Abstract:The line is a prevalent element in man-made environments, inherently encoding spatial structural information, thus making it a more robust choice for feature representation in practical applications. Despite its apparent advantages, previous rolling shutter bundle adjustment (RSBA) methods have only supported sparse feature points, which lack robustness, particularly in degenerate environments. In this paper, we introduce the first rolling shutter line-based bundle adjustment solution, RSL-BA. Specifically, we initially establish the rolling shutter camera line projection theory utilizing Pl\"ucker line parameterization. Subsequently, we derive a series of reprojection error formulations which are stable and efficient. Finally, we theoretically and experimentally demonstrate that our method can prevent three common degeneracies, one of which is first discovered in this paper. Extensive synthetic and real data experiments demonstrate that our method achieves efficiency and accuracy comparable to existing point-based rolling shutter bundle adjustment solutions.
Abstract:In this study, we introduce BirdNeRF, an adaptation of Neural Radiance Fields (NeRF) designed specifically for reconstructing large-scale scenes using aerial imagery. Unlike previous research focused on small-scale and object-centric NeRF reconstruction, our approach addresses multiple challenges, including (1) Addressing the issue of slow training and rendering associated with large models. (2) Meeting the computational demands necessitated by modeling a substantial number of images, requiring extensive resources such as high-performance GPUs. (3) Overcoming significant artifacts and low visual fidelity commonly observed in large-scale reconstruction tasks due to limited model capacity. Specifically, we present a novel bird-view pose-based spatial decomposition algorithm that decomposes a large aerial image set into multiple small sets with appropriately sized overlaps, allowing us to train individual NeRFs of sub-scene. This decomposition approach not only decouples rendering time from the scene size but also enables rendering to scale seamlessly to arbitrarily large environments. Moreover, it allows for per-block updates of the environment, enhancing the flexibility and adaptability of the reconstruction process. Additionally, we propose a projection-guided novel view re-rendering strategy, which aids in effectively utilizing the independently trained sub-scenes to generate superior rendering results. We evaluate our approach on existing datasets as well as against our own drone footage, improving reconstruction speed by 10x over classical photogrammetry software and 50x over state-of-the-art large-scale NeRF solution, on a single GPU with similar rendering quality.
Abstract:Despite the increasing prevalence of rotating-style capture (e.g., surveillance cameras), conventional stereo rectification techniques frequently fail due to the rotation-dominant motion and small baseline between views. In this paper, we tackle the challenge of performing stereo rectification for uncalibrated rotating cameras. To that end, we propose Depth-from-Rotation (DfR), a novel image rectification solution that analytically rectifies two images with two-point correspondences and serves for further depth estimation. Specifically, we model the motion of a rotating camera as the camera rotates on a sphere with fixed latitude. The camera's optical axis lies perpendicular to the sphere's surface. We call this latitudinal motion assumption. Then we derive a 2-point analytical solver from directly computing the rectified transformations on the two images. We also present a self-adaptive strategy to reduce the geometric distortion after rectification. Extensive synthetic and real data experiments demonstrate that the proposed method outperforms existing works in effectiveness and efficiency by a significant margin.
Abstract:We propose a robust and fast bundle adjustment solution that estimates the 6-DoF pose of the camera and the geometry of the environment based on measurements from a rolling shutter (RS) camera. This tackles the challenges in the existing works, namely relying on additional sensors, high frame rate video as input, restrictive assumptions on camera motion, readout direction, and poor efficiency. To this end, we first investigate the influence of normalization to the image point on RSBA performance and show its better approximation in modelling the real 6-DoF camera motion. Then we present a novel analytical model for the visual residual covariance, which can be used to standardize the reprojection error during the optimization, consequently improving the overall accuracy. More importantly, the combination of normalization and covariance standardization weighting in RSBA (NW-RSBA) can avoid common planar degeneracy without needing to constrain the filming manner. Besides, we propose an acceleration strategy for NW-RSBA based on the sparsity of its Jacobian matrix and Schur complement. The extensive synthetic and real data experiments verify the effectiveness and efficiency of the proposed solution over the state-of-the-art works. We also demonstrate the proposed method can be easily implemented and plug-in famous GSSfM and GSSLAM systems as completed RSSfM and RSSLAM solutions.
Abstract:Segmentation from point cloud data is essential in many applications such as remote sensing, mobile robots, or autonomous cars. However, the point clouds captured by the 3D range sensor are commonly sparse and unstructured, challenging efficient segmentation. In this paper, we present a fast solution to point cloud instance segmentation with small computational demands. To this end, we propose a novel fast Euclidean clustering (FEC) algorithm which applies a pointwise scheme over the clusterwise scheme used in existing works. Our approach is conceptually simple, easy to implement (40 lines in C++), and achieves two orders of magnitudes faster against the classical segmentation methods while producing high-quality results.