Mila, Université de Montréal
Abstract:3D scene understanding has been transformed by open-vocabulary language models that enable interaction via natural language. However, the evaluation of these representations is limited to closed-set semantics that do not capture the richness of language. This work presents OpenLex3D, a dedicated benchmark to evaluate 3D open-vocabulary scene representations. OpenLex3D provides entirely new label annotations for 23 scenes from Replica, ScanNet++, and HM3D, which capture real-world linguistic variability by introducing synonymical object categories and additional nuanced descriptions. By introducing an open-set 3D semantic segmentation task and an object retrieval task, we provide insights on feature precision, segmentation, and downstream capabilities. We evaluate various existing 3D open-vocabulary methods on OpenLex3D, showcasing failure cases, and avenues for improvement. The benchmark is publicly available at: https://openlex3d.github.io/.
Abstract:Reinforcement learning algorithms typically necessitate extensive exploration of the state space to find optimal policies. However, in safety-critical applications, the risks associated with such exploration can lead to catastrophic consequences. Existing safe exploration methods attempt to mitigate this by imposing constraints, which often result in overly conservative behaviours and inefficient learning. Heavy penalties for early constraint violations can trap agents in local optima, deterring exploration of risky yet high-reward regions of the state space. To address this, we introduce a method that explicitly learns state-conditioned safety representations. By augmenting the state features with these safety representations, our approach naturally encourages safer exploration without being excessively cautious, resulting in more efficient and safer policy learning in safety-critical scenarios. Empirical evaluations across diverse environments show that our method significantly improves task performance while reducing constraint violations during training, underscoring its effectiveness in balancing exploration with safety.
Abstract:3D open-vocabulary scene graph methods are a promising map representation for embodied agents, however many current approaches are computationally expensive. In this paper, we reexamine the critical design choices established in previous works to optimize both efficiency and performance. We propose a general scene graph framework and conduct three studies that focus on image pre-processing, feature fusion, and feature selection. Our findings reveal that commonly used image pre-processing techniques provide minimal performance improvement while tripling computation (on a per object view basis). We also show that averaging feature labels across different views significantly degrades performance. We study alternative feature selection strategies that enhance performance without adding unnecessary computational costs. Based on our findings, we introduce a computationally balanced approach for 3D point cloud segmentation with per-object features. The approach matches state-of-the-art classification accuracy while achieving a threefold reduction in computation.
Abstract:Connected and automated vehicles and robot swarms hold transformative potential for enhancing safety, efficiency, and sustainability in the transportation and manufacturing sectors. Extensive testing and validation of these technologies is crucial for their deployment in the real world. While simulations are essential for initial testing, they often have limitations in capturing the complex dynamics of real-world interactions. This limitation underscores the importance of small-scale testbeds. These testbeds provide a realistic, cost-effective, and controlled environment for testing and validating algorithms, acting as an essential intermediary between simulation and full-scale experiments. This work serves to facilitate researchers' efforts in identifying existing small-scale testbeds suitable for their experiments and provide insights for those who want to build their own. In addition, it delivers a comprehensive survey of the current landscape of these testbeds. We derive 62 characteristics of testbeds based on the well-known sense-plan-act paradigm and offer an online table comparing 22 small-scale testbeds based on these characteristics. The online table is hosted on our designated public webpage www.cpm-remote.de/testbeds, and we invite testbed creators and developers to contribute to it. We closely examine nine testbeds in this paper, demonstrating how the derived characteristics can be used to present testbeds. Furthermore, we discuss three ongoing challenges concerning small-scale testbeds that we identified, i.e., small-scale to full-scale transition, sustainability, and power and resource management.
Abstract:Bayesian estimation is a vital tool in robotics as it allows systems to update the belief of the robot state using incomplete information from noisy sensors. To render the state estimation problem tractable, many systems assume that the motion and measurement noise, as well as the state distribution, are all unimodal and Gaussian. However, there are numerous scenarios and systems that do not comply with these assumptions. Existing non-parametric filters that are used to model multimodal distributions have drawbacks that limit their ability to represent a diverse set of distributions. In this paper, we introduce a novel approach to nonparametric Bayesian filtering to cope with multimodal distributions using harmonic exponential distributions. This approach leverages two key insights of harmonic exponential distributions: a) the product of two distributions can be expressed as the element-wise addition of their log-likelihood Fourier coefficients, and b) the convolution of two distributions can be efficiently computed as the tensor product of their Fourier coefficients. These observations enable the development of an efficient and exact solution to the Bayes filter up to the band limit of a Fourier transform. We demonstrate our filter's superior performance compared with established nonparametric filtering methods across a range of simulated and real-world localization tasks.
Abstract:Semantic segmentation plays a crucial role in enabling comprehensive scene understanding for robotic systems. However, generating annotations is challenging, requiring labels for every pixel in an image. In scenarios like autonomous driving, there's a need to progressively incorporate new classes as the operating environment of the deployed agent becomes more complex. For enhanced annotation efficiency, ideally, only pixels belonging to new classes would be annotated. This approach is known as Continual Semantic Segmentation (CSS). Besides the common problem of classical catastrophic forgetting in the continual learning setting, CSS suffers from the inherent ambiguity of the background, a phenomenon we refer to as the "background shift'', since pixels labeled as background could correspond to future classes (forward background shift) or previous classes (backward background shift). As a result, continual learning approaches tend to fail. This paper proposes a Backward Background Shift Detector (BACS) to detect previously observed classes based on their distance in the latent space from the foreground centroids of previous steps. Moreover, we propose a modified version of the cross-entropy loss function, incorporating the BACS detector to down-weight background pixels associated with formerly observed classes. To combat catastrophic forgetting, we employ masked feature distillation alongside dark experience replay. Additionally, our approach includes a transformer decoder capable of adjusting to new classes without necessitating an additional classification head. We validate BACS's superior performance over existing state-of-the-art methods on standard CSS benchmarks.
Abstract:Teacher-Student Curriculum Learning (TSCL) is a curriculum learning framework that draws inspiration from human cultural transmission and learning. It involves a teacher algorithm shaping the learning process of a learner algorithm by exposing it to controlled experiences. Despite its success, understanding the conditions under which TSCL is effective remains challenging. In this paper, we propose a data-centric perspective to analyze the underlying mechanics of the teacher-student interactions in TSCL. We leverage cooperative game theory to describe how the composition of the set of experiences presented by the teacher to the learner, as well as their order, influences the performance of the curriculum that is found by TSCL approaches. To do so, we demonstrate that for every TSCL problem, there exists an equivalent cooperative game, and several key components of the TSCL framework can be reinterpreted using game-theoretic principles. Through experiments covering supervised learning, reinforcement learning, and classical games, we estimate the cooperative values of experiences and use value-proportional curriculum mechanisms to construct curricula, even in cases where TSCL struggles. The framework and experimental setup we present in this work represent a novel foundation for a deeper exploration of TSCL, shedding light on its underlying mechanisms and providing insights into its broader applicability in machine learning.
Abstract:Evaluating autonomous vehicle stacks (AVs) in simulation typically involves replaying driving logs from real-world recorded traffic. However, agents replayed from offline data do not react to the actions of the AV, and their behaviour cannot be easily controlled to simulate counterfactual scenarios. Existing approaches have attempted to address these shortcomings by proposing methods that rely on heuristics or learned generative models of real-world data but these approaches either lack realism or necessitate costly iterative sampling procedures to control the generated behaviours. In this work, we take an alternative approach and propose CtRL-Sim, a method that leverages return-conditioned offline reinforcement learning within a physics-enhanced Nocturne simulator to efficiently generate reactive and controllable traffic agents. Specifically, we process real-world driving data through the Nocturne simulator to generate a diverse offline reinforcement learning dataset, annotated with various reward terms. With this dataset, we train a return-conditioned multi-agent behaviour model that allows for fine-grained manipulation of agent behaviours by modifying the desired returns for the various reward components. This capability enables the generation of a wide range of driving behaviours beyond the scope of the initial dataset, including those representing adversarial behaviours. We demonstrate that CtRL-Sim can efficiently generate diverse and realistic safety-critical scenarios while providing fine-grained control over agent behaviours. Further, we show that fine-tuning our model on simulated safety-critical scenarios generated by our model enhances this controllability.
Abstract:Deep neural networks (DNNs) often fail silently with over-confident predictions on out-of-distribution (OOD) samples, posing risks in real-world deployments. Existing techniques predominantly emphasize either the feature representation space or the gradient norms computed with respect to DNN parameters, yet they overlook the intricate gradient distribution and the topology of classification regions. To address this gap, we introduce GRadient-aware Out-Of-Distribution detection in interpolated manifolds (GROOD), a novel framework that relies on the discriminative power of gradient space to distinguish between in-distribution (ID) and OOD samples. To build this space, GROOD relies on class prototypes together with a prototype that specifically captures OOD characteristics. Uniquely, our approach incorporates a targeted mix-up operation at an early intermediate layer of the DNN to refine the separation of gradient spaces between ID and OOD samples. We quantify OOD detection efficacy using the distance to the nearest neighbor gradients derived from the training set, yielding a robust OOD score. Experimental evaluations substantiate that the introduction of targeted input mix-upamplifies the separation between ID and OOD in the gradient space, yielding impressive results across diverse datasets. Notably, when benchmarked against ImageNet-1k, GROOD surpasses the established robustness of state-of-the-art baselines. Through this work, we establish the utility of leveraging gradient spaces and class prototypes for enhanced OOD detection for DNN in image classification.
Abstract:The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable fast physics-based rendering with realistic material and lighting, 2) support physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any 3D representation must be able to model solid, watertight, shapes as well as thin, open, surfaces. Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling. Inspired by the observation that open surfaces can be seen as islands floating on watertight surfaces, we parameterize open surfaces by defining a manifold signed distance field on watertight templates. With this parameterization, we further develop a grid-based and differentiable representation that parameterizes both watertight and non-watertight meshes of arbitrary topology. Our new representation, called Ghost-on-the-Shell (G-Shell), enables two important applications: differentiable rasterization-based reconstruction from multiview images and generative modelling of non-watertight meshes. We empirically demonstrate that G-Shell achieves state-of-the-art performance on non-watertight mesh reconstruction and generation tasks, while also performing effectively for watertight meshes.