Peking University
Abstract:Automated experimentation has the potential to revolutionize scientific discovery, but its effectiveness depends on well-defined optimization targets, which are often uncertain or probabilistic in real-world settings. In this work, we demonstrate the application of Multi-Objective Bayesian Optimization (MOBO) to balance multiple, competing rewards in autonomous experimentation. Using scanning probe microscopy (SPM) imaging, one of the most widely used and foundational SPM modes, we show that MOBO can optimize imaging parameters to enhance measurement quality, reproducibility, and efficiency. A key advantage of this approach is the ability to compute and analyze the Pareto front, which not only guides optimization but also provides physical insights into the trade-offs between different objectives. Additionally, MOBO offers a natural framework for human-in-the-loop decision-making, enabling researchers to fine-tune experimental trade-offs based on domain expertise. By standardizing high-quality, reproducible measurements and integrating human input into AI-driven optimization, this work highlights MOBO as a powerful tool for advancing autonomous scientific discovery.
Abstract:Mesh generation plays a crucial role in 3D content creation, as mesh is widely used in various industrial applications. Recent works have achieved impressive results but still face several issues, such as unrealistic patterns or pits on surfaces, thin parts missing, and incomplete structures. Most of these problems stem from the choice of shape representation or the capabilities of the generative network. To alleviate these, we extend PoNQ, a Quadric Error Metrics (QEM)-based representation, and propose a novel model, QEMesh, for high-quality mesh generation. PoNQ divides the shape surface into tiny patches, each represented by a point with its normal and QEM matrix, which preserves fine local geometry information. In our QEMesh, we regard these elements as generable parameters and design a unique latent diffusion model containing a novel multi-decoder VAE for PoNQ parameters generation. Given the latent code generated by the diffusion model, three parameter decoders produce several PoNQ parameters within each voxel cell, and an occupancy decoder predicts which voxel cells containing parameters to form the final shape. Extensive evaluations demonstrate that our method generates results with watertight surfaces and is comparable to state-of-the-art methods in several main metrics.
Abstract:Large Vision-Language Models (LVLMs), such as GPT-4o and LLaVA, have recently witnessed remarkable advancements and are increasingly being deployed in real-world applications. However, inheriting the sensitivity of visual neural networks, LVLMs remain vulnerable to adversarial attacks, which can result in erroneous or malicious outputs. While existing efforts utilize adversarial fine-tuning to enhance robustness, they often suffer from performance degradation on clean inputs. In this paper, we proposes AdPO, a novel adversarial defense strategy for LVLMs based on preference optimization. For the first time, we reframe adversarial training as a preference optimization problem, aiming to enhance the model's preference for generating normal outputs on clean inputs while rejecting the potential misleading outputs for adversarial examples. Notably, AdPO achieves this by solely modifying the image encoder, e.g., CLIP ViT, resulting in superior clean and adversarial performance in a variety of downsream tasks. Considering that training involves large language models (LLMs), the computational cost increases significantly. We validate that training on smaller LVLMs and subsequently transferring to larger models can achieve competitive performance while maintaining efficiency comparable to baseline methods. Our comprehensive experiments confirm the effectiveness of the proposed AdPO, which provides a novel perspective for future adversarial defense research.
Abstract:Face swapping aims to seamlessly transfer a source facial identity onto a target while preserving target attributes such as pose and expression. Diffusion models, known for their superior generative capabilities, have recently shown promise in advancing face-swapping quality. This paper addresses two key challenges in diffusion-based face swapping: the prioritized preservation of identity over target attributes and the inherent conflict between identity and attribute conditioning. To tackle these issues, we introduce an identity-constrained attribute-tuning framework for face swapping that first ensures identity preservation and then fine-tunes for attribute alignment, achieved through a decoupled condition injection. We further enhance fidelity by incorporating identity and adversarial losses in a post-training refinement stage. Our proposed identity-constrained diffusion-based face-swapping model outperforms existing methods in both qualitative and quantitative evaluations, demonstrating superior identity similarity and attribute consistency, achieving a new state-of-the-art performance in high-fidelity face swapping.
Abstract:This report presents Wan, a comprehensive and open suite of video foundation models designed to push the boundaries of video generation. Built upon the mainstream diffusion transformer paradigm, Wan achieves significant advancements in generative capabilities through a series of innovations, including our novel VAE, scalable pre-training strategies, large-scale data curation, and automated evaluation metrics. These contributions collectively enhance the model's performance and versatility. Specifically, Wan is characterized by four key features: Leading Performance: The 14B model of Wan, trained on a vast dataset comprising billions of images and videos, demonstrates the scaling laws of video generation with respect to both data and model size. It consistently outperforms the existing open-source models as well as state-of-the-art commercial solutions across multiple internal and external benchmarks, demonstrating a clear and significant performance superiority. Comprehensiveness: Wan offers two capable models, i.e., 1.3B and 14B parameters, for efficiency and effectiveness respectively. It also covers multiple downstream applications, including image-to-video, instruction-guided video editing, and personal video generation, encompassing up to eight tasks. Consumer-Grade Efficiency: The 1.3B model demonstrates exceptional resource efficiency, requiring only 8.19 GB VRAM, making it compatible with a wide range of consumer-grade GPUs. Openness: We open-source the entire series of Wan, including source code and all models, with the goal of fostering the growth of the video generation community. This openness seeks to significantly expand the creative possibilities of video production in the industry and provide academia with high-quality video foundation models. All the code and models are available at https://github.com/Wan-Video/Wan2.1.
Abstract:Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches incorporate semantic or geometric regularization to address this issue, but they suffer significant degradation in underconstrained areas and fail to recover occluded regions. We argue that the key to solving this problem lies in supplementing missing information for these areas. To this end, we propose DP-Recon, which employs diffusion priors in the form of Score Distillation Sampling (SDS) to optimize the neural representation of each individual object under novel views. This provides additional information for the underconstrained areas, but directly incorporating diffusion prior raises potential conflicts between the reconstruction and generative guidance. Therefore, we further introduce a visibility-guided approach to dynamically adjust the per-pixel SDS loss weights. Together these components enhance both geometry and appearance recovery while remaining faithful to input images. Extensive experiments across Replica and ScanNet++ demonstrate that our method significantly outperforms SOTA methods. Notably, it achieves better object reconstruction under 10 views than the baselines under 100 views. Our method enables seamless text-based editing for geometry and appearance through SDS optimization and produces decomposed object meshes with detailed UV maps that support photorealistic Visual effects (VFX) editing. The project page is available at https://dp-recon.github.io/.
Abstract:Image generation has witnessed significant advancements in the past few years. However, evaluating the performance of image generation models remains a formidable challenge. In this paper, we propose ICE-Bench, a unified and comprehensive benchmark designed to rigorously assess image generation models. Its comprehensiveness could be summarized in the following key features: (1) Coarse-to-Fine Tasks: We systematically deconstruct image generation into four task categories: No-ref/Ref Image Creating/Editing, based on the presence or absence of source images and reference images. And further decompose them into 31 fine-grained tasks covering a broad spectrum of image generation requirements, culminating in a comprehensive benchmark. (2) Multi-dimensional Metrics: The evaluation framework assesses image generation capabilities across 6 dimensions: aesthetic quality, imaging quality, prompt following, source consistency, reference consistency, and controllability. 11 metrics are introduced to support the multi-dimensional evaluation. Notably, we introduce VLLM-QA, an innovative metric designed to assess the success of image editing by leveraging large models. (3) Hybrid Data: The data comes from real scenes and virtual generation, which effectively improves data diversity and alleviates the bias problem in model evaluation. Through ICE-Bench, we conduct a thorough analysis of existing generation models, revealing both the challenging nature of our benchmark and the gap between current model capabilities and real-world generation requirements. To foster further advancements in the field, we will open-source ICE-Bench, including its dataset, evaluation code, and models, thereby providing a valuable resource for the research community.
Abstract:In the real world, users always have multiple interests while surfing different services to enrich their daily lives, e.g., watching hot short videos/live streamings. To describe user interests precisely for a better user experience, the recent literature proposes cross-domain techniques by transferring the other related services (a.k.a. domain) knowledge to enhance the accuracy of target service prediction. In practice, naive cross-domain techniques typically require there exist some overlapped users, and sharing overall information across domains, including user historical logs, user/item embeddings, and model parameter checkpoints. Nevertheless, other domain's user-side historical logs and embeddings are not always available in real-world RecSys designing, since users may be totally non-overlapped across domains, or the privacy-preserving policy limits the personalized information sharing across domains. Thereby, a challenging but valuable problem is raised: How to empower target domain prediction accuracy by utilizing the other domain model parameters checkpoints only? To answer the question, we propose the FMoE-CDSR, which explores the non-overlapped cross-domain sequential recommendation scenario from the federated learning perspective.
Abstract:Humans can infer complete shapes and appearances of objects from limited visual cues, relying on extensive prior knowledge of the physical world. However, completing partially observable objects while ensuring consistency across video frames remains challenging for existing models, especially for unstructured, in-the-wild videos. This paper tackles the task of Video Amodal Completion (VAC), which aims to generate the complete object consistently throughout the video given a visual prompt specifying the object of interest. Leveraging the rich, consistent manifolds learned by pre-trained video diffusion models, we propose a conditional diffusion model, TACO, that repurposes these manifolds for VAC. To enable its effective and robust generalization to challenging in-the-wild scenarios, we curate a large-scale synthetic dataset with multiple difficulty levels by systematically imposing occlusions onto un-occluded videos. Building on this, we devise a progressive fine-tuning paradigm that starts with simpler recovery tasks and gradually advances to more complex ones. We demonstrate TACO's versatility on a wide range of in-the-wild videos from Internet, as well as on diverse, unseen datasets commonly used in autonomous driving, robotic manipulation, and scene understanding. Moreover, we show that TACO can be effectively applied to various downstream tasks like object reconstruction and pose estimation, highlighting its potential to facilitate physical world understanding and reasoning. Our project page is available at https://jason-aplp.github.io/TACO.
Abstract:Diffusion Transformer has demonstrated powerful capability and scalability in generating high-quality images and videos. Further pursuing the unification of generation and editing tasks has yielded significant progress in the domain of image content creation. However, due to the intrinsic demands for consistency across both temporal and spatial dynamics, achieving a unified approach for video synthesis remains challenging. We introduce VACE, which enables users to perform Video tasks within an All-in-one framework for Creation and Editing. These tasks include reference-to-video generation, video-to-video editing, and masked video-to-video editing. Specifically, we effectively integrate the requirements of various tasks by organizing video task inputs, such as editing, reference, and masking, into a unified interface referred to as the Video Condition Unit (VCU). Furthermore, by utilizing a Context Adapter structure, we inject different task concepts into the model using formalized representations of temporal and spatial dimensions, allowing it to handle arbitrary video synthesis tasks flexibly. Extensive experiments demonstrate that the unified model of VACE achieves performance on par with task-specific models across various subtasks. Simultaneously, it enables diverse applications through versatile task combinations. Project page: https://ali-vilab.github.io/VACE-Page/.