Abstract:Fabric manipulation has applications in folding blankets, handling patient clothing, and protecting items with covers. It is challenging for robots to perform fabric manipulation since fabrics have infinite-dimensional configuration spaces, complex dynamics, and may be in folded or crumpled configurations with severe self-occlusions. Prior work on robotic fabric manipulation relies either on heavily engineered setups or learning-based approaches that create and train on robot-fabric interaction data. In this paper, we propose GPT-Fabric for the canonical tasks of fabric folding and smoothing, where GPT directly outputs an action informing a robot where to grasp and pull a fabric. We perform extensive experiments in simulation to test GPT-Fabric against prior state of the art methods for folding and smoothing. We obtain comparable or better performance to most methods even without explicitly training on a fabric-specific dataset (i.e., zero-shot manipulation). Furthermore, we apply GPT-Fabric in physical experiments over 12 folding and 10 smoothing rollouts. Our results suggest that GPT-Fabric is a promising approach for high-precision fabric manipulation tasks.
Abstract:In this paper, we propose an Instant Photorealistic Style Transfer (IPST) approach, designed to achieve instant photorealistic style transfer on super-resolution inputs without the need for pre-training on pair-wise datasets or imposing extra constraints. Our method utilizes a lightweight StyleNet to enable style transfer from a style image to a content image while preserving non-color information. To further enhance the style transfer process, we introduce an instance-adaptive optimization to prioritize the photorealism of outputs and accelerate the convergence of the style network, leading to a rapid training completion within seconds. Moreover, IPST is well-suited for multi-frame style transfer tasks, as it retains temporal and multi-view consistency of the multi-frame inputs such as video and Neural Radiance Field (NeRF). Experimental results demonstrate that IPST requires less GPU memory usage, offers faster multi-frame transfer speed, and generates photorealistic outputs, making it a promising solution for various photorealistic transfer applications.
Abstract:Intelligence agents and multi-agent systems play important roles in scenes like the control system of grouped drones, and multi-agent navigation and obstacle avoidance which is the foundational function of advanced application has great importance. In multi-agent navigation and obstacle avoidance tasks, the decision-making interactions and dynamic changes of agents are difficult for traditional route planning algorithms or reinforcement learning algorithms with the increased complexity of the environment. The classical multi-agent reinforcement learning algorithm, Multi-agent deep deterministic policy gradient(MADDPG), solved precedent algorithms' problems of having unstationary training process and unable to deal with environment randomness. However, MADDPG ignored the temporal message hidden beneath agents' interaction with the environment. Besides, due to its CTDE technique which let each agent's critic network to calculate over all agents' action and the whole environment information, it lacks ability to scale to larger amount of agents. To deal with MADDPG's ignorance of the temporal information of the data, this article proposes a new algorithm called MADDPG-LSTMactor, which combines MADDPG with Long short term memory (LSTM). By using agent's observations of continuous timesteps as the input of its policy network, it allows the LSTM layer to process the hidden temporal message. Experimental result demonstrated that this algorithm had better performance in scenarios where the amount of agents is small. Besides, to solve MADDPG's drawback of not being efficient in scenarios where agents are too many, this article puts forward a light-weight MADDPG (MADDPG-L) algorithm, which simplifies the input of critic network. The result of experiments showed that this algorithm had better performance than MADDPG when the amount of agents was large.