Abstract:Modeling temporal characteristics and the non-stationary dynamics of body movement plays a significant role in predicting human future motions. However, it is challenging to capture these features due to the subtle transitions involved in the complex human motions. This paper introduces MotionWavelet, a human motion prediction framework that utilizes Wavelet Transformation and studies human motion patterns in the spatial-frequency domain. In MotionWavelet, a Wavelet Diffusion Model (WDM) learns a Wavelet Manifold by applying Wavelet Transformation on the motion data therefore encoding the intricate spatial and temporal motion patterns. Once the Wavelet Manifold is built, WDM trains a diffusion model to generate human motions from Wavelet latent vectors. In addition to the WDM, MotionWavelet also presents a Wavelet Space Shaping Guidance mechanism to refine the denoising process to improve conformity with the manifold structure. WDM also develops Temporal Attention-Based Guidance to enhance prediction accuracy. Extensive experiments validate the effectiveness of MotionWavelet, demonstrating improved prediction accuracy and enhanced generalization across various benchmarks. Our code and models will be released upon acceptance.
Abstract:Recently, quadrupedal locomotion has achieved significant success, but their manipulation capabilities, particularly in handling large objects, remain limited, restricting their usefulness in demanding real-world applications such as search and rescue, construction, industrial automation, and room organization. This paper tackles the task of obstacle-aware, long-horizon pushing by multiple quadrupedal robots. We propose a hierarchical multi-agent reinforcement learning framework with three levels of control. The high-level controller integrates an RRT planner and a centralized adaptive policy to generate subgoals, while the mid-level controller uses a decentralized goal-conditioned policy to guide the robots toward these sub-goals. A pre-trained low-level locomotion policy executes the movement commands. We evaluate our method against several baselines in simulation, demonstrating significant improvements over baseline approaches, with 36.0% higher success rates and 24.5% reduction in completion time than the best baseline. Our framework successfully enables long-horizon, obstacle-aware manipulation tasks like Push-Cuboid and Push-T on Go1 robots in the real world.
Abstract:Pushing is a simple yet effective skill for robots to interact with and further change the environment. Related work has been mostly focused on utilizing it as a non-prehensile manipulation primitive for a robotic manipulator. However, it can also be beneficial for low-cost mobile robots that are not equipped with a manipulator. This work tackles the general problem of controlling a team of mobile robots to push collaboratively polytopic objects within complex obstacle-cluttered environments. It incorporates several characteristic challenges for contact-rich tasks such as the hybrid switching among different contact modes and under-actuation due to constrained contact forces. The proposed method is based on hybrid optimization over a sequence of possible modes and the associated pushing forces, where (i) a set of sufficient modes is generated with a multi-directional feasibility estimation, based on quasi-static analyses for general objects and any number of robots; (ii) a hierarchical hybrid search algorithm is designed to iteratively decompose the navigation path via arch segments and select the optimal parameterized mode; and (iii) a nonlinear model predictive controller is proposed to track the desired pushing velocities adaptively online for each robot. The proposed framework is complete under mild assumptions. Its efficiency and effectiveness are validated in high-fidelity simulations and hardware experiments. Robustness to motion and actuation uncertainties is also demonstrated.