University of Science and Technology of China, China, JD Explore Academy, JD.com, China
Abstract:Events offer a novel paradigm for capturing scene dynamics via asynchronous sensing, but their inherent randomness often leads to degraded signal quality. Event signal filtering is thus essential for enhancing fidelity by reducing this internal randomness and ensuring consistent outputs across diverse acquisition conditions. Unlike traditional time series that rely on fixed temporal sampling to capture steady-state behaviors, events encode transient dynamics through polarity and event intervals, making signal modeling significantly more complex. To address this, the theoretical foundation of event generation is revisited through the lens of diffusion processes. The state and process information within events is modeled as continuous probability flux at threshold boundaries of the underlying irradiance diffusion. Building on this insight, a generative, online filtering framework called Event Density Flow Filter (EDFilter) is introduced. EDFilter estimates event correlation by reconstructing the continuous probability flux from discrete events using nonparametric kernel smoothing, and then resamples filtered events from this flux. To optimize fidelity over time, spatial and temporal kernels are employed in a time-varying optimization framework. A fast recursive solver with O(1) complexity is proposed, leveraging state-space models and lookup tables for efficient likelihood computation. Furthermore, a new real-world benchmark Rotary Event Dataset (RED) is released, offering microsecond-level ground truth irradiance for full-reference event filtering evaluation. Extensive experiments validate EDFilter's performance across tasks like event filtering, super-resolution, and direct event-based blob tracking. Significant gains in downstream applications such as SLAM and video reconstruction underscore its robustness and effectiveness.
Abstract:3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity of 3D human assets. Specifically, recent approaches fall into several paradigms: optimization-based and feed-forward (both single-view regression and multi-view generation with reconstruction). However, they are limited by slow speed, low quality, cascade reasoning, and ambiguity in mapping low-dimensional planes to high-dimensional space due to occlusion and invisibility, respectively. Furthermore, existing 3D human assets remain small-scale, insufficient for large-scale training. To address these challenges, we propose a latent space generation paradigm for 3D human digitization, which involves compressing multi-view images into Gaussians via a UV-structured VAE, along with DiT-based conditional generation, we transform the ill-posed low-to-high-dimensional mapping problem into a learnable distribution shift, which also supports end-to-end inference. In addition, we employ the multi-view optimization approach combined with synthetic data to construct the HGS-1M dataset, which contains $1$ million 3D Gaussian assets to support the large-scale training. Experimental results demonstrate that our paradigm, powered by large-scale training, produces high-quality 3D human Gaussians with intricate textures, facial details, and loose clothing deformation.
Abstract:The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators struggling with Out-of-Distribution (OOD) cases, and misalignment between computed metrics and human preferences. To bridge the gap, we propose VideoGen-Eval, an agent evaluation system that integrates LLM-based content structuring, MLLM-based content judgment, and patch tools designed for temporal-dense dimensions, to achieve a dynamic, flexible, and expandable video generation evaluation. Additionally, we introduce a video generation benchmark to evaluate existing cutting-edge models and verify the effectiveness of our evaluation system. It comprises 700 structured, content-rich prompts (both T2V and I2V) and over 12,000 videos generated by 20+ models, among them, 8 cutting-edge models are selected as quantitative evaluation for the agent and human. Extensive experiments validate that our proposed agent-based evaluation system demonstrates strong alignment with human preferences and reliably completes the evaluation, as well as the diversity and richness of the benchmark.
Abstract:Visual 3D motion estimation aims to infer the motion of 2D pixels in 3D space based on visual cues. The key challenge arises from depth variation induced spatio-temporal motion inconsistencies, disrupting the assumptions of local spatial or temporal motion smoothness in previous motion estimation frameworks. In contrast, event cameras offer new possibilities for 3D motion estimation through continuous adaptive pixel-level responses to scene changes. This paper presents EMoTive, a novel event-based framework that models spatio-temporal trajectories via event-guided non-uniform parametric curves, effectively characterizing locally heterogeneous spatio-temporal motion. Specifically, we first introduce Event Kymograph - an event projection method that leverages a continuous temporal projection kernel and decouples spatial observations to encode fine-grained temporal evolution explicitly. For motion representation, we introduce a density-aware adaptation mechanism to fuse spatial and temporal features under event guidance, coupled with a non-uniform rational curve parameterization framework to adaptively model heterogeneous trajectories. The final 3D motion estimation is achieved through multi-temporal sampling of parametric trajectories, yielding optical flow and depth motion fields. To facilitate evaluation, we introduce CarlaEvent3D, a multi-dynamic synthetic dataset for comprehensive validation. Extensive experiments on both this dataset and a real-world benchmark demonstrate the effectiveness of the proposed method.
Abstract:Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence. This paradigm limits interaction categories to human-human interactions and ignores emotions that may influence reaction generation. In this work, we propose to generate 3D human reactions from RGB videos, which involves a wider range of interaction categories and naturally provides information about expressions that may reflect the subject's emotions. To cope with this task, we present HERO, a simple yet powerful framework for Human rEaction geneRation from videOs. HERO considers both global and frame-level local representations of the video to extract the interaction intention, and then uses the extracted interaction intention to guide the synthesis of the reaction. Besides, local visual representations are continuously injected into the model to maximize the exploitation of the dynamic properties inherent in videos. Furthermore, the ViMo dataset containing paired Video-Motion data is collected to support the task. In addition to human-human interactions, these video-motion pairs also cover animal-human interactions and scene-human interactions. Extensive experiments demonstrate the superiority of our methodology. The code and dataset will be publicly available at https://jackyu6.github.io/HERO.
Abstract:Video colorization aims to transform grayscale videos into vivid color representations while maintaining temporal consistency and structural integrity. Existing video colorization methods often suffer from color bleeding and lack comprehensive control, particularly under complex motion or diverse semantic cues. To this end, we introduce VanGogh, a unified multimodal diffusion-based framework for video colorization. VanGogh tackles these challenges using a Dual Qformer to align and fuse features from multiple modalities, complemented by a depth-guided generation process and an optical flow loss, which help reduce color overflow. Additionally, a color injection strategy and luma channel replacement are implemented to improve generalization and mitigate flickering artifacts. Thanks to this design, users can exercise both global and local control over the generation process, resulting in higher-quality colorized videos. Extensive qualitative and quantitative evaluations, and user studies, demonstrate that VanGogh achieves superior temporal consistency and color fidelity.Project page: https://becauseimbatman0.github.io/VanGogh.
Abstract:Mental health is a critical global public health issue, and psychological support hotlines play a pivotal role in providing mental health assistance and identifying suicide risks at an early stage. However, the emotional expressions conveyed during these calls remain underexplored in current research. This study introduces a method that combines pitch acoustic features with deep learning-based features to analyze and understand emotions expressed during hotline interactions. Using data from China's largest psychological support hotline, our method achieved an F1-score of 79.13% for negative binary emotion classification.Additionally, the proposed approach was validated on an open dataset for multi-class emotion classification,where it demonstrated better performance compared to the state-of-the-art methods. To explore its clinical relevance, we applied the model to analysis the frequency of negative emotions and the rate of emotional change in the conversation, comparing 46 subjects with suicidal behavior to those without. While the suicidal group exhibited more frequent emotional changes than the non-suicidal group, the difference was not statistically significant.Importantly, our findings suggest that emotional fluctuation intensity and frequency could serve as novel features for psychological assessment scales and suicide risk prediction.The proposed method provides valuable insights into emotional dynamics and has the potential to advance early intervention and improve suicide prevention strategies through integration with clinical tools and assessments The source code is publicly available at https://github.com/Sco-field/Speechemotionrecognition/tree/main.
Abstract:Generating detailed captions comprehending text-rich visual content in images has received growing attention for Large Vision-Language Models (LVLMs). However, few studies have developed benchmarks specifically tailored for detailed captions to measure their accuracy and comprehensiveness. In this paper, we introduce a detailed caption benchmark, termed as CompreCap, to evaluate the visual context from a directed scene graph view. Concretely, we first manually segment the image into semantically meaningful regions (i.e., semantic segmentation mask) according to common-object vocabulary, while also distinguishing attributes of objects within all those regions. Then directional relation labels of these objects are annotated to compose a directed scene graph that can well encode rich compositional information of the image. Based on our directed scene graph, we develop a pipeline to assess the generated detailed captions from LVLMs on multiple levels, including the object-level coverage, the accuracy of attribute descriptions, the score of key relationships, etc. Experimental results on the CompreCap dataset confirm that our evaluation method aligns closely with human evaluation scores across LVLMs.
Abstract:Tracking Any Point (TAP) plays a crucial role in motion analysis. Video-based approaches rely on iterative local matching for tracking, but they assume linear motion during the blind time between frames, which leads to target point loss under large displacements or nonlinear motion. The high temporal resolution and motion blur-free characteristics of event cameras provide continuous, fine-grained motion information, capturing subtle variations with microsecond precision. This paper presents an event-based framework for tracking any point, which tackles the challenges posed by spatial sparsity and motion sensitivity in events through two tailored modules. Specifically, to resolve ambiguities caused by event sparsity, a motion-guidance module incorporates kinematic features into the local matching process. Additionally, a variable motion aware module is integrated to ensure temporally consistent responses that are insensitive to varying velocities, thereby enhancing matching precision. To validate the effectiveness of the approach, an event dataset for tracking any point is constructed by simulation, and is applied in experiments together with two real-world datasets. The experimental results show that the proposed method outperforms existing SOTA methods. Moreover, it achieves 150\% faster processing with competitive model parameters.
Abstract:Open-Vocabulary 3D object affordance grounding aims to anticipate ``action possibilities'' regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational changes. Existing methods focus on combining images or languages that depict interactions with 3D geometries to introduce external interaction priors. However, they are still vulnerable to a limited semantic space by failing to leverage implied invariant geometries and potential interaction intentions. Normally, humans address complex tasks through multi-step reasoning and respond to diverse situations by leveraging associative and analogical thinking. In light of this, we propose GREAT (GeometRy-intEntion collAboraTive inference) for Open-Vocabulary 3D Object Affordance Grounding, a novel framework that mines the object invariant geometry attributes and performs analogically reason in potential interaction scenarios to form affordance knowledge, fully combining the knowledge with both geometries and visual contents to ground 3D object affordance. Besides, we introduce the Point Image Affordance Dataset v2 (PIADv2), the largest 3D object affordance dataset at present to support the task. Extensive experiments demonstrate the effectiveness and superiority of GREAT. Code and dataset are available at project.