Hye-Young
Abstract:Algorithmic decision-making in high-stakes settings can have profound impacts on individuals and populations. While much prior work studies fairness in static settings, recent results show that enforcing static fairness constraints may exacerbate long-run disparities. Motivated by this tension, we study a stylized sequential selection problem in which a decision-maker repeatedly selects individuals, affecting both immediate utility and the population distribution over time. We introduce notions of group fairness for both the short and long term and theoretically analyze the trade-off between fairness and utility via the Price of Fairness (PoF). We characterize optimal and fair policies in the short term and show that the PoF can be large even when group distributions are nearly identical. In contrast, we show that long-term disparities can vanish under simple investment policies that achieve a low PoF. We also empirically validate these theoretical observations using both synthetic and real datasets.
Abstract:Shared autonomy (SA) enables robots to infer human intent and assist in its achievement. While most research focuses on improving intent inference, it overlooks whether humans can understand the robot's intent in return. Without such mutual understanding, collaboration becomes less effective, degrading user experience and task performance. To address this gap, previous studies have explicitly conveyed the robot intent through additional interfaces, which remain unintuitive and limited in expressiveness. Inspired by impedance control, we propose Impedance-Driven Anisotropic Guidance Field Enhanced Shared Autonomy (IAGF-SA), a novel paradigm that extends SA with an embodied, physically-grounded communication channel. This channel adaptively modulates the robot's dynamic response to human input, enabling intuitive, continuous, physically-grounded robot intent communication while naturally guiding human actions. User studies across three scenarios and two teleoperation interfaces indicate that IAGF-SA improves task performance, human-robot agreement, and subjective experience, thus demonstrating its effectiveness in enhancing human-robot communication and collaboration.
Abstract:Bridging the gap between embodied intelligence and embedded deployment remains a key challenge in intelligent robotic systems, where perception, reasoning, and planning must operate under strict constraints on computation, memory, energy, and real-time execution. In vision-language navigation (VLN), existing approaches often face a fundamental trade-off between strong reasoning capabilities and efficient deployment on real-world platforms. In this paper, we present a deployable embodied VLN system that achieves both high efficiency and robust high-level reasoning on real-world robotic platforms. To achieve this, we decouple the system into three asynchronous modules: a real-time perception module for continuous environment sensing, a memory integration module for spatial-semantic aggregation, and a reasoning module for high-level decision making. We incrementally construct a cognitive memory graph to encode scene information, which is further decomposed into subgraphs to enable reasoning with a vision-language model (VLM). To further improve navigation efficiency and accuracy, we also leverage the cognitive memory graph to formulate the exploration problem as a context-aware Weighted Traveling Repairman Problem (WTRP), which minimizes the weighted waiting time of viewpoints. Extensive experiments in both simulation and real-world robotic platforms demonstrate improved navigation success and efficiency over existing VLN approaches, while maintaining real-time performance on resource-constrained hardware.
Abstract:Recent advances in reinforcement learning (RL) have improved the reasoning capabilities of large language models (LLMs) and vision-language models (VLMs). However, the widely used Group Relative Policy Optimization (GRPO) consistently suffers from entropy collapse, causing the policy to converge prematurely and lose diversity. Existing exploration methods introduce additional bias or variance during exploration, making it difficult to maintain optimization stability. We propose Unified Entropy Control for Reinforcement Learning (UEC-RL), a framework that provides targeted mechanisms for exploration and stabilization. UEC-RL activates more exploration on difficult prompts to search for potential and valuable reasoning trajectories. In parallel, a stabilizer prevents entropy from growing uncontrollably, thereby keeping training stable as the model consolidates reliable behaviors. Together, these components expand the search space when needed while maintaining robust optimization throughout training. Experiments on both LLM and VLM reasoning tasks show consistent gains over RL baselines on both Pass@1 and Pass@$k$. On Geometry3K, UEC-RL achieves a 37.9\% relative improvement over GRPO, indicating that it sustains effective exploration without compromising convergence and underscoring UEC-RL as a key for scaling RL-based reasoning in large models. Our code is available at https://github.com/597358816/UEC-RL.
Abstract:Accurate lesion segmentation in ultrasound images is essential for preventive screening and clinical diagnosis, yet remains challenging due to low contrast, blurry boundaries, and significant scale variations. Although existing deep learning-based methods have achieved remarkable performance, these methods still struggle with scale variations and indistinct tumor boundaries. To address these challenges, we propose a progressive boundary enhanced U-Net (PBE-UNet). Specially, we first introduce a scale-aware aggregation module (SAAM) that dynamically adjusts its receptive field to capture robust multi-scale contextual information. Then, we propose a boundary-guided feature enhancement (BGFE) module to enhance the feature representations. We find that there are large gaps between the narrow boundary and the wide segmentation error areas. Unlike existing methods that treat boundaries as static masks, the BGFE module progressively expands the narrow boundary prediction into broader spatial attention maps. Thus, broader spatial attention maps could effectively cover the wider segmentation error regions and enhance the model's focus on these challenging areas. We conduct expensive experiments on four benchmark ultrasound datasets, BUSI, Dataset B, TN3K, and BP. The experimental results how that our proposed PBE-UNet outperforms state-of-the-art ultrasound image segmentation methods. The code is at https://github.com/cruelMouth/PBE-UNet.
Abstract:Pipeline parallelism (PP) is widely used to partition layers of large language models (LLMs) across GPUs, enabling scalable inference for large models. However, existing systems rely on static PP configurations that fail to adapt to dynamic settings, such as serverless platforms and heterogeneous GPU environments. Reconfiguring PP by stopping and redeploying service incurs prohibitive downtime, so reconfiguration must instead proceed live and in place, without interrupting inference. However, live in-place PP reconfiguration is fundamentally challenging. GPUs are already saturated with model weights and KV cache, leaving little room for new layer placements and necessitating KV cache resizing, at odds with systems like vLLM that preallocate for throughput. Moreover, maintaining KV consistency during execution is difficult: stop-and-copy introduces large pauses, while background synchronization risks inconsistency as states evolve. We present PipeLive, which enables live in-place PP reconfiguration with minimal disruption. PipeLive introduces a redesigned KV cache layout together with a co-designed extension to PageAttention, forming a unified mechanism for live KV resizing. It further adopts an incremental KV patching mechanism, inspired by live virtual machine migration, to synchronize KV states between source and target configurations and identify a safe switch point. PipeLive achieves a 2.5X reduction in time-to-first-token (TTFT) without KV cache overflow compared to disabling KV resizing. Furthermore, compared to a variant without KV patching, it reduces reconfiguration overhead from seconds to under 10ms, and improves TTFT and time-per-output-token (TPOT) by up to 54.7% and 14.7%, respectively.
Abstract:Video is a scalable observation of physical dynamics: it captures how objects move, how contact unfolds, and how scenes evolve under interaction -- all without requiring robot action labels. Yet translating this temporal structure into reliable robotic control remains an open challenge, because video lacks action supervision and differs from robot experience in embodiment, viewpoint, and physical constraints. This survey reviews methods that exploit non-action-annotated temporal video to learn control interfaces for robotic manipulation. We introduce an \emph{interface-centric taxonomy} organized by where the video-to-control interface is constructed and what control properties it enables, identifying three families: direct video--action policies, which keep the interface implicit; latent-action methods, which route temporal structure through a compact learned intermediate; and explicit visual interfaces, which predict interpretable targets for downstream control. For each family, we analyze control-integration properties -- how the loop is closed, what can be verified before execution, and where failures enter. A cross-family synthesis reveals that the most pressing open challenges center on the \emph{robotics integration layer} -- the mechanisms that connect video-derived predictions to dependable robot behavior -- and we outline research directions toward closing this gap.
Abstract:Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues of completeness and global consistency. We propose OmniRoam, a controllable panoramic video generation framework that exploits the rich per-frame scene coverage and inherent long-term spatial and temporal consistency of panoramic representation, enabling long-horizon scene wandering. Our framework begins with a preview stage, where a trajectory-controlled video generation model creates a quick overview of the scene from a given input image or video. Then, in the refine stage, this video is temporally extended and spatially upsampled to produce long-range, high-resolution videos, thus enabling high-fidelity world wandering. To train our model, we introduce two panoramic video datasets that incorporate both synthetic and real-world captured videos. Experiments show that our framework consistently outperforms state-of-the-art methods in terms of visual quality, controllability, and long-term scene consistency, both qualitatively and quantitatively. We further showcase several extensions of this framework, including real-time video generation and 3D reconstruction. Code is available at https://github.com/yuhengliu02/OmniRoam.
Abstract:Recent advancements in Large Language Models (LLMs) have expanded context windows to million-token scales, yet benchmarks for evaluating memory remain limited to short-session synthetic dialogues. We introduce \textsc{MemoryCD}, the first large-scale, user-centric, cross-domain memory benchmark derived from lifelong real-world behaviors in the Amazon Review dataset. Unlike existing memory datasets that rely on scripted personas to generate synthetic user data, \textsc{MemoryCD} tracks authentic user interactions across years and multiple domains. We construct a multi-faceted long-context memory evaluation pipeline of 14 state-of-the-art LLM base models with 6 memory method baselines on 4 distinct personalization tasks over 12 diverse domains to evaluate an agent's ability to simulate real user behaviors in both single and cross-domain settings. Our analysis reveals that existing memory methods are far from user satisfaction in various domains, offering the first testbed for cross-domain life-long personalization evaluation.
Abstract:Effective embodied exploration requires agents to accumulate and retain spatial knowledge over time. However, existing scene representations, such as discrete scene graphs or static view-based snapshots, lack \textit{post-hoc re-observability}. If an initial observation misses a target, the resulting memory omission is often irrecoverable. To bridge this gap, we propose \textbf{GSMem}, a zero-shot embodied exploration and reasoning framework built upon 3D Gaussian Splatting (3DGS). By explicitly parameterizing continuous geometry and dense appearance, 3DGS serves as a persistent spatial memory that endows the agent with \textit{Spatial Recollection}: the ability to render photorealistic novel views from optimal, previously unoccupied viewpoints. To operationalize this, GSMem employs a retrieval mechanism that simultaneously leverages parallel object-level scene graphs and semantic-level language fields. This complementary design robustly localizes target regions, enabling the agent to ``hallucinate'' optimal views for high-fidelity Vision-Language Model (VLM) reasoning. Furthermore, we introduce a hybrid exploration strategy that combines VLM-driven semantic scoring with a 3DGS-based coverage objective, balancing task-aware exploration with geometric coverage. Extensive experiments on embodied question answering and lifelong navigation demonstrate the robustness and effectiveness of our framework