared to other models. Overall, GRN+ provides accurate tissue segmentation while reducing both computational expenses and the dependency on extensive annotations, making it an effective tool for 3D ultrasound analysis in cLBP patients.
Abstract:With the success of autoregressive learning in large language models, it has become a dominant approach for text-to-image generation, offering high efficiency and visual quality. However, invisible watermarking for visual autoregressive (VAR) models remains underexplored, despite its importance in misuse prevention. Existing watermarking methods, designed for diffusion models, often struggle to adapt to the sequential nature of VAR models. To bridge this gap, we propose Safe-VAR, the first watermarking framework specifically designed for autoregressive text-to-image generation. Our study reveals that the timing of watermark injection significantly impacts generation quality, and watermarks of different complexities exhibit varying optimal injection times. Motivated by this observation, we propose an Adaptive Scale Interaction Module, which dynamically determines the optimal watermark embedding strategy based on the watermark information and the visual characteristics of the generated image. This ensures watermark robustness while minimizing its impact on image quality. Furthermore, we introduce a Cross-Scale Fusion mechanism, which integrates mixture of both heads and experts to effectively fuse multi-resolution features and handle complex interactions between image content and watermark patterns. Experimental results demonstrate that Safe-VAR achieves state-of-the-art performance, significantly surpassing existing counterparts regarding image quality, watermarking fidelity, and robustness against perturbations. Moreover, our method exhibits strong generalization to an out-of-domain watermark dataset QR Codes.
Abstract:Probabilistic collision detection (PCD) is essential in motion planning for robots operating in unstructured environments, where considering sensing uncertainty helps prevent damage. Existing PCD methods mainly used simplified geometric models and addressed only position estimation errors. This paper presents an enhanced PCD method with two key advancements: (a) using superquadrics for more accurate shape approximation and (b) accounting for both position and orientation estimation errors to improve robustness under sensing uncertainty. Our method first computes an enlarged surface for each object that encapsulates its observed rotated copies, thereby addressing the orientation estimation errors. Then, the collision probability under the position estimation errors is formulated as a chance-constraint problem that is solved with a tight upper bound. Both the two steps leverage the recently developed normal parameterization of superquadric surfaces. Results show that our PCD method is twice as close to the Monte-Carlo sampled baseline as the best existing PCD method and reduces path length by 30% and planning time by 37%, respectively. A Real2Sim pipeline further validates the importance of considering orientation estimation errors, showing that the collision probability of executing the planned path in simulation is only 2%, compared to 9% and 29% when considering only position estimation errors or none at all.
Abstract:We introduce a novel segmentation-aware joint training framework called generative reinforcement network (GRN) that integrates segmentation loss feedback to optimize both image generation and segmentation performance in a single stage. An image enhancement technique called segmentation-guided enhancement (SGE) is also developed, where the generator produces images tailored specifically for the segmentation model. Two variants of GRN were also developed, including GRN for sample-efficient learning (GRN-SEL) and GRN for semi-supervised learning (GRN-SSL). GRN's performance was evaluated using a dataset of 69 fully annotated 3D ultrasound scans from 29 subjects. The annotations included six anatomical structures: dermis, superficial fat, superficial fascial membrane (SFM), deep fat, deep fascial membrane (DFM), and muscle. Our results show that GRN-SEL with SGE reduces labeling efforts by up to 70% while achieving a 1.98% improvement in the Dice Similarity Coefficient (DSC) compared to models trained on fully labeled datasets. GRN-SEL alone reduces labeling efforts by 60%, GRN-SSL with SGE decreases labeling requirements by 70%, and GRN-SSL alone by 60%, all while maintaining performance comparable to fully supervised models. These findings suggest the effectiveness of the GRN framework in optimizing segmentation performance with significantly less labeled data, offering a scalable and efficient solution for ultrasound image analysis and reducing the burdens associated with data annotation.
Abstract:Event cameras record visual information as asynchronous pixel change streams, excelling at scene perception under unsatisfactory lighting or high-dynamic conditions. Existing multimodal large language models (MLLMs) concentrate on natural RGB images, failing in scenarios where event data fits better. In this paper, we introduce EventGPT, the first MLLM for event stream understanding, to the best of our knowledge, marking a pioneering attempt to integrate large language models (LLMs) with event stream comprehension. To mitigate the huge domain gaps, we develop a three-stage optimization paradigm to gradually equip a pre-trained LLM with the capability of understanding event-based scenes. Our EventGPT comprises an event encoder, followed by a spatio-temporal aggregator, a linear projector, an event-language adapter, and an LLM. Firstly, RGB image-text pairs generated by GPT are leveraged to warm up the linear projector, referring to LLaVA, as the gap between natural image and language modalities is relatively smaller. Secondly, we construct a synthetic yet large dataset, N-ImageNet-Chat, consisting of event frames and corresponding texts to enable the use of the spatio-temporal aggregator and to train the event-language adapter, thereby aligning event features more closely with the language space. Finally, we gather an instruction dataset, Event-Chat, which contains extensive real-world data to fine-tune the entire model, further enhancing its generalization ability. We construct a comprehensive benchmark, and experiments show that EventGPT surpasses previous state-of-the-art MLLMs in generation quality, descriptive accuracy, and reasoning capability.
Abstract:This paper introduces an automatic affordance reasoning paradigm tailored to minimal semantic inputs, addressing the critical challenges of classifying and manipulating unseen classes of objects in household settings. Inspired by human cognitive processes, our method integrates generative language models and physics-based simulators to foster analytical thinking and creative imagination of novel affordances. Structured with a tripartite framework consisting of analysis, imagination, and evaluation, our system "analyzes" the requested affordance names into interaction-based definitions, "imagines" the virtual scenarios, and "evaluates" the object affordance. If an object is recognized as possessing the requested affordance, our method also predicts the optimal pose for such functionality, and how a potential user can interact with it. Tuned on only a few synthetic examples across 3 affordance classes, our pipeline achieves a very high success rate on affordance classification and functional pose prediction of 8 classes of novel objects, outperforming learning-based baselines. Validation through real robot manipulating experiments demonstrates the practical applicability of the imagined user interaction, showcasing the system's ability to independently conceptualize unseen affordances and interact with new objects and scenarios in everyday settings.
Abstract:Gesture recognition on wearable devices is extensively applied in human-computer interaction. Electromyography (EMG) has been used in many gesture recognition systems for its rapid perception of muscle signals. However, analyzing EMG signals on devices, like smart wristbands, usually needs inference models to have high performances, such as low inference latency, low power consumption, and low memory occupation. Therefore, this paper proposes an improved spiking neural network (SNN) to achieve these goals. We propose an adaptive multi-delta coding as a spiking coding method to improve recognition accuracy. We propose two additive solvers for SNN, which can reduce inference energy consumption and amount of parameters significantly, and improve the robustness of temporal differences. In addition, we propose a linear action detection method TAD-LIF, which is suitable for SNNs. TAD-LIF is an improved LIF neuron that can detect transient-state gestures quickly and accurately. We collected two datasets from 20 subjects including 6 micro gestures. The collection devices are two designed lightweight consumer-level sEMG wristbands (3 and 8 electrode channels respectively). Compared to CNN, FCN, and normal SNN-based methods, the proposed SNN has higher recognition accuracy. The accuracy of the proposed SNN is 83.85% and 93.52% on the two datasets respectively. In addition, the inference latency of the proposed SNN is about 1% of CNN, the power consumption is about 0.1% of CNN, and the memory occupation is about 20% of CNN. The proposed methods can be used for precise, high-speed, and low-power micro-gesture recognition tasks, and are suitable for consumer-level intelligent wearable devices, which is a general way to achieve ubiquitous computing.
Abstract:In this letter, a paradigm for the classification and manipulation of previously unseen objects is established and demonstrated through a real example of chairs. We present a novel robot manipulation method, guided by the understanding of object stability, perceptibility, and affordance, which allows the robot to prepare previously unseen and randomly oriented chairs for a teddy bear to sit on. Specifically, the robot encounters an unknown object and first reconstructs a complete 3D model from perceptual data via active and autonomous manipulation. By inserting this model into a physical simulator (i.e., the robot's "imagination"), the robot assesses whether the object is a chair and determines how to reorient it properly to be used, i.e., how to reorient it to an upright and accessible pose. If the object is classified as a chair, the robot reorients the object to this pose and seats the teddy bear onto the chair. The teddy bear is a proxy for an elderly person, hospital patient, or child. Experiment results show that our method achieves a high success rate on the real robot task of chair preparation. Also, it outperforms several baseline methods on the task of upright pose prediction for chairs.
Abstract:This paper proposes a learning-from-demonstration method using probability densities on the workspaces of robot manipulators. The method, named "PRobabilistically-Informed Motion Primitives (PRIMP)", learns the probability distribution of the end effector trajectories in the 6D workspace that includes both positions and orientations. It is able to adapt to new situations such as novel via poses with uncertainty and a change of viewing frame. The method itself is robot-agnostic, in which the learned distribution can be transferred to another robot with the adaptation to its workspace density. The learned trajectory distribution is then used to guide an optimization-based motion planning algorithm to further help the robot avoid novel obstacles that are unseen during the demonstration process. The proposed methods are evaluated by several sets of benchmark experiments. PRIMP runs more than 5 times faster while generalizing trajectories more than twice as close to both the demonstrations and novel desired poses. It is then combined with our robot imagination method that learns object affordances, illustrating the applicability of PRIMP to learn tool use through physical experiments.