Picture for Christian Theobalt

Christian Theobalt

Max Planck Institute for Informatics, Saarland Informatics Campus

Betsu-Betsu: Multi-View Separable 3D Reconstruction of Two Interacting Objects

Add code
Feb 19, 2025
Viaarxiv icon

EventEgo3D++: 3D Human Motion Capture from a Head-Mounted Event Camera

Add code
Feb 11, 2025
Viaarxiv icon

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Add code
Dec 17, 2024
Figure 1 for Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
Figure 2 for Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
Figure 3 for Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
Figure 4 for Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
Viaarxiv icon

Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view Event Cameras

Add code
Dec 09, 2024
Viaarxiv icon

Retrieving Semantics from the Deep: an RAG Solution for Gesture Synthesis

Add code
Dec 09, 2024
Figure 1 for Retrieving Semantics from the Deep: an RAG Solution for Gesture Synthesis
Figure 2 for Retrieving Semantics from the Deep: an RAG Solution for Gesture Synthesis
Figure 3 for Retrieving Semantics from the Deep: an RAG Solution for Gesture Synthesis
Figure 4 for Retrieving Semantics from the Deep: an RAG Solution for Gesture Synthesis
Viaarxiv icon

BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects

Add code
Dec 06, 2024
Figure 1 for BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
Figure 2 for BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
Figure 3 for BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
Figure 4 for BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
Viaarxiv icon

EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild

Add code
Nov 21, 2024
Viaarxiv icon

PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing

Add code
Nov 06, 2024
Figure 1 for PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing
Figure 2 for PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing
Figure 3 for PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing
Figure 4 for PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing
Viaarxiv icon

GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations

Add code
Sep 18, 2024
Viaarxiv icon

A Latent Implicit 3D Shape Model for Multiple Levels of Detail

Add code
Sep 10, 2024
Figure 1 for A Latent Implicit 3D Shape Model for Multiple Levels of Detail
Figure 2 for A Latent Implicit 3D Shape Model for Multiple Levels of Detail
Figure 3 for A Latent Implicit 3D Shape Model for Multiple Levels of Detail
Figure 4 for A Latent Implicit 3D Shape Model for Multiple Levels of Detail
Viaarxiv icon