Abstract:Text-to-video (T2V) generation has gained significant attention recently. However, the costs of training a T2V model from scratch remain persistently high, and there is considerable room for improving the generation performance, especially under limited computation resources. This work explores the continual general pre-training of text-to-video models, enabling the model to "grow" its abilities based on a pre-trained foundation, analogous to how humans acquire new knowledge based on past experiences. There is a lack of extensive study of the continual pre-training techniques in T2V generation. In this work, we take the initial step toward exploring this task systematically and propose ModelGrow. Specifically, we break this task into two key aspects: increasing model capacity and improving semantic understanding. For model capacity, we introduce several novel techniques to expand the model size, enabling it to store new knowledge and improve generation performance. For semantic understanding, we propose a method that leverages large language models as advanced text encoders, integrating them into T2V models to enhance language comprehension and guide generation results according to detailed prompts. This approach enables the model to achieve better semantic alignment, particularly in response to complex user prompts. Extensive experiments demonstrate the effectiveness of our method across various metrics. The source code and the model of ModelGrow will be publicly available.
Abstract:Recent progress in generative diffusion models has greatly advanced text-to-video generation. While text-to-video models trained on large-scale, diverse datasets can produce varied outputs, these generations often deviate from user preferences, highlighting the need for preference alignment on pre-trained models. Although Direct Preference Optimization (DPO) has demonstrated significant improvements in language and image generation, we pioneer its adaptation to video diffusion models and propose a VideoDPO pipeline by making several key adjustments. Unlike previous image alignment methods that focus solely on either (i) visual quality or (ii) semantic alignment between text and videos, we comprehensively consider both dimensions and construct a preference score accordingly, which we term the OmniScore. We design a pipeline to automatically collect preference pair data based on the proposed OmniScore and discover that re-weighting these pairs based on the score significantly impacts overall preference alignment. Our experiments demonstrate substantial improvements in both visual quality and semantic alignment, ensuring that no preference aspect is neglected. Code and data will be shared at https://videodpo.github.io/.
Abstract:Text-to-image (T2I) models have become widespread, but their limited safety guardrails expose end users to harmful content and potentially allow for model misuse. Current safety measures are typically limited to text-based filtering or concept removal strategies, able to remove just a few concepts from the model's generative capabilities. In this work, we introduce SafetyDPO, a method for safety alignment of T2I models through Direct Preference Optimization (DPO). We enable the application of DPO for safety purposes in T2I models by synthetically generating a dataset of harmful and safe image-text pairs, which we call CoProV2. Using a custom DPO strategy and this dataset, we train safety experts, in the form of low-rank adaptation (LoRA) matrices, able to guide the generation process away from specific safety-related concepts. Then, we merge the experts into a single LoRA using a novel merging strategy for optimal scaling performance. This expert-based approach enables scalability, allowing us to remove 7 times more harmful concepts from T2I models compared to baselines. SafetyDPO consistently outperforms the state-of-the-art on many benchmarks and establishes new practices for safety alignment in T2I networks. Code and data will be shared at https://safetydpo.github.io/.
Abstract:The evaluation of mathematical reasoning capabilities is essential for advancing Artificial General Intelligence (AGI). While Large Language Models (LLMs) have shown impressive performance in solving mathematical problems, existing benchmarks such as GSM8K and MATH present limitations, including narrow problem definitions with specific numbers and reliance on predetermined rules that hinder accurate assessments of reasoning and adaptability. This paper introduces the UTMath Benchmark, which robustly evaluates the models through extensive unit tests. It consists of 1,053 problems across 9 mathematical domains, with over 68 test cases per problem. We propose an innovative evaluation framework inspired by unit testing in software development, focusing on both accuracy and reliability of results. Furthermore, we introduce the Reasoning-to-Coding of Thoughts (RCoT) approach, which encourages LLMs to perform explicit reasoning before generating code, leading to generating more advanced solution and improved performance. Furthermore, we are releasing not only the UTMath benchmark but also the UTMath-Train training dataset (more than 70k samples), to support the community in further exploring mathematical reasoning.
Abstract:Large Language Models (LLMs) demonstrate strong proficiency in generating code for high-resource programming languages (HRPLs) like Python but struggle significantly with low-resource programming languages (LRPLs) such as Racket or D. This performance gap deepens the digital divide, preventing developers using LRPLs from benefiting equally from LLM advancements and reinforcing disparities in innovation within underrepresented programming communities. While generating additional training data for LRPLs is promising, it faces two key challenges: manual annotation is labor-intensive and costly, and LLM-generated LRPL code is often of subpar quality. The underlying cause of this issue is the gap between natural language to programming language gap (NL-PL Gap), which is especially pronounced in LRPLs due to limited aligned data. In this work, we introduce a novel approach called Bridge-Coder, which leverages LLMs' intrinsic capabilities to enhance the performance on LRPLs. Our method consists of two key stages. Bridge Generation, where we create high-quality dataset by utilizing LLMs' general knowledge understanding, proficiency in HRPLs, and in-context learning abilities. Then, we apply the Bridged Alignment, which progressively improves the alignment between NL instructions and LRPLs. Experimental results across multiple LRPLs show that Bridge-Coder significantly enhances model performance, demonstrating the effectiveness and generalization of our approach. Furthermore, we offer a detailed analysis of the key components of our method, providing valuable insights for future work aimed at addressing the challenges associated with LRPLs.
Abstract:With the recent advancement in large language models (LLMs), there is a growing interest in combining LLMs with multimodal learning. Previous surveys of multimodal large language models (MLLMs) mainly focus on understanding. This survey elaborates on multimodal generation across different domains, including image, video, 3D, and audio, where we highlight the notable advancements with milestone works in these fields. Specifically, we exhaustively investigate the key technical components behind methods and multimodal datasets utilized in these studies. Moreover, we dig into tool-augmented multimodal agents that can use existing generative models for human-computer interaction. Lastly, we also comprehensively discuss the advancement in AI safety and investigate emerging applications as well as future prospects. Our work provides a systematic and insightful overview of multimodal generation, which is expected to advance the development of Artificial Intelligence for Generative Content (AIGC) and world models. A curated list of all related papers can be found at https://github.com/YingqingHe/Awesome-LLMs-meet-Multimodal-Generation
Abstract:With the ability to generate high-quality images, text-to-image (T2I) models can be exploited for creating inappropriate content. To prevent misuse, existing safety measures are either based on text blacklists, which can be easily circumvented, or harmful content classification, requiring large datasets for training and offering low flexibility. Hence, we propose Latent Guard, a framework designed to improve safety measures in text-to-image generation. Inspired by blacklist-based approaches, Latent Guard learns a latent space on top of the T2I model's text encoder, where it is possible to check the presence of harmful concepts in the input text embeddings. Our proposed framework is composed of a data generation pipeline specific to the task using large language models, ad-hoc architectural components, and a contrastive learning strategy to benefit from the generated data. The effectiveness of our method is verified on three datasets and against four baselines. Code and data will be shared at https://github.com/rt219/LatentGuard.
Abstract:Multimodal Large Language Models (MLLMs) excel in generating responses based on visual inputs. However, they often suffer from a bias towards generating responses similar to their pretraining corpus, overshadowing the importance of visual information. We treat this bias as a "preference" for pretraining statistics, which hinders the model's grounding in visual input. To mitigate this issue, we propose Bootstrapped Preference Optimization (BPO), which conducts preference learning with datasets containing negative responses bootstrapped from the model itself. Specifically, we propose the following two strategies: 1) using distorted image inputs to the MLLM for eliciting responses that contain signified pretraining bias; 2) leveraging text-based LLM to explicitly inject erroneous but common elements into the original response. Those undesirable responses are paired with original annotated responses from the datasets to construct the preference dataset, which is subsequently utilized to perform preference learning. Our approach effectively suppresses pretrained LLM bias, enabling enhanced grounding in visual inputs. Extensive experimentation demonstrates significant performance improvements across multiple benchmarks, advancing the state-of-the-art in multimodal conversational systems.
Abstract:Humans can easily segment moving objects without knowing what they are. That objectness could emerge from continuous visual observations motivates us to model grouping and movement concurrently from unlabeled videos. Our premise is that a video has different views of the same scene related by moving components, and the right region segmentation and region flow would allow mutual view synthesis which can be checked from the data itself without any external supervision. Our model starts with two separate pathways: an appearance pathway that outputs feature-based region segmentation for a single image, and a motion pathway that outputs motion features for a pair of images. It then binds them in a conjoint representation called segment flow that pools flow offsets over each region and provides a gross characterization of moving regions for the entire scene. By training the model to minimize view synthesis errors based on segment flow, our appearance and motion pathways learn region segmentation and flow estimation automatically without building them up from low-level edges or optical flows respectively. Our model demonstrates the surprising emergence of objectness in the appearance pathway, surpassing prior works on zero-shot object segmentation from an image, moving object segmentation from a video with unsupervised test-time adaptation, and semantic image segmentation by supervised fine-tuning. Our work is the first truly end-to-end zero-shot object segmentation from videos. It not only develops generic objectness for segmentation and tracking, but also outperforms prevalent image-based contrastive learning methods without augmentation engineering.
Abstract:Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This indicates that sketches encode the appropriate information to recover 3D shapes. Although great progress has been achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We pioneer to study this task and aim to enhance the power of sketches in 3D-related applications such as interactive design and VR/AR games. Further, we propose an end-to-end sketch-based 3D reconstruction framework. Instead of well-used edge maps, synthesized sketches are adopted as training data. Additionally, we propose a sketch standardization module to handle different sketch styles and distortions. With extensive experiments, we demonstrate the effectiveness of our model and its strong generalizability to various free-hand sketches.