NVIDIA
Abstract:We consider the problem of physically-based inverse rendering using 3D Gaussian Splatting (3DGS) representations. While recent 3DGS methods have achieved remarkable results in novel view synthesis (NVS), accurately capturing high-fidelity geometry, physically interpretable materials and lighting remains challenging, as it requires precise geometry modeling to provide accurate surface normals, along with physically-based rendering (PBR) techniques to ensure correct material and lighting disentanglement. Previous 3DGS methods resort to approximating surface normals, but often struggle with noisy local geometry, leading to inaccurate normal estimation and suboptimal material-lighting decomposition. In this paper, we introduce GeoSplatting, a novel hybrid representation that augments 3DGS with explicit geometric guidance and differentiable PBR equations. Specifically, we bridge isosurface and 3DGS together, where we first extract isosurface mesh from a scalar field, then convert it into 3DGS points and formulate PBR equations for them in a fully differentiable manner. In GeoSplatting, 3DGS is grounded on the mesh geometry, enabling precise surface normal modeling, which facilitates the use of PBR frameworks for material decomposition. This approach further maintains the efficiency and quality of NVS from 3DGS while ensuring accurate geometry from the isosurface. Comprehensive evaluations across diverse datasets demonstrate the superiority of GeoSplatting, consistently outperforming existing methods both quantitatively and qualitatively.
Abstract:Diffusion models have demonstrated exceptional ability in modeling complex image distributions, making them versatile plug-and-play priors for solving imaging inverse problems. However, their reliance on large-scale clean datasets for training limits their applicability in scenarios where acquiring clean data is costly or impractical. Recent approaches have attempted to learn diffusion models directly from corrupted measurements, but these methods either lack theoretical convergence guarantees or are restricted to specific types of data corruption. In this paper, we propose a principled expectation-maximization (EM) framework that iteratively learns diffusion models from noisy data with arbitrary corruption types. Our framework employs a plug-and-play Monte Carlo method to accurately estimate clean images from noisy measurements, followed by training the diffusion model using the reconstructed images. This process alternates between estimation and training until convergence. We evaluate the performance of our method across various imaging tasks, including inpainting, denoising, and deblurring. Experimental results demonstrate that our approach enables the learning of high-fidelity diffusion priors from noisy data, significantly enhancing reconstruction quality in imaging inverse problems.
Abstract:Diffusion models (DMs) have emerged as powerful generative models for solving inverse problems, offering a good approximation of prior distributions of real-world image data. Typically, diffusion models rely on large-scale clean signals to accurately learn the score functions of ground truth clean image distributions. However, such a requirement for large amounts of clean data is often impractical in real-world applications, especially in fields where data samples are expensive to obtain. To address this limitation, in this work, we introduce \emph{FlowDiff}, a novel joint training paradigm that leverages a conditional normalizing flow model to facilitate the training of diffusion models on corrupted data sources. The conditional normalizing flow try to learn to recover clean images through a novel amortized inference mechanism, and can thus effectively facilitate the diffusion model's training with corrupted data. On the other side, diffusion models provide strong priors which in turn improve the quality of image recovery. The flow model and the diffusion model can therefore promote each other and demonstrate strong empirical performances. Our elaborate experiment shows that FlowDiff can effectively learn clean distributions across a wide range of corrupted data sources, such as noisy and blurry images. It consistently outperforms existing baselines with significant margins under identical conditions. Additionally, we also study the learned diffusion prior, observing its superior performance in downstream computational imaging tasks, including inpainting, denoising, and deblurring.
Abstract:Diffusion models have emerged as powerful tools for solving inverse problems due to their exceptional ability to model complex prior distributions. However, existing methods predominantly assume known forward operators (i.e., non-blind), limiting their applicability in practical settings where acquiring such operators is costly. Additionally, many current approaches rely on pixel-space diffusion models, leaving the potential of more powerful latent diffusion models (LDMs) underexplored. In this paper, we introduce LatentDEM, an innovative technique that addresses more challenging blind inverse problems using latent diffusion priors. At the core of our method is solving blind inverse problems within an iterative Expectation-Maximization (EM) framework: (1) the E-step recovers clean images from corrupted observations using LDM priors and a known forward model, and (2) the M-step estimates the forward operator based on the recovered images. Additionally, we propose two novel optimization techniques tailored for LDM priors and EM frameworks, yielding more accurate and efficient blind inversion results. As a general framework, LatentDEM supports both linear and non-linear inverse problems. Beyond common 2D image restoration tasks, it enables new capabilities in non-linear 3D inverse rendering problems. We validate LatentDEM's performance on representative 2D blind deblurring and 3D sparse-view reconstruction tasks, demonstrating its superior efficacy over prior arts.
Abstract:Diffusion models excel in solving imaging inverse problems due to their ability to model complex image priors. However, their reliance on large, clean datasets for training limits their practical use where clean data is scarce. In this paper, we propose EMDiffusion, an expectation-maximization (EM) approach to train diffusion models from corrupted observations. Our method alternates between reconstructing clean images from corrupted data using a known diffusion model (E-step) and refining diffusion model weights based on these reconstructions (M-step). This iterative process leads the learned diffusion model to gradually converge to the true clean data distribution. We validate our method through extensive experiments on diverse computational imaging tasks, including random inpainting, denoising, and deblurring, achieving new state-of-the-art performance.
Abstract:We consider the problem of novel view synthesis (NVS) for dynamic scenes. Recent neural approaches have accomplished exceptional NVS results for static 3D scenes, but extensions to 4D time-varying scenes remain non-trivial. Prior efforts often encode dynamics by learning a canonical space plus implicit or explicit deformation fields, which struggle in challenging scenarios like sudden movements or capturing high-fidelity renderings. In this paper, we introduce 4D Gaussian Splatting (4DGS), a novel method that represents dynamic scenes with anisotropic 4D XYZT Gaussians, inspired by the success of 3D Gaussian Splatting in static scenes. We model dynamics at each timestamp by temporally slicing the 4D Gaussians, which naturally compose dynamic 3D Gaussians and can be seamlessly projected into images. As an explicit spatial-temporal representation, 4DGS demonstrates powerful capabilities for modeling complicated dynamics and fine details, especially for scenes with abrupt motions. We further implement our temporal slicing and splatting techniques in a highly optimized CUDA acceleration framework, achieving real-time inference rendering speeds of up to 277 FPS on an RTX 3090 GPU and 583 FPS on an RTX 4090 GPU. Rigorous evaluations on scenes with diverse motions showcase the superior efficiency and effectiveness of 4DGS, which consistently outperforms existing methods both quantitatively and qualitatively.
Abstract:Autonomous vehicles (AV) require that neural networks used for perception be robust to different viewpoints if they are to be deployed across many types of vehicles without the repeated cost of data collection and labeling for each. AV companies typically focus on collecting data from diverse scenarios and locations, but not camera rig configurations, due to cost. As a result, only a small number of rig variations exist across most fleets. In this paper, we study how AV perception models are affected by changes in camera viewpoint and propose a way to scale them across vehicle types without repeated data collection and labeling. Using bird's eye view (BEV) segmentation as a motivating task, we find through extensive experiments that existing perception models are surprisingly sensitive to changes in camera viewpoint. When trained with data from one camera rig, small changes to pitch, yaw, depth, or height of the camera at inference time lead to large drops in performance. We introduce a technique for novel view synthesis and use it to transform collected data to the viewpoint of target rigs, allowing us to train BEV segmentation models for diverse target rigs without any additional data collection or labeling cost. To analyze the impact of viewpoint changes, we leverage synthetic data to mitigate other gaps (content, ISP, etc). Our approach is then trained on real data and evaluated on synthetic data, enabling evaluation on diverse target rigs. We release all data for use in future work. Our method is able to recover an average of 14.7% of the IoU that is otherwise lost when deploying to new rigs.
Abstract:This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry, generative modeling, and inverse physics. Existing implementations adapt classic isosurface extraction algorithms like Marching Cubes or Dual Contouring; these techniques were designed to extract meshes from fixed, known fields, and in the optimization setting they lack the degrees of freedom to represent high-quality feature-preserving meshes, or suffer from numerical instabilities. We introduce FlexiCubes, an isosurface representation specifically designed for optimizing an unknown mesh with respect to geometric, visual, or even physical objectives. Our main insight is to introduce additional carefully-chosen parameters into the representation, which allow local flexible adjustments to the extracted mesh geometry and connectivity. These parameters are updated along with the underlying scalar field via automatic differentiation when optimizing for a downstream task. We base our extraction scheme on Dual Marching Cubes for improved topological properties, and present extensions to optionally generate tetrahedral and hierarchically-adaptive meshes. Extensive experiments validate FlexiCubes on both synthetic benchmarks and real-world applications, showing that it offers significant improvements in mesh quality and geometric fidelity.
Abstract:We introduce Omni-LOS, a neural computational imaging method for conducting holistic shape reconstruction (HSR) of complex objects utilizing a Single-Photon Avalanche Diode (SPAD)-based time-of-flight sensor. As illustrated in Fig. 1, our method enables new capabilities to reconstruct near-$360^\circ$ surrounding geometry of an object from a single scan spot. In such a scenario, traditional line-of-sight (LOS) imaging methods only see the front part of the object and typically fail to recover the occluded back regions. Inspired by recent advances of non-line-of-sight (NLOS) imaging techniques which have demonstrated great power to reconstruct occluded objects, Omni-LOS marries LOS and NLOS together, leveraging their complementary advantages to jointly recover the holistic shape of the object from a single scan position. The core of our method is to put the object nearby diffuse walls and augment the LOS scan in the front view with the NLOS scans from the surrounding walls, which serve as virtual ``mirrors'' to trap lights toward the object. Instead of separately recovering the LOS and NLOS signals, we adopt an implicit neural network to represent the object, analogous to NeRF and NeTF. While transients are measured along straight rays in LOS but over the spherical wavefronts in NLOS, we derive differentiable ray propagation models to simultaneously model both types of transient measurements so that the NLOS reconstruction also takes into account the direct LOS measurements and vice versa. We further develop a proof-of-concept Omni-LOS hardware prototype for real-world validation. Comprehensive experiments on various wall settings demonstrate that Omni-LOS successfully resolves shape ambiguities caused by occlusions, achieves high-fidelity 3D scan quality, and manages to recover objects of various scales and complexity.
Abstract:Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh-based methods that facilitate intrinsic decomposition through differentiable rendering have not yet scaled to the complexity and scale of outdoor scenes. We present a novel inverse rendering framework for large urban scenes capable of jointly reconstructing the scene geometry, spatially-varying materials, and HDR lighting from a set of posed RGB images with optional depth. Specifically, we use a neural field to account for the primary rays, and use an explicit mesh (reconstructed from the underlying neural field) for modeling secondary rays that produce higher-order lighting effects such as cast shadows. By faithfully disentangling complex geometry and materials from lighting effects, our method enables photorealistic relighting with specular and shadow effects on several outdoor datasets. Moreover, it supports physics-based scene manipulations such as virtual object insertion with ray-traced shadow casting.