The Hong Kong University of Science and Technology
Abstract:While multimodal large language models offer a promising solution to the "black box" nature of health AI by generating interpretable reasoning traces, verifying the validity of these traces remains a critical challenge. Existing evaluation methods are either unscalable, relying on manual clinician review, or superficial, utilizing proxy metrics (e.g. QA) that fail to capture the semantic correctness of clinical logic. In this work, we introduce a reproducible framework for evaluating reasoning in ECG signals. We propose decomposing reasoning into two distinct, components: (i) Perception, the accurate identification of patterns within the raw signal, and (ii) Deduction, the logical application of domain knowledge to those patterns. To evaluate Perception, we employ an agentic framework that generates code to empirically verify the temporal structures described in the reasoning trace. To evaluate Deduction, we measure the alignment of the model's logic against a structured database of established clinical criteria in a retrieval-based approach. This dual-verification method enables the scalable assessment of "true" reasoning capabilities.
Abstract:GPU kernel optimization is fundamental to modern deep learning but remains a highly specialized task requiring deep hardware expertise. Despite strong performance in general programming, large language models (LLMs) remain uncompetitive with compiler-based systems such as torch.compile for CUDA kernel generation. Existing CUDA code generation approaches either rely on training-free refinement or fine-tune models within fixed multi-turn execution-feedback loops, but both paradigms fail to fundamentally improve the model's intrinsic CUDA optimization ability, resulting in limited performance gains. We present CUDA Agent, a large-scale agentic reinforcement learning system that develops CUDA kernel expertise through three components: a scalable data synthesis pipeline, a skill-augmented CUDA development environment with automated verification and profiling to provide reliable reward signals, and reinforcement learning algorithmic techniques enabling stable training. CUDA Agent achieves state-of-the-art results on KernelBench, delivering 100\%, 100\%, and 92\% faster rate over torch.compile on KernelBench Level-1, Level-2, and Level-3 splits, outperforming the strongest proprietary models such as Claude Opus 4.5 and Gemini 3 Pro by about 40\% on the hardest Level-3 setting.
Abstract:Fully Sharded Data Parallel (FSDP), also known as ZeRO, is widely used for training large-scale models, featuring its flexibility and minimal intrusion on model code. However, current FSDP systems struggle with structure-aware training methods (e.g., block-wise quantized training) and with non-element-wise optimizers (e.g., Shampoo and Muon) used in cutting-edge models (e.g., Gemini, Kimi K2). FSDP's fixed element- or row-wise sharding formats conflict with the block-structured computations. In addition, today's implementations fall short in communication and memory efficiency, limiting scaling to tens of thousands of GPUs. We introduce veScale-FSDP, a redesigned FSDP system that couples a flexible sharding format, RaggedShard, with a structure-aware planning algorithm to deliver both flexibility and performance at scale. veScale-FSDP natively supports efficient data placement required by FSDP, empowering block-wise quantization and non-element-wise optimizers. As a result, veScale-FSDP achieves 5~66% higher throughput and 16~30% lower memory usage than existing FSDP systems, while scaling efficiently to tens of thousands of GPUs.
Abstract:Designing suitable rewards poses a significant challenge in reinforcement learning (RL), especially for embodied manipulation. Trajectory success rewards are suitable for human judges or model fitting, but the sparsity severely limits RL sample efficiency. While recent methods have effectively improved RL via dense rewards, they rely heavily on high-quality human-annotated data or abundant expert supervision. To tackle these issues, this paper proposes Dual-granularity contrastive reward via generated Episodic Guidance (DEG), a novel framework to seek sample-efficient dense rewards without requiring human annotations or extensive supervision. Leveraging the prior knowledge of large video generation models, DEG only needs a small number of expert videos for domain adaptation to generate dedicated task guidance for each RL episode. Then, the proposed dual-granularity reward that balances coarse-grained exploration and fine-grained matching, will guide the agent to efficiently approximate the generated guidance video sequentially in the contrastive self-supervised latent space, and finally complete the target task. Extensive experiments on 18 diverse tasks across both simulation and real-world settings show that DEG can not only serve as an efficient exploration stimulus to help the agent quickly discover sparse success rewards, but also guide effective RL and stable policy convergence independently.
Abstract:Embodied navigation has long been fragmented by task-specific architectures. We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a ``Grand Unification'' across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following. ABot-N0 utilizes a hierarchical ``Brain-Action'' architecture, pairing an LLM-based Cognitive Brain for semantic reasoning with a Flow Matching-based Action Expert for precise, continuous trajectory generation. To support large-scale learning, we developed the ABot-N0 Data Engine, curating 16.9M expert trajectories and 5.0M reasoning samples across 7,802 high-fidelity 3D scenes (10.7 $\text{km}^2$). ABot-N0 achieves new SOTA performance across 7 benchmarks, significantly outperforming specialized models. Furthermore, our Agentic Navigation System integrates a planner with hierarchical topological memory, enabling robust, long-horizon missions in dynamic real-world environments.
Abstract:We introduce Step 3.5 Flash, a sparse Mixture-of-Experts (MoE) model that bridges frontier-level agentic intelligence and computational efficiency. We focus on what matters most when building agents: sharp reasoning and fast, reliable execution. Step 3.5 Flash pairs a 196B-parameter foundation with 11B active parameters for efficient inference. It is optimized with interleaved 3:1 sliding-window/full attention and Multi-Token Prediction (MTP-3) to reduce the latency and cost of multi-round agentic interactions. To reach frontier-level intelligence, we design a scalable reinforcement learning framework that combines verifiable signals with preference feedback, while remaining stable under large-scale off-policy training, enabling consistent self-improvement across mathematics, code, and tool use. Step 3.5 Flash demonstrates strong performance across agent, coding, and math tasks, achieving 85.4% on IMO-AnswerBench, 86.4% on LiveCodeBench-v6 (2024.08-2025.05), 88.2% on tau2-Bench, 69.0% on BrowseComp (with context management), and 51.0% on Terminal-Bench 2.0, comparable to frontier models such as GPT-5.2 xHigh and Gemini 3.0 Pro. By redefining the efficiency frontier, Step 3.5 Flash provides a high-density foundation for deploying sophisticated agents in real-world industrial environments.
Abstract:Computing node importance in networks is a long-standing fundamental problem that has driven extensive study of various centrality measures. A particularly well-known centrality measure is betweenness centrality, which becomes computationally prohibitive on large-scale networks. Graph Neural Network (GNN) models have thus been proposed to predict node rankings according to their relative betweenness centrality. However, state-of-the-art methods fail to generalize to high-diameter graphs such as road networks. We propose BRAVA-GNN, a lightweight GNN architecture that leverages the empirically observed correlation linking betweenness centrality to degree-based quantities, in particular multi-hop degree mass. This correlation motivates the use of degree masses as size-invariant node features and synthetic training graphs that closely match the degree distributions of real networks. Furthermore, while previous work relies on scale-free synthetic graphs, we leverage the hyperbolic random graph model, which reproduces power-law exponents outside the scale-free regime, better capturing the structure of real-world graphs like road networks. This design enables BRAVA-GNN to generalize across diverse graph families while using 54x fewer parameters than the most lightweight existing GNN baseline. Extensive experiments on 19 real-world networks, spanning social, web, email, and road graphs, show that BRAVA-GNN achieves up to 214% improvement in Kendall-Tau correlation and up to 70x speedup in inference time over state-of-the-art GNN-based approaches, particularly on challenging road networks.
Abstract:RLVR is now a standard way to train LLMs on reasoning tasks with verifiable outcomes, but when rollout generation dominates the cost, efficiency depends heavily on which prompts you sample and when. In practice, prompt pools are often static or only loosely tied to the model's learning progress, so uniform sampling can't keep up with the shifting capability frontier and ends up wasting rollouts on prompts that are already solved or still out of reach. Existing approaches improve efficiency through filtering, curricula, adaptive rollout allocation, or teacher guidance, but they typically assume a fixed pool-which makes it hard to support stable on-policy pool growth-or they add extra teacher cost and latency. We introduce HeaPA (Heap Sampling and On-Policy Query Augmentation), which maintains a bounded, evolving pool, tracks the frontier using heap-based boundary sampling, expands the pool via on-policy augmentation with lightweight asynchronous validation, and stabilizes correlated queries through topology-aware re-estimation of pool statistics and controlled reinsertion. Across two training corpora, two training recipes, and seven benchmarks, HeaPA consistently improves accuracy and reaches target performance with fewer computations while keeping wall-clock time comparable. Our analyses suggest these gains come from frontier-focused sampling and on-policy pool growth, with the benefits becoming larger as model scale increases. Our code is available at https://github.com/horizon-rl/HeaPA.
Abstract:Determinism is indispensable for reproducibility in large language model (LLM) training, yet it often exacts a steep performance cost. In widely used attention implementations such as FlashAttention-3, the deterministic backward pass can incur up to a 37.9% throughput reduction relative to its non-deterministic counterpart, primarily because gradient accumulation operations must be serialized to guarantee numerical consistency. This performance loss stems from suboptimal scheduling of compute and gradient-reduction phases, leading to significant hardware underutilization. To address this challenge, we formulate the backward pass of deterministic attention as a scheduling problem on a Directed Acyclic Graph (DAG) and derive schedules that minimize the critical path length. Building on this formulation, we present DASH (Deterministic Attention Scheduling for High-Throughput), which encapsulates two complementary scheduling strategies: (i) Descending Q-Tile Iteration, a reversed query-block traversal that shrinks pipeline stalls in causal attention, and (ii) Shift Scheduling, a theoretically optimal schedule within our DAG model that reduces pipeline stalls for both full and causal masks. Our empirical evaluations on NVIDIA H800 GPUs demonstrate that DASH narrows the performance gap of deterministic attention. The proposed strategies improve the throughput of the attention backward pass by up to 1.28$\times$ compared to the baseline, significantly advancing the efficiency of reproducible LLM training. Our code is open-sourced at https://github.com/SJTU-Liquid/deterministic-FA3.
Abstract:The success of CLIP has driven substantial progress in text-video retrieval. However, current methods often suffer from "blind" feature interaction, where the model struggles to discern key visual information from background noise due to the sparsity of textual queries. To bridge this gap, we draw inspiration from human cognitive behavior and propose the Human Vision-Driven (HVD) model. Our framework establishes a coarse-to-fine alignment mechanism comprising two key components: the Frame Features Selection Module (FFSM) and the Patch Features Compression Module (PFCM). FFSM mimics the human macro-perception ability by selecting key frames to eliminate temporal redundancy. Subsequently, PFCM simulates micro-perception by aggregating patch features into salient visual entities through an advanced attention mechanism, enabling precise entity-level matching. Extensive experiments on five benchmarks demonstrate that HVD not only captures human-like visual focus but also achieves state-of-the-art performance.