Picture for Baoquan Chen

Baoquan Chen

SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos

Add code
Dec 12, 2024
Viaarxiv icon

GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering

Add code
Oct 31, 2024
Viaarxiv icon

GFPack++: Improving 2D Irregular Packing by Learning Gradient Field with Attention

Add code
Jun 09, 2024
Viaarxiv icon

DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal

Add code
May 27, 2024
Figure 1 for DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
Figure 2 for DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
Figure 3 for DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
Figure 4 for DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
Viaarxiv icon

Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis

Add code
May 17, 2024
Figure 1 for Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
Figure 2 for Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
Figure 3 for Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
Figure 4 for Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
Viaarxiv icon

MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization

Add code
May 10, 2024
Figure 1 for MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization
Figure 2 for MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization
Figure 3 for MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization
Figure 4 for MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization
Viaarxiv icon

BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors

Add code
Mar 18, 2024
Figure 1 for BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
Figure 2 for BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
Figure 3 for BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
Figure 4 for BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
Viaarxiv icon

4D Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes

Add code
Feb 07, 2024
Viaarxiv icon

SAI3D: Segment Any Instance in 3D Scenes

Add code
Dec 17, 2023
Viaarxiv icon

Generalized Label-Efficient 3D Scene Parsing via Hierarchical Feature Aligned Pre-Training and Region-Aware Fine-tuning

Add code
Dec 01, 2023
Viaarxiv icon