Abstract:Challenging to capture, and challenging to display on a cellphone screen, the panorama paradoxically remains both a staple and underused feature of modern mobile camera applications. In this work we address both of these challenges with a spherical neural light field model for implicit panoramic image stitching and re-rendering; able to accommodate for depth parallax, view-dependent lighting, and local scene motion and color changes during capture. Fit during test-time to an arbitrary path panoramic video capture -- vertical, horizontal, random-walk -- these neural light spheres jointly estimate the camera path and a high-resolution scene reconstruction to produce novel wide field-of-view projections of the environment. Our single-layer model avoids expensive volumetric sampling, and decomposes the scene into compact view-dependent ray offset and color components, with a total model size of 80 MB per scene, and real-time (50 FPS) rendering at 1080p resolution. We demonstrate improved reconstruction quality over traditional image stitching and radiance field methods, with significantly higher tolerance to scene motion and non-ideal capture settings.
Abstract:Foundation models like ChatGPT and Sora that are trained on a huge scale of data have made a revolutionary social impact. However, it is extremely challenging for sensors in many different fields to collect similar scales of natural images to train strong foundation models. To this end, this work presents a simple and effective framework SimMAT to study an open problem: the transferability from vision foundation models trained on natural RGB images to other image modalities of different physical properties (e.g., polarization). SimMAT consists of a modality-agnostic transfer layer (MAT) and a pretrained foundation model. We apply SimMAT to a representative vision foundation model Segment Anything Model (SAM) to support any evaluated new image modality. Given the absence of relevant benchmarks, we construct a new benchmark to evaluate the transfer learning performance. Our experiments confirm the intriguing potential of transferring vision foundation models in enhancing other sensors' performance. Specifically, SimMAT can improve the segmentation performance (mIoU) from 22.15% to 53.88% on average for evaluated modalities and consistently outperforms other baselines. We hope that SimMAT can raise awareness of cross-modal transfer learning and benefit various fields for better results with vision foundation models.
Abstract:Lidar has become a cornerstone sensing modality for 3D vision, especially for large outdoor scenarios and autonomous driving. Conventional lidar sensors are capable of providing centimeter-accurate distance information by emitting laser pulses into a scene and measuring the time-of-flight (ToF) of the reflection. However, the polarization of the received light that depends on the surface orientation and material properties is usually not considered. As such, the polarization modality has the potential to improve scene reconstruction beyond distance measurements. In this work, we introduce a novel long-range polarization wavefront lidar sensor (PolLidar) that modulates the polarization of the emitted and received light. Departing from conventional lidar sensors, PolLidar allows access to the raw time-resolved polarimetric wavefronts. We leverage polarimetric wavefronts to estimate normals, distance, and material properties in outdoor scenarios with a novel learned reconstruction method. To train and evaluate the method, we introduce a simulated and real-world long-range dataset with paired raw lidar data, ground truth distance, and normal maps. We find that the proposed method improves normal and distance reconstruction by 53\% mean angular error and 41\% mean absolute error compared to existing shape-from-polarization (SfP) and ToF methods. Code and data are open-sourced at https://light.princeton.edu/pollidar.
Abstract:No augmented application is possible without animated humanoid avatars. At the same time, generating human replicas from real-world monocular hand-held or robotic sensor setups is challenging due to the limited availability of views. Previous work showed the feasibility of virtual avatars but required the presence of 360 degree views of the targeted subject. To address this issue, we propose HINT, a NeRF-based algorithm able to learn a detailed and complete human model from limited viewing angles. We achieve this by introducing a symmetry prior, regularization constraints, and training cues from large human datasets. In particular, we introduce a sagittal plane symmetry prior to the appearance of the human, directly supervise the density function of the human model using explicit 3D body modeling, and leverage a co-learned human digitization network as additional supervision for the unseen angles. As a result, our method can reconstruct complete humans even from a few viewing angles, increasing performance by more than 15% PSNR compared to previous state-of-the-art algorithms.
Abstract:Reconstructing outdoor 3D scenes from temporal observations is a challenge that recent work on neural fields has offered a new avenue for. However, existing methods that recover scene properties, such as geometry, appearance, or radiance, solely from RGB captures often fail when handling poorly-lit or texture-deficient regions. Similarly, recovering scenes with scanning LiDAR sensors is also difficult due to their low angular sampling rate which makes recovering expansive real-world scenes difficult. Tackling these gaps, we introduce Gated Fields - a neural scene reconstruction method that utilizes active gated video sequences. To this end, we propose a neural rendering approach that seamlessly incorporates time-gated capture and illumination. Our method exploits the intrinsic depth cues in the gated videos, achieving precise and dense geometry reconstruction irrespective of ambient illumination conditions. We validate the method across day and night scenarios and find that Gated Fields compares favorably to RGB and LiDAR reconstruction methods. Our code and datasets are available at https://light.princeton.edu/gatedfields/.
Abstract:Gated cameras flood-illuminate a scene and capture the time-gated impulse response of a scene. By employing nanosecond-scale gates, existing sensors are capable of capturing mega-pixel gated images, delivering dense depth improving on today's LiDAR sensors in spatial resolution and depth precision. Although gated depth estimation methods deliver a million of depth estimates per frame, their resolution is still an order below existing RGB imaging methods. In this work, we combine high-resolution stereo HDR RCCB cameras with gated imaging, allowing us to exploit depth cues from active gating, multi-view RGB and multi-view NIR sensing -- multi-view and gated cues across the entire spectrum. The resulting capture system consists only of low-cost CMOS sensors and flood-illumination. We propose a novel stereo-depth estimation method that is capable of exploiting these multi-modal multi-view depth cues, including the active illumination that is measured by the RCCB camera when removing the IR-cut filter. The proposed method achieves accurate depth at long ranges, outperforming the next best existing method by 39% for ranges of 100 to 220m in MAE on accumulated LiDAR ground-truth. Our code, models and datasets are available at https://light.princeton.edu/gatedrccbstereo/ .
Abstract:Neural fields have been broadly investigated as scene representations for the reproduction and novel generation of diverse outdoor scenes, including those autonomous vehicles and robots must handle. While successful approaches for RGB and LiDAR data exist, neural reconstruction methods for radar as a sensing modality have been largely unexplored. Operating at millimeter wavelengths, radar sensors are robust to scattering in fog and rain, and, as such, offer a complementary modality to active and passive optical sensing techniques. Moreover, existing radar sensors are highly cost-effective and deployed broadly in robots and vehicles that operate outdoors. We introduce Radar Fields - a neural scene reconstruction method designed for active radar imagers. Our approach unites an explicit, physics-informed sensor model with an implicit neural geometry and reflectance model to directly synthesize raw radar measurements and extract scene occupancy. The proposed method does not rely on volume rendering. Instead, we learn fields in Fourier frequency space, supervised with raw radar data. We validate the effectiveness of the method across diverse outdoor scenarios, including urban scenes with dense vehicles and infrastructure, and in harsh weather scenarios, where mm-wavelength sensing is especially favorable.
Abstract:Today, most methods for image understanding tasks rely on feed-forward neural networks. While this approach has allowed for empirical accuracy, efficiency, and task adaptation via fine-tuning, it also comes with fundamental disadvantages. Existing networks often struggle to generalize across different datasets, even on the same task. By design, these networks ultimately reason about high-dimensional scene features, which are challenging to analyze. This is true especially when attempting to predict 3D information based on 2D images. We propose to recast 3D multi-object tracking from RGB cameras as an \emph{Inverse Rendering (IR)} problem, by optimizing via a differentiable rendering pipeline over the latent space of pre-trained 3D object representations and retrieve the latents that best represent object instances in a given input image. To this end, we optimize an image loss over generative latent spaces that inherently disentangle shape and appearance properties. We investigate not only an alternate take on tracking but our method also enables examining the generated objects, reasoning about failure situations, and resolving ambiguous cases. We validate the generalization and scaling capabilities of our method by learning the generative prior exclusively from synthetic data and assessing camera-based 3D tracking on the nuScenes and Waymo datasets. Both these datasets are completely unseen to our method and do not require fine-tuning. Videos and code are available at https://light.princeton.edu/inverse-rendering-tracking/.
Abstract:Existing depth sensors are imperfect and may provide inaccurate depth values in challenging scenarios, such as in the presence of transparent or reflective objects. In this work, we present a general framework that leverages polarization imaging to improve inaccurate depth measurements from various depth sensors. Previous polarization-based depth enhancement methods focus on utilizing pure physics-based formulas for a single sensor. In contrast, our method first adopts a learning-based strategy where a neural network is trained to estimate a dense and complete depth map from polarization data and a sensor depth map from different sensors. To further improve the performance, we propose a Polarization Prompt Fusion Tuning (PPFT) strategy to effectively utilize RGB-based models pre-trained on large-scale datasets, as the size of the polarization dataset is limited to train a strong model from scratch. We conducted extensive experiments on a public dataset, and the results demonstrate that the proposed method performs favorably compared to existing depth enhancement baselines. Code and demos are available at https://lastbasket.github.io/PPFT/.
Abstract:Evaluating autonomous vehicle stacks (AVs) in simulation typically involves replaying driving logs from real-world recorded traffic. However, agents replayed from offline data do not react to the actions of the AV, and their behaviour cannot be easily controlled to simulate counterfactual scenarios. Existing approaches have attempted to address these shortcomings by proposing methods that rely on heuristics or learned generative models of real-world data but these approaches either lack realism or necessitate costly iterative sampling procedures to control the generated behaviours. In this work, we take an alternative approach and propose CtRL-Sim, a method that leverages return-conditioned offline reinforcement learning within a physics-enhanced Nocturne simulator to efficiently generate reactive and controllable traffic agents. Specifically, we process real-world driving data through the Nocturne simulator to generate a diverse offline reinforcement learning dataset, annotated with various reward terms. With this dataset, we train a return-conditioned multi-agent behaviour model that allows for fine-grained manipulation of agent behaviours by modifying the desired returns for the various reward components. This capability enables the generation of a wide range of driving behaviours beyond the scope of the initial dataset, including those representing adversarial behaviours. We demonstrate that CtRL-Sim can efficiently generate diverse and realistic safety-critical scenarios while providing fine-grained control over agent behaviours. Further, we show that fine-tuning our model on simulated safety-critical scenarios generated by our model enhances this controllability.