Picture for Praneeth Chakravarthula

Praneeth Chakravarthula

End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model

Add code
Jun 02, 2024
Viaarxiv icon

DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal

Add code
May 27, 2024
Figure 1 for DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
Figure 2 for DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
Figure 3 for DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
Figure 4 for DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
Viaarxiv icon

Spatially Varying Nanophotonic Neural Networks

Add code
Aug 07, 2023
Viaarxiv icon

Thin On-Sensor Nanophotonic Array Cameras

Add code
Aug 05, 2023
Figure 1 for Thin On-Sensor Nanophotonic Array Cameras
Figure 2 for Thin On-Sensor Nanophotonic Array Cameras
Figure 3 for Thin On-Sensor Nanophotonic Array Cameras
Figure 4 for Thin On-Sensor Nanophotonic Array Cameras
Viaarxiv icon

Stochastic Light Field Holography

Add code
Jul 12, 2023
Figure 1 for Stochastic Light Field Holography
Figure 2 for Stochastic Light Field Holography
Figure 3 for Stochastic Light Field Holography
Figure 4 for Stochastic Light Field Holography
Viaarxiv icon

OmniHorizon: In-the-Wild Outdoors Depth and Normal Estimation from Synthetic Omnidirectional Dataset

Add code
Dec 09, 2022
Viaarxiv icon

ChromaCorrect: Prescription Correction in Virtual Reality Headsets through Perceptual Guidance

Add code
Dec 08, 2022
Viaarxiv icon

Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays

Add code
Aug 10, 2021
Figure 1 for Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
Figure 2 for Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
Figure 3 for Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
Figure 4 for Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
Viaarxiv icon

Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality

Add code
Mar 30, 2021
Figure 1 for Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality
Figure 2 for Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality
Figure 3 for Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality
Figure 4 for Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality
Viaarxiv icon