SuperMap Software Co., Ltd
Abstract:In this paper, we introduce a clinical diagnosis template-based pipeline to systematically collect and structure pathological information. In collaboration with pathologists and guided by the the College of American Pathologists (CAP) Cancer Protocols, we design a Clinical Pathology Report Template (CPRT) that ensures comprehensive and standardized extraction of diagnostic elements from pathology reports. We validate the effectiveness of our pipeline on TCGA-BRCA. First, we extract pathological features from reports using CPRT. These features are then used to build CTIS-Align, a dataset of 80k slide-description pairs from 804 WSIs for vision-language alignment training, and CTIS-Bench, a rigorously curated VQA benchmark comprising 977 WSIs and 14,879 question-answer pairs. CTIS-Bench emphasizes clinically grounded, closed-ended questions (e.g., tumor grade, receptor status) that reflect real diagnostic workflows, minimize non-visual reasoning, and require genuine slide understanding. We further propose CTIS-QA, a Slide-level Question Answering model, featuring a dual-stream architecture that mimics pathologists' diagnostic approach. One stream captures global slide-level context via clustering-based feature aggregation, while the other focuses on salient local regions through attention-guided patch perception module. Extensive experiments on WSI-VQA, CTIS-Bench, and slide-level diagnostic tasks show that CTIS-QA consistently outperforms existing state-of-the-art models across multiple metrics. Code and data are available at https://github.com/HLSvois/CTIS-QA.
Abstract:Video Individual Counting (VIC) is a recently introduced task aiming to estimate pedestrian flux from a video. It extends Video Crowd Counting (VCC) beyond the per-frame pedestrian count. In contrast to VCC that learns to count pedestrians across frames, VIC must identify co-existent pedestrians between frames, which turns out to be a correspondence problem. Existing VIC approaches, however, can underperform in congested scenes such as metro commuting. To address this, we build WuhanMetroCrowd, one of the first VIC datasets that characterize crowded, dynamic pedestrian flows. It features sparse-to-dense density levels, short-to-long video clips, slow-to-fast flow variations, front-to-back appearance changes, and light-to-heavy occlusions. To better adapt VIC approaches to crowds, we rethink the nature of VIC and recognize two informative priors: i) the social grouping prior that indicates pedestrians tend to gather in groups and ii) the spatial-temporal displacement prior that informs an individual cannot teleport physically. The former inspires us to relax the standard one-to-one (O2O) matching used by VIC to one-to-many (O2M) matching, implemented by an implicit context generator and a O2M matcher; the latter facilitates the design of a displacement prior injector, which strengthens not only O2M matching but also feature extraction and model training. These designs jointly form a novel and strong VIC baseline OMAN++. Extensive experiments show that OMAN++ not only outperforms state-of-the-art VIC baselines on the standard SenseCrowd, CroHD, and MovingDroneCrowd benchmarks, but also indicates a clear advantage in crowded scenes, with a 38.12% error reduction on our WuhanMetroCrowd dataset. Code, data, and pretrained models are available at https://github.com/tiny-smart/OMAN.
Abstract:Realistic virtual try-on (VTON) concerns not only faithful rendering of garment details but also coordination of the style. Prior art typically pursues the former, but neglects a key factor that shapes the holistic style -- garment fit. Garment fit delineates how a garment aligns with the body of a wearer and is a fundamental element in fashion design. In this work, we introduce fit-aware VTON and present FitControler, a learnable plug-in that can seamlessly integrate into modern VTON models to enable customized fit control. To achieve this, we highlight two challenges: i) how to delineate layouts of different fits and ii) how to render the garment that matches the layout. FitControler first features a fit-aware layout generator to redraw the body-garment layout conditioned on a set of delicately processed garment-agnostic representations, and a multi-scale fit injector is then used to deliver layout cues to enable layout-driven VTON. In particular, we build a fit-aware VTON dataset termed Fit4Men, including 13,000 body-garment pairs of different fits, covering both tops and bottoms, and featuring varying camera distances and body poses. Two fit consistency metrics are also introduced to assess the fitness of generations. Extensive experiments show that FitControler can work with various VTON models and achieve accurate fit control. Code and data will be released.
Abstract:Autonomous driving (AD) systems struggle in long-tail scenarios due to limited world knowledge and weak visual dynamic modeling. Existing vision-language-action (VLA)-based methods cannot leverage unlabeled videos for visual causal learning, while world model-based methods lack reasoning capabilities from large language models. In this paper, we construct multiple specialized datasets providing reasoning and planning annotations for complex scenarios. Then, a unified Understanding-Generation-Planning framework, named UniUGP, is proposed to synergize scene reasoning, future video generation, and trajectory planning through a hybrid expert architecture. By integrating pre-trained VLMs and video generation models, UniUGP leverages visual dynamics and semantic reasoning to enhance planning performance. Taking multi-frame observations and language instructions as input, it produces interpretable chain-of-thought reasoning, physically consistent trajectories, and coherent future videos. We introduce a four-stage training strategy that progressively builds these capabilities across multiple existing AD datasets, along with the proposed specialized datasets. Experiments demonstrate state-of-the-art performance in perception, reasoning, and decision-making, with superior generalization to challenging long-tail situations.
Abstract:Cooperative suspended aerial transportation is highly susceptible to multi-source disturbances such as aerodynamic effects and thrust uncertainties. To achieve precise load manipulation, existing methods often rely on extra sensors to measure cable directions or the payload's pose, which increases the system cost and complexity. A fundamental question remains: is the payload's pose observable under multi-source disturbances using only the drones' odometry information? To answer this question, this work focuses on the two-drone-bar system and proves that the whole system is observable when only two or fewer types of lumped disturbances exist by using the observability rank criterion. To the best of our knowledge, we are the first to present such a conclusion and this result paves the way for more cost-effective and robust systems by minimizing their sensor suites. Next, to validate this analysis, we consider the situation where the disturbances are only exerted on the drones, and develop a composite disturbance filtering scheme. A disturbance observer-based error-state extended Kalman filter is designed for both state and disturbance estimation, which renders improved estimation performance for the whole system evolving on the manifold $(\mathbb{R}^3)^2\times(TS^2)^3$. Our simulation and experimental tests have validated that it is possible to fully estimate the state and disturbance of the system with only odometry information of the drones.




Abstract:Vision-driven field monitoring is central to digital agriculture, yet models built on general-domain pretrained backbones often fail to generalize across tasks, owing to the interaction of fine, variable canopy structures with fluctuating field conditions. We present FoMo4Wheat, one of the first crop-domain vision foundation model pretrained with self-supervision on ImAg4Wheat, the largest and most diverse wheat image dataset to date (2.5 million high-resolution images collected over a decade at 30 global sites, spanning >2,000 genotypes and >500 environmental conditions). This wheat-specific pretraining yields representations that are robust for wheat and transferable to other crops and weeds. Across ten in-field vision tasks at canopy and organ levels, FoMo4Wheat models consistently outperform state-of-the-art models pretrained on general-domain dataset. These results demonstrate the value of crop-specific foundation models for reliable in-field perception and chart a path toward a universal crop foundation model with cross-species and cross-task capabilities. FoMo4Wheat models and the ImAg4Wheat dataset are publicly available online: https://github.com/PheniX-Lab/FoMo4Wheat and https://huggingface.co/PheniX-Lab/FoMo4Wheat. The demonstration website is: https://fomo4wheat.phenix-lab.com/.




Abstract:Video multimodal large language models (Video-MLLMs) have achieved remarkable progress in video understanding. However, they remain vulnerable to hallucination-producing content inconsistent with or unrelated to video inputs. Previous video hallucination benchmarks primarily focus on short-videos. They attribute hallucinations to factors such as strong language priors, missing frames, or vision-language biases introduced by the visual encoder. While these causes indeed account for most hallucinations in short videos, they still oversimplify the cause of hallucinations. Sometimes, models generate incorrect outputs but with correct frame-level semantics. We refer to this type of hallucination as Semantic Aggregation Hallucination (SAH), which arises during the process of aggregating frame-level semantics into event-level semantic groups. Given that SAH becomes particularly critical in long videos due to increased semantic complexity across multiple events, it is essential to separate and thoroughly investigate the causes of this type of hallucination. To address the above issues, we introduce ELV-Halluc, the first benchmark dedicated to long-video hallucination, enabling a systematic investigation of SAH. Our experiments confirm the existence of SAH and show that it increases with semantic complexity. Additionally, we find that models are more prone to SAH on rapidly changing semantics. Moreover, we discuss potential approaches to mitigate SAH. We demonstrate that positional encoding strategy contributes to alleviating SAH, and further adopt DPO strategy to enhance the model's ability to distinguish semantics within and across events. To support this, we curate a dataset of 8K adversarial data pairs and achieve improvements on both ELV-Halluc and Video-MME, including a substantial 27.7% reduction in SAH ratio.
Abstract:In this report, we present our solution during the participation of the MLCAS 2025 GWFSS Challenge. This challenge hosts a semantic segmentation competition specific to wheat plants, which requires to segment three wheat organs including the head, leaf, and stem, and another background class. In 2025, participating a segmentation competition is significantly different from that in previous years where many tricks can play important roles. Nowadays most segmentation tricks have been well integrated into existing codebases such that our naive ViT-Adapter baseline has already achieved sufficiently good performance. Hence, we believe the key to stand out among other competitors is to focus on the problem nature of wheat per se. By probing visualizations, we identify the key -- the stem matters. In contrast to heads and leaves, stems exhibit fine structure and occupy only few pixels, which suffers from fragile predictions and class imbalance. Building on our baseline, we present three technical improvements tailored to stems: i) incorporating a dynamic upsampler SAPA used to enhance detail delineation; ii) leveraging semi-supervised guided distillation with stem-aware sample selection to mine the treasure beneath unlabeled data; and iii) applying a test-time scaling strategy to zoom in and segment twice the image. Despite being simple, the three improvements bring us to the first place of the competition, outperforming the second place by clear margins. Code and models will be released at https://github.com/tiny-smart/gwfss25.




Abstract:Video Individual Counting (VIC) is a recently introduced task that aims to estimate pedestrian flux from a video. It extends conventional Video Crowd Counting (VCC) beyond the per-frame pedestrian count. In contrast to VCC that only learns to count repeated pedestrian patterns across frames, the key problem of VIC is how to identify co-existent pedestrians between frames, which turns out to be a correspondence problem. Existing VIC approaches, however, mainly follow a one-to-one (O2O) matching strategy where the same pedestrian must be exactly matched between frames, leading to sensitivity to appearance variations or missing detections. In this work, we show that the O2O matching could be relaxed to a one-to-many (O2M) matching problem, which better fits the problem nature of VIC and can leverage the social grouping behavior of walking pedestrians. We therefore introduce OMAN, a simple but effective VIC model with implicit One-to-Many mAtchiNg, featuring an implicit context generator and a one-to-many pairwise matcher. Experiments on the SenseCrowd and CroHD benchmarks show that OMAN achieves the state-of-the-art performance. Code is available at \href{https://github.com/tiny-smart/OMAN}{OMAN}.




Abstract:The advent of autonomous agents is transforming interactions with Graphical User Interfaces (GUIs) by employing natural language as a powerful intermediary. Despite the predominance of Supervised Fine-Tuning (SFT) methods in current GUI agents for achieving spatial localization, these methods face substantial challenges due to their limited capacity to accurately perceive positional data. Existing strategies, such as reinforcement learning, often fail to assess positional accuracy effectively, thereby restricting their utility. In response, we introduce Location Preference Optimization (LPO), a novel approach that leverages locational data to optimize interaction preferences. LPO uses information entropy to predict interaction positions by focusing on zones rich in information. Besides, it further introduces a dynamic location reward function based on physical distance, reflecting the varying importance of interaction positions. Supported by Group Relative Preference Optimization (GRPO), LPO facilitates an extensive exploration of GUI environments and significantly enhances interaction precision. Comprehensive experiments demonstrate LPO's superior performance, achieving SOTA results across both offline benchmarks and real-world online evaluations. Our code will be made publicly available soon, at https://github.com/AIDC-AI/LPO.