Abstract:We explore the application of Vision Transformer (ViT) for handwritten text recognition. The limited availability of labeled data in this domain poses challenges for achieving high performance solely relying on ViT. Previous transformer-based models required external data or extensive pre-training on large datasets to excel. To address this limitation, we introduce a data-efficient ViT method that uses only the encoder of the standard transformer. We find that incorporating a Convolutional Neural Network (CNN) for feature extraction instead of the original patch embedding and employ Sharpness-Aware Minimization (SAM) optimizer to ensure that the model can converge towards flatter minima and yield notable enhancements. Furthermore, our introduction of the span mask technique, which masks interconnected features in the feature map, acts as an effective regularizer. Empirically, our approach competes favorably with traditional CNN-based models on small datasets like IAM and READ2016. Additionally, it establishes a new benchmark on the LAM dataset, currently the largest dataset with 19,830 training text lines. The code is publicly available at: https://github.com/YutingLi0606/HTR-VT.
Abstract:This paper studies how large language models (LLMs) can act as effective, high-level creative collaborators and ``muses'' for game design. We model the design of this study after the exercises artists use by looking at amorphous ink splotches for creative inspiration. Our goal is to determine whether AI-assistance can improve, hinder, or provide an alternative quality to games when compared to the creative intents implemented by human designers. The capabilities of LLMs as game designers are stress tested by placing it at the forefront of the decision making process. Three prototype games are designed across 3 different genres: (1) a minimalist base game, (2) a game with features and game feel elements added by a human game designer, and (3) a game with features and feel elements directly implemented from prompted outputs of the LLM, ChatGPT. A user study was conducted and participants were asked to blindly evaluate the quality and their preference of these games. We discuss both the development process of communicating creative intent to an AI chatbot and the synthesized open feedback of the participants. We use this data to determine both the benefits and shortcomings of AI in a more design-centric role.
Abstract:In this paper, we revisit techniques for uncertainty estimation within deep neural networks and consolidate a suite of techniques to enhance their reliability. Our investigation reveals that an integrated application of diverse techniques--spanning model regularization, classifier and optimization--substantially improves the accuracy of uncertainty predictions in image classification tasks. The synergistic effect of these techniques culminates in our novel SURE approach. We rigorously evaluate SURE against the benchmark of failure prediction, a critical testbed for uncertainty estimation efficacy. Our results showcase a consistently better performance than models that individually deploy each technique, across various datasets and model architectures. When applied to real-world challenges, such as data corruption, label noise, and long-tailed class distribution, SURE exhibits remarkable robustness, delivering results that are superior or on par with current state-of-the-art specialized methods. Particularly on Animal-10N and Food-101N for learning with noisy labels, SURE achieves state-of-the-art performance without any task-specific adjustments. This work not only sets a new benchmark for robust uncertainty estimation but also paves the way for its application in diverse, real-world scenarios where reliability is paramount. Our code is available at \url{https://yutingli0606.github.io/SURE/}.
Abstract:This work demonstrates a multi-lens microscopic imaging system that overlaps multiple independent fields of view on a single sensor for high-efficiency automated specimen analysis. Automatic detection, classification and counting of various morphological features of interest is now a crucial component of both biomedical research and disease diagnosis. While convolutional neural networks (CNNs) have dramatically improved the accuracy of counting cells and sub-cellular features from acquired digital image data, the overall throughput is still typically hindered by the limited space-bandwidth product (SBP) of conventional microscopes. Here, we show both in simulation and experiment that overlapped imaging and co-designed analysis software can achieve accurate detection of diagnostically-relevant features for several applications, including counting of white blood cells and the malaria parasite, leading to multi-fold increase in detection and processing throughput with minimal reduction in accuracy.