Picture for Lingjie Liu

Lingjie Liu

Extrapolated Urban View Synthesis Benchmark

Add code
Dec 10, 2024
Viaarxiv icon

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Add code
Dec 02, 2024
Viaarxiv icon

MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning

Add code
Nov 25, 2024
Viaarxiv icon

DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Add code
Jun 26, 2024
Figure 1 for DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
Figure 2 for DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
Figure 3 for DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
Figure 4 for DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
Viaarxiv icon

GECO: Generative Image-to-3D within a SECOnd

Add code
May 30, 2024
Viaarxiv icon

RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion

Add code
Apr 10, 2024
Viaarxiv icon

Track Everything Everywhere Fast and Robustly

Add code
Mar 26, 2024
Viaarxiv icon

NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation

Add code
Mar 26, 2024
Figure 1 for NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation
Figure 2 for NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation
Figure 3 for NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation
Figure 4 for NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation
Viaarxiv icon

TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos

Add code
Mar 26, 2024
Viaarxiv icon

CoMo: Controllable Motion Generation through Language Guided Pose Code Editing

Add code
Mar 20, 2024
Viaarxiv icon