AI Lab, Netease
Abstract:Real-time world simulation is becoming a key infrastructure for scalable evaluation and online reinforcement learning of autonomous driving systems. Recent driving world models built on autoregressive video diffusion achieve high-fidelity, controllable multi-camera generation, but their inference cost remains a bottleneck for interactive deployment. However, existing diffusion caching methods are designed for offline video generation with multiple denoising steps, and do not transfer to this scenario. Few-step distilled models have no inter-step redundancy left for these methods to reuse, and sequence-level parallelization techniques require future conditioning that closed-loop interactive generation does not provide. We present X-Cache, a training-free acceleration method that caches along a different axis: across consecutive generation chunks rather than across denoising steps. X-Cache maintains per-block residual caches that persist across chunks, and applies a dual-metric gating mechanism over a structure- and action-aware block-input fingerprint to independently decide whether each block should recompute or reuse its cached residual. To prevent approximation errors from permanently contaminating the autoregressive KV cache, X-Cache identifies KV update chunks (the forward passes that write clean keys and values into the persistent cache) and unconditionally forces full computation on these chunks, cutting off error propagation. We implement X-Cache on X-world, a production multi-camera action-conditioned driving world model built on multi-block causal DiT with few-step denoising and rolling KV cache. X-Cache achieves 71% block skip rate with 2.6x wall-clock speedup while maintaining minimum degradation.
Abstract:Large Vision-Language Models (LVLMs) still struggle with vision hallucination, where generated responses are inconsistent with the visual input. Existing methods either rely on large-scale annotated data for fine-tuning, which incurs massive computational overhead, or employ static post-hoc strategies that overlook the dynamic nature of hallucination emergence. To address these, we introduce a new self-rewarding framework, enabling dynamic hallucination mitigation at inference time without external supervision. On the empirical side, we reveal that visual hallucination exhibits phase-wise dynamic patterns, peaking at the onset of each semantic phase. Drawing on these insights, we propose \textbf{PSRD} (\textbf{Phase-wise \textbf{S}elf-\textbf{R}eward \textbf{D}ecoding) for online hallucination correction guided by phase-wise self-reward signals. To reduce the cost of repeated self-evaluation during decoding, we distill the hallucination guidance signal from LVLMs into a lightweight reward model. The reward model subsequently provides on-the-fly guidance for targeted intervention during the decoding process, enabling precise hallucination suppression. The proposed PSRD significantly reduces the hallucination rate of LLaVA-1.5-7B by 50.0% and consistently outperforms existing post-hoc methods across five hallucination evaluation benchmarks for four LVLMs. Further analysis confirms that PSRD effectively mitigates hallucination propagation and achieves a highly controllable trade-off between strong performance and inference efficiency.
Abstract:The rapid rise in AI conference submissions has driven increasing exploration of large language models (LLMs) for peer review support. However, LLM-based reviewers often generate superficial, formulaic comments lacking substantive, evidence-grounded feedback. We attribute this to the underutilization of two key components of human reviewing: explicit rubrics and contextual grounding in existing work. To address this, we introduce REVIEWBENCH, a benchmark evaluating review text according to paper-specific rubrics derived from official guidelines, the paper's content, and human-written reviews. We further propose REVIEWGROUNDER, a rubric-guided, tool-integrated multi-agent framework that decomposes reviewing into drafting and grounding stages, enriching shallow drafts via targeted evidence consolidation. Experiments on REVIEWBENCH show that REVIEWGROUNDER, using a Phi-4-14B-based drafter and a GPT-OSS-120B-based grounding stage, consistently outperforms baselines with substantially stronger/larger backbones (e.g., GPT-4.1 and DeepSeek-R1-670B) in both alignment with human judgments and rubric-based review quality across 8 dimensions. The code is available \href{https://github.com/EigenTom/ReviewGrounder}{here}.
Abstract:General recommender systems deliver personalized services by learning user and item representations, with the central challenge being how to capture latent user preferences. However, representations derived from sparse interactions often fail to comprehensively characterize user behaviors, thereby limiting recommendation effectiveness. Recent studies attempt to enhance user representations through sophisticated modeling strategies ($e.g.,$ intent or language modeling). Nevertheless, most works primarily concentrate on model interpretability instead of representation optimization. This imbalance has led to limited progress, as representation optimization is crucial for recommendation quality by promoting the affinity between users and their interacted items in the feature space, yet remains largely overlooked. To overcome these limitations, we propose DIAURec, a novel representation learning framework that unifies intent and language modeling for recommendation. DIAURec reconstructs representations based on the prototype and distribution intent spaces formed by collaborative and language signals. Furthermore, we design a comprehensive representation optimization strategy. Specifically, we adopts alignment and uniformity as the primary optimization objectives, and incorporates both coarse- and fine-grained matching to achieve effective alignment across different spaces, thereby enhancing representational consistency. Additionally, we further introduce intra-space and interaction regularization to enhance model robustness and prevent representation collapse in reconstructed space representation. Experiments on three public datasets against fifteen baseline methods show that DIAURec consistently outperforms state-of-the-art baselines, fully validating its effectiveness and superiority.
Abstract:Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent panoptic understanding, and real-time inference frequency in large-scale scenes. In this paper, we propose a comprehensive framework that integrates geometric reinforcement, end-to-end panoptic learning, and efficient rendering. First, to ensure physical realism in large-scale environments, we leverage LiDAR data to construct plane-constrained multimodal Gaussian Mixture Models (GMMs) and employ 2D Gaussian surfels as the map representation, enabling high-precision surface alignment and continuous geometric supervision. Building upon this, to overcome the error accumulation and cumbersome cross-frame association inherent in traditional multi-stage panoptic segmentation pipelines, we design a query-guided end-to-end learning architecture. By utilizing a local cross-attention mechanism within the view frustum, the system lifts 2D mask features directly into 3D space, achieving globally consistent panoptic understanding. Finally, addressing the computational bottlenecks caused by high-dimensional semantic features, we introduce Precise Tile Intersection and a Top-K Hard Selection strategy to optimize the rendering pipeline. Experimental results demonstrate that our system achieves superior geometric and panoptic reconstruction quality in large-scale scenes while maintaining an inference rate exceeding 40 FPS, meeting the real-time requirements of robotic control loops.
Abstract:Facial action unit (AU) detection and facial expression (FE) recognition can be jointly viewed as affective facial behavior tasks, representing fine-grained muscular activations and coarse-grained holistic affective states, respectively. Despite their inherent semantic correlation, existing studies predominantly focus on knowledge transfer from AUs to FEs, while bidirectional learning remains insufficiently explored. In practice, this challenge is further compounded by heterogeneous data conditions, where AU and FE datasets differ in annotation paradigms (frame-level vs.\ clip-level), label granularity, and data availability and diversity, hindering effective joint learning. To address these issues, we propose a Structured Semantic Mapping (SSM) framework for bidirectional AU--FE learning under different data domains and heterogeneous supervision. SSM consists of three key components: (1) a shared visual backbone that learns unified facial representations from dynamic AU and FE videos; (2) semantic mediation via a Textual Semantic Prototype (TSP) module, which constructs structured semantic prototypes from fixed textual descriptions augmented with learnable context prompts, serving as supervision signals and cross-task alignment anchors in a shared semantic space; and (3) a Dynamic Prior Mapping (DPM) module that incorporates prior knowledge derived from the Facial Action Coding System and learns a data-driven association matrix in a high-level feature space, enabling explicit and bidirectional knowledge transfer. Extensive experiments on popular AU detection and FE recognition benchmarks show that SSM achieves state-of-the-art performance on both tasks simultaneously, and demonstrate that holistic expression semantics can in turn enhance fine-grained AU learning even across heterogeneous datasets.
Abstract:Vision-Language-Action (VLA) models, as large foundation models for embodied control, have shown strong performance in manipulation tasks. However, their performance comes at high inference cost. To improve efficiency, recent methods adopt action chunking, which predicts a sequence of future actions for open-loop execution. Although effective for reducing computation, open-loop execution is sensitive to environmental changes and prone to error accumulation due to the lack of close-loop feedback. To address this limitation, we propose Speculative Verification for VLA Control (SV-VLA), a framework that combines efficient open-loop long-horizon planning with lightweight closed-loop online verification. Specifically, SV-VLA uses a heavy VLA as a low-frequency macro-planner to generate an action chunk together with a planning context, while a lightweight verifier continuously monitors execution based on the latest observations. Conditioned on both the current observation and the planning context, the verifier compares the planned action against a closed-loop reference action and triggers replanning only when necessary. Experiments demonstrate that SV-VLA combines the efficiency of chunked prediction with the robustness of closed-loop control, enabling efficient and reliable VLA-based control in dynamic environments. Code is available: https://github.com/edsad122/SV-VLA.
Abstract:Robotic manipulation remains challenging for reinforcement learning due to contact-rich dynamics, long horizons, and training instability. Although off-policy actor-critic algorithms such as SAC and TD3 perform well in simulation, they often suffer from policy oscillations and performance collapse in realistic settings, partly due to experience replay strategies that ignore the differing data requirements of the actor and the critic. We propose D-SPEAR: Dual-Stream Prioritized Experience Adaptive Replay, a replay framework that decouples actor and critic sampling while maintaining a shared replay buffer. The critic leverages prioritized replay for efficient value learning, whereas the actor is updated using low-error transitions to stabilize policy optimization. An adaptive anchor mechanism balances uniform and prioritized sampling based on the coefficient of variation of TD errors, and a Huber-based critic objective further improves robustness under heterogeneous reward scales. We evaluate D-SPEAR on challenging robotic manipulation tasks from the robosuite benchmark, including Block-Lifting and Door-Opening. Results demonstrate that D-SPEAR consistently outperforms strong off-policy baselines, including SAC, TD3, and DDPG, in both final performance and training stability, with ablation studies confirming the complementary roles of the actorside and critic-side replay streams.
Abstract:Conversion objectives in large-scale recommender systems are sparse, making them difficult to optimize. Generative recommendation (GR) partially alleviates data sparsity by organizing multi-type behaviors into a unified token sequence with shared representations, but conversion signals remain insufficiently modeled. While recent behavior-aware GR models encode behavior types and employ behavior-aware attention to highlight decision-related intermediate behaviors, they still rely on standard attention over the full history and provide no additional supervision for conversions, leaving conversion sparsity largely unresolved. To address these challenges, we propose RCLRec, a reverse curriculum learning-based GR framework for sparse conversion supervision. For each conversion target, RCLRec constructs a short curriculum by selecting a subsequence of conversion-related items from the history in reverse. Their semantic tokens are fed to the decoder as a prefix, together with the target conversion tokens, under a joint generation objective. This design provides additional instance-specific intermediate supervision, alleviating conversion sparsity and focusing the model on the user's critical decision process. We further introduce a curriculum quality-aware loss to ensure that the selected curricula are informative for conversion prediction. Experiments on offline datasets and an online A/B test show that RCLRec achieves superior performance, with +2.09% advertising revenue and +1.86% orders in online deployment.
Abstract:Long video understanding (LVU) remains a core challenge in multimodal learning. Although recent vision-language models (VLMs) have made notable progress, existing benchmarks mainly focus on either fine-grained perception or coarse summarization, offering limited insight into temporal understanding over long contexts. In this work, we define a scene as a coherent segment of a video in which both visual and semantic contexts remain consistent, aligning with human perception. This leads us to a key question: can current VLMs reason effectively over long, scene-level contexts? To answer this, we introduce a new benchmark, SceneBench, designed to provide scene-level challenges. Our evaluation reveals a sharp drop in accuracy when VLMs attempt to answer scene-level questions, indicating significant forgetting of long-range context. To further validate these findings, we propose Scene Retrieval-Augmented Generation (Scene-RAG), which constructs a dynamic scene memory by retrieving and integrating relevant context across scenes. This Scene-RAG improves VLM performance by +2.50%, confirming that current models still struggle with long-context retention. We hope SceneBench will encourage future research toward VLMs with more robust, human-like video comprehension.